-You can play female or male, mostly cosmetic, but some characters may react differently.
-Talos I is roughly the size of the Empire state Building
-Free reign to explore Talos I, the interior and exterior. One giant interconnected mission.
-There are locked off areas/natural barriers that require you to find a code, voice, restore power, etc to unlock.
-Elevator that takes you to all the decks, but its broken. So you need to figure out how to fix it before you can use it.
-There are areas accessible from the start, but travelling there low level isnt a great idea.
-'System Shock meets Super Metroid' - Game Informer. Arkane says its a fair analogy.
-Side quests are scattered around the station.
-Metroid Prime esque scanning to find enemy weakness, etc.
-More RPG elements compared to previous Arkane games. Fire arm skills, Repair skills, etc.
-Inventory grid
-Status ailments such as third degree burns, concussions. Similar to mgs3, there are penalties for trauma that you need to tend to.
-You gain powers through use of neuromods, which were originally sold to the human population to augment themselves, but The player can use them to gain Alien powers as well.
-Psi mode. You can look around freely, but time moves forward when you move. Sounds superhot inspired.
-Acquiring Alien abilities makes you appear more alien to Talos I's security system, turning defense turrets that would normally fight for you against you.
-Talos I has fallen victim to an Alien outbreak that it was built to contain.
-Poltergiest Typhon behaves how it sounds.
-Mimic can disguise itself as anything in the environment that isn't bolted down. Player can get this power too.
-Telepath posess people. You can simply kill this person, stun them or find the telepath and kill it to set them free.
-Incapacitating people is temporary, unlike in Dishonored.
-Typhon dubbed 'Nightmare' hunts you down through Talos I. Closest comparison might be Nemesis or the Alien in Alien Isolation.
-The more neuromods you use the more likely the Nightmare will become aware of you.
Gameplay trailer for extra context: https://www.youtube.com/watch?v=0QCR6nOPOLc
Sounds really promising, and despite not liking how Bethesda handled Prey 2, I hope it performs well, because we could use more immersive sims.
-Talos I is roughly the size of the Empire state Building
-Free reign to explore Talos I, the interior and exterior. One giant interconnected mission.
-There are locked off areas/natural barriers that require you to find a code, voice, restore power, etc to unlock.
-Elevator that takes you to all the decks, but its broken. So you need to figure out how to fix it before you can use it.
-There are areas accessible from the start, but travelling there low level isnt a great idea.
-'System Shock meets Super Metroid' - Game Informer. Arkane says its a fair analogy.
-Side quests are scattered around the station.
-Metroid Prime esque scanning to find enemy weakness, etc.
-More RPG elements compared to previous Arkane games. Fire arm skills, Repair skills, etc.
-Inventory grid
-Status ailments such as third degree burns, concussions. Similar to mgs3, there are penalties for trauma that you need to tend to.
-You gain powers through use of neuromods, which were originally sold to the human population to augment themselves, but The player can use them to gain Alien powers as well.
-Psi mode. You can look around freely, but time moves forward when you move. Sounds superhot inspired.
-Acquiring Alien abilities makes you appear more alien to Talos I's security system, turning defense turrets that would normally fight for you against you.
-Talos I has fallen victim to an Alien outbreak that it was built to contain.
-Poltergiest Typhon behaves how it sounds.
-Mimic can disguise itself as anything in the environment that isn't bolted down. Player can get this power too.
-Telepath posess people. You can simply kill this person, stun them or find the telepath and kill it to set them free.
-Incapacitating people is temporary, unlike in Dishonored.
-Typhon dubbed 'Nightmare' hunts you down through Talos I. Closest comparison might be Nemesis or the Alien in Alien Isolation.
-The more neuromods you use the more likely the Nightmare will become aware of you.
Gameplay trailer for extra context: https://www.youtube.com/watch?v=0QCR6nOPOLc
Sounds really promising, and despite not liking how Bethesda handled Prey 2, I hope it performs well, because we could use more immersive sims.