CrunchinJelly
formerly cjelly
That's how it comes across to me, tooKafel said:The first sentence of his answer is quite clear though. They didn't see at first it would be an almost "casuals only" system. Ubi got it early.
That's how it comes across to me, tooKafel said:The first sentence of his answer is quite clear though. They didn't see at first it would be an almost "casuals only" system. Ubi got it early.
You are blaming yourself by boycotting Capcom games. But not due to the quality of the games, but because of the console they are being released on. That sounds more like someone is unreasonably angry ;pfarnham said:i said i regret it
pretty much implies that i blame myself
cjelly said:That's how it comes across to me, too
To me that clearly references the ridiculous launch sales and perpetual shortages, not any kind of commentary on the demographics.IGN: Any regrets with the Wii?
Svensson: I think like much of the industry, I wish I knew what it was going to be a year before it actually became apparent what it was going to be, in terms of market acceptance. I don't know that there's any publisher you could speak to going into that window that would have said "It's going to be that."
aeolist said:To me that clearly references the ridiculous launch sales and perpetual shortages, not any kind of commentary on the demographics.
The Wii ended up as a casual system because that's the kind of game Nintendo put out at the beginning and everyone else just released ports, shovelware, or the occasional rare original idea with zero support. He's saying that if they'd realized it would be so huge a year before it happened they would have supported it more.
At the same time, I think (someone from) Capcom was the one that talked about that (buying RE-Wii games to get more); hence how the "Capcom Tests"-kind of meme started.wrowa said:If you buy a game because you think that you will get another, completely different game later down the road if you do so, you have no one to blame but yourself, though. Compared to most other 3rd party developers, Capcom's Wii support was golden, at least during the earlier days.
The reality is the only secure mechanism is the network. So unless the network becomes so pervasive that devices are never disconnected it's a challenge. We're there with some of them, like the iPhone.
iOS has a huge piracy rate, people just don't complain about it because it also has huge sales numbers.scitek said:Wat, you can't pirate things on the iPhone?
aeolist said:iOS has a huge piracy rate, people just don't complain about it because it also has huge sales numbers.
I still can't believe it isn't being localized.Kusagari said:Should have asked about AAI2.
Kusagari said:Should have asked about AAI2.
First thing that came to mind after reading the interview.Kusagari said:Should have asked about AAI2.
So basically he doesn't know jackshit about it.IGN: Where is Resident Evil Portable?
Svensson: Oh, Resident Evil Portable. That is definitely to be determined.
IGN: There was speculation that it was originally Resident Evil: Operation Raccoon City for PSP but was later moved to consoles
Svensson: I can promise you there was absolutely nothing connected between the two.
fernoca said:At the same time, I think (someone from) Capcom was the one that talked about that (buying RE-Wii games to get more); hence how the "Capcom Tests"-kind of meme started.
And since we failed the tests, no more RE games!
Heck, they said that Wii wasn't capable of running the title-screen of RE5.....to then admit being shocked at what Cavia did with Darkside Chronicles.
Defuser said:So basically he doesn't know jackshit about it.
I can tell you that Capcom is working very closely with Sony on this title, as it's something that both companies have wanted on the PSP for quite some time. It's not a "remake" of a previous RE game, but an all-new title created specifically for the PSP platform, with the PSP Go in mind. I've managed to sneak a look at a very early game design document for this title and all I am allowed to say is: Wow. Totally different for a Resident Evil game. More in the future, promise!
cjelly said:That's how it comes across to me, too
It means Capcom's paltry support done as well as Ubisoft's "heavy support" of casual titles. I'm glad Capcom is willing to admit their errors, maybe others will follow.Svensson said:I think like much of the industry, I wish I knew what it was going to be a year before it actually became apparent what it was going to be, in terms of market acceptance. I don't know that there's any publisher you could speak to going into that window that would have said "It's going to be that." Maybe Ubisoft did, they're the only ones that bet really heavily out of the gate on it. But I'm not sure if they capitalized on it any better than we did in the end.
Even though he's full of it, Ubisoft is very pleased that Capcom and the others never even tried like it happened in the West on the DS.AceBandage said:Nice to see a developer admit they had their heads up their asses when it came to the Wii.
BishopLamont said:It means Capcom's paltry support done as well as Ubisoft's "heavy support" of casual titles. I'm glad Capcom is willing to admit their errors, maybe others will follow.
Ok you got me there, but I think luck is more of a factor than their amount of support.Mael said:You'll have to tell me which Wii title Capcom did that did as well as Just Dance...
What casual titles did Ubi have at launch? I guess.. rabbids?Kafel said:The first sentence of his answer is quite clear though. They didn't see at first it would be an almost "casuals only" system. Ubi got it early.
MiniDitka said:
Good times
Boney said:What casual titles did Ubi have at launch? I guess.. rabbids?
