Kazuma Kiryu
Member
i just want this game to be playable with a controller
Zabka said:Why wouldn't it be able to simulate reins? It can do steering wheels (somewhat well), and reins wouldn't need to be that accurate.
And by voice commands I mean things used by people riding animals in real life.
kadotsu said:The problem is idling. IRL reins are idling when you don't apply force to them. It doesn't matter where your hands are as long as you don't apply any force. In Kinect you would have to remain in a fixed idle position for it to simply do nothing.
kadotsu said:And since you most likely will have to stand to experience this game
If you're simulating reins then there would be a dead zone of hand movement in front of the body that doesn't pull the reins taut, just like in real life.kadotsu said:Ok, lets look how reins work IRL. You apply force to a rein to make your horse behave a certain way. Kinect could simulate that you would miss the force and tactile feedback but the motions would be almost the same.
The problem is idling. IRL reins are idling when you don't apply force to them. It doesn't matter where your hands are as long as you don't apply any force. In Kinect you would have to remain in a fixed idle position for it to simply do nothing. And since you most likely will have to stand to experience this game your hands will jitter a non-insignificant ammount. This could lead to false positive inputs and this is the point where a good game could slip into Lair territory.
To balance that out the devs could use only very broad movements for input but this will get very annoying over time.
Zabka said:If you're simulating reins then there would be a dead zone of hand movement in front of the body that doesn't pull the reins taut, just like in real life.
And going by the video, I definitely agree that you will be standing. There's probably going to be some foot action for control too.
Oh shit.duckroll said:The staff are pretty significant.
Director: Yukio Futatsugi
Concept Artist: Manabu Kusunoki
Lead Designer: Tomohiro Kondo
Those are the 3 main creators of Panzer Dragoon right there. It's not just Futatsugi, but he has somehow managed to reunite the core creative staff to make a new.... Kinect game. Well, whatever!
Zabka said:If you're simulating reins then there would be a dead zone of hand movement in front of the body that doesn't pull the reins taut, just like in real life.
And going by the video, I definitely agree that you will be standing. There's probably going to be some foot action for control too.
Are you mental? I said you'll be standing because the riders are standing in the video. Since every other Kinect game requires standing I don't think that's a huge leap in logic.DangerousDave said:The video? What video? A cinematic that is not representative of the gameplay will give you any hint about the controls? You didn't learned anything about cinematics, from PSX era? I suppose that you expected FF VIII to be a very cool swordfighting simulator.
If you know anything about riding, you'll know that you direct the head of the animal (the dragon, in this case). That reins mecanism won't allow something as basic as moving in one direction, shooting in another. In the cinematic (or in fantasy worlds) they ride a dragon like they ride a horse. That it won't work because pulling the reins, instead of slow the animal, will steer up (and, by the way, there is no steer down possibility, with "horse" reins). Don't try to look for a "realistic dragon riding" kinect control pattern, when they are not riding dragons in any realistic way.
Again, there is no way that kinect can defeat that configuration:
Left analog to move your dragon in any of the x,y axis
Right analog to use as a pointer to aim.
Triggers to control the speed (and, pressing both, avoiding movements like barrel rolls, combined with the direction of the left analog).
Shoulders, or buttons, to shoot or make different kind of attacks.
Zabka said:Are you mental? I said you'll be standing because the riders are standing in the video. Since every other Kinect game requires standing I don't think that's a huge leap in logic.
Zabka said:"They are not riding dragons in any realistic way" is the funniest thing I've read all week.
Isn't it a hoverboard game?DangerousDave said:Again, in Sonic Free Riders, Sonic is running. And the previews don't show the player running.
duckroll said:It also has a new House of the Dead, and a Masaya Matsuura game.
Amir0x said:Faith is for religious nutjobs.
Yeah man, Amir0x has never said an unkind word about the Wii.Kafel said:It's not ok to post your disappointment if a game is announced for the Wii.
It's ok to do it for Kinect though. Mods can even type your message and post it without a fee.
Kafel said:It's not ok to post your disappointment if a game is announced for the Wii.
It's ok to do it for Kinect though. Mods can even type your message and post it without a fee.
REMEMBER CITADEL said:They were all moneyhatted into being Micro$oft's bitches, dude.
REMEMBER CITADEL said:Mods can even say fuck you to people who disagree with them. But that's fine, this is NeoFAQs
DangerousDave said:I can't see if you're serious.
