It was not until I went for platinum on Unleashed that I truly appeciated the brilliant design of the daytime stages. It's just incredibly fast and so satisfying when you speedrun them properly.
It was not until I went for platinum on Unleashed that I truly appeciated the brilliant design of the daytime stages. It's just incredibly fast and so satisfying when you speedrun them properly.
It's also worth mentioning that if you think Sonic Forces or Sonic Unleashed looks "too fast" you can actually, like... slow down a little. This is a video I made a few years ago showing a slower playthrough of Sonic Unleashed's "Arid Sands" versus something closer to the way it's meant to be played.
The ultra-speed never-stop-boosting videos are after dozens, even hundreds of hours of practice, but there's another side to that world. It looks a lot less impressive, but that's why going fast looks so cool![]()
Oh goody, characters that don't shut up mid stage, the more I see about Forces the less interested I get about it.Sorry for bumping this thread, but it seems that there is no time shenanigans in Forces. Looks like Classic Sonic comes from another dimension.
Pint sized Sonic from another Dimension
Oh goody, characters that don't shut up mid stage, the more I see about Forces the less interested I get about it.
I want a full Modern Sonic gameplay, Sega please
Why Sega saw fit to recycle Generations- a game which already carved up the time Modern Sonic had by default- with an extra gameplay mode and accompanying gimmick that absolutely no one asked for, while throwing the rest of the cast with far more interesting gameplay and character abilities to the sidelines again- is beyond me.
That direct footage was awful.
Sonic is all about speed. No its not. It's about exploration and having multiple paths to finish the level. Yeah the first few levels in any game he goes fast but after that it's just fairly slow.
I hope there is more to this. But it seems like it is very on rails.
I think there's a pretty straightforward explanation. Generations was popular and critically acclaimed, while Lost World wasn't. And the accompanying gimmicks are to pad out the game length because of how fast and expensive modern Sonic levels must be. Sega are playing it safe with Forces.
Who here is advocating for Lost World's gameplay to come back?
Forces started out looking alright (I mean a gameplay sequel to Generations....what could go wrong) but it's been a downward spiral since. At least the OST will prolly deliver.
I liked Classic Sonic in Generations. Sorry "pinball physics" guys, the physics weren't the reason I liked the classics.
Oh shit, I can't believe they're bringing back the Green Hill boss! This is the first time it's come back, right?
Certainly not me lmao
Do we really think that Sonic Team's even capable of cracking a new Sonic playstyle that can support an entire game? Maybe they'll have another attempt after this game comes out to its middling reception.
That's the joke.Nope. It's been in S&K, Advance, and Sonic 4 Ep. 1 as well.
That's the joke.
New footage looks alright
My thoughts exactly, I only learnt people care for the physics in Sonic games when Sonic 4 came out, and I played pretty much all of the 2D games up until that point and enjoyed (most) of them without knowing they're what apparently made Sonic
To this day, I still don't really care for all of the fancy momentum or get enraged if Sonic won't continue to move forward in the air when I let go of the d-pad. It'd be nice to gain speed when curling down a ramp, but if not, then big deal, games like Advance 2 and Unleashed which do their own thing to keep the sense of speed and flow in the franchise are still fun in and of themselves
I would rather see Sonic Team fall on their faces trying than worry so much about failing that they just walk to the finish line.
I want a full Modern Sonic gameplay, Sega please
To be fair, they only fell on their face twice, and then everybody needed something aside from shitty design, corporate mismanagement, and high-profile abandonments to blame so they retroactively decided that all of the 3D games were faceplants and their high critical and sales receptions at the time just never happened. We were always at war and that kinda shit.
Whats worse is that... those problems haven't stopped.
So what do they blame now?
"There's no problem at all anymore. Just stay the course. Games with different gameplay styles stitched together with no aesthetic or narrative cohesion is perfectly fine game design so long as I get to jump around with a blue hedgehog for a few hours and nothing else."
I feel like the last few years and now are making people go
" ... I'm going to have to make my own game that makes me feel like sonic games used to "
There's been several points where I've been tempted to start learning programming just to be able to make a fucking vertical slice or pitch of something, because fuck me.
Thank. God. For. Mania.
yeah.Thank. God. For. Mania.