Oh I know you used to be able to do all of that. That's just how patches used to be handled before all of the launchers came out.
I'm not sure I'd call it pre-loading though, hence why I didn't really mention it. If it was up on the sites like fileplanet or whatever, then it was technically out.
Yeah, I don't see how it'd be mechanically different from pre-downloading DLC, which is basically the same thing - additional software that modifies behavior of a game install.
edit: I GUESS there might be problems with delta updates style of patches in terms of versioning since the OS needs to know what version of the game it's patching FROM before it starts downloading anything.
I think delta updates can be easily handle by the OS. Pre-download all patches/content, verifies game version on the disc, install from it forward.
Or something more similar to Git
That'll just put more traffic on the network because you know there'll be tons of people just downloading patches for games they'll never buy.
Yep, that is the problem. Also as someone else said, you don't want people wasting bandwidth downloading patches for games they don't own.
Well we do see people always talking about their massive backlogs and how "I bought this new game which I probably won't get around to till... (8 years later) still sealed lol".
Yes you can, but like said on the previous page, it's more a side effect of how patching was, well, patched into the system through firmware updates more than anything. It actually counts as a free purchase instead of an actual game patch. So I doubt they'll do it again like they did.Can't you do this on 3DS? (Yeah i know.. its not 20GBs), but you can download a patch without having the game.
Or i'm just misunderstanding the situation..
Patches can't be pre-downloaded because they are fixes to the core game software itself and not something that can live on its own. Unlike DLC which is added to a game later as its own unit, patches can't be applied to a base that isn't there already.
Patches are free to end users but they are not free for publishers and developers.As a resident of a country with... 'sub par' internet, I would greatly relish this as a feature. It makes sense, really. Patches are free, why can't I optionally download it if I want?
You can boot and play any game without patching them and download patches while playing the game 'offline'.I'm just wondering since I've never used a retail PS4 or Xbox One. But can't you just boot the game without a patch and install it in standby? I always just play whatever's released on the WiiU that requires a patch and just boot it up and let the patch be applied after shutting the system down.
For every person that will find manually managing what patches to download obvious there will be 10 that will confuse patches for demos or DLC and complain to publishers and misuse the bandwidth.I know they can't be applied if the base isn't there but neither can dlc(as I mentioned in the OP). I assume the downloaded files sit there like a .zip file on a computer desktop until they are unpacked during installation and pointed to a folder.
As for people saying it would be confusing downloading the patches if you didn't have the game it would be obvious you would need a 1.0 - to whatever is the next/latest file. If there was a newer version that would be rectified upon booting up the game after installing the preloaded patch.
Hell yeah this is a really good idea. I'm surprised this hasn't become a standard feature yet.
The 3DS has this OP
Patches are free to end users but they are not free for publishers and developers.
Cost and confusion
I dont think this was intentional. From what i know, the 3DS wasnt made with a patching system in mind, so the solution was to move all patches as a store item in the eShop instead. So you need a Nintendo account to download the patches. Microsoft and Sony could probably do the same as well, tie all patches to their storefront instead of having the patches seperated like they have now (you dont need any account to download the patches).Colour me surprised if not just because Nintendo is usually laughed at for being behind everyone else in terms of networking features. They were after all, pretty slow in embracing online.
I couldn't honestly see it being abused, who in their right mind would want to d/l a large patch for the sake of it for multiple games? Most people are struggling for free space as it is.