https://www.youtube.com/watch?v=JgmXmyKtZOM
the sheer amount of camera shake makes me realize they have no clue what the fuck they are even doing.
blind pathing by putting segments of uphill. yes i realize that for the first hill they're doing it for visual impact as you break seeing the robot is cool but it happens again with turns that don't do a good job of getting the camera ahead of it.
obstructing camera with explosions, hopefully its just for the teaser since during optimization these alphas will tank the framerate (btw this gif is actually 2 separate segments that this occurs)
if you're making a game about speed the one thing you MUST do is give as much possible information to the player as you possibly can so they can figure out how they need to react.
this is coming from someone who liked the sonic games back during the dreamcast games i even collected all the emblems in SA1 and SA2 which required A ranking every stage to unlock the green hill stage.