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Project Sonic 2017 now called Sonic Forces [Update: First Gameplay Footage]

I was kind of hoping they'd take the general idea of Lost World and run with it. I liked the idea of being to run up and along pretty much any wall available even if Sonic Team didn't make the most of it the first time around. The controls were hella janky too, but then again I thought Sonic Unleashed's day stages were pretty fucking terrible too until they fixed it up in Colors and refined it even more in Generations.

But fuck, why do we need 3 unique gameplay styles? One should be more than enough to carry the game.
 
It doesn't look like they've changed much but it does like like Sonic Generations...

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Functioned is a stretch considering how glitchy they tended to be.

When I say worked well, I mean gameplay that's good. None of them are great games. I don't consider a string of bad go average games "working well".

"Unleashed/Colors/Generations = Bad-to-Average Doesn't "Work well"/Not Good Gameplay/Glitchy"

I disagree.



Am i living in some wierd timeline where sonic generations wasn't good?

Apparently.
 
So even though

Empire City
Chemical Plant Zone Modern
Eggman Land Day
Jungle Joyride
Shamar Day
Cool Edge Day
Planet Wisp Day
Sky Sanctuary Day
Mazuri Day
Dragon Road Day

All of these stages have a shit ton of platforming..... they don't have platforming? Like by platforming we mean jumping on shit right? Because there's a LOT of jumping on shit in boost games, and multiple ways to maneuver as well. Just because there's a boost button we're gonna act like it wasn't hard to not kill yourself?

Or that Unleashed actually demanded that players learned how to control Sonic's speed and drift properly?



The games functioned and made sense, how is that not well?

This. The boost mechanic is great and makes the game harder when using it, as it should.
 
As I posted in the reveal thread last June:

Do Wisps come back considering what Sonic Team said in 2013?

"As far as the Color Power implementation, with Sonic Colors, its key unique selling point was its Color Powers. We really like Color Powers as a team, and, moving forward, we intend to make the usage of Color Powers as a standard in future Sonic games as long as it makes matches the playability of the game"

http://www.seganerds.com/2013/08/06/iizuka-color-powers-will-be-standard-in-future-sonic-games/?_ga=1.163629624.624646074.1449317728

They been in every mainline game since Sonic Colors.

Glad to see they've maintained their stance.

It kind of feels like Colors was the start of the Wisps section of 3D Sonic. With how Sonic 2006 continued the Adventure storyline that ran through Heroes and Shadow it really makes Unleashed feel like an outlier.
 
So... I wonder what they're gonna do to pad this baby out? You know it's gonna happen, they've just gotten better at hiding it. So what's it gonna be? Towns? Side missions? Fetch quests? Generations and Colors were good about it by having mostly optional mini games and reusing level designs. I can't imagine them going the mini game route because of the nature of this game, but I doubt they'll put in towns because, well, just look at the setting of the game.

That's gonna be the real pincher for this thing isn't it? :P I doubt we'll have a real idea until it releases
I'm willing to bet that the third gameplay archetype is taking the place of stuff like Generations' missions. It's more design work on their part, but doesn't come off as obvious filler, which is what usually draws criticism like a magnet, and still achieves their goal of reusing assets to pad out the length.

So uh, basically a return to Adventure 2 in that regard, only presumably with alternate characters that make some sort of rational sense in a platformer.

Red rings are still kicking around, so those have to do something.
 
They said there's three gameplay types. So that would be modern, classic and something new. That will likely be the new addition to the formula.

Hopefully it's not werehog.

Sweet!!!, hoping that green hill makes an appearance... and i kind of liked the wherehog sections :P
 
So... I wonder what they're gonna do to pad this baby out? You know it's gonna happen, they've just gotten better at hiding it. So what's it gonna be? Towns? Side missions? Fetch quests? Generations and Colors were good about it by having mostly optional mini games and reusing level designs. I can't imagine them going the mini game route because of the nature of this game, but I doubt they'll put in towns because, well, just look at the setting of the game.

That's gonna be the real pincher for this thing isn't it? :P I doubt we'll have a real idea until it releases

There's always finding ways to increase the replay value, rather than trying to extend the initial play with something like a Werehog.

Give us other playable characters like Shadow
 
There's always finding ways to increase the replay value, rather than trying to extend the initial play with something like a Werehog.

