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Prey is BACK! (Arkane Austin, 2017, PS4/XB1/PC)

Prey 2 had Tommy? Forreals?
Yep.
P2_Human_Tommy.jpg
 
I don't really like the look of this at all, much rather would have had the Bladerunner bounty hunter version with Tommy making a cameo appearance.

This just doesn't seem inspired to me, it looks like super action filled System Shock.

Which Bioshock already was.

Also, I really wish companies would stop using this CGI bullshit that doesn't accurately replicate the actual look or feeling of playing the game.
Except for DOOM.
 
Is it me or am I getting vibes of The Darkness getting from the game...The shadows will eventually be a part of the un-named protagonist which he can upgrade through the game...
 
Later, the announced Prey 2 again didn't have anything to do with both proto-Prey 1 concept or Prey 1 game.

That is not true.

And I'm not sure why changes between the early concept phase of Prey 1 and the final product (which every single game in existence undergoes) would lead one to claim that the concept of a Prey game should be a nebulous one.
 

Prey, Prey 2 and now Prey again have a really interesting development history.

The original Prey started development in 1995 (With Tom Hall as lead designer) and made its public debut at E3 1997, 3D Realms showed off that version again at E3 1998 with a host of new engine features and enhancements (like portals) along with a trailer. Duke Nukem Forever had a E3 1998 trailer as well that ran on the Quake II engine. Then the '98 build of Prey was halted after a walk out at 3D Realms and the game sat in limbo for quite a while. 3D Realms then teamed up with Human Head Studios to rebuild the game from scratch on the Doom 3 engine. The Human Head version of Prey made its E3 debut in 2005 with this trailer. This version was released in 2006.

Then we have Prey 2, which made its first showing at E3 2011 with Human Head as the lead designer. And then again at E3 2012. Then through various reasons that you outlined, it gets cancelled and had a change of hands to Arkane Austin, where the game gets a complete restart as just "Prey".

It's like Prey as a series is cursed... and I am not saying that this new Prey looks bad, it does look fascinating. But the series just can't hold onto one developer without falling apart.

Prey 2 was originally being developed for Radar Group in 2008, after Human Head's Soma was cancelled by Ubisoft.

Radar group wasn't really a development team. The group was created by Scott Miller from 3D Realms, and tried to serve as a production house that would create new IP's and concepts that they would farm out to other developers that could develop those ideas into full games. But the Radar Group has proved to be rather fruitless at this point, as I don't think anyone has really bit on their concept ideas. At least not that I know of. Their website has been unchanged for years.
 
It's not Prey to me without Tommy, but the reveal trailer looked great.
Wonder if they plan to make it more horror than the original game, that's the image I got from it.
 
It´s disappointing to see that it has no ties to the original, but the trailer looks interesting in my opinion
It´s a shame that they buried the original Prey with that , really liked the game and the character
 
One thing people have to understand is that the previous Prey 2 was super ambitious. It was basically a scifi GTA, but with even more emergent gameplay.

You need AAA budget/dev for a game of that type. We will never know if Human Head was up to the task. The gameplay video that we had was super staged, as it's normal for that kind of E3 video reveals.
 
Liked what Prey 2 was trying to achieve, but I like what this is going for... Even though the black goo monsters reminds me of the FPS X-Com that 2k was making. I love the alien, sci-fi look
 
I can see some similarities. I'm guessing Yu is secretly experimented upon by aliens, but then escapes. He finds out that his masters are planning to dominate the world and then you basically have the plot of every 90ies FPS.
 
Prey was the first console game I played in HD when I connected my 360 up to my old ass monitor using VGA back in 2005/6. I can still remember how amazing it looked to this day.

Going to replay through Prey today on Steam ooohhh yeaaahh.
 
Morgan is chinese. You choose male or female.

Really? He didnt look Chinese AT ALL in the trailer.

Like maybe I need to get my eyes checked but he didn't strike me as Chinese at all. I have no problem with him or she being so, just the trailer to me seemed to be showing different.
 
One thing people have to understand is that the previous Prey 2 was super ambitious. It was basically a scifi GTA, but with even more emergent gameplay.

You need AAA budget/dev for a game of that type. We will never know if Human Head was up to the task. The gameplay video that we had was super staged, as it's normal for that kind of E3 video reveals.

You need to realize that the level geometry Human Head first presented at Bethesda's Park City, Utah event in April 2011 was just one of Prey 2's three hubs. You can see combat designer Norm Nazaroff showing off some of the emergent tasks available in The Bowery and the game's opening Sphere crash site here.

They had way more than what they showed, and everyone who worked on it, including the current lead writer at Volition, the lead world designer at Hangar 13, the lead gameplay programmer at Bioware, composer Mark Morgan, the lead renderer architect at Epic and others are super proud of their work on the game, and feel that what they publicly demonstrated was indicative of the project. It's a claim backed by the fact that Bethesda both attempted to buy the studio through milestone abuse (if they were doing such a poor job creating a universally praised E3 presentation, why throw good money after bad and try to buy them?), and spent months failing to set it up at Obsidian. Remember, Arkane was in a similar position to Human Head in 2011; a smallish team that hadn't shipped a AAA game since 2006. Arkane started working on Dishonored in 2008. The bounty hunting version of Prey 2 started in July 2009 and was announced first, because it was further along.

These images remain as a reminder of what might have been. Human Head Studios crafted a game we remain quite proud of.

