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Project Draco - New kinect game by Yukio Futatsugi (Panzer Dragoon, Phantom Dust)

Amir0x said:
No noticeable lag? Are you fucking kidding me? You may be blinded to the lag, but in every Kinect game I've ever seen played live or otherwise, the lag is extremely noticeable.

It's lovely that you're not sensitive to that sort of thing, but don't boldly apply your lack of standards to everyone else.

You know, I was playing with my dog just an hour ago and I noticed that I couldn't keep up with his motions no matter what, and I have pretty good reflexes. It's been said many times before by the people who've tried it out: when you watch a video of someone playing a Kinect game, lag may seem awful, but when you're actually playing it, it doesn't seem that out of the ordinary because your body naturally lags during those kinds of full-body motions anyway.


Eccocid said:
it will have Move on PS3 right?

Not known yet. Mizuguchi said they are looking into that possibility, but nothing is confirmed.
 

Amir0x

Banned
REMEMBER CITADEL said:
You know, I was playing with my dog just an hour ago and I noticed that I couldn't keep up with his motions no matter what, and I have pretty good reflexes. It's been said many times before by the people who've tried it out: when you watch a video of someone playing a Kinect game, lag may seem awful, but when you're actually playing it, it doesn't seem that out of the ordinary because your body naturally lags during those kinds of full-body motions anyway.

Again I think people are refusing to actually read.

I notice lag in NORMAL games, like Killzone 2. I notice lag in many many many Wii games. The lag in Kinect is WORSE, much worse, and the idea that it's not going to impact me when I'm actually playing it is obscene. It's insulting to my intelligence. This is before mentioning that lag is FAR more noticeable when you're making large sweeping motions with your body.

It might not impact YOU, it might not impact a whole plethora of people who don't know what a framerate is or can't tell when something is sub-HD or whatever the bullshit is, but my standards are not so low.

It looks awful, it's going to feel awful, and I'll have no part of that lowered standard shit. I would never have even clicked this thread if it wasn't for the Yukio Futatsugi connection. I'm not going to lie, it is frustrating when developer's for whatever reason choose to be married to such inferior technology. That's irritating because they could be focusing on making the same type of ultra precise hardcore titles they've traditionally made.

ultim8p00 said:
When Kinect comes out, I hope trolling certain aspects of it becomes bannable like it was with the Wii.

Correctly pointing out how severe the lag is will never be bannable.
 
Amir0x said:
Again I think people are refusing to actually read.

I notice lag in NORMAL games, like Killzone 2. I notice lag in many many many Wii games. The lag in Kinect is WORSE, much worse, and the idea that it's not going to impact me when I'm actually playing it is obscene. It's insulting to my intelligence.

I believe it's you who doesn't know how to read. I said the lag might not be as noticeable when you're doing full-body motions. You're not doing those when you're playing a standard controller game and you're not doing those even when you're playing a Wii or a Move game.
 

Amir0x

Banned
REMEMBER CITADEL said:
I believe it's you who doesn't know how to read. I said the lag might not be as noticeable when you're doing full-body motions. You're not doing those when you're playing a standard controller game and you're not doing those even when you're playing a Wii or a Move game.

um, lag is MORE NOTICEABLE when you have to do full body motions. That's why the lag on full motion games on Wii is so frequently painful, and that's even less motion than Kinect.

This is what I mean. People that don't know anything about these subjects trying to apply their lack of standards to everybody.
 

ultim8p00

Banned
Amir0x said:
Again I think people are refusing to actually read.

I notice lag in NORMAL games, like Killzone 2. I notice lag in many many many Wii games. The lag in Kinect is WORSE, much worse, and the idea that it's not going to impact me when I'm actually playing it is obscene. It's insulting to my intelligence. This is before mentioning that lag is FAR more noticeable when you're making large sweeping motions with your body.

It might not impact YOU, it might not impact a whole plethora of people who don't know what a framerate is or can't tell when something is sub-HD or whatever the bullshit is, but my standards are not so low.

