AltogetherAndrews
Member
Bad_Boy said:any video on this game yet?
No
Hopefully it's just around the corner though; the GI exclusivity ended faster than I thought it would, so maybe there is some video coming soon as well.
Bad_Boy said:any video on this game yet?
TreIII said:Heh, between Prototype and Darksiders, I wonder if hoods/hoodies will be the start of new, popular thing to do for game protagonists. Stylish enough to be a fashion statement, but also makes it so an art team doesn't have to be but so concerned with crafting a "face" for what should be more of an "everyman" type of character...
AltogetherAndrews said:Hey, where are these wallpapers coming from anyway? Did that site get these as exclusives from Sierra or something?
oldboy1 said:I found them on Gamewallpapers.com.
I'm not sure if they're exclusive from Sierra though.
AltogetherAndrews said:Good? It sounds incredibly awesome. Possibly the most awesome. Gameinformer has a great preview in the latest issue, really shows the potential of the game. The fluidity of movement, in particular, coupled with superhuman abilities is going to be the shit.
Quagm1r3 said:If I sound unenthusiastic, it's because I don't like games where you're unstoppable. The way the devs described this game in the preview depicts an unstoppable protagonist who somehow gets superpowers from a crazy experiment (that's original...) and takes on the powers of....well, pretty much any cool thing you could possibly think of. I look for challenge more than anything in the games I play. If I'm some sort of man god at the start of the game it's just pointless in my mind.
Quagm1r3 said:If I sound unenthusiastic, it's because I don't like games where you're unstoppable. The way the devs described this game in the preview depicts an unstoppable protagonist who somehow gets superpowers from a crazy experiment (that's original...) and takes on the powers of....well, pretty much any cool thing you could possibly think of. I look for challenge more than anything in the games I play. If I'm some sort of man god at the start of the game it's just pointless in my mind.
AltogetherAndrews said:I'm not too concerned about that, to be honest. Radical did an awesome job making you feel powerful in Hulk, but you were still never invincible. For every new strength gained, a new level of enemy was introduced. From regular police to rocket troopers to tanks to choppers to mechs, there was a progressive level of challenge to the game that allowed you to really put your latest powers to use. I expect this to be a similar experience.
The bullshots were too good to be true. IMO they were target renders, and this is obviously WIP.oldboy1 said:
DSWii60 said:Video is up on gametrailers aswell:
http://www.gametrailers.com/player/23761.html
Looks good, but it is yet another sandbox game (GTA IV, inFamous, The Getaway, Crackdown etc.). Just to clarify my point that its yet another sandbox game, I'm not really into the genre so I'm only going to buy one sandbox game this gen and this will have to be special to win against GTA IV.
godhandiscen said:The bullshots were too good to be true. IMO they were target renders, and this is obviously WIP.
AltogetherAndrews said:Er, one is relatively realistic, the others range from slightly superhuman-esque to balls out monster freak jumping and killing throughout metropolitan areas. The "sandbox" format seems to be literally the only thing Prototype has in common with GTA.
TreIII said:The only thing I wonder about now is how extensively they will use the "morphing" dynamic, with respect to possible "missions" and such.
I mean, judging by the Game Informer preview and so forth, we'll be able to absorb various people and get their powers/abilities. Even innocent bystanders are fair game for you to go sop up like a biscuit. What I do ponder about though, is if you might be able to do some specific things that could really give the game some variety.
Let's say, for instance, you go ahead and absorb a cop. Not exactly some thing good for your in-game karma perhaps, but whatever, you're mostly an amoral guy who just wants to get stronger, so you can add more fuel to your ambition for "vengeance!". Now, suppose we were able to, by dissecting the cop's memories, able to see that the cop was working on what would have been the biggest drug bust of his career, and then have the option of taking it upon ourselves to "finish the job" for him, so that he ends up getting the credit any way? Of course, after that, the cop would happen to "mysteriously vanish" before he could get his promotion, but at least you would have the satisfaction of whupping more ass, and maybe even stand to absorb more people who can get you other useful tidbits of information, as well as possibly branching story paths that you may not be able to access on one playthrough.
My thing is, as long as Prototype seems to be mostly a "comic book super hero" type of party any way, they might as well go for broke with the notion, so that you can pretty much make your version of Mercer as much of a hero or anti-hero as you deem fit. Would you be the type of guy that would kill a (mostly) innocent hooker to gain her good looks, just to be able to get closer to a crime boss so you can kill him in cold blood? Go back to the house of the man you killed, so that you can go home and have some fun with his hot wife? Or maybe you'll do something that would one-up whatever that NPC would have been able to do by him/herself (such as some work-a-holic dad gets to finally take his son out to a Yankees game under your guise, when the guy would have never found the time to do so himself).
Those are the kinds of things that I would hope would get into this game, and would ideally give it a bit more in the way of depth. But above all, it should just further drive the point home that you're a super-powered bad-ass that not only holds peoples' lives in your hands in one way...you can screw with them in an entirely different way altogether.![]()
TreIII said:My thinking was just that the whole morphing ability could tie into how games like GTA often had you wearing different hats as part of the free-roaming gameplay, only Prototype would do it with much more style.Any rudimentary sandbox game can send you on errands and fetch quests, but how many would allow you to approach an objective from as many possible ways as Prototype's "morphinomenal" (yeah, I went there! :lol :lol) talents could allow?
If it's not exactly possible for a freshman outing, then that's fine, I suppose, but I DEFINITELY would like to see it come into effect for a probable part 2. For them to opt to make this game, as opposed to another Hulk, I'm hoping that proves that they see the potential Prototype has, and be willing to commit to it for the long haul.
I'm happy to see Radical able to branch out and do their own thing, but they've spoiled me. Now, in my eyes, no officially licensed Super Hero action game can ever hope to match the awesomeness that was Hulk:UD.
On another note...who do you think was the voice of Mercer in the trailer? It sounded some what like Steve Blum (Zabuza and Orochimaru from Naruto, Vincent in recent FF7 stuff, Wolverine in the new Xmen stuff) but I couldn't be sure...
AltogetherAndrews said:One of the previews (IGN or GS) mentions possible sequels. Now on one hand that bugs me; finish the game, pack as much into it as possible and then talk about sequels, you know. But on the other hand, it does show that Radical has a bigger picture for Prototype than just what fits in this game. I just hope they don't use that internally as an excuse to leave things out of the game.
As for going with this instead of Hulk, I'd imagine that for all the cool of Hulk, the dude still comes with plenty of limitations. He can wall run with the best of them, but I'm not sure about the nimble, acrobatic aspect.