hyperbertha
Member
wot?But Sony's Audio Ray Tracing efforts are almost non-existent.
wot?But Sony's Audio Ray Tracing efforts are almost non-existent.
I mean he briefly mentioned it in the Wired article and his ASMR reveal video. If he is not willing to talk about that, then we can only assume it is non existent.wot?
I mean he briefly mentioned it in the Wired article and his ASMR reveal video. If he is not willing to talk about that, then we can only assume it is non existent.
In the GDC presentation, when he was talking about RTX, 3D Audio was listed as a component.I mean he briefly mentioned it in the Wired article and his ASMR reveal video. If he is not willing to talk about that, then we can only assume it is non existent.
DirectX from a company that suppressed and almost killed PC gaming because they wanted a slice from the console pie. Sure it will be revolutionary...As explained in this
Its not like light ray tracing. Unlike traditional audio ray tracing solutions, they are treating audio as actual sound waves. Everyone else treats Sound waves like light waves in path tracing. They are doing it a bit differently and are more accurate.
Thats the hardware. DirectX 12 Ultimate is the software that will power this hardware.
Wat ? Just so you know Sony also uses its own proprietory API like GNM and GNMx.DirectX from a company that suppressed and almost killed PC gaming because they wanted a slice from the console pie. Sure it will be revolutionary...
3D Audio is not Audio Ray Tracing. Audio Ray Tracing was just briefly mentioned in the Wired article(go read it again) and in the GDC reveal video.In the GDC presentation, when he was talking about RTX, 3D Audio was listed as a component.
This will be as effective as Ray Tracing in Minecraft.
So you could hear as a pony is panting from behind you?
Oh hey look! I just posted the generic console war template in another unrelated thread. Why the hell am I trying seriously reply to these guys ?DirectX from a company that suppressed and almost killed PC gaming because they wanted a slice from the console pie. Sure it will be revolutionary...
You said yourself 3d Audio doesn't do raytracing.3D Audio is Audio Ray Tracing. Audio Ray Tracing was just briefly mentioned in the Wired article(go read it again) and in the GDC reveal video.
Sorry for the typo. I meant 3D Audio is not Ray Tracing.You said yourself 3d Audio doesn't do raytracing.
Then why is it listed under Ps5's raytracing applications? Also I doubt it'd need a whole dedicated chip without raytracing.Sorry for the typo. I meant 3D Audio is not Ray Tracing.
Why the hell do you even bother with a subject that you know absolutely nothing about? I read the entire branch and it's just embarrassing. Stop your fanaticism and compare real things, not those that are convenient for youSorry for the typo. I meant 3D Audio is not Ray Tracing.
What fanaticism ? I admitted it was a typo. This thing is being talked about for a year and no one made a thread about it. Its here so that any future news on this topic will be posted here.Why the hell do you even bother with a subject that you know absolutely nothing about? I read the entire branch and it's just embarrassing. Stop your fanaticism and compare real things, not those that are convenient for you
That has to do with the PS5 having only 2 things worth mentioning. SSD and 3D audio. Since the GDC talk was so ridiculously bad, PS fans were put in the defensive immediately. To overcome that power gap (which they supposedly don't care about) they talk about 3D audio and the chip because that will reduce the power of XSX to 9TF Hence you get these topics to state that not only XSX also has a dedicated audio chip, they also have their own technology in it to match the 3D audio of PS5.This thing is being talked about for a year and no one made a thread about it. Its here so that any future news on this topic will be posted here.
Google search Project Acoustics. Its on news since the Series X thread. There was also a Windows Central article(before PS5 reveal).That has to do with the PS5 having only 2 things worth mentioning. SSD and 3D audio. Since the GDC talk was so ridiculously bad, PS fans were put in the defensive immediately. To overcome that power gap (which they supposedly don't care about) they talk about 3D audio and the chip because that will reduce the power of XSX to 9TF Hence you get these topics to state that not only XSX also has a dedicated audio chip, they also have their own technology in it to match the 3D audio of PS5.
Weird that you are posting this in a thread about XSX's Audio Ray Tracing. Unlike PS5's 3D audio Xbox's Spatial Audio also uses Dolby Atmos, DTS:X and Windows Sonic.
Windows Sonic is just an addon for compatibility. How are you so sure about Spatial Audio on Series X without seeing it in action?Those features s#ck, especially Sonic (for Headphones) on Windows 10.
Windows Sonic is just an addon for compatibility. How are so sure about Spatial Audio on Series X without seeing it in action.
Yup Gears 5 used Spatial Audio, but the implementation was software based.True.
I was just alluding to Windows 10 and it´s "Spatial" feature. Which is bad. I like the demo shown with Gears, but iirc we had this already in some form if im not mistaken.
Lol because MS didn't focus on audio people going to think MS has last gen audio. Crazy how Sony does something and people eat it up like it's the best thing ever. MS does something it's a gimmick lol
Sounds impressive.
Its great that all next gen consoles, down to XSS, dedicated hardware for audio.
PC games audio are kinda stagnated.
Yea, I got really sad when Creative lost to on-board audio, but they’ve really stagnanted and leaned heavy on their ESPORTS personality lines.
I haven’t followed pc sound cards closely anymore, but I think ASUS made a few decent attempts at soundcards.
Who knows maybe all this will revitalize some companies attempts.
Creative was good because it had hardware EAX effects.
Then MS killed hardware accelaration because they wanted extra windows stability by preventing audio low level access
Then there was Nvidia soundstorm, which encoded 5.1 into single audio out.
Today PC sound cards pretty much about the DAC and opamps, but then we simply passed digital audio out to our external amps.
Amd tried with trueaudio but nobody cared.
Check this thread. I made it a while back to include everything we know about Xbox's Audio solutionThis pretty neat, I’m surprised we haven’t heard more about it, maybe not many devs have taken advantage of it near launch.
it looks like a “free“ or something like that method which takes less effort to create a realistic 3D audio environment in games.
Hopefully it’s easy to implement, as few games used Dolby Atmos last gen.
This is even better than having to hope for a Dolby Atmos stream as everyone with ears regardless the audio setup will directly benefit from it.
This kind of reminds me of EAX back in the day, I know it’s different than that, but the demo of turning it on and off reminds me of the EAX demos.
It feels like we’re getting closer to the perfect audio reprodunction developers want, allowing them to more easily realize their visions.
It‘s great to see innovations in sound design in games, lets hope devs use it.
Yea, Creative paved the way with EAX for what we have today.
Came here to say this, even as a user of X-FI Elite Pro user, which is that good that it can be easily used for music production....it still saddens me.Creative killed our chances for real 3d audio for decades when they bankrupted and bought Aureal Semiconductors and then put all their patents into freezer.