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PS3 40GB Euro Doggystyle Edition™ OFFICIAL!

Awntawn said:
Was this ever really confirmed in any way beyond speculation?
No. I would guess there is no more PS2 hardware in the machine, and that's where the rumor came from. I see no reason why it can't have at least some compatibility. There are PC emulators already.
 
Madman said:
No. I would guess there is no more PS2 hardware in the machine, and that's where the rumor came from. I see no reason why it can't have at least some compatibility. There are PC emulators already.
Pure software emu takes fucktons of RAM to do well from what I remember on my old PC. I don't think any of the the PS1 emus worked well with less than 512MB of system RAM and if you are doing hardware acceleration, you need lots of VRAM to make it run at decent speeds. And that was PS1 emu on my old Athlon XP PC.
 
Shogmaster said:
Pure software emu takes fucktons of RAM to do well from what I remember on my old PC. I don't think any of the the PS1 emus worked well with less than 512MB of system RAM and if you are doing hardware acceleration, you need lots of VRAM to make it run at decent speeds. And that was PS1 emu on my old Athlon XP PC.
A computer with the specs of a PSP would have a hard time emulating PS1 games, wouldn't you say?
 
Shogmaster said:
Pure software emu takes fucktons of RAM to do well from what I remember on my old PC. I don't think any of the the PS1 emus worked well with less than 512MB of system RAM and if you are doing hardware acceleration, you need lots of VRAM to make it run at decent speeds. And that was PS1 emu on my old Athlon XP PC.
:lol
 
Shogmaster said:
Pure software emu takes fucktons of RAM to do well from what I remember on my old PC. I don't think any of the the PS1 emus worked well with less than 512MB of system RAM and if you are doing hardware acceleration, you need lots of VRAM to make it run at decent speeds. And that was PS1 emu on my old Athlon XP PC.

But MS emulates XBox1 on X360 through an emulator.
 
Sharp said:
A computer with the specs of a PSP would have a hard time emulating PS1 games, wouldn't you say?
I thought PS1 software downloads for PSP were tweeked for PSP. It's not like you are allowed to rip PS1 discs and put it into the Memory Stick, right?

MercuryLS said:
But MS emulates XBox1 on X360 through an emulator.

It does, and even with all the necessary documentation available to them and tons of money spent, it's no where near perfect. Even now, Halo 2 has this annoying visual anomaly where there is an remnant from explosions sticking around the screen until you restart the game. And that's one of the better games running!
 
Shogmaster said:
I thought PS1 software downloads for PSP were tweeked for PSP. It's not like you are allowed to rip PS1 discs and put it into the Memory Stick, right?

Not allowed by sony, but you can do with custom firmware (using the same official emu)
PC emulators needing a fuckton of RAM is mainly due to Windows needing a fuckton of RAM
 
Shogmaster said:
I thought PS1 software downloads for PSP were tweeked for PSP. It's not like you are allowed to rip PS1 discs and put it into the Memory Stick, right?
They're certainly not reprogramming each PS1 game with the PSP's specs in mind, and apparently Sony's official emulator can play ripped PS1 games, so, uh, kind of?
 
Shogmaster said:
but it doesn't run full speed, right?
The only reason lack of RAM would affect speed would be if it were trying to squeeze some VRAM out of the memory stick, since nothing's running but the emulator. I don't have a PSP, so obviously I can't confirm it, but it seems pretty unlikely if it runs properly that it doesn't do so at full speed.
 
Shogmaster said:
Pure software emu takes fucktons of RAM to do well from what I remember on my old PC. I don't think any of the the PS1 emus worked well with less than 512MB of system RAM and if you are doing hardware acceleration, you need lots of VRAM to make it run at decent speeds. And that was PS1 emu on my old Athlon XP PC.

I was pretty sure this is wrong, so I just ran ePSXe to check and it used ~44MB of RAM.
 