Do you really believe that all those japanese devs called to Microsoft to ask about making a Kinect game?
TheBranca18 said:And you're on here. Posting. Even though you find it less than satisfactory. So please shut up about the state of modding. It serves no purpose.
Lag bitches!
So uhmm are you going to answer this?Zabka said:Are you mental? I said you'll be standing because the riders are standing in the video. Since every other Kinect game requires standing I don't think that's a huge leap in logic.
And considering that you're attacking me for making assumptions based on the teaser, you are making a whole lot of control assumptions based on nothing.
"They are not riding dragons in any realistic way" is the funniest thing I've read all week.
kadotsu said:What I am getting at is this.
Real life input pattern set A:
(set of all correct gestures) AND (force applied)
Kinect input pattern B:
(set of all correct gestures)
A is a strict subset of B which means B will accept inputs that A wouldn't. Doesn't mean the game won't work or be fun. Just that Kinect can't simulate reins.
Sidewinder said:To give you a little taste of what we'll get with Panzer Dragoon on Kinect:
If only kinect could detect to subtle movements as in such an accurate way.Sidewinder said:To give you a little taste of what we'll get with Panzer Dragoon on Kinect:
Lonely1 said:If only kinect could detect to subtle movements as in such an accurate way.
Yoga posses are static. Plus the balance board can measure force.REMEMBER CITADEL said:If it's precise enough for making subtle adjustments to yoga poses, there's a good chance it's precise enough for this, too.
Grounding's Yukio Futatsugi
Futatsugi, director of Panzer Dragoon and Phantom Dust, is working on the tentatively titled Project Draco to be published by Microsoft in 2011. Draco is a 3D flight shooting game. Players use Kinect to communicate with a dragon, raising it and making it learn skills, with the hopes of deepening your bond with the creature. In the game's online mode, you can fly through the skies with your friends.
For their work on Kinect, Futatsugi and his staff are taking care to ensure that players can enjoy themselves for lengthy periods without betting tired. They're paying attention to such things as the length of a single map and the frequency of enemy attacks. Explained Futatsugi, Project Draco is not a party type game where everyone enjoys themselves for brief periods, but is rather the type of game into which players sink their teeth. Because of this, they're developing the game to keep players from being tired while still delivering a control scheme that delivers a direct feel of movement.
As a sales point for the game, he said, "Don't you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do."
Muy interesante. If this turns out the way they're describing, it will finally sell me a Kinect.bloke said:Few words from Futatsugi
As a sales point for the game, he said, "Don't you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do."
Of the 3 TGS Microsoft published titles (Haunt, Project Draco and Codename D) only Haunt recently popup on the Australian rating board. My guess is we will hear more info next month and will prolly release in 2012.mattfabb said:Any news about this game? its worrying me
Agreed, TGS is the time when we hopefully see the fruit of last years Kinect announcements.TheOddOne said:Of the 3 TGS Microsoft published titles (Haunt, Project Draco and Codename D) only Haunt recently popup on the Australian rating board. My guess is we will hear more info next month and will prolly release in 2012.
Damn. Did Microsoft kill your family?ScionOfTheRisingSun said:..piece of garbage original xbox ... huge pitiful contraption... the abomination
Zeouterlimits said:Damn. Did Microsoft kill your family?
ScionOfTheRisingSun said:Deuce, I had managed to abort this game out of memory. The minds behind one of the most magical favourite series of mine, Panzer Dragoon, comes a motion control game, oh, the irony.
I bought that piece of garbage original xbox just to be able to play Panzer Dragoon Orta, and the two other Smilebit SEGA games that were the entire list of titles worth playing on that huge pitiful contraption, then kept the games and sold the abomination off. But this, no, this time I think they have gone so far into the deep end that I am not going to be able to follow them there.
Maybe I can hold out hope against hope that it will include controller support as well, like Child of Eden.
ScionOfTheRisingSun said:Worse, they killed my soul.
erragal said:You're completely right! I felt devoid of emotion playing Otogi and Phantom Dust on my original xbox. Such awful pedantic games filled with cliche and boring gameplay.
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In all seriousness: You're a horrible human being to even joke about something so stupid. Grow up.
On topic: Interested to see more of this game; I wonder if it's hybrid style like the new Steel Battalion or Kinect only; it'll be interesting to see what type of precision they can manage to develop in the second wave of Kinect games as the platform matures.