I expected the AOAC PS4 to be a DLNA server and to support the FCC mandated RVU it also has to support DLNA as a client. DLNA only takes 2-3 megs in addition to the software stack that has to be in the PS4 to support a HTML5 browser and player.
The FCC RVU mandate was to be implemented 12/2012 and Microsoft, in the leaked Xbox 720 powerpoint, planned a Xbox 361 (released for holiday 2012) to support RVU while the PS3 was already designed to support RVU, ATSC 2.0 (1080P, S3D, XTV) and DTCP-IP DRM. Both XB1 and PS4 consoles were scheduled for after the RVU mandate was to go into effect so Microsoft needed something to support this until the next generation arrived.
Enter TiVo with a FCC suit and the FCC delayed the RVU mandate till June 2014. Microsoft canceled the Xbox 361 or delayed it till mid 2014 which requires a redesign to support the 2013 Energy Star "recommendations" for game consoles (Same features in the XB1 would have to be supported by the Xbox 361).
To own the living room both companies were planning on supporting DLNA-RVU. Nearly all 2014 Consumer Electronics will support DLNA -RVU to allow sharing of media from blu-ray players, Cable TV gateway DLNA-RVU servers and Windows PCs with Windows 8 and Trustzone DRM. Apple have plans to open their ecosystem to DLNA-RVU because they have to be included in this media sharing. Sony can't, unless it's considering suicide, lock themselves out of this. If Apple has to open their ecosystem then Sony who helped created DLNA is going to support DLNA.
Sony's Nanse is a Cable TV or OTA Gateway DLNA server and uses the same chipset to be in US Cable TV DVRs and Gateway DLNA-RVU servers. Are we expected to believe that Nanse won't work with the PS4?
This Faq must be a screw up and should have stated that DLNA wouldn't be included at launch which is in the Yoshida Tweets. DLNA supports playing MP3. Remember the MP3 not supported is the playing of MP3 CD disks. Since the PS3 has included the ability to rip CDs to Hard Disk, all of us should have our media on the PS3 Hard disk and our PC or DLNA servers. Reading a CD disk has latency and over head that Sony programmers might not want to deal with if there are plans to stream music from hard disk into games.
I just don't understand Sony....if the above is true then departments inside Sony are not talking to each other and marketing is clueless as to the Endgame planned since before 2001 by both Sony and Microsoft.