KennyLinder
Member
Will this be WiFi Direct? Might be laggy otherwise?
I'm still confused on how it will work, and how bad the lag would be.
Ugh, I wonder if the next gen games will look aliased and have lag on the Vita. Also, does anybody know if its confirmed whether the console can do something else while remote playing (ie. twitter, browsing, movie watching, etc.)?
good, now i can play horror games on the toilet so i don't shit my pants
Rhodes said on the Gb Dumptruck that it was system wide and required no input from developers. You can change the control scheme on the vita if it doesn't match right.What I'm saying is how it was system-level and required little to no configuration from developers.
I can totally understand dedicated hardware being able to stream PS4 games to the Vita. But what about PS3 games on the Vita through online streaming?
Transistor on the Vita will be so good
From the article
Yeah so basically control mapping. That's it
Where do you get the impression it's as involved as creating a seperate UI? They've said multiple times this there's a default control mapping so almost every game just works but would prefer it if devs took half a second to think how it would work on the Vita.It's pretty much the same as slapping a map on the Wii u gamepad and creating a smart glass overlay. Non optional, will require some coding. Not as "automagic" as they are leading off here, but not overly difficult either
In terms of aliasing, this should in fact result in the best image quality there has ever been on console games. Basically, you get the default rendering of the game (e.g. 1080p with some post-processing AA) and then get 4xOGSSAA on top of that due to downsampling 1080p to 540p. And watch all that on a high-ppi OLED screen.Ugh, I wonder if the next gen games will look aliased and have lag on the Vita.
Erm no, not at all. Providing an input mapping is absolutely not the same as (partial) rendering to some entirely new output in addition to the main display.It's pretty much the same as slapping a map on the Wii u gamepad and creating a smart glass overlay. Non optional, will require some coding.
So PS4 sends Vita the game and lowers resolution? Just edit the controls?
Well you can't use it over the internet, that's how they manage lag. Both the PS4 and the Vita have to be on the same local network. It's basically for use at home only as a pseudo-Wii-U controller for gaming without TV.
Where do you get the impression it's as involved as creating a seperate UI? They've said multiple times this there's a default control mapping so almost every game just works but would prefer it if devs took half a second to think how it would work on the Vita.
good, now i can play horror games on the toilet so i don't shit my pants
I don't know if it's "true" for certain, but it is how they have described the feature since the start. It's a basic OS service, not something games need to opt in to or specifically code for.If this is true, I am 1000% okay with it. And buying a Vita.
Is it bad that the main reason I want FIFA 14 at launch is so I have a decent football game to play on the Vita?
Rhodes said on the Gb Dumptruck that it was system wide and required no input from developers. You can change the control scheme on the vita if it doesn't match right.
In terms of aliasing, this should in fact result in the best image quality there has ever been on console games. Basically, you get the default rendering of the game (e.g. 1080p with some post-processing AA) and then get 4xOGSSAA on top of that due to downsampling 1080p to 540p. And watch all that on a high-ppi OLED screen.
As a huge IQ enthusiast, I can't wait.
Erm no, not at all. Providing an input mapping is absolutely not the same as (partial) rendering to some entirely new output in addition to the main display.
Didn't they say before that devs have to provide a control mapping for Vita? Or maybe that's optional and it has a default button mapping that it uses if there isn't a custom one available.
If this is true, I am 1000% okay with it. And buying a Vita.
I'm looking forward to playing inFamous: Second Son on the crapper at my summer hacienda in the Hamptons 2000 miles away.
good bye (too few) multiplat games on Vita
Confirmed optional, not required. There is a default control scheme. Every non-Playstation Eye game will work.
Really!? Why doesn't it "Just happen" on the PS3 then? Seems to me if modded PS3s can do it then it's a software thing that could be implemented through an update on the PS3.
Really!? Why doesn't it "Just happen" on the PS3 then? Seems to me if modded PS3s can do it then it's a software thing that could be implemented through an update on the PS3.
The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional the system didnt do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that teams fight amongst each other for, he said.
So when it comes down to the priorities, these are features that are very easy to drop.
Yup. But all in all, this could be beneficial to the Vita as a platform.
And give it a couple of years max and they'll start bundling it in, imho.
Benefit in what way? I really can't see devs making any Vita games down the road when all they can do is make PS4 games that will automatically work on Vita.