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PS4 firmware 4.50 add Boost Mode for PS4 Pro.

Mascot

Member
Aug 9, 2009
13,183
4
0
UK
I'm going to fire up Project Cars now on my Youtube Stream to see how it is (I'll enable 60FPS mode). If you want to watch it's youtube.com/padinn813.

I have played this game like twice, so prepare for terrible.
Looks good. Needs a stress test though. Thunderstorm, night, full grid please. External chase cam would be easier to see framerate and tearing too.
 

giancarlo123x

Banned
May 11, 2010
15,938
0
0
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
An improvement is an improvement, it is not bad at all.
 

BigDug13

Member
Dec 20, 2006
20,191
0
0
Has anyone tested the Borderlands 2 Handsome Jack collection? They added a FOV slider in their final patch and got really close to 60fps performance, but didn't really get framerates to where they could be, especially if you went with a higher FOV.

I tried to google but didn't see anything definitive about testing this specific game with this specific firmware.

(Also, great news about Just Cause 3. I forgot how much of a framerate clusterfuck that game was and it's sitting in my collection. Might actually finish it if the frames are solved for the most part.)
 

MrMephistoX

Member
May 18, 2007
3,981
0
0
I tried out some fighting games and damn...DOA and SFV especially look a lot more crisp and SMOOTH Battlefront is noticeably improved too.
 

GearFourth

Junior Member
Feb 20, 2016
7,031
0
0
Has anyone tested the Borderlands 2 Handsome Jack collection? They added a FOV slider in their final patch and got really close to 60fps performance, but didn't really get framerates to where they could be, especially if you went with a higher FOV.

I tried to google but didn't see anything definitive about testing this specific game with this specific firmware.
Yeah the default FOV with latest patch is pretty much stable 60fps, if you increase the FOV it dips abit more the higher you put it i started noticing it when i put it above 95, Digital Foundry did tests on the later patch which improved performance but i don't think that patch is the one that later also included a FOV slider. Of course Boost mode will help performance for this more so less dips more stable frame rates
 

danhese007

Member
May 6, 2012
2,915
301
635
NYC
Did a very quick test with Just Cause 3 by blowing up a gas station: Just Cause 3 - Gas Station Explosion PS4 Pro Boost Mode Test

If you played the game when it first came out, or anytime recently, you'll probably remember how the game goes into slow-motion whenever a big explosion happens as the game logic is seemingly tied to the framerate (only noticeable when below 30fps). The video shows a massive improvement that I am happy with ^_^
Could you do the same explosion with boost mode off?
 

ItIsOkBro

Member
Aug 24, 2013
13,623
0
0
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
Who shit in your cereal man damn.

A bunch of games just became smoother.
 

cakely

Member
Oct 3, 2013
7,422
0
0
Chicago
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
It's great news.

New games all require Pro support.

Heh, why am I even trying to convince you?
 

onQ123

Member
May 1, 2010
14,682
1,586
1,050
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.


This doesn't have any affect on new games because they would be using the extra hardware anyway. it only put a damper on the chances of some older games getting full Pro patches but then again it could also increase the chance of some of these older games getting a patch because they could simply uncap the frame rate or use dynamic resolution & just benefit from the extra power without having to make a full Pro patch.
 

farisr

Member
Nov 5, 2011
10,189
1
555
Did a quick test for Street Fighter V loading times.

Launching the game to SFV Logo screen:
Normal: 42.3 s
Boost: 35.6 s

Main Menu to Stage Select (for Versus):
Normal: 20.2 s
Boost: 14.4 s

Character Select to Match in Hillside Plaza (Ryu and Ken selected):
Normal: 20.7 s
Boost: 17.3 s
 

juventino

Banned
Dec 1, 2015
117
0
0
Did a very quick test with Just Cause 3 by blowing up a gas station: Just Cause 3 - Gas Station Explosion PS4 Pro Boost Mode Test

