Not right now and there's some very heated discussions going in the forums right now between the pro and anti mods people...
I've never seen so much mod hate before lol...Some of those people are really ridiculous.
Oh and NEVER mention GTA 4 in one of those threads hahaha.
You mean the GTA 4 thread?
I side with the devs on this one. They made the models and now people are distributing them in various some games, some that are "competition" to pCars like rF2, and not giving credit or source. Andy said that they do not want it to happen and it was against the ToS; it's disrespecting the authour and pretty much blatant piracy. The devs don't want their content being ripped off and their wishes should be respected.
That doesn't mean it's always bad; the guy who ripped Witcher 2 stuff to Skyrim asked for permission beforehand and was granted one.
I forget, is pCARS designed to be mod friendly (I am not referring to how hard to would be to create quality mods)?
There's still a lot be decided, but there definitely will be support for some modded content:
No one but the developers have the skills necessary to craft these cars and tracks to this level.
No seriously, we fully plan to release a lot of tools. In what areas is still to be decided. We don't want a fragmented community.
I couldn't find the post, but they said that once the time comes to decide they'll give us the pros and cons post and probably start a poll on it
Anyhow, it's not a simple matter of wanting to have proper moddability and whether it's viable and doable. Micas or others weren't against modding, but against of doing it at the cost of included content and console versions. The devs themselves started as modders.
First, to do it properly you need to dedicate a lot of resources into it. The UI team, the physics team, the modellers, online team etc. need to work together to make it happen, and that's just a basic implementation.
So, it would mean cutting some content from the release version, but more importantly it something that the console versions wouldn't benefit at all. Seeing as majority of the sales will come from the console versions is it fair or wise to cut anything from them especially since we're still talking about probably less cars and tracks than competitors. PC will still be easily the best of them of feature plenty of options missing from the console versions.
There's hardly any reason to be agaisnt modding in general, but it remains to be seen if it's the way for pCARS. I would love to see P&G4 make it pCars or something from RMT, but more importantly I want the base game to be as good as possible. If there's going to be a vote then I want to know what exactly is going to be cut to make it happen.
Currently, there's going to be proper livery support and I believe open scripting for custom races and possibly something else.