Thats gonna be a shooter like REZ right? lock and shoot? Could be perfect with move tho, like Sin&Punishment 2Amir0x said:that does not make me feel better -__-
Thats gonna be a shooter like REZ right? lock and shoot? Could be perfect with move tho, like Sin&Punishment 2Amir0x said:that does not make me feel better -__-
Amir0x said:No noticeable lag? Are you fucking kidding me? You may be blinded to the lag, but in every Kinect game I've ever seen played live or otherwise, the lag is extremely noticeable.
It's lovely that you're not sensitive to that sort of thing, but don't boldly apply your lack of standards to everyone else.
Eccocid said:it will have Move on PS3 right?
REMEMBER CITADEL said:You know, I was playing with my dog just an hour ago and I noticed that I couldn't keep up with his motions no matter what, and I have pretty good reflexes. It's been said many times before by the people who've tried it out: when you watch a video of someone playing a Kinect game, lag may seem awful, but when you're actually playing it, it doesn't seem that out of the ordinary because your body naturally lags during those kinds of full-body motions anyway.
ultim8p00 said:When Kinect comes out, I hope trolling certain aspects of it becomes bannable like it was with the Wii.
Amir0x said:Again I think people are refusing to actually read.
I notice lag in NORMAL games, like Killzone 2. I notice lag in many many many Wii games. The lag in Kinect is WORSE, much worse, and the idea that it's not going to impact me when I'm actually playing it is obscene. It's insulting to my intelligence.
REMEMBER CITADEL said:I believe it's you who doesn't know how to read. I said the lag might not be as noticeable when you're doing full-body motions. You're not doing those when you're playing a standard controller game and you're not doing those even when you're playing a Wii or a Move game.
Amir0x said:Again I think people are refusing to actually read.
I notice lag in NORMAL games, like Killzone 2. I notice lag in many many many Wii games. The lag in Kinect is WORSE, much worse, and the idea that it's not going to impact me when I'm actually playing it is obscene. It's insulting to my intelligence. This is before mentioning that lag is FAR more noticeable when you're making large sweeping motions with your body.
It might not impact YOU, it might not impact a whole plethora of people who don't know what a framerate is or can't tell when something is sub-HD or whatever the bullshit is, but my standards are not so low.
It looks awful, it's going to feel awful, and I'll have no part of that lowered standard shit. I would never have even clicked this thread if it wasn't for the Yukio Futatsugi connection. I'm not going to lie, it is frustrating when developer's for whatever reason choose to be married to such inferior technology. That's irritating because they could be focusing on making the same type of ultra precise hardcore titles they've traditionally made.
Correctly pointing out how severe the lag is will never be bannable.
Amir0x said:um, lag is MORE NOTICEABLE when you have to do full body motions.
Kafel said:http://i56.tinypic.com/2wqeal3.jpg[IMG][/QUOTE]
They sure got big noses.
REMEMBER CITADEL said:NOT according to the experiences of many people who have played the thing.
REMEMBER CITADEL said:When you're playing a Wii game, you're normally just moving your hand, sometimes only your wrist. The rest of your body is standing rather still, including your head - including your cerebellum and your inner ear, parts of your body responsible for balance and coordination. That's not the case with full-body motions. When you're doing those, your head moves more wildly and your perception is affected. Try reading a book while jumping up and down. It's not easy.
So the theory is your perception changes when you're doing full body motions in front of your TV and thus you don't notice the on-screen lag - which is there - as much.
Granted, it might not be the same with something like Child of Eden or Joy Ride where all you're doing is moving your hands. Interestingly enough, most of the lag complaints I've seen have come from people playing Joy Ride.
InaudibleWhispa said:Kinect might not give me the accuracy or responsiveness of a controller, but I won't be buying a Kinect game to compete in such a way, it purely comes down to fun.
Amir0x said:It's not a theory, though, since it's a fact that lag is more noticeable with full body motions. Are you trying to say that because your head will be bobbing up and down from all the fruity gestures you'll be doing that you won't notice how severe the lag is? Simply absurd.
Like I said, you may indeed love the thing, but none of this bullshit applies for reality.
REMEMBER CITADEL said:Don't worry, I find your "I've seen the videos so I know better than people who have actually played it" bullshit just as absurd. Suit yourself...
Amir0x said:It's amusing that you still don't understand how previews and pre-release hype work in this industry.
Must be nice to be so innocent and uncorrupted by your naivete.
Sealda said:Imagine having this guy steer the dragon
Would buy day 1.
REMEMBER CITADEL said:Get off your high horse, I wasn't just talking about press previews, but also testimonies from regular gamers who have tried it out.
Where are you getting these numbers? Rare said their Kinect games had 150 ms of input lag not including the display, and DF tested it at around 200 ms.Man said:Halo does not play itself right.
Gamepad lag is about 22ms. That means Halo has a 128ms backend.
If you played Halo 3 with Kinect it would mean the game had a responsiveness of 278ms.
Add the fact that you're also much more sensitive to lag when doing motion gaming because you have no other relevance like a button click and physicality and you can see where this is going.
To be fair, such systems also gain the same amount, if not more flak without hands-on from such persons.Amir0x said:who, in much the same was as the useless gaming press, succumb to the ridiculous fever-pitch pre-release hype that they do.
Just like they did with the massively flawed Wii, failing to point out the near endless list of issues the controller had with it first launched.
And just like they're doing now with the Kinect and Move.
Amir0x said:who, in much the same was as the useless gaming press, succumb to the ridiculous fever-pitch pre-release hype that they do.
Just like they did with the massively flawed Wii, failing to point out the near endless list of issues the controller had with it first launched.
And just like they're doing now with the Kinect and Move.
REMEMBER CITADEL said:So everyone is conveniently wrong except your brilliant self and people who agree with you. Clever.