Give us other playable characters like Shadow
If they're confident in the game they create, it truly shouldn't matter how long it is if you enjoy playing it over and over, considering the nature of the gameplay. Unlocking multiple skins and characters and such would do fine... but I reckon in this generation of gaming they'd rather just sell them as skins :P
 
If they're confident in the game they create, it truly shouldn't matter how long it is if you enjoy playing it over and over, considering the nature of the gameplay. Unlocking multiple skins and characters and such would do fine... but I reckon in this generation of gaming they'd rather just sell them as skins :P

Given all the shade being thrown at Bomberman over its price relative to its perceived value proposition, I'd say they're right to be terrified about the market's likely reaction to a $60, two hour, single player game.
 
Given all the shade being thrown at Bomberman over its price relative to its perceived value proposition, I'd say they're right to be terrified about the market's likely reaction to a $60, two hour, single player game.
Eh, good point. I was pretty vocal about Bomberman's price as well but would drop $60 on this in a second, haha.

They'll figure something out. I wouldn't be surprised if half the reason this game took so long was because they were trying to craft some way to make the game not last 2 hours :P

To be honest though, Generations was in dire need of a time trial mode that took you through all levels one by one, and its something id like to see in this game too. Itd be great for speed runners and such and would just be fun to implement
 
If they're confident in the game they create, it truly shouldn't matter how long it is if you enjoy playing it over and over, considering the nature of the gameplay. Unlocking multiple skins and characters and such would do fine... but I reckon in this generation of gaming they'd rather just sell them as skins :P

There's always skills, Generations had nice ideas with things like Classic Sonic's Elemental Shields or Time Brake.

Expand on that a bit with skills that completely change up certain moves, be able to replace the stomp with bounce for some insane movement options by chaining bounce boosts, or simply replace the boost with a spin dash
 
There's always skills, Generations had nice ideas with things like Classic Sonic's Elemental Shields or Time Brake.

Expand on that a bit with skills that completely change up certain moves, be able to replace the stomp with bounce for some insane movement options by chaining bounce boosts, or simply replace the boost with a spin dash
Tbh I've never enjoyed using extra skills and attacks in games like this. Yoshis Woolly World did the same thing and I didn't care. They always just feel like distractions from the main game.
 
not to be an outlier but it seems that we are back at the beginning of a Sonic Cycle....

I have no faith in Sonic Team games other proven otherwise...

Sonic Mania is the only sonic game in my horizon at the moment.
 
This game is going to look so different on the switch compared to the xb1/PS4 versions. I love my switch, but I'm still glad it doesn't seem to be holding the game back overall (graphically). This looks like a generational leap over unleashed and generations
 
This game is going to look so different on the switch compared to the xb1/PS4 versions. I love my switch, but I'm still glad it doesn't seem to be holding the game back overall (graphically). This looks like a generational leap over unleashed and generations
Definitely happy I grabbed PS4 over the Switch. I wanted the new hotness, but the large variety of games plus clear graphical boost on its multiplats made it too hard to pass up
 
Yeah I don't get what some of these people are saying. I get personal opinions and such, but the general consensus was and is that it's a good to great game

It's really good, it's just that the level design can get kind of samey after a while. As an avid fan I've played the hell out of Unleashed and Gens' boost stages and this kind of looks like more of the same so far.
 
It's really good, it's just that the level design can get kind of samey after a while. As an avid fan I've played the hell out of Unleashed and Gens' boost stages and this kind of looks like more of the same so far.

I agree though that it looks very similar in this short glimpse, which I'm sure many were hoping they'd switch it up more. Time will tell! I just played Generations for the first time last year, so I've been wanting more. Still haven't played Unleashed or Colors, which both interest me
 
There is no such thing as a good Sonic game after the Genesis era. That's not my opinion, that's just what this fanbase devolved into. That's why the Adventures games were retroactively tainted. You're seeing it happen to Generations - a bunch of alpha nerds loudly asserting that it's not good and that the people who enjoyed it were mistaken/delusional/blinded by nostalgia. It's a bunch of angry manbabies looking for a reason to be angry. If you strike out every Sonic game that was well received but is suddenly not good anymore, we're talking about over 20 years since the last "good" one was released. It makes you wonder why these are still here.