Jtrizzy said:
I'm sorry, I thought I'd read the entire thread...What is this talk of no Ethernet port? did you mean to say cable? that can't be possible. none of the PS3's come with an Ethernet cord.

My 60GB JP PS3 came with an Ethernet cord. =P
 
Vaporak said:
I was pretty sure this is wrong, so I just ran ePSXe to check and it used ~44MB of RAM.

It is indeed wrong.

Emulation, at its core, is about simulating another instruction set. Sometimes, these simulated instructions can be at full speed (or even higher!) than its previous counterpart. In most cases, performance can be increased by improving these simulated instructions, or by getting a better system.

PS2 simulation is difficult because its graphics chip has native instructions and functions that are not implemented well in modern graphics cards. I have a sneaking suspicion that it is because the chip is a MIPS device (or was that the CPU?) so implementing it on something like the RSX would be quite difficult.

As a sidenote, modern-day CPUs (especially for servers) are now offering instruction sets that improve virtualization performance -- which is basically emulation by another name.
 
Sharp said:
The only reason lack of RAM would affect speed would be if it were trying to squeeze some VRAM out of the memory stick, since nothing's running but the emulator. I don't have a PSP, so obviously I can't confirm it, but it seems pretty unlikely if it runs properly that it doesn't do so at full speed.
I'm not sure what you mean by squeezing VRAM out of the memory stick. Is the emulator running from the MS without being copied to RAM? And is this the official one or home brew?l


MoxManiac said:
Of course it runs full speed. Looks great too.

Are you talking about homebrew emus that let's you rip PS1 dsics to memory stick or the official download ones?
 
Shogmaster said:
I'm not sure what you mean by squeezing VRAM out of the memory stick. Is the emulator running from the MS without being copied to RAM? And is this the official one or home brew?
No, it is not. That would be dumb. I don't think any such thing is happening, which is why I don't see what difference adding RAM would make for PS1 emulation. Apparently, though, that doesn't matter regardless because according to everyone who's actually tried it it works beautifully.
 
Shogmaster said:
I'm not sure what you mean by squeezing VRAM out of the memory stick. Is the emulator running from the MS without being copied to RAM? And is this the official one or home brew?l




Are you talking about homebrew emus that let's you rip PS1 dsics to memory stick or the official download ones?

Both. Jesus.

The emus that runs those official download games is an ALL PURPOSE EMU THAT WORKS WITH ANY GAME. Via custom firmware it's been hacked to allow loading of other psx games.
 
as far as I can tell the ps3 has always done ps1 emulation through a software emulator. So using your pc's performance as a judge of ps1 emulation is pretty foolhardy.
 
teiresias said:
as far as I can tell the ps3 has always done ps1 emulation through a software emulator. So using your pc's performance as a judge of ps1 emulation is pretty foolhardy.
He was actually talking about PS2 emulation but he made the mistake of making an analogy to PS1 emulation that didn't really work.
 
Sharp said:
No, it is not. That would be dumb. I don't think any such thing is happening, which is why I don't see what difference adding RAM would make for PS1 emulation. Apparently, though, that doesn't matter regardless because according to everyone who's actually tried it it works beautifully.

MoxManiac said:
Both. Jesus.

The emus that runs those official download games is an ALL PURPOSE EMU THAT WORKS WITH ANY GAME. Via custom firmware it's been hacked to allow loading of other psx games.


I guess maybe it's the fact that PS1 and PSP is architecturally so close? They both have MIPS CPU (IIRC) and the rasterizer in PS1 is very simple compared to PSP's. It would be like running older PC game on a new one maybe?

If that's the case with PS1 and PSP, then in the PC you have 3MB RAM system emulated in software at around 40+MB (thanks whoever that was) on a totally different architecture, so instructions for one hardware is reinterpreted for another type (from MIPS to X86). That's like more than 13x increase in RAM. Can that be used to gauge what's needed from PS2 to PS3? I don't have a clue.

