Huh? The Wii has an ATI graphics chip inside, which AFAIK has satisfactory performance with all their product line-up concerning OpenGL.brain_stew said:They don't make the same effort for Wii because the hardware is a terrible fit for their engine, the iPhone isn't. Blame Nintendo for going with such antiquated hardware, not Epic
:lolKuran said:That gameplay sequence was laughable, iPod gaming is dead to me without proper controls..
Did you think it looked fun then?felipepl said::lol
Kuran said:That gameplay sequence was laughable, iPod gaming is dead to me without proper controls..
It's a tech demo for God's sake.StuBurns said:Did you think it looked fun then?
felipepl said:Huh? The Wii has an ATI graphics chip inside, which AFAIK has satisfactory performance with all their product line-up concerning OpenGL.
The thing you can download is a tech demo, the game they announced today which included combat is a game.felipepl said:It's a tech demo for God's sake.
And the :lol was about the controls rant.
Hm, yeah, video was so so, but here's hoping that the final game will have substantial content. I mean, that's Epic showcasing the game, they won't let it flop.StuBurns said:The thing you can download is a tech demo, the game they announced today which included combat is a game.
Stealth edit?brain_stew said:Nevermind, not worth the effort.
felipepl said:Stealth edit?
Anyway, doesn't look like from the 90's to me:
http://en.wikipedia.org/wiki/Hollywood_(graphics_chip)
Yeah, I imagine it'll be good when it ships although I thought the video was pretty lame. With the exception of UT3, they haven't shipped a game that isn't excellent this generation. I hope they'll take their iPhone development as seriously.felipepl said:Hm, yeah, video was so so, but here's hoping that the final game will have substantial content. I mean, that's Epic showcasing the game, they won't let it flop.me thinks
Well, living and learning.brain_stew said:Its an overclocked and very slightly tweaked version of a chip that was taped out in the 90s by ArtX before ATI had any involvement with them. Its in no way comparable to a modern GPU like the SGX 535 featured in the Iphone or any of ATI's GPUs of recent years.
Its an absolutely hideous fit for UE3 which was built around SM3 hardware.
Hm, there's Gears 1 and 2 out there, and the upcoming Bulletstorm looks pretty interesting too.StuBurns said:Yeah, I imagine it'll be good when it ships although I thought the video was pretty lame. With the exception of UT3, they haven't shipped a game that isn't excellent this generation. I hope they'll take their iPhone development as seriously.
I was saying both the Gears and Shadow Complex were excellent. Bulletstorm on the hand looks terrible to me.felipepl said:Hm, there's Gears 1 and 2 out there, and the upcoming Bulletstorm looks pretty interesting too.
Oh, yeah, sorry... reading too fast latelyStuBurns said:I was saying both the Gears and Shadow Complex were excellent. Bulletstorm on the hand looks terrible to me.
Definitely memory. iPad only has 256mb while iPhone4 has 512mb.why the big difference on the ipad/iphone4? Memory constraints on the ipad?
iphone has twice the memory. and the resolution is native to the iphone.mrklaw said:why the big difference on the ipad/iphone4? Memory constraints on the ipad? processor and GPU should be the same, screen res is comparable.
mrklaw said:why the big difference on the ipad/iphone4? Memory constraints on the ipad? processor and GPU should be the same, screen res is comparable.
dark10x said:The gap between this tech demo and the real games is incredibly huge. I don't fully understand why this has been the case. Like I said, I can understand why indie games might struggle (they don't have the knowledge to really optimize in many cases), but there are so many releases from larger companies that run like shit.
but i thought they used the same A4 ARM based chipelohel said:iPad goes 1ghz 256mb ram
iPhone goes 750mhz(estimated) and 512mb ram and the gpu is a lil faster I think
dark10x said:So why exactly do most games struggle with framerates on the iPhone? It seems that there is more muscle here than expected.
CPU limitation? Fillrate limitation? Battery life concerns?
It seems that the platform is capable of a lot of modern effects, but perhaps doesn't have the muscle to use them at a reasonable speed in a real game.
