No prob, I know the first instinct is to turn speed hacks all up, but some can cause some nasty side effects. VU cycle steal can definitely offer a boost in some games, but it above all the ones I've tried regularly causes the most issues. I had the same problem when I first started playing around with it
Okay I know this has been asked a million times, but I'm about to play and want to make sure I'm getting the most out of this..
Final Fantasy 12.
So I used the settings some guy posted on here a few pages back. I'm also using the latest build of pcsx2. I have plenty of computer horses (getting 60 smooth with these settings). Is there anything I should do to improve graphics even more? Sorry I'm a super newb when it comes to this stuff so I appreciate any help:
Plugin settings Graphics (using the GSdx 5334 plugin):
Resolution: 1920 x 1080
Texture Filtering Check
Enable HW Hacks Check (4x MSAA)
That's all that is checked.
Increase MSAA do anything still? Scaling should still be custom?
If your PC can handle it you could increase resolution to multiples of 16:9 as much as you want (I played at 2560x1440 for some time, but my PC isn't powerful enough to do solid 60 fps at that resolution so I had to stick to 1920x1080). You would get a slightly better picture quality with downsampling that way. I don't think increasing AA would make much of a difference and it could cause glitches.
Oh yeah, you probably used my setting but I made a little mistake when taking the screenshot, it was set to Direct3D11 but you should really choose Direct3D9 instead to avoid any graphical glitches, I remember something about black bars popping up with Direct3D11 and vertical lines between textures. I'lledit the post and point that out.
(Also, I'm assuming that your monitor original resolution is 1920x1080, is it?)
don't set your internal resolution to that, you should be scaling instead, that way you might get graphic glitches and missing effects. Set it to 4x scaling, that means 4 times of the native resolution. FF12 is 512 x 3xx. so with at least 4x scaling you get something in 2xxx range horizontal an 12xx vertical. Your screen being 1080p doesn't matter here, you get a bit of super sampling here which will help with the graphics a lot. internal resolution here isn't related to the aspect ratio of your screen, just set it to 16:9 in game's settings and use 16:9 in window resolution setting in PCSX2.
don't use the AA hack either, performance hit is a lot and it causes other problems, AA your game with scaling like I said, much better results.
some version of gsdx might have another resolution option on top of the window, that's same thing as the window resolution. the thing that really matters is the internal resolution as you see in the image.
Oh yeah, you probably used my setting but I made a little mistake when taking the screenshot, it was set to Direct3D11 but you should really choose Direct3D9 instead to avoid any graphical glitches, I remember something about black bars popping up with Direct3D11 and vertical lines between textures.
Yes. Make sure the program you use to rip your games supports ripping dual layer games though or it will stop when it gets to the layer breakpoint. imgburn worked peachy for me when I did Rogue Galaxy.
Well, I managed to get the Final Fantasy X working on 1680x1050 as custom resolution. But it's weird, when I put Native 4x I got slowdown when the first boss in the game cast Demi, but when I only use the custom resolution the slowdown is gone, and actually the image quality is much better. Why is that?
Is there anyway to get MGS3: Subsistence to not run like shit? It drops in the teens sometimes in the videos and makes it unwatchable. Sounds weird at even 30fps. :/
I'm using completely stock settings for everything so I'm not sure if there's something I should change? I have an AMD quadcore, 12GB of ram, and an overclocked GTX 570, it shouldn't struggle this hard.
In the 'Search for' put the initial value, in 'Replace with' put the new one. Next to Datatype select Hex-values and hit OK. The modified lines will turn red. Save.
Now you want to select the game in PCSX2, but not actually boot it. CDVD -> Iso selector, select the game. Then you just drag and drop the file you modified onto PCSX2 and the game should load up with the patch
So do the pnach's really work? They're stable and what not? Or are they fairly experimental? Very interested in getting Persona 3, 4, and ffx in widescreen on pcsx2 (I know they're both on portables in widescreen, but I'd preferto play them on the big tv)
Well, fuck you're right I guess, always just called it supersampling which I now see is an anti aliasing techique when googling! Had one huge slow down so far when I was getting sucked into the ocean from the boat, with audio messing up and everything but other than that it has been running great, also looking great, although a few times the pre rendered backdrops really sticks out.
When using pnach widescreen patches, do I have to change the aspect ratio manually with f6 or does it do it automatically? Does the patch turn when you change to 16:9 or will it also be on in 4:3 and thus warp the picture?