All I know is that 360's pure software BC is far from good, and if it's success actually depended on the BC performance, 360 would be in last place right now. :lol
 
Shogmaster said:
I guess maybe it's the fact that PS1 and PSP is architecturally so close? They both have MIPS CPU (IIRC) and the rasterizer in PS1 is very simple compared to PSP's.
The point is that running a PS2 emulator that non-Sony employees have been working on for just a few years on a PC with all sorts of extraneous bullshit on it says nothing about official Sony-sponsored software PS2 emulation on the PS3.
 
All the PS1 games that I've tried on my PSP (using 3.52M33) work perfectly. Currently playing RE2 and Thrasher: S&D and they are at full speed.

If psp can emulate ps1 titles perfectly, I think PS3 could run PS1/PS2 games almost perfectly. All it takes is a well written software emu, which Sony could have started working on way back around launch.

Sharp said:
The point is that running a PS2 emulator that non-Sony employees have been working on for just a few years on a PC with all sorts of extraneous bullshit on it says nothing about official Sony-sponsored software PS2 emulation on the PS3.

Exactly!
 
Shog's posting on this past page has been classic.

It can't do it... it can?

Well maybe it's not really doing it... it is?

Oh well..... maybe...
 
user friendly said:
All the PS1 games that I've tried on my PSP (using 3.52M33) work perfectly. Currently playing RE2 and Thrasher: S&D and they are at full speed.

If psp can emulate ps1 titles perfectly, I think PS3 could run PS1/PS2 games almost perfectly. All it takes is a well written software emu, which Sony could have started working on way back around launch.

Reading your post made me wonder: If Sony released a PS2 emulator on the PS3, is it possible it might be hacked and re-purposed like the PSX emulator was for the PSP?
 
Dali said:
Reading your post made me wonder: If Sony released a PS2 emulator on the PS3, is it possible it might be hacked and re-purposed like the PSX emulator was for the PSP?


They'd have to hack PS3 first
 
Shogmaster said:
Pure software emu takes fucktons of RAM to do well from what I remember...
Yes, but Sony has everything there is on the PS2. If there is anyone that could write a great PS2 emulator, it would be Sony. It is their machines, after all.
 
Dali said:
Reading your post made me wonder: If Sony released a PS2 emulator on the PS3, is it possible it might be hacked and re-purposed like the PSX emulator was for the PSP?

Uh, if they could do that (without the GS) they wouldnt take out BC to begin with.
 
MoxManiac said:
Uh, if they could do that (without the GS) they wouldnt take out BC to begin with.

I thought it was not confirmed that BC was missing. Are you saying you don't think PS2 software emulation is possible on the PS3?
 
Dali said:
I thought it was not confirmed that BC was missing. Are you saying you don't think PS2 software emulation is possible on the PS3?

No. I was just saying if there was a ps2 software emulator that was hackable to play any ps2 game, then it stands to reason sony would already be using it to faciliate BC, hence no need to hack anything.

(And no, afaik the BC being removed is still rumor)
 
:lol :lol Shogmaster keeps pretending to be an expert on console hardware and programming and he keeps getting owned again and again for years. Every single time he posts about technical stuff you know that when Fafadala or someone who actually knows about the subject (instead of copy pasting random technical terms from B3D without understanding any of it) enters the thread they're gonna prove him wrong and once again he'll look like a fool. It's really funny actually.
 
DarienA said:
Shog's posting on this past page has been classic.

It can't do it... it can?

Well maybe it's not really doing it... it is?

Oh well..... maybe...


If all of your sentences contain "maybe" and end in a question mark you can never be wrong?
 
MoxManiac said:
No. I was just saying if there was a ps2 software emulator that was hackable to play any ps2 game, then it stands to reason sony would already be using it to faciliate BC, hence no need to hack anything.

(And no, afaik the BC being removed is still rumor)

Okay. You just misread my initial post.
 
msdstc said:
yah because they're THAT expensive and if sony doesn't include these then they're damning themselves to hell.:lol
I have about 5 just lying around my house... they are not exactly a cable that is hard to get.
 