Makes me wonder how some games can turn out so poorly. Sam and Max for iPad, for instance, was a complete clusterfuck. It wasn't using shaders or any of the advanced OpenGL ES features and it often ran at framerates in the single digits.
The Wii seems like it is much less powerful, yet there is nothing on the iPhone that is throwing around visuals at 60 fps with the complexity of some of the Wii's top games. Why are there still PSP games out there outperforming the iPhone? Ridge Racers was a launch title and ran at 60 fps. A graphically compromised iPhone version couldn't even manage 30 fps.
The gap between this tech demo and the real games is incredibly huge. I don't fully understand why this has been the case. Like I said, I can understand why indie games might struggle (they don't have the knowledge to really optimize in many cases), but there are so many releases from larger companies that run like shit.
Definitely memory. iPad only has 256mb while iPhone4 has 512mb.
bedlamite said:Didn't Stumpokapow say on the first page to knock it off with the whining about the controls?
bedlamite said:Didn't Stumpokapow say on the first page to knock it off with the whining about the controls?
The iDevice platform was always capable of greater things than shitty Doodle Jump knockoffs, sadly that's just what the general public is happy with. Kudos to Epic and chAIR for this stunning achievement.
I think the iphone 4 chip is downclocked a little to help with battery life, which a mobile really needs.Squire Felix said:but i thought they used the same A4 ARM based chip
See, even if you have a low budget, you should AT LEAST be able to reach a high framerate (especially the more recent iDevices). There are some dead simple looking games on the platform that run at horrible framerates. The iPhone4, at least, should have no trouble pushing these at 60 fps.cw_sasuke said:The budget for iPhone games is way more smaller than for console games. So even if the iPhone was stronger stan the 360 you wouldnt see games which look better than assasins creed just that they can be sold at a loss for 2 dollars on the app store. And if you are only developing for the latest iOS hardware, you will loose a big chunk off the customer pie.
Oh man, I would love to see a Myst game released with this type of visual fidelity.thefil said:I think the guy earlier who said Myst was on the right track. I don't think I could play an action game with these controls but exploration/adventure game with this level of beauty would be fantastic.
I made the mistake of buying deBlob yesterday and I was amazed to watch it chug along at 15-20 fps on my iPhone 4.dark10x said:There are some dead simple looking games on the platform that run at horrible framerates. The iPhone4, at least, should have no trouble pushing these at 60 fps.
qwerty2k said:on the iPhone 4 screen it really is a nerdgasm, just looks ridiculously good with uber sharp textures.
By "stunning achievement" I just mean the shiny graphics, it could play like shit, for all I know. EC blows every 3D game I've seen on the platform out of the water, it would be unfortunate if gameplay didn't match up to the visuals.mrklaw said:make your mind up. I agree with your first statement - its a demo after all. But then your second paragraph is assuming its a great game, which will of course need to include how it controls.
If you'd said the platform was always capable of better graphics than Doodle Jump, that would be more in keeping.
dark10x said:One thing I suppose we can't forget, though, is battery life. This tech demo does have a huge impact on battery life. A couple minutes of this on full brightness will drop your battery by 1-2%.
The benchmark that was done was on the iPad's 3.2 versus iPhone 4's 4.0. I don't think you can make a valid comparison until the iPad is on to 4.0.elohel said:iPad goes 1ghz 256mb ram
iPhone goes 750mhz(estimated) and 512mb ram and the gpu is a lil faster I think
Minsc said:Just did a 30 minute test on my iPhone 4, started at exactly 71% battery, after 30 minutes it was 61% - on what I consider a normal brightness (this unfortunately is the biggest factor in battery life, so while it's nice to have stats with it maxed, I feel my normal usage is not accurately represented that way).
So extrapolating, 30 mins = 10%, a full charge would give around 5 hours of game time, which for me is not a big deal, anything over 3 is most likely more than I'd ever be doing at one go. Obviously it's pretty poor compared to handheld systems, but since cell phones come out with new generations every year, I'm not worried. In a couple years time, our batteries will last twice as long, and in another 5+ years, probably 5x as long.
ILikeFeet said:what about when using the touchscreen controls? I'm sure that has an impact on the battery life