It looks awful, it's going to feel awful, and I'll have no part of that lowered standard shit. I would never have even clicked this thread if it wasn't for the Yukio Futatsugi connection. I'm not going to lie, it is frustrating when developer's for whatever reason choose to be married to such inferior technology. That's irritating because they could be focusing on making the same type of ultra precise hardcore titles they've traditionally made.



Correctly pointing out how severe the lag is will never be bannable.

Certainly. Pointing out lag isn't trolling. I'm sure we all know what trolling is.
 

Amir0x

Banned
If many GAFers are anything to judge, then no, no you don't. GAFers routinely incorrectly toss out the troll accusation so often that the only possible conclusion is that most GAFers do not, in fact, know what a troll is.

For many GAFers, troll incorrectly means "anyone who posts negative comments about something I like at a high frequency."
 
Amir0x said:
um, lag is MORE NOTICEABLE when you have to do full body motions.

NOT according to the experiences of many people who have played the thing.

When you're playing a Wii game, you're normally just moving your hand, sometimes only your wrist. The rest of your body is standing rather still, including your head - including your cerebellum and your inner ear, parts of your body responsible for balance and coordination. That's not the case with full-body motions. When you're doing those, your head moves more wildly and your perception is affected. Try reading a book while jumping up and down. It's not easy.

So the theory is your perception changes when you're doing full body motions in front of your TV and thus you don't notice the on-screen lag - which is there - as much.

Granted, it might not be the same with something like Child of Eden or Joy Ride where all you're doing is moving your hands. Interestingly enough, most of the lag complaints I've seen have come from people playing Joy Ride.
 

segarr

Member
A full body synthesia, hands-free, speakers blaring, controlling actions on the screen simply with your body motions seems like what Natal is best for. Forget the games, that is the type of experience I want from Natal.
 

Kafel

Banned
2wqeal3.jpg
 
I don't see playing a motion game as lowering my standards, anymore than I do when I play Guitar Hero instead of a real guitar. I just see it as a different experience. Kinect might not give me the accuracy or responsiveness of a controller, but I won't be buying a Kinect game to compete in such a way, it purely comes down to fun. I'll undoubtedly play Child of Eden with a controller if I want to try and climb up the leaderboard, but from what I've seen and read, it looks like I'll have more fun playing it with Kinect, just like I have more fun laying back with a pad and playing Halo whilst a bunch of PC gamers think I'm "lowering my standards" by not using a Keyboard and Mouse. I just don't care, and it's my preference to play with a pad.

If anyone feels like any lag will greatly interfere with their enjoyment, then it's simply not for you, but don't assume that those having fun are lowering any standard, or that they know no better -- I just don't mind taking a loss in those areas if it means having a unique and fun experience. I can understand why controller-based franchise veterans might be pissed off if they're anti-Kinect or anti-motion control though, but I think you should give the developers the benefit of the doubt until you've tried it yourself.
 

Amir0x

Banned
REMEMBER CITADEL said:
NOT according to the experiences of many people who have played the thing.

Please. Previews for people who played Wii games were exactly the same for eons. People giving each other blow jobs over the technology, claiming it's the second coming of christ, that this isn't really a factor or that isn't really a factor.

And what happened? When the Wii actually came out, the controller was ridiculously flawed right along with the software. To this day we still have apologists trying to claim the technology is far better than it really is.

Game criticism, indeed all of game journalism, is an empty thing, with almost everyone in the field completely failing at their job in every conceivable way. They are incapable of truly leveling the type of criticism games deserve, because they're afraid publishers or developers might fail to give them access to this game or that game. It's the way of the world. Microsoft is a big player in the industry now, and to think they're going to sit there and accurately point out how big a problem is on a consistent basis when they might fear they'll lose access to a huge new device is simply not going to happen.