If you played the game when it first came out, or anytime recently, you'll probably remember how the game goes into slow-motion whenever a big explosion happens as the game logic is seemingly tied to the framerate (only noticeable when below 30fps). The video shows a massive improvement that I am happy with ^_^
Wow, that's much better than OG PS4. I'm at work for another hour and after I'm gonna go in and trade my ps4 for the pro, 4K TV arrives on Monday. Can't fucking wait
 

DarkLordMalik

Member
Aug 15, 2010
12,060
0
0
twitter.com
Did a very quick test with Just Cause 3 by blowing up a gas station: EDIT: Doing a better video

If you played the game when it first came out, or anytime recently, you'll probably remember how the game goes into slow-motion whenever a big explosion happens as the game logic is seemingly tied to the framerate (only noticeable when below 30fps). The video shows a massive improvement that I am happy with ^_^
As someone who played JC3. Huge fucking difference.
 

Asd202

Member
Jun 18, 2013
11,412
0
0
31
Poland
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
lol
 

TetraGenesis

Member
Jun 22, 2013
6,972
0
0
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
They could already do that. It's up to the developer. The difference being that, unlike the pre-Pro games that benefit from Boost Mode, new games have to have a Pro Mode. So there is no instance where a developer can just ignore it and leave it to Boost Mode. Now, perhaps they were planning to do minimal work on their Pro version anyway, just let it run the game more smoothly, same as Boost Mode. It doesn't matter. It's still their decision. Boost Mode is just the absolute minimal a developer could already do but applied to games released before the Pro without a dedicated Pro patch.
 

-VipeR

Banned
Sep 13, 2013
82
0
0
An improvement is an improvement, it is not bad at all.
Depends how you look at it. Some people are shortsighted and impressed by some sparkles.



Who shit in your cereal man damn.
Reality did. Now instead of destiny 2/red dead redemption 2/battlefront2 having a PRO mode. They can just opt out and let the PRO system take care of it by having these extremely minor improvements, instead of developing a well sophisticated Pro mode with impressive IQ and not just 2 extra fps to achieve stability. Basically the cheapest way possible.

They could already do that. It's up to the developer. The difference being that, unlike the pre-Pro games that benefit from Boost Mode, new games have to have a Pro Mode. So there is no instance where a developer can just ignore it and leave it to Boost Mode. Now, perhaps they were planning to do minimal work on their Pro version anyway, just let it run the game more smoothly, same as Boost Mode. It doesn't matter. It's still their decision. Boost Mode is just the absolute minimal a developer could already do but applied to games released before the Pro without a dedicated Pro patch.

It's great news. New games all require Pro support. Heh, why am I even trying to convince you?
Pro mode requirement does not say to make the game run and look better. It says to run the game at min 1080p and equal or better fps than nonPro mode. So they can just run the same game and call it pro mode. And if the game is 900p, they can upres it.
 

Equanimity

Member
Jun 20, 2015
3,272
0
0
London
Reality did. Now instead of destiny 2/red dead redemption 2/battlefront2 having a PRO mode. They can just opt out and let the PRO system take care of it by having these extremely minor improvements, instead of developing a well sophisticated Pro mode with impressive IQ and not just 2 extra fps to achieve stability. Basically the cheapest way possible.
That's not going to happen.
 

7DollarHagane

Banned
Oct 18, 2013
11,438
2
0
Next request would be to have a boost mode whitelist so you can enable it on a per-software basis.

That would allow you to not have to switch for games where potential issues can arise.
 

black070

Member
Oct 1, 2015
5,419
2
0
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
Lmao.
 

jayu26

Member
Feb 24, 2013
6,359
0
400
Brampton, ON
If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a PRO version with significantly higher IQ, and just have the system run the game at a steadier fps, with some minor better loading.
No they can't. They have to have a Pro mode for all new releases.
Have there been any issues thus far for any games?
Soma doesn't work in boost mode.
 

TetraGenesis

Member
Jun 22, 2013
6,972
0
0
Pro mode requirement does not say to make the game run and look better. It says to run the game at min 1080p and equal or better fps than nonPro mode. So they can just run the same game and call it pro mode. And if the game is 900p, they can upres it.
Dude. They have to enable the full use of all the CPU and GPU cores at their Pro clock when running in Pro mode.

Which is exactly what Boost Mode does.
 

