"We're seeing stuff that goes dramatically beyond what we can do with the current generation [of games]," says Andrew Goldman, chief executive of Pandemic Studios, a Los Angeles outfit that wrote a series of popular Star Wars games for PlayStation 2. "And what you will see over time is going to be even more amazing." He says it will take years to fully exploit Cell's capabilities.
The good news: Some designers say creating games for Cell is far less complicated than writing for PlayStation 2. "Anyone who worked on the PlayStation 2 is jumping for joy," says Jeremy Gordon, chief executive of Secret Level, a gamemaker in San Francisco that is remaking a classic 1980s Sega videogame for the new Sony box.
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