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PS1 games with widescreen? What?

Gonna blow everyone's mind here...someone go plug in their NES and put in Super Mario Bros 3. Hit select select b and then start, all at the start menu...an option for 16:9 will come up.


Yes I'm kidding
 
here's a video of someone playing the game
http://www.youtube.com/watch?v=d1D4RvtR-d8&feature=PlayList&p=E37531FC291EF74D&index=0

and a screencap of the title screen

the proportions match the 2nd image in the OP
2cs6nag.jpg
 
BuRT! said:
um, he's right. I have FFVII and FFT from psn and you can choose widescreen from the PS button menu. That option was not available on the original releases.
*
You can do that on any PS1 classic, and it stretches and distorts it, just the same as stretching a TV show to 16:9 does.
 
mattp said:
and a screencap of the title screen
the proportions match the 2nd image in the OP
2cs6nag.jpg

Darkpen said:
Title screen is obviously cropped. Look at the belt buckle.
It's also not proper 16:9 because there's pillar boxing (black vertical bars on both sides of the picture).

It's just zoomed in. It might also be a little horizontally stretched, to hide the pillar boxing a little better?

I don't know, just looks like a nightmare. Maybe the youtube video deosn't have the proper aspect ratio either, anybody though of that?
 
GoldenEye had a widescreen option.
I remember when I played it - and I didn't have any idea what widescreen meant - I thought: Why the fuck would anyone like to play a game with the screen all messed up? :lol
 
drizzle said:
Title screen is obviously cropped. Look at the belt buckle.
It's also not proper 16:9 because there's pillar boxing (black vertical bars on both sides of the picture).

It's just zoomed in.
That does it: TR2 has secret widescreen :S
 
Fio said:
GoldenEye had a widescreen option.
I remember when I played it - and I didn't have any idea what widescreen meant - I thought: Why the fuck would anyone like to play a game with the screen all messed up? :lol
I was all, "what the fuck is 16:9 supposed to mean?"
 
stuburns said:
The X button is correct in the higher picture, you're just stretching it and she's thin.

probably because there is only one set of the 2d overlays for the game.

halo 2 has the same problem. The game itself will render 16:9 but the 2d assets (HUD) will look stretched because they were created for 4:3 output.

So going by 2d assets is the exact wrong way to check for native widescreen support.
 
drizzle said:
It's more likely that Sony just zooms the picture in and loses a part of the bottom of the screen on this title.
what are you talking about?
look at the image i posted, in the first one she is CLEARLY too skinny and smooshed
 
StoOgE said:
probably because there is only one set of the 2d overlays for the game.

halo 2 has the same problem. The game itself will render 16:9 but the 2d assets (HUD) will look stretched because they were created for 4:3 output.

So going by 2d assets is the exact wrong way to check for native widescreen support.

The game is clearly stretched. How can people even be having this conversation? There is no more visual information in the in-game pics. It's literally just stretched. The perspective is no different.
 
have any of you played ps2 games with widescreen support? its the same way
go play god of war 2 and set it to widescreen then get back to this thread
 
stuburns said:
The game is clearly stretched. How can people even be having this conversation? There is no more visual information in the in-game pics. It's literally just stretched. The perspective is no different.

because it could be an anamorphic widescreen mode.. which would mean displaying it in 4:3 would make it look squished.

This is the same way DVD's and Wii games still do widescreen today. The image is a "squished" 4:3 image that looks correct when you TV stretches it to 16:9. Saturn and N64 did the exact same thing for several games.. it is reasonable to imagine some PSX games did it too.
 
StoOgE said:
because it could be an anamorphic widescreen mode.. which would mean displaying it in 4:3 would make it look squished.

This is the same way DVD's and Wii games still do widescreen today. The image is a "squished" 4:3 image that looks correct when you TV stretches it to 16:9
thankyou
 
I think the reason why some games had widescreen modes prior to widescreen televisions was simply to make them feel more cinematic. Prior to DVDs, I used to spend an additional 10 dollars or so for letterbox VHS tapes.
 
