• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Project Cars Wii U Runs at 720p 30fps

You sure about that?

I feel like I'm the only person here who read the article/what was quoted

He said: “We always prefer to aim for 30fps generally in order to keep gameplay-specific features like having more cars on track or better weather effects etc.

“So that’s standard across all consoles, and we’re more likely to utilize the native 720p support of the Wii U for launch especially since our physics and rendering systems demand a lot of processing power in order to deliver a truly next-gen experience.
 
Huh...interesting. This seems like a shoe in for next gen consoles, wonder why they're limiting to PS3/360.

I agree. Considering how incredible it is shaping up on PC, it would be nice to see them get as much out of the console versions as possible by going next gen. Still very interested, though.
 
I agree. Considering how incredible it is shaping up on PC, it would be nice to see them get as much out of the console versions as possible by going next gen. Still very interested, though.
Probably because it could be too costly for them (the proposed budget is only 3.75 million euros after all and their tech supports 360/PS3 right from the start and the versions have been developed alongside the PC version) and the user base would be still be rather small.
 
A car sim running at 30 frames per second is not really a car sim.

Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
 
Genuine curiosity: What constitutes the reasoning behind 60fps being a requisite for sims whereas either 60 or 30 being acceptable for non-sims?
 
A car sim running at 30 frames per second is not really a car sim.

Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*

Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?
 
Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
Same way as they handle the steering. Fudge it. 900 degrees of rotation transferred into an inch lateral movement is hardly realistic anyway. I would hazard a guess that racers looking for realism would have a wheel not a gamepad. Wii u is shit out of luck in that department too unfortunately.
 
A car sim running at 30 frames per second is not really a car sim.

Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*

Not obnoxious at all.
 
A car sim running at 30 frames per second is not really a car sim.
The simulation is not running at 30Hz. Surely 60fps would've been better, but it's not a deal breaker.

Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
I have 20K km in GT4 with predominantly right-stick throttle. *shrug*
 
Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?
If you use your foot to push the stick I would agree lol.

Flight sim enthusiast's generally have all the gear to go with there hobby. Racing enthusiast, or more hardcore have wheels and rigs etc.
 
Less than 60 isn't really acceptable for anything, people just don't have standards.

That's more of an opinion rather than an objective response.

I can understand arcade fighting games because I have known people who literally count frames. Plus, 60fps is more responsive than 30fps which is also a fact. That said, why would a racer claiming to be a sim be accepted as such provided it can meet the 60fps threshold. Given most people play with controllers, I am lost for a reason.
 
:/

Make it 60fps on the tablet only and we have a deal.

Considering it's 30fps @720 it shouldn't be an issue fillrate wise, dunno if the cpu side can support it.
 
Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?

It's about the control over your inputs. having to ditch free camera control on the right stick because the controller lacks a basic feature sucks, plain and simple.
Have they ever said why they were going for digital triggers anyway?
 
That's more of an opinion and not an objective response.

I can understand arcade fighting games because I have known people who literally count frames. Plus, 60fps is more responsive than 30fps which is also a fact. That said, why would a racer claiming to be a sim provided it can meet the 60fps threshold. Given most people play with controllers, I am lost for a reason.
I'm not 100% certain but I think it's potential input lag. Shift 2 ps3 was terrible at launch, for wheel users. Not sure about pad users.

Saying that though F1 and Forza horizon and even the dirt series seem to manage.

Was slightly mad studios involved with Shift 2? I think they were.
 
I don't know if people were expecting (or hoping) for the Wii U version to be 1080p, but from my understanding of the hardware breakdowns here on GAF, the Wii U was designed with 720p games in mind. 720p@30fps locked was my assumption for pCARS. I'm betting 360 and PS3 will be variable frame rate, but now I'm getting dangerously close to crow eating territory.
 
That's more of an opinion rather than an objective response.

I can understand arcade fighting games because I have known people who literally count frames. Plus, 60fps is more responsive than 30fps which is also a fact. That said, why would a racer claiming to be a sim be accepted as such provided it can meet the 60fps threshold. Given most people play with controllers, I am lost for a reason.

Additional responsiveness benefits all interactive experiences.

You perform an input, a response happens from the game. Don't you want those to be in as close proximity of each other as possible?
 
It's about the control over your inputs. having to ditch free camera control on the right stick because the controller lacks a basic feature sucks, plain and simple.
Have they ever said why they were going for digital triggers anyway?

Well digital triggers are better for other types of games
 
And people said more powerful systems couldn't be a bad thing!!!

See Sonic Racing Wii U(sacrificed 60 FPS for the water)

Now this.

When you have too much cake, you eat it all and then get a tummy ache and can't move for the rest of the day.
 
Fixed for you.

You sure?

image.php
 
Fixed for you.

I just had to remove you from the ignore list temporarily to call you out on that hyperbolic bullshit.