REMEMBER CITADEL said:
When you're playing a Wii game, you're normally just moving your hand, sometimes only your wrist. The rest of your body is standing rather still, including your head - including your cerebellum and your inner ear, parts of your body responsible for balance and coordination. That's not the case with full-body motions. When you're doing those, your head moves more wildly and your perception is affected. Try reading a book while jumping up and down. It's not easy.

So the theory is your perception changes when you're doing full body motions in front of your TV and thus you don't notice the on-screen lag - which is there - as much.

Granted, it might not be the same with something like Child of Eden or Joy Ride where all you're doing is moving your hands. Interestingly enough, most of the lag complaints I've seen have come from people playing Joy Ride.

It's not a theory, though, since it's a fact that lag is more noticeable with full body motions. Are you trying to say that because your head will be bobbing up and down from all the fruity gestures you'll be doing that you won't notice how severe the lag is? Simply absurd.

Like I said, you may indeed love the thing, but none of this bullshit applies for reality.

InaudibleWhispa said:
Kinect might not give me the accuracy or responsiveness of a controller, but I won't be buying a Kinect game to compete in such a way, it purely comes down to fun.

Unfortunately, we're getting games in established hardcore franchises or from established hardcore developers, in genres where it's a fact that the Kinect will never be able to offer the efficiency, precision and all-around functionality of a controller.

Steel Battalion was a game for the Xbox that utilized a special mecha like controller which had a metric fuck ton of buttons. Without the tactile feedback of the controller, how the hell do you propose we sit around and accept how inferior it is?

Fun is a metric that one can throw around all day and if all you want is embarrassingly cynical cash-grab mini-game compilations like Kinect Sports then that's one thing. It's another when you get games like this which are in genres that are going to compete directly with hardcore franchises in the same genre.

Then all you got is inferiority and gimmicks. And boy I know how this industry and gamers love fucked up gimmicks
 
Amir0x said:
It's not a theory, though, since it's a fact that lag is more noticeable with full body motions. Are you trying to say that because your head will be bobbing up and down from all the fruity gestures you'll be doing that you won't notice how severe the lag is? Simply absurd.

Like I said, you may indeed love the thing, but none of this bullshit applies for reality.

Don't worry, I find your "I've seen the videos so I know better than people who have actually played it" bullshit just as absurd. Suit yourself...
 

Amir0x

Banned
REMEMBER CITADEL said:
Don't worry, I find your "I've seen the videos so I know better than people who have actually played it" bullshit just as absurd. Suit yourself...

It's amusing that you still don't understand how previews and pre-release hype work in this industry.

Must be nice to be so innocent and uncorrupted by your naivete.
 
Amir0x said:
It's amusing that you still don't understand how previews and pre-release hype work in this industry.

Must be nice to be so innocent and uncorrupted by your naivete.

Get off your high horse, I wasn't just talking about press previews, but also testimonies from regular gamers who have tried it out.


Sealda said:
Imagine having this guy steer the dragon

draco34a.jpg


Would buy day 1.

Imagine a dragon mounting that guy.
 

Amir0x

Banned
REMEMBER CITADEL said:
Get off your high horse, I wasn't just talking about press previews, but also testimonies from regular gamers who have tried it out.

who, in much the same way as the useless gaming press, succumb to the ridiculous fever-pitch pre-release hype that they do.

Just like they did with the massively flawed Wii, failing to point out the near endless list of issues the controller had with it first launched.

And just like they're doing now with the Kinect and Move.
 

Zabka

Member
Man said:
Halo does not play itself right.
Gamepad lag is about 22ms. That means Halo has a 128ms backend.
If you played Halo 3 with Kinect it would mean the game had a responsiveness of 278ms.

Add the fact that you're also much more sensitive to lag when doing motion gaming because you have no other relevance like a button click and physicality and you can see where this is going.
Where are you getting these numbers? Rare said their Kinect games had 150 ms of input lag not including the display, and DF tested it at around 200 ms.

http://www.eurogamer.net/articles/digitalfoundry-kinect-tech-analysis?page=2
 

derFeef

Member
Amir0x said:
who, in much the same was as the useless gaming press, succumb to the ridiculous fever-pitch pre-release hype that they do.