StoOgE said:
because it could be an anamorphic widescreen mode.. which would mean displaying it in 4:3 would make it look squished.

This is the same way DVD's and Wii games still do widescreen today. The image is a "squished" 4:3 image that looks correct when you TV stretches it to 16:9. Saturn and N64 did the exact same thing for several games.. it is reasonable to imagine some PSX games did it too.
Those games alter the perspective based on aspect ratio, the resolution is consistent, the perspective isn't.

However, if you're suggesting they'd just be using the same perspective, then why? They did this so in ten years people with PS3s could play the games in all their glory?
 
I'm aware what 16:9 mode in 4:3 games mean. They just render in 4:3 aspect and resolution, but stretching it to 16:9 shows proper aspect ratio.

That's not what I'm talking about. I'm talking about the Title Screen being cropped. If you look at the bottom section of the youtube image there's a part that doesn't show up on the "16:9" version posted earlier. At least the title screen is clearly "zoomed in".

The belt buckle is complete on the youtube screenshot. You can only see half of her belt buckle in the 16:9 screenshot. Her arms are also longer in the youtube video.

Add the fact that the 16:9 image looks stretched when compared to the original 4:3 on the youtube video, and the fact that there's vertical black bars on both extremes of the 16:9 image, and i'd say that 16:9 image is actually a cropped and stretched 4:3 image.
 
drizzle said:
I don't know, just looks like a nightmare. Maybe the youtube video deosn't have the proper aspect ratio either, anybody though of that?
I'm more inclined to believe that the youtube video is showing the game at 4:3, while the PS3's "standard" ratio for PS1/PS2 games is 5:4
 
before widescreen tvs there were 4:3 tvs that had "widescreen mode", i own one
basically the tv would stop scanning the full 480 lines from the top to the bottom of the tv, and scan the 480 lines in a 16x9 "window" or whatever
basically, letterbox
so when you watched anamorphic dvds you werent wasting resolution drawing the black bars
the black were actually "turned off" and your tv could use all of its resolution on the picture, so it looked a little better
 
stuburns said:
Those games alter the perspective based on aspect ratio, the resolution is consistent, the perspective isn't.

However, if you're suggesting they'd just be using the same perspective, then why? They did this so in ten years people with PS3s could play the games in all their glory?

or there could be an issue with the PSN version of the game of the PS3 firmware that is causing this.. I'm also not saying that this game actual is widescreen.. I'm just pointing out your evidence doesn't disprove anything.

but put in a DVD and set your TV to 4:3. You won't lose any perspective... it will just look crushed. I'm not sure why this is so hard to understand.. people have been getting 16:9 ratio out of 4:3 ratios for years. Every single letterboxed DVD works this way.
 
drizzle said:
I'm aware what 16:9 mode in 4:3 games mean. They just render in 4:3 aspect and resolution, but stretching it to 16:9 shows proper aspect ratio.

That's not what I'm talking about. I'm talking about the Title Screen being cropped. If you look at the bottom section of the youtube image there's a part that doesn't show up on the "16:9" version posted earlier. At least the title screen is clearly "zoomed in".

The belt buckle is complete on the youtube screenshot. You can only see half of her belt buckle in the 16:9 screenshot. Her arms are also longer in the youtube video.

Add the fact that the 16:9 image looks stretched when compared to the original 4:3 on the youtube video, and the fact that there's vertical black bars on both extremes of the 16:9 image, and i'd say that 16:9 image is actually a cropped and stretched 4:3 image.
+1
 
drizzle said:
Add the fact that the 16:9 image looks stretched when compared to the original 4:3 on the youtube video, and the fact that there's vertical black bars on both extremes of the 16:9 image, and i'd say that 16:9 image is actually a cropped and stretched 4:3 image.
It's not 16:9, it's 16:10, the aspect ratio of NTSC. Mystery solved.
not serious, I have no idea
 
16:9 mode in street fighter 2 hd remix is cropped, too
does that mean the game doesnt support widescreen?
i dont see whether it being cropped or not makes a difference
the whole point was the game was aware it was being played on a widescreen tv and had a mode programmed into it that was formatted for widescreen
 
mattp said:
the whole point was the game was aware it was being played on a widescreen tv and had a mode programmed into it that was formatted for widescreen
No. The game has no way of knowing what it's connected to because PS1s had no way of knowing what they were connected to.
 
