Native 720p games like Battlefield 4/Quantum Break will stay the same?
Yes, just like PSNeo games will require a patch to take advantage of the extra APU power.
Halo 5 dips below that IIRC
What i wonder is......does this go for all games? So...Battlefront, Witcher 3 and so on? Or only X1 exclusives?
I don't understand this. Aren't XBOX One games supposed to run in native 4k on Scorpio? Why the talk about 1080p now?
Or does this only apply to XBOX One games which are launched after a specific date in the future.
In the same article he mentions bringing PC versions to Scorpio, though. I wouldn't be surprised to see all UWP games get Scorpio versions. Hopefully that means we could see 4K updates for Rise of the Tomb Raider, Quantum Break, Killer Instinct, and everything released on the Win 10 store in the future.
Not only 4k but high quality pixels. I would prefer high IQ 1080p60 patch for Halo 5.
Also, I bet Halo of all games will be a showcase for scorpio.
I'm assuming they can be easily patched to support 1080p on Scorpio.
I don't know about easily, won't they have to upgrade all the textures in the game? Those games that run natively in anything below 1080p, probably have textures at the below 1080p res....
I'm sure someone can correct me..
I'd rather 1080p/60fps with higher image quality and split screen for campaign and online. BTB is missing those guest accounts for cannon fodder. And a big yes for only blue team playable.I do hope 343 industry will push scorpio with Halo 6 as a launch title for it.
Running 4k@60fps and only blue team playable.
Doubt it as that is probably CPU bound and would require a patch.
I think that's a good ploy for better hardware, but why wouldn't you just do a 4k version for Scorpio anyway. I guess the same applies for the Master Chief Collection and Quantum Break.
From Phil Spencer's interview with gamesindustries.biz.
Yes, another Phil Spencer thread but this is something I know myself and a couple other folk were wondering. Please lock it up if we're reached peaked Phil Spencer.
BTW and IMPORTANT FACT: I am absolutely not talking about Halo 5 here - (I have NO IDEA if our animation LOD is easy to adjust or not) - Some tech restrictions that exist to lock frame rates and so on, can be trivially changed with really simple updates, although you're correct that others may have untested or unintended consequences.
Point being that some games will be able to adjust significant elements quite "easily."
I still hope they go back and patch some games to take advantage of the better hardware. They use Halo 5 as an example but one of the things that will still be present even with Scorpio is the animation will still look jerky for anything in the distance because of the way that engine handles it currently.