Metfanant

Member
Jun 23, 2010
4,346
0
0
Yea not this BS again. You've been following onQ into every thread he's in to shit on whatever he says. You have an obsession with proving him wrong. In reality, he doesn't make vague posts, he is very specific with what he says. From the whole FP16, "Uprendering", Checkerboard rendering, to this very thread we are in. There is no mistaking whatever he says.

Don't lie, boost mode wasn't something that everyone thought was possible. In fact i remember that thread with a lot of discussions when PS4 Pro was revealed to not allow older games without Pro support to use the full power. The main argument that time was that games would break (still true) because PS4 games use lower level access when compared to the Xbox One S situation.
No, this is something Mark Cerny told us from day 1 was completely possible, but that he himself ran across some issues in testing so they didn't put it in

So you're agreeing with him that the Scorpio is a 6tf fp16 machine, and the Pro is actually more powerful? lol

Why do you care so much? It comes across a bit sad tbh.

Just let the man be right about a prediction he made. You're making a way bigger deal out of it.
What prediction did he actually make again? All he said was Sony might include a feature...Sony MIGHT add PS3 BC at some point too...but that's not me making a prediction, that's just me speculating

A prediction by him would have been "Sony IS going to allow access to the full hardware in a future update"

Not "Sony MIGHT..."

It's actually hilarious at this point that people think he actually predicts anything with any sort of reliability bit just gloss over his ridiculous claims about uprendering, and Scorpio being 6tf fp16, or the PS4 Pro having dual GPUs lol

But he said that it might be a sneak update. And that is exactly what Sony has done - there was no mention of the Pro boost mode in beta update playstation blog post.
There are "sneak" updates in every single firmware lol

they could always have done lazy pro patches anyway

i mean, there are already so many of them
but there is no real financial incentive for say Guerilla to go back and patch KZ:Shadowfall...Do you think taking the time to dedicate somebody's time (and therefore salary) to patching that game would create enough sales of the game at this point to make it financially worth it? I don't...

This is Sony just allowing the Pro to act more like a PC...When you swap in a new video card, and overclock your CPU older games will run better (generally speaking) even though nobody is going back and reoptimizing for your new hardware...

Basically what you're seeing here is the Pro just brute forcing improvements in performance using regular PS4 code...

If there is anything in the game that is dependant on CPU or GPU load, you will see improvements...

Things like: the game should hold higher resolution more often in games that use dynamic res...Frame rates should generally be better, any effects that scale based on load will improve..rushy mentioned in driveclub they dynamically scale motion blur based on GPU load, so you will get better motion blur more often...

In theory, Sony could add a system level resolution selection and you could probably force some games to render at higher resolutions..But you would probably be asking for more bugs here
 

onemanasylum

Banned
Aug 12, 2016
2,955
0
0
Canada
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.

If anything this could be BAD news. Now for new games, developers can take the easy way out and opt out from making a REAL PRO version with significantly higher IQ, , and just have the system run the game at a steadier fps, with some minor better loading.
Someone is delusional, but it isn't "You guys" lol. Amazing someone can try and spin this as a bad thing.
 

-VipeR

Banned
Sep 13, 2013
82
0
0
That's not going to happen.
Hopefully, but from a business perspective it should happen, unless a game is not selling well and devs want to show off.
No they can't. They have to have a Pro mode for all new releases..
Define this PRO MODE.
Dude. They have to enable the full use of all the CPU and GPU cores at their Pro clock when running in Pro mode.
Which is exactly what Boost Mode does.
Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"

I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
 

Mascot

Member
Aug 9, 2009
13,183
4
0
UK
I'm going to fire up Project Cars now on my Youtube Stream to see how it is (I'll enable 60FPS mode). If you want to watch it's youtube.com/padinn813.

I have played this game like twice, so prepare for terrible.
For anyone who missed this it should be up on Padinn's channel later. It's well worth a watch. Thanks Padinn, and for handling all my requests.

From what I saw the game looks locked to 60fps with zero tearing in daylight, 36 cars on track.