Holy jesus, she's missing half her belt buckle!
There's supposed to be twice the space between the villain's arm and the bottom of the screen.

Do we need more evidence that the title screen is zoomed in?


16:10 is the aspect ratio accepted as standard for Computer Monitors, 16:9 is the aspect ratio of TVs.

I have no idea why SFIIHD has black bars all around. Lazy devs? (it is Backbone, afterall) Overscan compensation?
 
mattp said:
why is she so thin in the original picture, pre stretching
Because you're crushing a 4:3 image that's zoomed in. I'm not saying the game is doing that, I'm saying the PS3 version of the game is doing that.
 
drizzle said:
I have no idea why SFIIHD has black bars all around. Lazy devs? (it is Backbone, afterall) Overscan compensation?

Nope. Devs not trying to piss off the entire street fighter community. 2D Fighters are always played 4:3, especially everything pre-2000 since thats how they are suppose to be. Adding 16:9 from the get-go will not only break certain aspects of the game (moves that require wall jumps e.g. Vega) but also change alot of things.

Don't hate the dev, hate the players.
 
You should try PAL gaming. We've had widescreen as standard since the beginning.

As long as widescreen means badly converted games with big-ass borders on the top and bottom of the screen.
 
It was a pc game as well, so CORE probably developed it for their widescreen monitors, and then after the fact squashed it for the playstation.

The "Starring Lara Croft" text is clearly awkwardly squashed as well.
 
shagg_187 said:
Nope. Devs not trying to piss off the entire street fighter community. 2D Fighters are always played 4:3, especially everything pre-2000 since thats how they are suppose to be. Adding 16:9 from the get-go will not only break certain aspects of the game (moves that require wall jumps e.g. Vega) but also change alot of things.

Don't hate the dev, hate the players.
This.
 
dalyr95 said:
That's the PS3's emulation doing the scaling you toolbox, not the game supporting 16:9

And yes you can do that on all PS1 games on the PS3 and PSP
First of all, you just made your self look like a prick because you don't even understand what the original poster is trying to say and yet you still have the audacity to call him a toolbox and then you present your superior "knowledge," when in fact he clearly understands the piece of information that you shared.

Secondly, what he is surprised by is the fact that Tomb Raider II looks like it was meant to be played in 16x9 because when it is played in 4x3 it looks squashed, but when it's played in 16x9, the proportions look correct (i.e. it supports 16x9).
 
GrayFoxPL said:
What? Then why some games had 16:9 modes? Like Psygnosis Formula One from 1996.
Wow I had that game. It was technologically impressive for the times. Having round tires in your game was a major win back then.
 
In theory all PAL ps1 games are widescreen because we had that lovely black border along the top and bottom, because PAL is superior!!!!
 
drizzle said:
Holy jesus, she's missing half her belt buckle!
There's supposed to be twice the space between the villain's arm and the bottom of the screen.

Do we need more evidence that the title screen is zoomed in?
That's just overscan, and presumably the YouTube video is recorded from an emulator so that it wouldn't have any. It's a relic from the CRT days that some HDTVs let you disable, but a lot still don't.

Looking at the list of games that people are saying had 16:9 early on, I'm noticing that the vast majority are from European developers (Rare, Core, Psygnosis, Codemasters, Infogrames, Team17, etc). I seem to remember widescreen TVs being far more prevalent in Europe back in the day - I still quite often see people with the impression that widescreen TVs are an HDTV innovation - so could that go some way to explaining the limited support for 16:9 in the 32/64-bit era?
 
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