The game has been officially canceled by the publisher, but Human Head Studios remains incredibly proud of the work we did on what we believe would have been a fantastic game.

http://www.humanhead.com/games.html#LegacyGames
http://www.humanhead.com/games-prey2.html
 
You need to realize that the level geometry Human Head first presented at Bethesda's Park City, Utah event in April 2011 was just one of Prey 2's three hubs. You can see combat designer Norm Nazaroff showing off some of the emergent tasks available in The Bowery and the game's opening Sphere crash site here.

They had way more than what they showed, and everyone who worked on it, including the current lead writer at Volition, the lead world designer at Hangar 13, the lead gameplay programmer at Bioware, composer Mark Morgan, the lead renderer architect at Epic are super proud of their work on the game, and feel that what they publicly demonstrated was indicative of the project, a claim which backed by the fact that Bethesda attempted to buy the studio through milestone abuse (if they were doing such a poor job creating a universally praised E3 presentation, why throw good money after bad and try to buy them?), and when they failed set it up at Obsidian. Remember, Arkane was in a similar position to Human Head in 2011; a smallish team that hadn't shipped a AAA game since 2006. Arkane started working on Dishonored in 2008. The bounty hunting version of Prey 2 started in July 2009 and was announced first, because it was further along.

It's interesting that they were still using id Tech 4 for Prey 2, the game actually looked quite nice. Great info on Prey 2 as well, you really need to make a whole thread that chronologises the development of the game.
 
Because it's a simple and catchy name that they have access to.

Yep, and no-one outside of gaming fanatics will care. People seem to forget the highest percentage of sales goes to the general public who don't really care if there was a game with the same name ten years ago.

We weren't going to get Prey 2 anyway so I'm not sure why people mind so much about the name. Just hope this title ends up good!
 
Wonder if we'll get a Prey 2006 remastered soon, too, due to this?

If I'm correct, there is no longer keys available on steam for the original, right?

2K's publishing contract expired and Bethesda didn't put the game back up, but retail keys are Steam-friendly.
 
It does feel System Shock / Bioshock and I like how it goes, but is CG and without knowing how the game actually looks I'm going to hold this for now.
 
This won't be the real Prey 2, you know the almost finished game that Bethesda has kept in their archives after shitting over Human Head studios.

Why call it Prey. Why.
Nothing to do with the other Prey, not a sequel. Doesn't appear to have anything to do with faith or such like the original did with Tommy and his heritage.
Human head studio's Prey 2 was the same, it barely had any link to the original, but it looked amazing and it most likely would have been a terrific game even by today's standards.
 
It's interesting that they were still using id Tech 4 for Prey 2, the game actually looked quite nice. Great info on Prey 2 as well, you really need to make a whole thread that chronologises the development of the game.
That game would most likely have been one of if not the most technically advanced PS360 game. It was doing modern day rendering features on PS360...stuff like PBR, SSR.

The devs believed so too.
 
Definitely caught my interest. The first Prey was surprisingly good. I still want that Prey 2 though. Now that looked awesome.
 
Like many others I don't really know why they are calling it Prey, but that was a GREAT teaser. The eye blood thing definitely made me very, very uncomfortable. Looks like good sci fi though, I sort of got Soma / Dead Space vibes, which can only be a good thing.
 
Looks like it'll be a great game, but as others have said: they shouldn't have named it Prey 2.

Heck, the Prey 2 they announced back in the day shouldn't have been named Prey 2 either. It was such a departure from the first one.

Looks like the name is just that cool.
 
Looks like it'll be a great game, but as others have said: they shouldn't have named it Prey 2.

Heck, the Prey 2 they announced back in the day shouldn't have been named Prey 2 either. It was such a departure from the first one.

Looks like the name is just that cool.

It's not Prey 2 but a reboot. Just Prey.
 
Chris Avellone working on this makes me a whole lot more excited about the narrative than I have been for any Arkane game.
 
Agreed, it's a very different thing from Prey. However it does look interesting and I have faith in both Arkane and Chris Avellone.
 
This looks cool, but it doesn't seem to have anything in common with the previous Prey. This has some survival horror vibes, which is fine, but that's not what Prey was about. It seems like a completely unrelated game onto which Bethesda added the Prey title to grab the interest of old fans.

And it worked. I am interested.
 
Massively dissapointed with this. I love the first game, and prey 2 looked really incredible. I hate that they are just abonding the story that one set up, as well as removing everything that made prey 2 look interesting. Also the aliens are just black infecfion monsters now? Lame. There were some really cool giger inspired creaturs in the first game. Also im just mad that ill never get to the play space bounty
Hunter game that prey 2 promised to be....man it looked so god damn cool. I wonder if we can petition to get them to finish prey 2 through kick starter. maybe name it something else now, and put it out if it was nearly done. I want that game so bad. This one that were getting...meerely looks interesting at best.
 
Human Head's Prey 2 is one of the biggest crimes in gaming industry. It lookes so fucking good and unique in the gaming landscape. And it was supposedly almost ready. I mean somewhere there is an almost full game that will never be released because Bethesda (or is it zenimax?) had to be the fucking villain. I admit that these kinds of scifi psychological thriller games are my thing but FUCK ME I want that blade runner alien bounty hunter open world game. It's actually one of the only open world games that really spoke to me in recent years. It looked genius.
 
Looks like it'll be a great game, but as others have said: they shouldn't have named it Prey 2.

Heck, the Prey 2 they announced back in the day shouldn't have been named Prey 2 either. It was such a departure from the first one.

Looks like the name is just that cool.

Prey 2 was a direct sequel that continued the story, though. It just played differently as you played a new protagonist.
 
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