I then asked Padinn to run a night race at Monza in a thunderstorm, again 36 cars. It looked amazing. It's harder to tell with all the spray but performance was superb, orders of magnitude above vanilla PS4. Not a sixty lock in the storm, but bloody good. There was minor tearing in this race but it was very slight and you had to be really looking for it. Monza's first chicane behind a full pack is a real stress test even on a clear day, but it was pretty smooth here at night, in a storm.

Very, very impressed indeed.

Thanks again Padinn. Very much appreciated.
 

Padinn

Member
Oct 13, 2013
578
0
0
Looks good. Needs a stress test though. Thunderstorm, night, full grid please. External chase cam would be easier to see framerate and tearing too.
Thanks for watching. Letting folks know I tested these settings if they want to watch. I'm not familiar enough with the game to state if it was better or not. I can say my pro remained very quiet.


Sure thing :)
 

thelastword

Gold Member
Apr 7, 2006
8,532
2,612
1,480
What gives you this impression?
Pro patches like Overwatch. Very basic pro patch, granted framerate is not a big issue, but then intros are 30fps. In some cases, devs can limit framerate options or other settings when they patch these games.....

I'm not talking about games that clearly take advantage of the better hardware obviously, i.e...games that enhance the graphical settings along with rez boosts etc...but some basic pro-patched games can still see an uptick in boost mode.

That's not entirely accurate, they just use the power in different ways, for pro patches they take a bite out of the additional performance while utiziling some of the pro specific features to boost resolution and other various graphical settings, boost mode is exactly that, more or less the same as running stock clock speeds on a GPU then overclocking and running the same title. Older games may run better but they're not making use of any of the newer feature set
Agreed, that's why I'd still prefer to see devs upgrade graphical settings, resolution, AF and AA on all my favourites and also games which I felt were underwhelming on PS4 hardware, games which were widely inconsistent with perf and graphical settings, however, my argument here is really on basic pro patches that did not get rez boosts, graphical settings boosts outside of basics AF etc...

That's not actually how computing devices work, well for the most part.

Also if there's any situation in which the full strength isn't being used, it's the other way around, where boost mode is likely giving the system access to the increased clock speeds but not new hardware features accessible via native Pro support because they would need engine changes to utilize.

I'm still genuinely curious as to what you think boost mode is, and what you think native pro support is (or pro patches if you prefer).
Well of course being PRO patched is ideal, it will always be, but then not all pro patches are made the same. Are you implying that's it's impossible for a very basic pro patch game to be boosted?
 

Karspankey

Banned
Nov 30, 2014
4,317
0
0
24

-griffy-

Banned
Apr 14, 2012
9,856
0
0
Twin Cities
Hopefully, but from a business perspective it should happen, unless a game is not selling well and devs want to show off.

Define this PRO MODE.

Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"

I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (3-4boost)
.
This is a risk anyways, devs can already do the bare minimum for the Pro mode (which in practice isn't really proving to be a problem anyways). This changes nothing except giving old games without Pro support better performance.
 

Metfanant

Member
Jun 23, 2010
4,346
0
0
I know, but he was oddly specific don't you think?
It was a discussion about the Pro allowing access to all hardware..Again, if we were having a discussion about Cristiano Ronaldo scoring goals and I said "ya know, he MIGHT score a goal in his next game" and he does, would you REALLY consider that a prediction by me?

The topic of conversation was allowing non patched games to access the full CPU/GPU...And his prediction was basically, "Sony might do that someday"


For anyone who missed this it should be up on Padinn's channel later. It's well worth a watch. Thanks Padinn, and for handling all my requests.

From what I saw the game looks locked to 60fps with zero tearing in daylight, 36 cars on track.

I then asked Padinn to run a night race at Monza in a thunderstorm, again 36 cars. It looked amazing. It's harder to tell with all the spray but performance was superb, orders of magnitude above vanilla PS4. Not a sixty lock in the storm, but bloody good. There was minor tearing in this race but it was very slight and you had to be really looking for it. Monza's first chicane behind a full pack is a real stress test even on a clear day, but it was pretty smooth here at night, in a storm.

Very, very impressed indeed.