Shogmaster said:
but it doesn't run full speed, right?
90% of games do(pretty much every game that actually works - there are a Few that don't run yet). Many games keep running at full speed even if you downclock the CPU to ~100Mhz :)
CPU emulation of certain architectures is far more mature then most people realize. X86 and older MIPS are very stable emulation bases, though I think the best implementations of each are proprietary.
The obscene memory requirements for PC emulation are usually a mix of things - from messy codebases, to crossplatform bloat etc. I'd say they are decisively Not an indicator of actual requirements for a 'perfect' emulator.

All I know is that 360's pure software BC is far from good, and if it's success actually depended on the BC performance, 360 would be in last place right now.
I'd guess a combination of resources devoted to BC development(probably not a great priority) and issues with architecture differences (segmented memory won't help when emulating unified arch).
 
msdstc said:
yah because they're THAT expensive and if sony doesn't include these then they're damning themselves to hell.:lol

Although it has wi-fi (the sexier connection :P), which renders the ethernet cables pretty useless.
 
Fafalada said:
I'd guess a combination of resources devoted to BC development(probably not a great priority) and issues with architecture differences (segmented memory won't help when emulating unified arch).
I thought some of the problems were because they couldn't directly emulate the nvidia chips without violating patents (or paying lots of cash)? This isn't something Sony needs to care about with the PS2 code.
 
So, a lil bit off-topic to refresh the already refreshed topic

Theres no possibility that sony could include a faster BD-ROM in those new models? I know it doesn't sound right but sometimes technology lower cost and you can pack things that has dropped to a feasible price ie: wifi and bluetooth.
 
Ok, my summary.

EU:

40GB - 399 Euros
40GB + PES08 - 449 Euros
60/80GB - 499 Euros


US:

40GB + Spiderman 3 BR- $399
80GB + Motorstorm- $499


Japan:

?

Sony Japan don't seem to give a fuck and want the PS3 to get raped this holiday season.
 
Shogmaster said:
I guess maybe it's the fact that PS1 and PSP is architecturally so close? They both have MIPS CPU (IIRC) and the rasterizer in PS1 is very simple compared to PSP's. It would be like running older PC game on a new one maybe?

If that's the case with PS1 and PSP, then in the PC you have 3MB RAM system emulated in software at around 40+MB (thanks whoever that was) on a totally different architecture, so instructions for one hardware is reinterpreted for another type (from MIPS to X86). That's like more than 13x increase in RAM. Can that be used to gauge what's needed from PS2 to PS3? I don't have a clue.

All I know is that 360's pure software BC is far from good, and if it's success actually depended on the BC performance, 360 would be in last place right now. :lol

Oh MY LORD. I'm ready to reach into my monitor.

RAM issues are usually trivial unless you're setting up some kind of "sandbox" environment where you predefine limits in "ram-space". That, to my knowledge, does not happen on any of the PS* systems because they're directly loaded.

The key problem in emulation and virtualization lies in the fact that it is extremely hard to reproduce instruction sets of another processor to the same degree of accuracy and performance as before. You can get away with it using a faster processor or by refining your simulation/emulation software.

The reason why the GS in the PS2 is hard to emulate is precisely because of this problem. As Fafalada was mentioning a while back, the GS can do some things like clearing pipes and other effects better than modern GPUs. Trying to emulate that kind of effect requires additional time and may have unintended consequences (such as different effects on certain registers).

Again, it is NOT RAM THAT IS THE PROBLEM.



Strangely enough, CELL might be able to do some of these operations better than the RSX if we're creative enough. I'm not sure though.
 
$399 PS3 with BC and Wifi and the 5 Bluray movie deal would be rather tempting. Without BC, it can fuck off. It's been my idea that I can trade in my ps2 towards a ps3...and I just don't have infinite space in my entertainment setup.
 
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