Here's the good part: Forza (series) devs do indeed lock the game at 60fps@720p (and 30fps for replay).

Here's the bad part: GT5 has framerate drops and some screen tear but only under certain conditions and nowhere near "bad" to be used as an adjective. Above all else, it's a blanket statement without context. Lest we forget, GT5 features 16 cars on tracks, different types of racing, parts of which taps into RSX's weakness (ie Alpha effects) including snown, dirt and most importantly rain.

People should read/re-read this article bereft of any biased crap.

I am once again reminded as to why you were put on my ignore list. Perhaps more people call you out on spreading FUD inducing misinformation.

I'm not 100% certain but I think it's potential input lag. Shift 2 ps3 was terrible at launch, for wheel users. Not sure about pad users.

Saying that though F1 and Forza horizon and even the dirt series seem to manage.

Was slightly mad studios involved with Shift 2? I think they were.

Ah, I see. Having played games like Motorstorm/NFS Most wanted/GT5/Burnout Paradise, I definitely have seen the smoothness of 60fps but I have yet to experience any gameplay issues courtesy of 30fps. Perhaps if I was to get a wheel, the input lag you mention would be much more pronounced to the point of becoming a detriment.
 
Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?

You can't brake and gas at the same time with analog. I usually use analog as I prefer it, but sometimes you have to be able to use both at the same time. Some lower end cars need the gas on near constantly to keep the powerband as high as possible.

I just had to remove you from the ignore list temporarily to call you out on that hyperbolic bullshit.

Here's the good part: Forza (series) devs do indeed lock the game at 60fps@720p (and 30fps for replay).

Here's the bad part: GT5 has framerate drops and some screen tear but only under certain conditions and nowhere near "bad" to be used as an adjective. Above all else, it's a blanket statement without context. Lest we forget, GT5 features 16 cars on tracks, different types of racing, parts of which taps into RSX's weakness (ie Alpha effects) including snown, dirt and most importantly rain.

People should read/re-read this article bereft of any biased crap.

I am once again reminded as to why you were put on my ignore list. Perhaps more people call you out on spreading FUD inducing misinformation.

Someone already posted this, but post update 2.xx (whatever) the frame rate doesn't drop below 60 and tears less than 2% of the time..

http://youtu.be/CM4cJmiCKtU
 
Ah, I see. Having played games like Motorstorm/NFS Most wanted/GT5/Burnout Paradise, I definitely have seen the smoothness of 60fps but I have yet to experience any gameplay issues courtesy of 30fps. Perhaps if I was to get a wheel, the input lag you mention would be much more pronounced to the point of becoming a detriment.
NFS is 60fps? Did you play this on PC? I thought it was 30 on consoles. (I could be mistaken.)
 
You can't brake and gas at the same time with analog. I usually use analog as I prefer it, but sometimes you have to be able to use both at the same time. Some lower end cars need the gas on near constantly to keep the powerband as high as possible.

i've suggested before that wii u games could use motion for steering, left stick for accelerate and right stick for brake, might sound silly or might work but we'll have to see if any devlopers ever offer it as an option
 
I just had to remove you from the ignore list temporarily to call you out on that hyperbolic bullshit.

Here's the good part: Forza (series) devs do indeed lock the game at 60fps@720p (and 30fps for replay).

Here's the bad part: GT5 has framerate drops and some screen tear but only under certain conditions and nowhere near "bad" to be used as an adjective. Above all else, it's a blanket statement without context. Lest we forget, GT5 features 16 cars on tracks, different types of racing, parts of which taps into RSX's weakness (ie Alpha effects) including snown, dirt and most importantly rain.

People should read/re-read this article bereft of any biased crap.

I am once again reminded as to why you were put on my ignore list. Perhaps more people call you out on spreading FUD inducing misinformation.

Ah, I see. Having played games like Motorstorm/NFS Most wanted/GT5/Burnout Paradise, I definitely have seen the smoothness of 60fps but I have yet to experience any gameplay issues courtesy of 30fps. Perhaps if I was to get a wheel, the input lag you mention would be much more pronounced to the point of becoming a detriment.

Someone has their panties in a twist.

So you ignore anyone that might have a opinion that differentiates with your own, I'm plenty capable of learning and last I heard and played GT5 was still experiencing frame drops and tearing it's good to hear that it's been fixed for the most part.

http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4

You can't brake and gas at the same time with analog. I usually use analog as I prefer it, but sometimes you have to be able to use both at the same time. Some lower end cars need the gas on near constantly to keep the powerband as high as possible.



Someone already posted this, but post update 2.xx (whatever) the frame rate doesn't drop below 60 and tears less than 2% of the time..

http://youtu.be/CM4cJmiCKtU

If this is true good, glad to hear it.
 
Top Bottom