I've stated in other threads that I love this game, each of the LTTP and what have you. I get why people don't like it, why people prefer Sands of Time or the 2D versions or just the originals, but for me this is the best because it's the only one I want to return to.
It also holds one of my favourite stories and relationships in video games. Now I do it a bit differently, as far as I'm concerned I have my own "edit" and when the Prince places the body of Elika onto the stone podium after the credits have finished, the game ends. No cutting down any trees, no further adventures with Elika, that's it. It's far more powerful to me this way. It's not the greatest of stories, but it's one of my favourites where I cared about the characters and what they were doing even if this was a mission for a crumbling city.
To repeat myself from another thread.
It wasn't a romantic relationship, but from start to end with all that many many banter (of which I'm sure very few heard all of), indignation leads to respect that becomes love in a subtle and realistic manner. They aren't friends to start, they are forced to do a task together but it becomes so much more in an organic way rather than just close because the general plot demands it. Elika and the Prince develop real feelings for each other and build trust in a style of writing I wish we could see more of in games.
The Prince was a very different character from the start of the game to my edited end, and I imagine him just walking out of the desert silently. Considering I prefer happy endings, I appreciate this game for giving me something different.
I don't want a story sequel to this game, for reasoning above, but I do want to see the art style and focus on free flowing and running again. We've had other games that work perfectly well without any combat except for bosses, Prince of Persia no matter the story universe can have a great game that way.
Prince of Persia: The Fallen King on DS picks up
right after Prince of Persia 2008!
Well again, I don't want a story sequel since I decide story wise to only count placing her on the slab and the credits ending. So that doesn't help me story wise. Game play wise it doesn't help at all because it just has bad controls with poorly made stages as far as I'm concerned.
Now something closer to Sands of Time for GBA with 2008's art style and just the Prince on Vita or 3DS, that I would go for.
Hey. Hey.
Hating on Sands of Time is not allowed.
What if someone hates it because they couldn't die? We can't care if that's not how it happened, people have told me the only way to enjoy a game is if the player can die, have the game go back to the main menu and force us to "load game" again. I've been told this so many times it has to be a proper and well respected answer, it just has to be!
Just add in the option to actually die and then I will buy it. Loved PoP 2008 but not being able to die kind of killed it for me
I'm of course being silly with the paragraph I just wrote above about "hate", but if it's honestly an issue add the option to recreate the experience yourself of farther back checkpoints.Restart reset the game when you "would have died" and load it back up to the beginning of the area and you'll get the same effect. I can't imagine it actually helping the game any, but maybe it'll do it for you.
More work for you sure, but it's there and it's always been there. Just as those who complained about check points and being able to save at the level can always "start the game over again" for that experience by hitting New Game each time they die if it matters so much. Well, maybe not the people who love "GAME OVER" screens and artwork just for that, but I'm not sure how big of a group that is.
I found it challenging in trying to get a "flow" in the platforming, for lack of a better term. The jump assists were very forgiving but that fluidity of the movement was somewhat challenging. The combat though was really atrocious. Even I that loved the game can't find a way to defend it.
Edit: One of the challenges I set to myself was to jump to those platforms where the corrupted soldiers would appear before they actually materialize so I could insta-kill them to avoid the combat altogether hehehehe
This is what I did with the game. In other threads people bring up "lack of real failure", but to me the game offered it because I wanted a smooth parkour experience. Everything to flow together, one smooth jump to another without a break in pace or movement. I mess up a jump and "die", it's broken that and I failed.
I also disliked the combat, but I disliked the combat in every Prince of Persia game outside of Sands of Time for GBA. So being able to cancel out the summoning enemy was perfect option for me to try and keep a speedy go and not fail in movement. If I did fail, well there was a cost of bad combat experience. This was far more effective then any "GAME OVER" screen would have been.
It was genuinely relaxing to play. A breath of fresh air compared to most games, which I try to beat on the hardest difficulty.
Fantastic art design to boot and solidly good story (even with the ending that broke my heart). I do wish for a sequel.
Aye, relaxing. I've beaten the game and now I go back to it randomly over the years and just run through the environment trying for a perfect flow and going as high and as low as I can in the game world. Stopping at points to look around and enjoy the artwork presented for all it's environments and back grounds and even it's sky box for one section.