B_Boss
Member
LOL! He does, doesn't he?
Its almost uncanny lol.
LOL! He does, doesn't he?
Actually it is true, you would have to be right up close to kinect for it to recognize separate digits.
It is more complex because it is a purely software based solution. I am not arguing otherwise but it works.
I think you mean cheapest path. ToF was created because it was easier to do than using software with stereo cameras.
Be Mad.
im not payed from ms nor from sony...ps4eye capability (hw and sw) cannot be compared to what kinect is doing......thats it and most ppl...(most sony lovers) find this hard to accept..i understand it
ps4eye is a kinect1+ but i suspect is more a psmove++ ....nothing more than this...
dual camera expecially without ir...in trackin is not good...at all
this mean that the kinect is fantastic? no ..the kinect 1 was horrible....i bought the psmove and not the kinect in fact
Nope! I already had read through this thread before: http://m.neogaf.com/showthread.php?t=452355
So, I already knew GPGPU would be a big part of the PS4 Eye Camera.
All I know is that I played Kinect sports rivals and it felt like I had complete control over my jet ski, a world apart from anything on Kinect for Xbox 360.
PS: After 10 races my arms were shredded though, and I exercise regularly, so I don't know if we are ready for full on VR.
Rumour: Could PS4 Copy Xbox One's Universal Remote Features?
Posted Tue 3rd Dec 2013 06:00 by Cale Stolle
PlayStation, watch TV
![]()
Sony has filed a series of patent applications straight out of its office in California. All six of the patents submitted by Sony Network Entertainment refer to the topic of using movements sensed with a motion sensor or camera, pointer movements and clicks, and touches that involve movements and multiple touches to control various household devices. The platform holder also named voice commands as something that could be employed to navigate other gadgets.
What hardware could this apply to? Sony specifically listed products such as IPTV, a disc player, a home theatre system, a phone, a tablet computer, a laptop computer, a desktop computer, a GPS receiver, [and] a games console. Perhaps most interesting is that this all sounds eerily similar to the Xbox Ones voice controlled television technology. Could the Japanese giant be attempting to match Microsoft in the entertainment arena?
Its too early to say. There are many patents published by manufacturers that never go anywhere, so this may just be a case of Sony registering an idea that isnt planned for development at all. Still, the parallels to the Xbox One are interesting especially with the platform holder pledging to improve the voice control functionality in its next generation console. Would you like the PS4 to manage your entertainment centre, or are you perfectly happy using different remotes? Turn us on in the comments section below.
http://www.pushsquare.com/news/2013/12/rumour_could_ps4_copy_xbox_ones_universal_remote_features
Whoa. I don't think the new PS Eye has anything on the Kinect in terms of technical wizardry. It just isn't as major a part of the PS4 functionality as Kinect is to the XB1.
1280 x 800 @ 60 FPS is the resolution and framerate of the raw RGB images, we have no idea how precise and fast the extracted depth is.
The 1/4-inch OV9714 is a native high-definition (HD) image sensor capable of capturing high quality 720p video at 60 frames per second (fps) or cropped VGA at 120 fps. Built on an enhanced OmniPixel3-HS pixel, the OV9714 combines excellent low-light performance of 3300 mV/lux-sec and high dynamic range (HDR) with fast frame rates, making it ideally suited for entertainment, notebook, telepresence and high-end security applications.
The sensor's new and improved OmniPixel3-HS pixel architecture offers better low-light sensitivity, signal to noise ratio (SNR) performance and a 5 dB improvement in dynamic range compared to the previous generation. The OV9714's 12-bit RGB RAW output capability provides optimized HDR, while the embedded sequential line- or frame-based HDR features allow higher dynamic range for high-contrast scenes often encountered indoors.
The OV9714's fast frame rate minimizes latency delay, resulting in quick response time for interactive gaming and real-time communication applications. Additionally, the sensor offers frame synchronization functionality for use in 3D (stereo) camera systems.
The sensor comes with a standard 2-lane MIPI interface and fits into an 8 x 6 x 4.5 mm module size.
Features
Automatic black level calibration (ABLC)
Programmable controls for frame rate, mirror and flip, cropping and windowing
Image quality controls: lens correction and defective pixel canceling
Supports output formats: 8/10/12-bit RAW RGB (MIPI/LVDS)
Supports horizontal and vertical sub-sampling
Supports images sizes: 1280x800, 640x400, 320x200, and 160x100
Fast mode switching
Support 2x2 binning
Standard serial SCCB interface
Two-lane MIPI/LVDS serial output interface
Embedded 256 bits one-time programmable (OTP) memory for part identification, etc.
On-chip phase lock loop (PLL)
Programmable I/O drive capability
Built-in 1.5V regulator for core
Support alternate frame HDR / line HDR
Product Specifications
Part Number OV9714-A49A
Package Size 6110 x 4930 µm
Analog/ Digital Digital
Chroma Color
Array Size 1296 x 812 µm
Resolution 720p 1 MP
Package 49-pin CSP3
Optical Format 1/4"
Pixel Size 3.0 µm
Frame Rate 60 @ Full
120 @ 640 x 400
240 @ 320 x 200
Power Consumption Standby: 10 µA
Active: 128mA
Temperature Stable: 0° - 50°C
Operating: -30° - 85°C
Output Format RAW RGB
The short answer is a flat, resounding, unequivocal, irrefutable no.
The short answer is a flat, resounding, unequivocal, irrefutable no.
Not sure but I think this might be the sensor that's inside the 2 PlayStation 4 Cameras
OV9714
Color CMOS 720p HD Sensor with OmniPixel3-HS Technology
http://www.ovt.com/products/sensor.php?id=111
Bruh, Do you think it's possible for the PS4 Eye Camera to scan QR Codes like the Kinect 2? If low-end smartphones can do it, I can't why it'd be impossible for the PS4 to do it.
