What?!!
So streaming a PS3 to my PS4 isnt extraordinary.
Dont you need the compatable chip sets in order to be BC?
Its crazy the differing opinions on this thing.
They could use to render shit that isn't actually an interactive part of the game world. Like crowds in sports games, or backgrounds in fighting games. Just stream that shit in as video.
Its crazy the differing opinions on this thing.
Cerny says it wont work well. And provides nothing else.
The gaf'ers are learning me.
Its like developers non-MS, wont give it merit. But then Pro-MS developers are avoiding it too.
MS did say it would improve graphics. One of them shiny promos did say it.
Yes because MS is BSing people. That's it.
Not at all. They stated a fact. One that was an ambiguous fact and not easily defined and analyzed... so the internet/Gaf/etc made their own conclusions.
Why is it fact and not bs. They stated that having dedicated game servers vs player hosted games would save console side resources. That is a very simple and true fact. Now how much does it save and how those additional resources would be utilized in the real world will vary game by game (in that exact scenario).
I am not sure why everyone jumped all over MS for saying this... it wasnt a lie.
Yes PS CAN do the same thing, just like KIA CAN make a supercar to compete against Ferrari... but they havent yet.
"3x resources made available to developers"
"40x the power of xbox 360 with cloud"
Yea, fact indeed. When one person is told that something is made much powerful then as a product of it, visual improvements are to be expected because that is the first point of contact between the person and the product.
"3x resources made available to developers"
"40x the power of xbox 360 with cloud"
Yea, fact indeed. When one person is told that something is made much powerful then as a product of it, visual improvements are to be expected because that is the first point of contact between the person and the product.
Not at all. They stated a fact. One that was an ambiguous fact and not easily defined and analyzed... so the internet/Gaf/etc made their own conclusions.
Why is it fact and not bs. They stated that having dedicated game servers vs player hosted games would save console side resources. That is a very simple and true fact. Now how much does it save and how those additional resources would be utilized in the real world will vary game by game (in that exact scenario).
I am not sure why everyone jumped all over MS for saying this... it wasnt a lie.
Yes PS CAN do the same thing, just like KIA CAN make a supercar to compete against Ferrari... but they havent yet.
What I posted is fact. They could easily do that. Its been done before. Look up OnLive or GaiKai. So it COULD be used for that, though MS has indicated it has very different intended use. So yes Sony could very easily do the same thing, they just need to actually say they are
This is Toy Story Graphics! all over again. But the internet wont just laugh it off.
Its great to call out bullshit when you see it. BUT, MS is not getting any sorta 'wait and see' approach with this.
No, they stated that your Xbone would be 4x more powerful thanks to the cloud. That you could improve physics, graphics, AI a lot by offloading computing to the cloud.
Feel free to believe that offloading server tasks will boost perfs by 300% tho.
Okay but then you're just playing the semantics game. It doesn't matter that they didn't explicitly say "The graphics will be 10x better you guys!" They stated what they stated the way they stated it to muddy the waters. They know exactly how reactionary fanboys and evangelists can be, and used every opportunity to tout these "power" increases without ever clarifying exactly what they meant--hell, they still haven't clarified it.Those quotes dont say anything about graphics just the very vague terms "resources" and "power".
First tell me the definition of both (of which you will find a variety)
I am going to for the sake of argument assume they were talking about computational power. Notice I never said real time or constant (neither did MS) Of which you could easily achieved. Lets just say EA made SPORE 2 and every night when you finished playing your gameplay data was sent up to the servers/cloud and it was crunched with 40x the computational power of your Xb1 and then send back the data on how the next level of evolution will go.
^^^ And thats off the top of my head. Can/Will are differnt things
But that's is different: what you're talking about is game streaming just like watching a movie, not improving graphics.
You can also make an Xbox ONE output pretty graphics if you connect a PS3 to the HDMI passthrough.But that's is different: what you're talking about is game streaming just like watching a movie, not improving graphics.
Those quotes dont say anything about graphics just the very vague terms "resources" and "power".
First tell me the definition of both (of which you will find a variety)
I am going to for the sake of argument assume they were talking about computational power. Notice I never said real time or constant (neither did MS) Of which you could easily achieved. Lets just say EA made SPORE 2 and every night when you finished playing your gameplay data was sent up to the servers/cloud and it was crunched with 40x the computational power of your Xb1 and then send back the data on how the next level of evolution will go.
^^^ And thats off the top of my head. Can/Will are differnt things
Okay but then you're just playing the semantics game. It doesn't matter that they didn't explicitly say "The graphics will be 10x better you guys!" They stated what they stated the way they stated it to muddy the waters. They know exactly how reactionary fanboys and evangelists can be, and used every opportunity to tout these "power" increases without ever clarifying exactly what they meant--hell, they still haven't clarified it.