Thanks again Padinn. Very much appreciated.
Awesome news..Hopefully DF has got their hands on a beta code and have been putting together some tests so when the firmware goes public, they can hit us all with a blowout of all sorts of coverage
 

TetraGenesis

Member
Jun 22, 2013
6,972
0
0
Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"

I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
DUDE. Devs could already do this. Boost Mode has no effect on Pro Modes whatsoever.

No, shut up, you're about to retort -- listen to me: BOOST MODE MEANS NOTHING DIFFERENT FOR DEVELOPERS. It only affects old games that don't have Pro patches.

Developers cannot opt out of making a Pro patch in new games. And if they were already going to do the bare minimum in enabling Pro mode, they were already going to do the bare minimum.

Repeat after me: Boost Mode only affects old games without Pro patches.

Seriously, -VipeR. You're embarassing yourself.
 

7DollarHagane

Banned
Oct 18, 2013
11,438
2
0
Battlefield 4 does seem smoother in large conquest. I haven't played it in a year or so but I remember it having issues frequently. Not really seeing too much so far.

Reminds me how much I loved this game. A lot more than bf1 which hasn't stuck with me. I did like 300hrs on bf4 though so maybe I got burned out.
 

Karspankey

Banned
Nov 30, 2014
4,317
0
0
24
Yup, gonna have to buy this game now, finally.
Yep, I now feel it's worth picking up.
Just be warned, it's not a perfect lock. Attacking a base with a rocket launcher, hitting tons of explosives, will still cause the framerate to drop. However, it is nowhere near as bad as it used to be (game would hit single digits before) and overall an enjoyable game if you can get it for a good price!
 

icespide

Banned
Jan 24, 2011
14,590
1
0
Bay Area
icespide.com
DUDE. Devs could already do this. Boost Mode has no effect on Pro Modes whatsoever.

No, shut up, you're about to retort -- listen to me: BOOST MODE MEANS NOTHING DIFFERENT FOR DEVELOPERS. It only affects old games that don't have Pro patches.

Developers cannot opt out of making a Pro patch in new games. And if they were already going to do the bare minimum in enabling Pro mode, they were already going to do the bare minimum.

Repeat after me: Boost Mode only affects old games without Pro patches.

Seriously, -VipeR. You're embarassing yourself.
seriously i don't know why this is so confusing for some people
 

Metfanant

Member
Jun 23, 2010
4,346
0
0
DUDE. Devs could already do this. Boost Mode has no effect on Pro Modes whatsoever.

No, shut up, you're about to retort -- listen to me: BOOST MODE MEANS NOTHING DIFFERENT FOR DEVELOPERS. It only affects old games that don't have Pro patches.

Developers cannot opt out of making a Pro patch in new games. And if they were already going to do the bare minimum in enabling Pro mode, they were already going to do the bare minimum.

Repeat after me: Boost Mode only affects old games without Pro patches.

Seriously, -VipeR. You're embarassing yourself.
Only negative I could possibly see from boost mode, is a dev that thought about a patch might feel just a little less inclined to go back and patch their old game because boost mode...But I agree I don't think this will cause any issues regarding how devs approach their pro mode in new games
 

danhese007

Member
May 6, 2012
2,915
301
635
NYC
No, this is something Mark Cerny told us from day 1 was completely possible, but that he himself ran across some issues in testing so they didn't put it in

So you're agreeing with him that the Scorpio is a 6tf fp16 machine, and the Pro is actually more powerful? lol
This is what mark cerny said. He never even hint about boost mode. He said their priority was making sure every game works day one. Was it possible that they would release a boost mode? Sure, lots of people were asking for a toggle to allow it but it kinda fizzled out after a few months.
"I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."
Read what i wrote again, i said onQ is very clear with his statements. You insinuated that he was being vague. There is literally nothing in my statement that mentions Scorpio or Pro being more powerful. Thats the thing that irks me with you, onQ says one thing and you all make up a version of it that he never even said and proceed to chastise and hector him over it with personal snide comments. Put the dude on ignore if you don't care about what he has to say or don't like him. At this point you appear to be obsessed with him, it is very unbecoming.