Just like they did with the massively flawed Wii, failing to point out the near endless list of issues the controller had with it first launched.

And just like they're doing now with the Kinect and Move.
To be fair, such systems also gain the same amount, if not more flak without hands-on from such persons.
 
Amir0x said:
who, in much the same was as the useless gaming press, succumb to the ridiculous fever-pitch pre-release hype that they do.

Just like they did with the massively flawed Wii, failing to point out the near endless list of issues the controller had with it first launched.

And just like they're doing now with the Kinect and Move.

So everyone is conveniently gullible, stupid and wrong except your brilliant self and people who agree with you. Clever.
 

Amir0x

Banned
REMEMBER CITADEL said:
So everyone is conveniently wrong except your brilliant self and people who agree with you. Clever.

False. It may indeed be that the amount of lag DOES NOT MATTER to them individually, or any of the other near endless flaws.

But those flaws are facts. The lag is a fact. The limitations of the technology are facts.

What is not a fact is whether that will stifle the enjoyment of the technology and the games on it for you personally. I know myself very well so I know it's not going to magically be appealing when i get my hands on it. That's why it's frustrating when there's games from clearly talented developers being squandered on this inferior technology.
 

Kafel

Banned
Amir0x said:
False. It may indeed be that the amount of lag DOES NOT MATTER to them individually, or any of the other near endless flaws.

But those flaws are facts. The lag is a fact. The limitations of the technology are facts.

What is not a fact is whether that will stifle the enjoyment of the technology and the games on it for you personally. I know myself very well so I know it's not going to magically be appealing when i get my hands on it. That's why it's frustrating when there's games from clearly talented developers being squandered on this inferior technology.

what a joke :lol
 
Amir0x said:
False. It may indeed be that the amount of lag DOES NOT MATTER to them individually, or any of the other near endless flaws.

But those flaws are facts. The lag is a fact. The limitations of the technology are facts.

Nobody has said anything about lag not being a fact, we weren't talking about that, we were talking about the perception of lag. What's also a fact is that many people - most, in my experience - do not have any issues with Kinect's lag whatsoever. They say a slight lag is noticeable, but not a problem at all.

Every technology has its limitations, every technology. In certain ways, standard controllers are inferior to mouse and keyboard, special VR equipment or, indeed, Kinect. With that in mind, you could just as easily say that there are plenty of games from otherwise talented developers being squandered on inferior gamepad technology.

In any case, condemning something without even giving it a chance out of sheer stubbornness is ridiculously stupid.
 

Paracelsus

Member
REMEMBER CITADEL said:
In any case, condemning something without even giving it a chance out of sheer stubbornness is ridiculously stupid.

Few people and devs took seriously Wii, and its controls were much more versatile on a "hardcore" perspective than Kinects'.
 
TheFightingFish said:
Honestly one spot where I feel like Kinect could be a real knockout hit could be combining the voice and motion tracking with a traditional 360 controller in hand. For a Panzer Dragoon style game I'd imagine something like using the analog sticks for traditional movement of the aim cursor and dragon and buttons for shooting. Meanwhile head tracking via Kinect would be used for adjusting what area of space around the dragon you are viewing and voice command could be doing some thing like relaying basic commands (formations maybe?) to wingmates.

Sadly this all seems to be a pipe dream. I'm not sure if the tech isn't up to snuff or if it just doesn't make financial sense to use Kinect to add controls on top of normal controllers. But I do know that every single Kinect game so far is Kinect control only without a normal controller in the picture at all. Seems a shame to me, it's not like the crowd that is going to be buying a game by Futatsugi is going to be the type to be scared away by having to use a normal controller.

