bistromathics
facing a bright new dawn
after reading this thread, my brain can't determine which pic is the distorted one in the OP
Plus Banjo-Kazooie/Tooie.VOOK said:Perfect Dark is one of the few N64 games I can remember that had 16:9
you are correct, sir!stuburns said:The X button is correct in the higher picture, you're just stretching it and she's thin.
You can do that on any PS1 classic, and it stretches and distorts it, just the same as stretching a TV show to 16:9 does.BuRT! said:um, he's right. I have FFVII and FFT from psn and you can choose widescreen from the PS button menu. That option was not available on the original releases.
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mattp said:and a screencap of the title screen
the proportions match the 2nd image in the OP
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Title screen is obviously cropped. Look at the belt buckle.Darkpen said:
That does it: TR2 has secret widescreen :Sdrizzle said:Title screen is obviously cropped. Look at the belt buckle.
It's also not proper 16:9 because there's pillar boxing (black vertical bars on both sides of the picture).
It's just zoomed in.
I was all, "what the fuck is 16:9 supposed to mean?"Fio said:GoldenEye had a widescreen option.
I remember when I played it - and I didn't have any idea what widescreen meant - I thought: Why the fuck would anyone like to play a game with the screen all messed up? :lol
stuburns said:The X button is correct in the higher picture, you're just stretching it and she's thin.
Oh man, I just remember how awesome the soundtrack of that game was.GrayFoxPL said:What? Then why some games had 16:9 modes? Like Psygnosis Formula One from 1996.
It's more likely that Sony just zooms the picture in and loses a part of the bottom of the screen on this title.Darkpen said:That does it: TR2 has secret widescreen :S
what are you talking about?drizzle said:It's more likely that Sony just zooms the picture in and loses a part of the bottom of the screen on this title.
StoOgE said:probably because there is only one set of the 2d overlays for the game.
halo 2 has the same problem. The game itself will render 16:9 but the 2d assets (HUD) will look stretched because they were created for 4:3 output.
So going by 2d assets is the exact wrong way to check for native widescreen support.
stuburns said:The game is clearly stretched. How can people even be having this conversation? There is no more visual information in the in-game pics. It's literally just stretched. The perspective is no different.
thankyouStoOgE said:because it could be an anamorphic widescreen mode.. which would mean displaying it in 4:3 would make it look squished.
This is the same way DVD's and Wii games still do widescreen today. The image is a "squished" 4:3 image that looks correct when you TV stretches it to 16:9
Those games alter the perspective based on aspect ratio, the resolution is consistent, the perspective isn't.StoOgE said:because it could be an anamorphic widescreen mode.. which would mean displaying it in 4:3 would make it look squished.
This is the same way DVD's and Wii games still do widescreen today. The image is a "squished" 4:3 image that looks correct when you TV stretches it to 16:9. Saturn and N64 did the exact same thing for several games.. it is reasonable to imagine some PSX games did it too.
I'm more inclined to believe that the youtube video is showing the game at 4:3, while the PS3's "standard" ratio for PS1/PS2 games is 5:4drizzle said:I don't know, just looks like a nightmare. Maybe the youtube video deosn't have the proper aspect ratio either, anybody though of that?
stuburns said:Those games alter the perspective based on aspect ratio, the resolution is consistent, the perspective isn't.
However, if you're suggesting they'd just be using the same perspective, then why? They did this so in ten years people with PS3s could play the games in all their glory?
+1drizzle said:I'm aware what 16:9 mode in 4:3 games mean. They just render in 4:3 aspect and resolution, but stretching it to 16:9 shows proper aspect ratio.
That's not what I'm talking about. I'm talking about the Title Screen being cropped. If you look at the bottom section of the youtube image there's a part that doesn't show up on the "16:9" version posted earlier. At least the title screen is clearly "zoomed in".
The belt buckle is complete on the youtube screenshot. You can only see half of her belt buckle in the 16:9 screenshot. Her arms are also longer in the youtube video.
Add the fact that the 16:9 image looks stretched when compared to the original 4:3 on the youtube video, and the fact that there's vertical black bars on both extremes of the 16:9 image, and i'd say that 16:9 image is actually a cropped and stretched 4:3 image.
It's not 16:9, it's 16:10, the aspect ratio of NTSC. Mystery solved.drizzle said:Add the fact that the 16:9 image looks stretched when compared to the original 4:3 on the youtube video, and the fact that there's vertical black bars on both extremes of the 16:9 image, and i'd say that 16:9 image is actually a cropped and stretched 4:3 image.
No. The game has no way of knowing what it's connected to because PS1s had no way of knowing what they were connected to.mattp said:the whole point was the game was aware it was being played on a widescreen tv and had a mode programmed into it that was formatted for widescreen
Because you're crushing a 4:3 image that's zoomed in. I'm not saying the game is doing that, I'm saying the PS3 version of the game is doing that.mattp said:why is she so thin in the original picture, pre stretching
drizzle said:I have no idea why SFIIHD has black bars all around. Lazy devs? (it is Backbone, afterall) Overscan compensation?
This.shagg_187 said:Nope. Devs not trying to piss off the entire street fighter community. 2D Fighters are always played 4:3, especially everything pre-2000 since thats how they are suppose to be. Adding 16:9 from the get-go will not only break certain aspects of the game (moves that require wall jumps e.g. Vega) but also change alot of things.
Don't hate the dev, hate the players.
stuburns said:The X button is correct in the higher picture, you're just stretching it and she's thin.
First of all, you just made your self look like a prick because you don't even understand what the original poster is trying to say and yet you still have the audacity to call him a toolbox and then you present your superior "knowledge," when in fact he clearly understands the piece of information that you shared.dalyr95 said:That's the PS3's emulation doing the scaling you toolbox, not the game supporting 16:9
And yes you can do that on all PS1 games on the PS3 and PSP
:loliceatcs said:Why her hair longer in widescreen than the top one (non widescreen)
Wow I had that game. It was technologically impressive for the times. Having round tires in your game was a major win back then.GrayFoxPL said:What? Then why some games had 16:9 modes? Like Psygnosis Formula One from 1996.
That's just overscan, and presumably the YouTube video is recorded from an emulator so that it wouldn't have any. It's a relic from the CRT days that some HDTVs let you disable, but a lot still don't.drizzle said:Holy jesus, she's missing half her belt buckle!
There's supposed to be twice the space between the villain's arm and the bottom of the screen.
Do we need more evidence that the title screen is zoomed in?