Lol, looking at the teardowns, Kinect looks like it costs $75 and PS4 Camera $7.5.
Where are the microphones in Kinect?
The Mics are in the bar going across the bottom of the kinect they also have their on chips. And about the PS4 Camera looking cheap that might be the case for the build quality but other cameras with 60, 120 & 240 FPS sensors are pretty high priced so I doubt if it's $7.50 to make.
![]()
And about the PS4 Camera looking cheap that might be the case for the build quality but other cameras with 60, 120 & 240 FPS sensors are pretty high priced so I doubt if it's $7.50 to make.[/IMG]
Framerate is no indication of build quality, it's a common feature of all CMOS sensors : you can access only part of the pixels and thus do it faster, unlike CCD where whatever you do, you need to grab the full image first. And CMOS is a cheaper solution than CCD (noisier, too).
So any CMOS camera has the ability to trade resolution for framerate.
Does the PS Eye detect the body like the Kinect or does it still require the move for games like Just Dance?
Is the PS Eye compatible with PC?
It still needs a sensor that's able to process 1280 x 800 @ 60 FPS & sync up with another sensor that's 1280 x 800 @ 60 FPS
This is not standard if it was you would see cameras with higher frame rates everywhere right now & Kinect would even list higher frame rates at lower resolutions in it's specs.
Common cameras don't use their ability to increase framerate because what people want is a high res picture, not a high framerate stream. The only reason to sacrifice resolution for framerate is to track fast moving items, which is only useful for gaming cameras. That's why no other camera manufacturer will bother including a 160x120@240fps mode.
As for synchronizing two streams, it's all a matter of having a common trigger for two images. That is specific, but nothing technically complex nor expensive.
Can someone run a test for me?
About 2 weeks ago I was watching the PlayRoom live streams on Ustream & there was some people in their house & they all had colts on as if they was cold so maybe the house was really cold. anyway the I seen something strange the flying robot was in the corner shaking like he was cold too I thought I was tripping but the girl she was asking why the robot was shaking like it was cold too. I thought maybe it was just a glitch but it turns out that Sony has a patent for using thermal imaging for 3D motion tracking.
I know it's just a patent & it seem like Sony would have said something by now if their camera was this advanced but that shaking robot has me wondering if the PS4 Camera is the camera from the patent.
Can someone with the PS4 & Camera load up the PlayRoom & maybe point the camera out the door or open the window & point the camera out the window & see if the robot will shake?
Not sure but I think this might be the sensor that's inside the 2 PlayStation 4 Cameras
OV9714
Color CMOS 720p HD Sensor with OmniPixel3-HS Technology
http://www.ovt.com/products/sensor.php?id=111
Can someone run a test for me?
About 2 weeks ago I was watching the PlayRoom live streams on Ustream & there was some people in their house & they all had colts on as if they was cold so maybe the house was really cold. anyway the I seen something strange the flying robot was in the corner shaking like he was cold too I thought I was tripping but the girl she was asking why the robot was shaking like it was cold too. I thought maybe it was just a glitch but it turns out that Sony has a patent for using thermal imaging for 3D motion tracking.
I know it's just a patent & it seem like Sony would have said something by now if their camera was this advanced but that shaking robot has me wondering if the PS4 Camera is the camera from the patent.
Can someone with the PS4 & Camera load up the PlayRoom & maybe point the camera out the door or open the window & point the camera out the window & see if the robot will shake?
...how would that thermal imaging work? Have a link to the patent?
Your point was "Sony has been working on those camera things for years". Well I don't feel that Sony are that experienced in computer vision, compared to many other companies and research labs.
And there's nothing wrong with that actually, you don't need to be an expert in everything, but people should know that before praising them because the first time they saw a computer vision demo was Richard Marks playing with colored sticks.
Where exactly does this "feeling" come from?
Sony has been a key player in digital imaging and computer vision for a long time. Most of which never had anything to do with the Playstation group.
Sony is one of a handful of worldwide leaders in professional video cameras and has been for a long time. In addition, they have a history of attempting to leverage that video experience to other potential and actualized products. For example, their facial recognition technology, originally developed for robotics, has produced many patents and is now a technology used in a lot of their camera products and in their Vegas video editing suite.
http://www.sony.net/SonyInfo/technology/technology/theme/sface_01.html
Sony makes their own cameras and sensors. Hell, they even make the main cameras for Apple's devices. I highly doubt they would farm that out to one of their biggest rivals, since this is a core competency of the company.
Sony make higher end sensors with high megapixels for the high end market they no that they can't beat a company like Omnivision on price in the low resolution end they use Omnivision for the PS-Eye & the PS4 camera.
![]()
Source for the PS4 camera info?
The chip on the back of the back of the board (
OV00580-B21G-1C ) belongs to OmniVision.
![]()
http://www.digikey.com/product-detail/en/OV00580-B21G-1C/OV00580-B21G-1C-ND/4377121
Interesting. I wonder why they contracted out when Sony now has loads of sensors in that size and range now? They weren't price-competitive in 2006 with the PSEye, but they are now.
Where exactly does this "feeling" come from?
Thermal imaging is very expensive! Though a single infared thermal sensor (1 pixel) is relatively cheap, but it would be easy to spot in the tear downs, and actually should be visible from the front as the sensor would likely be exposed. Doubt it has it. It could have a temperature probe on the pcb though, those are uber cheap, and could give basic ambient temps. Seems like a waste though IMO.
That's not how light absorption works.Something to think about if the pixels are sensitive enough to take in visible light at 240FPS 320 x 192 the pixels must be really sensitive to light so slowing it down & letting in 8X the light for 30FPS would bring in IR from the far IR spectrum.