Maybe this isn't the best place to start this but the PS Eye can do head tracking right? I don't know how well it works in GT5 but I'm not sure how well it works with Kinect either. And it's got a mic too. If hybrid games like you suggested are the best we can expect from Kinect and the best chance for hardcore games then I really don't see the justification for Kinect as an add-on if a much cheaper camera is able to do the same things.
 

Reallink

Member
Man said:
Halo does not play itself right.
Gamepad lag is about 22ms. That means Halo has a 128ms backend.
If you played Halo 3 with Kinect it would mean the game had a responsiveness of 278ms.

Add the fact that you're also much more sensitive to lag when doing motion gaming because you have no other relevance like a button click and physicality and you can see where this is going.

That would be a good thing to have a source on for future reference, I don't think I've ever seen somewhere post a solid test for a pad.
 

Amir0x

Banned
Kafel said:
what a joke :lol

The truth is the truth. I always see this same reaction from anyone who is a stringent defender of the latest wave of motion technology, including this - which is the worst of the worst of it all - and they always just intentionally try to ignore just the insane amount of ways this actually makes gaming in any of the genres that we love on this hardcore gaming forum WORSE. They can't defend their position rationally because there's nothing to defend: the only gasp of air they have is the "it's different than everything else, so it's a different type of fun" credo, and of course ignoring the actual point that this different type of fun is inferior to the type of fun they can already get. Games are all about input. This constant desire to take eighteen step back when we already are at a certain level is infuriating to say the least.

Close your ears, sing yourself a lullaby, pretend the technology isn't embarrassingly flawed. It's up to you to decide just how you burn your money in an incinerator. I can't decide for you.

Remember Citadel said:
Nobody has said anything about lag not being a fact, we weren't talking about that, we were talking about the perception of lag. What's also a fact is that many people - most, in my experience - do not have any issues with Kinect's lag whatsoever. They say a slight lag is noticeable, but not a problem at all.

.

Amir0x said:
What is not a fact is whether that will stifle the enjoyment of the technology and the games on it for you personally. I know myself very well so I know it's not going to magically be appealing when i get my hands on it. That's why it's frustrating when there's games from clearly talented developers being squandered on this inferior technology.

Is this a problem with reading comprehension? Like I've said in every post so far, I am not concerned with the hilariously low standards of certain gaming fans or the incompetence of their criticism. I am concerned only with how I know these games will be to play FOR ME.

It's a fact the lag is severe. It's also a fact that lag is much, much more noticeable with full body motion. It's also a fact that lag is important to me in games. It is also a fact that the lag may indeed not be near severe enough for many low standard peeps to care. That's fine. The only reason there is even a discussion here is because you seem to be unable to comprehend this simple distinction in this debate: that because of these factual flaws, it is not acceptable for ME. That is not to same as saying it's unacceptable for everyone.

Clearly, if everyone had the same taste I did, garbage like Animal Crossing would never be popular.
 

Zabka

Member
Reallink said:
That would be a good thing to have a source on for future reference, I don't think I've ever seen somewhere post a solid test for a pad.
He needs to provide a source for his numbers.

Here's a shoryuken thread where Toodles tested wireless vs wired controllers for ps3 and 360.

http://shoryuken.com/f177/do-wireless-360-ps3-pads-lag-any-reason-stick-wired-pcb-165659/index2.html

Toodles said:
Well, damn. Wireless tech has come along nicely I guess. There's no clear winner here; wireless latency is is equivalent to the wired latency on the boards and pads tested. I was wrong in my assumption about the wired controllers; the only drawbacks to using them in a stick is the difficulty installing and dealing with power; there is no performance issues that I can find using a CG wireless 360 pad or SIXAXIS.
 

AniHawk

Member
Now I kinda sorta wish I had tried out Kinect when I had the chance. I didn't realize there was a big lag problem with the device. Of course, I don't enough care to notice the difference between HD and widescreen SD or 30 fps and 60 fps either (crazy nitpickers). Also, we'd waited 30 minutes in line for the damn thing and it was moving at a rate of two people every ten minutes. And we were enclosed in this small white-and-green tomb with a Kinect Adventures ad on repeat blaring in our faces over and over on the HD television set.