Amir0x said:False. It may indeed be that the amount of lag DOES NOT MATTER to them individually, or any of the other near endless flaws.
But those flaws are facts. The lag is a fact. The limitations of the technology are facts.
What is not a fact is whether that will stifle the enjoyment of the technology and the games on it for you personally. I know myself very well so I know it's not going to magically be appealing when i get my hands on it. That's why it's frustrating when there's games from clearly talented developers being squandered on this inferior technology.
Amir0x said:False. It may indeed be that the amount of lag DOES NOT MATTER to them individually, or any of the other near endless flaws.
But those flaws are facts. The lag is a fact. The limitations of the technology are facts.
REMEMBER CITADEL said:In any case, condemning something without even giving it a chance out of sheer stubbornness is ridiculously stupid.
TheFightingFish said:Honestly one spot where I feel like Kinect could be a real knockout hit could be combining the voice and motion tracking with a traditional 360 controller in hand. For a Panzer Dragoon style game I'd imagine something like using the analog sticks for traditional movement of the aim cursor and dragon and buttons for shooting. Meanwhile head tracking via Kinect would be used for adjusting what area of space around the dragon you are viewing and voice command could be doing some thing like relaying basic commands (formations maybe?) to wingmates.
Sadly this all seems to be a pipe dream. I'm not sure if the tech isn't up to snuff or if it just doesn't make financial sense to use Kinect to add controls on top of normal controllers. But I do know that every single Kinect game so far is Kinect control only without a normal controller in the picture at all. Seems a shame to me, it's not like the crowd that is going to be buying a game by Futatsugi is going to be the type to be scared away by having to use a normal controller.
Man said:Halo does not play itself right.
Gamepad lag is about 22ms. That means Halo has a 128ms backend.
If you played Halo 3 with Kinect it would mean the game had a responsiveness of 278ms.
Add the fact that you're also much more sensitive to lag when doing motion gaming because you have no other relevance like a button click and physicality and you can see where this is going.
Kafel said:what a joke :lol
Remember Citadel said:Nobody has said anything about lag not being a fact, we weren't talking about that, we were talking about the perception of lag. What's also a fact is that many people - most, in my experience - do not have any issues with Kinect's lag whatsoever. They say a slight lag is noticeable, but not a problem at all.
Amir0x said:What is not a fact is whether that will stifle the enjoyment of the technology and the games on it for you personally. I know myself very well so I know it's not going to magically be appealing when i get my hands on it. That's why it's frustrating when there's games from clearly talented developers being squandered on this inferior technology.
He needs to provide a source for his numbers.Reallink said:That would be a good thing to have a source on for future reference, I don't think I've ever seen somewhere post a solid test for a pad.
Toodles said:Well, damn. Wireless tech has come along nicely I guess. There's no clear winner here; wireless latency is is equivalent to the wired latency on the boards and pads tested. I was wrong in my assumption about the wired controllers; the only drawbacks to using them in a stick is the difficulty installing and dealing with power; there is no performance issues that I can find using a CG wireless 360 pad or SIXAXIS.
The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.DangerousDave said:Inmersion? Really? Moving left-right to make the dragon move left-right? (when the character, that is the rider, don't move at all). Shooting fireballs with the hands? (when the rider don't use his hands for shooting)
I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.Zabka said:The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.
Zabka said:The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.
Man said:I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.
Controlling an animal with just reins, your voice and your body? How unrealistic.Man said:I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.
These?Zabka said:Are you going to give some sources on all the bullshit input lag figures you posted?
Zabka said:Controlling an animal with just reins, your voice and your body? How unrealistic.
Are you going to give some sources on all the bullshit input lag figures you posted?
kadotsu said:So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"
kadotsu said:So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"
Amir0x said:The problem with all voice recognition technology to date is that it so often fails to recognize what you're saying. Any noise pollution at all ruins the recognition too.
So there's no reason to utilize voice commands over any number of other possible inputs until this is improved.
Amir0x said:The problem with all voice recognition technology to date is that it so often fails to recognize what you're saying. Any noise pollution at all ruins the recognition too.
So there's no reason to utilize voice commands over any number of other possible inputs until this is improved.
Your numbers are wrong. I responded to you earlier in the thread. Telling people that Kinect adds 150 ms to any game is bullshit.Man said:These?
There was a combined NeoGAF thread / Digital Foundry article not long ago. I believe I'm pretty spot on with the numbers there.
Let me google it for you.
Why wouldn't it be able to simulate reins? It can do steering wheels (somewhat well), and reins wouldn't need to be that accurate.So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"
Endwar worked almost perfectly for me, and I have a pretty thick English accent (Geordie). There is a difference between software listening to and trying to interpret anything, and a game trying to differentiate between a handful of options like 'Fire', 'Speed Boost' etc. Granted, it still won't work 100% of the time and will be limited to certain languages and accents and noise pollution so it shouldn't be a major or sole component of control, but I think it can definitely have it's uses.Animator said:Agreed. I have used the dragon speech dictation software before and that is the most advanced implementation of speech recognition available today. Even that doesnt get %70 of what I say right. Add to that background\game voice + the accents people have and it just isn't a viable method for controlling games.
I think kinect will shine in "just dance" type games. I just dont see it become a viable control method for hardcore games. But I was wrong before so who knows..
InaudibleWhispa said:Endwar worked almost perfectly for me, and I have a pretty thick English accent (Geordie). There is a difference between software listening to and trying to interpret anything, and a game trying to differentiate between a handful of options like 'Fire', 'Speed Boost' etc. Granted, it still won't work 100% of the time and will be limited to certain languages and accents and noise pollution so it shouldn't be a major or sole component of control, but I think it can definitely have it's uses.