shinobi602
Member
This is also coming to PS4/720 right?
This is also coming to PS4/720 right?
Well, you probably shouldn't get any of the console versions then...
Won't the GamePad triggers be more of a problem for this game on Wii U than any visual trade off's or downgrades?
All I have heard is PS3/360. DieHard mentioned they were showing PS3 screens as well. Would love to see them.
You sure about that?
He said: “We always prefer to aim for 30fps generally in order to keep gameplay-specific features like having more cars on track or better weather effects etc.
“So that’s standard across all consoles, and we’re more likely to utilize the native 720p support of the Wii U for launch especially since our physics and rendering systems demand a lot of processing power in order to deliver a truly next-gen experience.
Huh...interesting. This seems like a shoe in for next gen consoles, wonder why they're limiting to PS3/360.
Probably because it could be too costly for them (the proposed budget is only 3.75 million euros after all and their tech supports 360/PS3 right from the start and the versions have been developed alongside the PC version) and the user base would be still be rather small.I agree. Considering how incredible it is shaping up on PC, it would be nice to see them get as much out of the console versions as possible by going next gen. Still very interested, though.
And this is surprising because...?
They will fudge it, just like they have to with steering inputs.Won't the GamePad triggers be more of a problem for this game on Wii U than any visual trade off's or downgrades?
but does this games support any kind of split screen multiplayer?, thats the only feature that I look for in a racing game
my plasma is only 720p![]()
A car sim running at 30 frames per second is not really a car sim.
Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
Same way as they handle the steering. Fudge it. 900 degrees of rotation transferred into an inch lateral movement is hardly realistic anyway. I would hazard a guess that racers looking for realism would have a wheel not a gamepad. Wii u is shit out of luck in that department too unfortunately.Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
Genuine curiosity: What constitutes the reasoning behind 60fps being a requisite for sims whereas either 60 or 30 being acceptable for non-sims?
A car sim running at 30 frames per second is not really a car sim.
Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
Forza was 720p @ 60fps locked
GT5 was 1280x1080p @ 60fps(bad framerate drops and tearing)
The simulation is not running at 30Hz. Surely 60fps would've been better, but it's not a deal breaker.A car sim running at 30 frames per second is not really a car sim.
I have 20K km in GT4 with predominantly right-stick throttle. *shrug*Also, how are they going to tackle the lack of analog triggers? Any racers that are remotely interested in realism are simply unplayable without them. Revival of the right-analog-stick-for-throttle situation? *shudder*
If you use your foot to push the stick I would agree lol.Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?
Less than 60 isn't really acceptable for anything, people just don't have standards.
Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?
The simulation is not running at 30Hz. Surely 60fps would've been better, but it's not a deal breaker.
Bu-bu-bu horizon isn't teh simulator!!!!!Forza Horizon showed us that a locked 30fps works fine, not as good as 60 fps but it works fine.
I'm not 100% certain but I think it's potential input lag. Shift 2 ps3 was terrible at launch, for wheel users. Not sure about pad users.That's more of an opinion and not an objective response.
I can understand arcade fighting games because I have known people who literally count frames. Plus, 60fps is more responsive than 30fps which is also a fact. That said, why would a racer claiming to be a sim provided it can meet the 60fps threshold. Given most people play with controllers, I am lost for a reason.
That's more of an opinion rather than an objective response.
I can understand arcade fighting games because I have known people who literally count frames. Plus, 60fps is more responsive than 30fps which is also a fact. That said, why would a racer claiming to be a sim be accepted as such provided it can meet the 60fps threshold. Given most people play with controllers, I am lost for a reason.
It's about the control over your inputs. having to ditch free camera control on the right stick because the controller lacks a basic feature sucks, plain and simple.
Have they ever said why they were going for digital triggers anyway?
Fixed for you.
I'm not 100% certain but I think it's potential input lag. Shift 2 ps3 was terrible at launch, for wheel users. Not sure about pad users.
Saying that though F1 and Forza horizon and even the dirt series seem to manage.
Was slightly mad studios involved with Shift 2? I think they were.
Surely the pushing on a stick motion is a tiny bit closer to reality than the pulling on a trigger motion?
I just had to remove you from the ignore list temporarily to call you out on that hyperbolic bullshit.
Here's the good part: Forza (series) devs do indeed lock the game at 60fps@720p (and 30fps for replay).
Here's the bad part: GT5 has framerate drops and some screen tear but only under certain conditions and nowhere near "bad" to be used as an adjective. Above all else, it's a blanket statement without context. Lest we forget, GT5 features 16 cars on tracks, different types of racing, parts of which taps into RSX's weakness (ie Alpha effects) including snown, dirt and most importantly rain.
People should read/re-read this article bereft of any biased crap.
I am once again reminded as to why you were put on my ignore list. Perhaps more people call you out on spreading FUD inducing misinformation.
To my knowledge all systems. Current ps360, PC, and next gen ps4,Wii U, and 720.
Honest question, but was tthe demand for this game really that great anyway?
That would be asinine to do for parity sake.Well...it's not GT5 and the models are much detailed I'm not sure what you're point is. And they said they're targeting 30fps on all consoles so...
NFS is 60fps? Did you play this on PC? I thought it was 30 on consoles. (I could be mistaken.)Ah, I see. Having played games like Motorstorm/NFS Most wanted/GT5/Burnout Paradise, I definitely have seen the smoothness of 60fps but I have yet to experience any gameplay issues courtesy of 30fps. Perhaps if I was to get a wheel, the input lag you mention would be much more pronounced to the point of becoming a detriment.
You can't brake and gas at the same time with analog. I usually use analog as I prefer it, but sometimes you have to be able to use both at the same time. Some lower end cars need the gas on near constantly to keep the powerband as high as possible.
30fps and digital triggers. Racing game heaven!
I just had to remove you from the ignore list temporarily to call you out on that hyperbolic bullshit.
Here's the good part: Forza (series) devs do indeed lock the game at 60fps@720p (and 30fps for replay).
Here's the bad part: GT5 has framerate drops and some screen tear but only under certain conditions and nowhere near "bad" to be used as an adjective. Above all else, it's a blanket statement without context. Lest we forget, GT5 features 16 cars on tracks, different types of racing, parts of which taps into RSX's weakness (ie Alpha effects) including snown, dirt and most importantly rain.
People should read/re-read this article bereft of any biased crap.
I am once again reminded as to why you were put on my ignore list. Perhaps more people call you out on spreading FUD inducing misinformation.
Ah, I see. Having played games like Motorstorm/NFS Most wanted/GT5/Burnout Paradise, I definitely have seen the smoothness of 60fps but I have yet to experience any gameplay issues courtesy of 30fps. Perhaps if I was to get a wheel, the input lag you mention would be much more pronounced to the point of becoming a detriment.
You can't brake and gas at the same time with analog. I usually use analog as I prefer it, but sometimes you have to be able to use both at the same time. Some lower end cars need the gas on near constantly to keep the powerband as high as possible.
Someone already posted this, but post update 2.xx (whatever) the frame rate doesn't drop below 60 and tears less than 2% of the time..
http://youtu.be/CM4cJmiCKtU
I don't get it .. It this suppose to a slam against the wii u?
What are we comparing it to?
I don't get it .. It this suppose to a slam against the wii u?
What are we comparing it to?