I still have nightmares.
 
The lag-nolag discussion is interesting, but not the main point.

Kinect has it's flaws, but the important thing is to make games that use the strong points of kinect. Nobody will say that playing Dance Central with a controller is better than with Kinect, for example, in the same way than playing Guitar Hero with a plastic guitar is much better than playing it with controller (GH1 could be played with a normal controller).

But, what give Kinect for a dragon riding game?

Inmersion? Really? Moving left-right to make the dragon move left-right? (when the character, that is the rider, don't move at all). Shooting fireballs with the hands? (when the rider don't use his hands for shooting)

Left analog to move your dragon in any of the x,y axis
Right analog to use as a pointer to aim.
Triggers to control the speed (and, pressing both, avoiding movements like barrel rolls, combined with the direction of the left analog).
Shoulders, or buttons, to shoot or make different kind of attacks.

THAT's the good way to make a dragon riding game. No lag. FULL CONTROL in 3d axis. Intuitive (anyone that is the target of the game will get used to the controls in 10 seconds).
 

Zabka

Member
DangerousDave said:
Inmersion? Really? Moving left-right to make the dragon move left-right? (when the character, that is the rider, don't move at all). Shooting fireballs with the hands? (when the rider don't use his hands for shooting)
The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.
 

Man

Member
Zabka said:
The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.
I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.
 

kadotsu

Banned
Great announcement. Loving the concept art. I hope they will do Kinect & controller support because it'll give them a larger market and probably better chance at financial success.

I don't want to spend 200€ just to play a rail shooter. If the N64 controller could handle this genre I see no reason the 360 controller can't. I furthermore think that any motion expansive controll creates an artificial gap between you and the game. The classic controller is just the best, cheapest, pragmatic, casual and probably most neuroligically sound (cortical homunculus) input device for almost all games.

But in the end if, it works as well as a analog controller and the game is actually fun I will get it.
 
Zabka said:
The video shows the dragon riders standing up holding the reins, so I imagine the control scheme will be based around that. Could be fun with some voice commands thrown in.

So your option is manage the movement depending of the position of the arms, and ALL the other things, by voice command. And you want it to be precise, in a degree "goind in full speed between small canyons, avoiding bullets, and shooting in the weak spot of giant enemies". Good luck with that.

Also, Sonic Free Ride shows Sonic running, so following your logic, you'll have to run and the speed will depend of how fast you move your legs.
 

Amir0x

Banned
Man said:
I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.

gimmickry is king, Man. In the name of satiating their cynical boredom at the entire industry's output, they're content to settle for something which would be markedly worse than the same title with a regular controller just because it provides some temporary light to their boring, empty lives in the form of "innovation" (whether that innovation is good or not, it matters none). And maybe a little validation among all the people who made fun of them for playing Super Mario Bros. 3 in their underwear when they were 10 years old.

It's the same cycle as Wii. Nothing changes.
 

Zabka

Member
Man said:
I don't really understand how someone who has gone as far as to register a GAF account can believe that. It sounds so paper thin and basic. It's barely above interactive screensaver territory.
Controlling an animal with just reins, your voice and your body? How unrealistic.

Are you going to give some sources on all the bullshit input lag figures you posted?
 

Man

Member
Zabka said:
Are you going to give some sources on all the bullshit input lag figures you posted?
These?
There was a combined NeoGAF thread / Digital Foundry article not long ago. I believe I'm pretty spot on with the numbers there.
Let me google it for you.
Edit:
http://www.neogaf.com/forum/showthread.php?t=373331
http://gameinformer.com/b/news/archive/2010/09/10/run-for-the-hills-playstation-move-has-lag.aspx
http://www.eurogamer.net/articles/rare-kinect-lag-not-an-issue
http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=2
 

kadotsu

Banned
Zabka said:
Controlling an animal with just reins, your voice and your body? How unrealistic.