No Disagreements here at all.
I think they presented some very compelling features in the worst way possible.
They relied on buzzwords and PR speak instead of simply talking to gamers/devs
But still even though they were real Rtards about the PR it doesnt make the features bad. Hate the game not the player.... i think
Might want to re-read what I wrote. I mean you did quote it, so thats the least you could do.
My later post shows you a VERY simple example of how those number could be achieved.
Hell if you have an iPhone 4 or 5 you have an example in you hand. Use Siri, its the same concept. Phone records data, sends data to cloud where it is analyzed and returned to user. Why? Because iphone does not have the resources locally.
I think the cloud holds a lot of promise--for things like matchmaking and what have you. But it's really nothing new. It's just the latest buzzword. These types of things have existed for quite some time (granted mostly in the PC space).No Disagreements here at all.
I think they presented some very compelling features in the worst way possible.
They relied on buzzwords and PR speak instead of simply talking to gamers/devs
But still even though they were real Rtards about the PR it doesnt make the features bad. Hate the game not the player.... i think
Thats sounds cool. But its a clusterfuck still.
If a developer designed 15 levels. How is cloud supposed to improve those 15 levels, if said developer already finished them.
I think the cloud holds a lot of promise--for things like matchmaking and what have you. But it's really nothing new. It's just the latest buzzword. These types of things have existed for quite some time (granted mostly in the PC space).
It's also worth noting Sony has made mention of having the exact same cloud capabilities (aside from Gaikai), no doubt through the cloud servers they rent from Amazon (Yoshida mentions it here: http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations).
But Gaikai will provide a perfect PS3 experience, right?
First have you played Spore? If you havent I can understand why my reference coudl not make sense.
Essentially Spore was a game designed to have near countlessly unique gameplay experiences. Essentially you create a new life form and go through evolution. Your actions in one "level" (think of levels as sandboxes not a scripted event) are suppose to directly impact the later levels. So lets say you killed off all of one type of creature on you island... well in teh next level of evolution a creature that was its resource competitor would not flourish with them gone. ANd so on.
Please go here -> http://www.onlive.com/
Its not like netflix. You have realtime input of games. And if you have a good network you dont notice its not local run.
There is a reason Sony bought GaiKai
Assuming they get it working, that is, streaming lossy video and cutting it together with lossless, GPU-accelerated gameplay... is it going to look like anything other than kludgy garbage?This is Toy Story Graphics! all over again. But the internet wont just laugh it off.
Its great to call out bullshit when you see it. BUT, MS is not getting any sorta 'wait and see' approach with this.
Well yeah, but I'd like to see Sony try and not exaggerate this feature as well.It'll be the worst PS3 experience you can have.
So you wouldnt be able to play PS3 games on PS4 offline?
Just how bad is the internet around the country? I know the speeds are not great in comparison to other turfs.
But some of yall make it sound like we are struggling to get games in COD in.
Average broadband speeds in the developed world struggle to reach over 8mbps as of Q3 last year - that's only one megabyte per second. This means that whatever cloud computing power is available, consoles will have available to them an average of 1MB/s a second of processed data. If we compare that to the sort of bandwidth consoles are used to, the DDR3 of Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM.
The PS4 memory system allocates around 20,000MB/s for the CPU of its total 176,000MB/s. The cloud can provide one twenty-thousandth of the data to the CPU that the PS4's system memory can. You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s. This represents a significant bottleneck to what can be processed on the cloud, and that's before upload speed is even considered. Upload speed is a small fraction of download speed, and this will greatly reduce how much information a job can send to the cloud to process.
Please go here -> http://www.onlive.com/
Its not like netflix. You have realtime input of games. And if you have a good network you dont notice its not local run.
There is a reason Sony bought GaiKai
Capabilities? Most definitely, what MS has that Sony probably doesn't is just ease of distribution/deployment and cost efficiency.
Yikes. We've got the blind leading the blind in here. Everything is all speculation at this point, and everyone here is merely doing just that. Since there are no real answers, people can say mostly whatever they want without fear of repercussion. While I'm not a fan of the whole "Wait and see how this turns out" approach to forum conversations, is this cyclical conversation really going anywhere? For people confused by all the PR and "cloud" talk, just keep in mind that no one has any real "answers." I wouldn't believe anyone at MS, Sony, or on this forum until results are shown.
You give me a concrete method of drastically (or even kinda) improving graphics by shoving non-compressible code thru an Internet line that runs at speeds ranging from less than 1MB/s up to possibly 6MB/s, and I'll eat my shoe.