It's not very nice to generalize people who don't like something you like. I love classic Sonic. I like modern Sonic, love Generations. I loved Sonic Adventure 2 as a kid, and I still have a lot of affection for it, but looking critically at myself, it's mostly nostalgia. There's so many valid reasons to not like it and so many ways it's aged poorly. I legitimately DON'T like Adventure 1 anymore; I find it's aged atrociously.
GOAT soundtrack though!

Games being well-received in the past doesn't mean that they're actually good. Plenty of games are well-received when contemporary but become less appreciated over time. Like, all the time. Some flaws become less forgivable over time as the medium evolves. Critical discourse is ever-improving and standards are becoming higher.

Whatever, you like them - you do you! However, I think they are not good games. I could write an essay on why I think they are not good games. And frankly, I think most reasons to like them are only valid when viewed through a rose-tinted lens.

Don't call me an angry manbaby for having that opinion. It sounds to me like you're about as unwilling to debate as anyone else.
 
Why do they keep trying to make Sonic 2k6 work?

They're not?

Like, that's basically what most of the complaints in this thread are about (2k6 being from the Adventure template, prior to them scrapping it entirely in Unleashed).

Or do you just equate 3d Sonic = Sonic 2k6?
 
Cool looks like they haven't learnt anything between adventure and now.

At least Mania exists so I can just play that.

Edit: worst thing about Generations was having a crappy modern 2D sonic game wearing the skin on the classic games.
 
That looks remarkably like Sonic Generations with prettier graphics. Which isn't a terrible thing, I enjoyed Generations, but after this long, I was expecting something less iterative.
 
That looks remarkably like Sonic Generations with prettier graphics. Which isn't a terrible thing, I enjoyed Generations, but after this long, I was expecting something less iterative.

less iterative when there's only been one Generations and it came out six years ago?
 
Yeah I don't get what some of these people are saying. I get personal opinions and such, but the general consensus was and is that it's a good to great game

There's so much dissent within the Sonic fanbase that trying to derive a single opinion on something winds up sounding like these two Statler and Waldorf bits on loop.

Don't worry too much about it.
 
I wonder if any of the same people who worked on, say, Sonic Heroes and Shadow, are still on the team making this game? It'd be interesting to see their perspective on the progression of the series. Because like, this (Well, Generations for that matter) is stark in contrast to those games.
 
That footage wasn't very appealing...

I haven't played many of the recent sonic games due to bad feedback. But the game looked like an auto runner with lane changing and auto target attacks.

I'm willing to be proven wrong by the final product, but right now no thanks.
 
I wonder which system it will sell more on?

Don't Sonic games tend to sell better on Nintendo systems?

I believe so, yes.

Anecdotally, I typically buy Sonic games on Nintendo hardware, but I am likely going to buy Sonic Forces on PS4 over Switch unless the Switch version gets some exclusive content (beyond portable mode). It seems others on GAF feel similarly, but this is likely not representative of the casual consumers who pick up Sonic games. The differences in install base could make a difference this year, but that also didn't stop Sonic and All-Stars Racing Transformed on Wii U being a big success. Additionally, I think Sonic Mania has a chance of selling best on Switch despite the install base differences. I too am curious how the sales breakdown for this game will go.
 
only half of sonic generation was good.....the half where you play as the sonic that is not talking

Fuck that, the modern sonic levels were awesome, as were the classic sonic levels. This game can't come soon enough.

So insane I am exicted about TWO sonic games right now. Has that ever happened in - the history of the franchise and/or medium of videogames?
 
For how long it's taken them to make this game, I'm not gonna lie, the first gameplay they show off looking exactly like the Unleashed speedrun video I watched this morning doesn't really thrill me. But it looks like I guessed the approach right.
 
Fuck that, the modern sonic levels were awesome, as were the classic sonic levels. This game can't come soon enough.

So insane I am exicted about TWO sonic games right now. Has that ever happened in - the history of the franchise and/or medium of videogames?

Zelda oracle of ages and seasons released on the same day, and most would argue would be superior to these most likely, I suppose Fire Emblem also kinda did this :P
 
Looks good as shit to me. Modern Sonic in Generations was damn near perfection as a time trial game--easy to boost through, hard as hell to master. Classic was actually meh

Can't wait
 
I gotta be honest, that... did nothing to me :( And I'm a Sonic fan! Guess I better wait till we can see proper footage of it before jumping to conclusions :)
 
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