Are you going to give some sources on all the bullshit input lag figures you posted?

So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"
 

Amir0x

Banned
kadotsu said:
So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"

The problem with all voice recognition technology to date is that it so often fails to recognize what you're saying. Any noise pollution at all ruins the recognition too.

So there's no reason to utilize voice commands over any number of other possible inputs until this is improved.
 

AniHawk

Member
kadotsu said:
So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"

I'm imaging that you're flying and there's a choice of colored corridors to go through, but you can only open their entrances by using your voice. "Blue. BLUE. BLUE!!"
 

Animator

Member
Amir0x said:
The problem with all voice recognition technology to date is that it so often fails to recognize what you're saying. Any noise pollution at all ruins the recognition too.

So there's no reason to utilize voice commands over any number of other possible inputs until this is improved.


Agreed. I have used the dragon speech dictation software before and that is the most advanced implementation of speech recognition available today. Even that doesnt get %70 of what I say right. Add to that background\game voice + the accents people have and it just isn't a viable method for controlling games.

I think kinect will shine in "just dance" type games. I just dont see it become a viable control method for hardcore games. But I was wrong before so who knows.. :)
 

kadotsu

Banned
Amir0x said:
The problem with all voice recognition technology to date is that it so often fails to recognize what you're saying. Any noise pollution at all ruins the recognition too.

So there's no reason to utilize voice commands over any number of other possible inputs until this is improved.

Oh, I know. But an apologist would tell you that "voice recognition has come a long way" even though this is based on pretty expensive technology that also needs a certain calibration time. Plus, I have never seen a demonstration of the sound quality of the mic array of Kinect. If someone could provide me with a video I would appreciate it very much.
 

Zabka

Member
Man said:
These?
There was a combined NeoGAF thread / Digital Foundry article not long ago. I believe I'm pretty spot on with the numbers there.
Let me google it for you.
Your numbers are wrong. I responded to you earlier in the thread. Telling people that Kinect adds 150 ms to any game is bullshit.

And I'd like to see your source for wireless input lag, because the tests I posted showed that it was less than one frame, and indistinguishable from a wired joystick.

So Kinect can simulate reins now and also parse hectic speach patterns. You better give some sources on that. Furthermore, it seems to be that I am alone in thinking that nothing is more embarrassing than voice commands. I hated any form of it on DS and I am sure I will hate it on Kinect. "Firebolt" "Dragon Turn around"
Why wouldn't it be able to simulate reins? It can do steering wheels (somewhat well), and reins wouldn't need to be that accurate.

And by voice commands I mean things used by people riding animals in real life.
 
Animator said:
Agreed. I have used the dragon speech dictation software before and that is the most advanced implementation of speech recognition available today. Even that doesnt get %70 of what I say right. Add to that background\game voice + the accents people have and it just isn't a viable method for controlling games.

I think kinect will shine in "just dance" type games. I just dont see it become a viable control method for hardcore games. But I was wrong before so who knows.. :)
Endwar worked almost perfectly for me, and I have a pretty thick English accent (Geordie). There is a difference between software listening to and trying to interpret anything, and a game trying to differentiate between a handful of options like 'Fire', 'Speed Boost' etc. Granted, it still won't work 100% of the time and will be limited to certain languages and accents and noise pollution so it shouldn't be a major or sole component of control, but I think it can definitely have it's uses.
 

Animator

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InaudibleWhispa said:
Endwar worked almost perfectly for me, and I have a pretty thick English accent (Geordie). There is a difference between software listening to and trying to interpret anything, and a game trying to differentiate between a handful of options like 'Fire', 'Speed Boost' etc. Granted, it still won't work 100% of the time and will be limited to certain languages and accents and noise pollution so it shouldn't be a major or sole component of control, but I think it can definitely have it's uses.


I have to admit I never played that one. I will go rent it this week to check it out.
 
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