Maybe Ubisoft did, they're the only ones that bet really heavily out of the gate on it.
If they do, I won't buy them. I didn't buy BC2 or Final Fight specifically because of that DRM.Persona7 said:I wonder if the resident evil ports will use that online only drm
Same with me. There are plenty of other companies that want my money and doesn't implement bullshit like this.bone_and_sinew said:If they do, I won't buy them. I didn't buy BC2 or Final Fight specifically because of that DRM.
We were trying to see what impact, if any, on sales there was if we used it, both from a piracy and/or a game-sharing standpoint. The result for both cases was that there is no impact, negative or positive
farnham said:i really regret buying capcom games on the wii. especially the RE games in the hope of getting a RE game with the RE4 controlls
not going to make that mistake again
capcom games on nintendo platforms i will buy only if i get it for 20 euros on zavvi.com etc
cvxfreak said:I say RE PSP became Revelations.
Luck has nothing to do with a title selling a shit ton of units. They obviously did something right. Just because it's a different idea doesn't mean it's lucky.BishopLamont said:Ok you got me there, but I think luck is more of a factor than their amount of support.
FTH said:Sounds like Res Portable was announced as an idea, similar to Agent and FFXIV and Rising lolz.
I guess this all but assures its a Vita release then. Or to be silently canned.
LiK said:Read the full article and not a single question about DmC.
IGN: Capcom announced a new Devil May Cry title at TGS. It's being developed by Ninja Theory, who worked Heavenly Sword and Enslaved. Can you talk about the decision behind that? Is this going to be their breakout game?
Svensson: Inafune himself has been intimately involved for more than a year literally on every design decision, including character and direction, that's ever been done on the project. Devil May Cry has been in pre-production for well over a year, probably 18 months now if I recall. It's a very collaborate effort.
I'd actually say Heavenly Sword was [Ninja Theory's] breakout game. It sold really well. Part of the reason we picked them is they have demonstrated the ability and raw capabilities of creating a credible action game and I think Enslaved does them another favor; it's a new IP, which is a massive challenge. It's getting good reviews and has excellent storytelling. And I think excellent storytelling is something the Devil May Cry series could actually use more of. So that's one of the reasons why they were picked.
When you look across at all of the potential partners that we could pick from external developers to work on something, they made a very short list of people who've shipped anything that is a credible action game. I think with input from [chief director] Hideaki Itsuno, in particular on the fight mechanics; they're going to do to the Devil May Cry series what Blue Castle did to the Dead Rising series.
There were all of the same cries and screams when we announced a western developer was doing Dead Rising 2. I think the uphill challenge that Ninja Theory faces is they are using Dante, which has a whole lot of baggage associated with it where Blue Castle put Frank West on the shelf and invented new locations and characters. Coming out at the other end, the Devil May Cry franchise will be better for it. I understand what the initial reaction from fans was; we get it. I think, though, we've earned the right to ask for you to wait until you see more.
IGN: What about the new design of Dante? Is it final? Could it possibly be changed going forward?
Svensson: The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves. The feedback that came back from Inafune and Itsuno was, 'No guys, this needs to be completely different, we need you to go much further and be much more creative. And literally dozens of potential iterations later became what we as a team felt comfortable and actually happy with.
I will argue that any changes will bring about a knee-jerk reaction from fans. We know that; we knew that going into it. To be fair, I think some of the strategy here was to create that discussion and dialogue, and I think it drastically raises the visibility of the title versus if we had just done another Dante.
This is meant to be an origin story, so this is Dante before you knew who Dante was. There is going to be some interesting changes and twists to what people think they know about Dante or where he came from. We aren't planning on deviating greatly from the path that is there.
There may still be some tweaks here or there - I'm not privy to what's going on - but by and large that will be the direction the team is going down.
it is actually unreasonable angerwrowa said:You are blaming yourself by boycotting Capcom games. But not due to the quality of the games, but because of the console they are being released on. That sounds more like someone is unreasonably angry ;p
monster hunter, okami and the RE chronicles were fun tooTeknoman said:Hey RE4 Wii edition, Zack & Wiki, and Tatsunoko were fun.
Huh, guess what? I dind't buy Final Fight because of the drm.Svensson: It's not an experimental DRM, it's Sony's DRM. It's one of the mechanisms that Sony has made available for third parties.
........
We were trying to see what impact, if any, on sales there was if we used it, both from a piracy and/or a game-sharing standpoint. The result for both cases was that there is no impact, negative or positive
Angelcurio said:Huh, guess what? I dind't buy Final Fight because of the drm.
Bte, someone should ask him during e3 about the possibility of a Clover HD Collection that includes Viewtiful Joe 1 and 2, Okami (with move support) and God Hand.
toasty_T said:That's all he had to say about the SSFIV:AE drm on PC?
The thing effectively turns into a demo if you're offline.