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PS4 Remote Play “just happens”, no dev support required

It's nice and all, but how frustrating is it to port controls to a device that lacks four major inputs (L3, R3, L2, R2)?

I know it can be mapped to the touchscreen, but I wonder if this will compromise experiences in any way. I really wish VITA had L3 and R3 at least.
 
I'm still confused on how it will work, and how bad the lag would be.

Well you can't use it over the internet, that's how they manage lag. Both the PS4 and the Vita have to be on the same local network. It's basically for use at home only as a pseudo-Wii-U controller for gaming without TV.
 
Ugh, I wonder if the next gen games will look aliased and have lag on the Vita. Also, does anybody know if its confirmed whether the console can do something else while remote playing (ie. twitter, browsing, movie watching, etc.)?

The console will still be rendering the game at the game's native res, thus it will be down sampled and will look far less aliased than the game on your TV.

Latency should be ok on a local network, I am more worried about the level of compression artifacts that the video will have.
 
I can totally understand dedicated hardware being able to stream PS4 games to the Vita. But what about PS3 games on the Vita through online streaming?
 
Somone on IGN during the Knack? interview said its done at a hardware level the only thing they have to do is map the DS4 to the Vita controls which is apparently super easy. Its one of the PS4 features I'm looking forward to.
 
I can totally understand dedicated hardware being able to stream PS4 games to the Vita. But what about PS3 games on the Vita through online streaming?

House mentioned during the press conference that it's coming first to the US in 2014.
But this would be full-on Gaikai, and not a stream from YOUR PS3.
 
it might have been a mistake by a Sony dev during E3...but I remember watching an interview with a dev and he said that if your PS4 is being used downstairs, you could go upstairs to play your PS4 game on your Vita.

I don't remember anyone from Sony's presenters since Feb saying that you could watch a movie or other service on your PS4, while still being able to access games on it from the Vita.

I believe the Vita just displays what the PS4 is sending out, so that means the PS4 is doing the work...and it would be unrealistic for it to do 2 times the job....unless the OS is able to do so.

maybe the dev meant to say, "if the TV is being used"...instead of PS4.
 
It's pretty much the same as slapping a map on the Wii u gamepad and creating a smart glass overlay. Non optional, will require some coding. Not as "automagic" as they are leading off here, but not overly difficult either
Where do you get the impression it's as involved as creating a seperate UI? They've said multiple times this there's a default control mapping so almost every game just works but would prefer it if devs took half a second to think how it would work on the Vita.
 
Ugh, I wonder if the next gen games will look aliased and have lag on the Vita.
In terms of aliasing, this should in fact result in the best image quality there has ever been on console games. Basically, you get the default rendering of the game (e.g. 1080p with some post-processing AA) and then get 4xOGSSAA on top of that due to downsampling 1080p to 540p. And watch all that on a high-ppi OLED screen.

As a huge IQ enthusiast, I can't wait.

It's pretty much the same as slapping a map on the Wii u gamepad and creating a smart glass overlay. Non optional, will require some coding.
Erm no, not at all. Providing an input mapping is absolutely not the same as (partial) rendering to some entirely new output in addition to the main display.
 
Id love to be able to play AC4 on the vita hopefully its not too laggy if its as good as the wii u solution it will be fantastic :)
 
Well you can't use it over the internet, that's how they manage lag. Both the PS4 and the Vita have to be on the same local network. It's basically for use at home only as a pseudo-Wii-U controller for gaming without TV.

I've been getting conflicting info on Internet use. Do you have any proof it only supports local wifi?
 
Where do you get the impression it's as involved as creating a seperate UI? They've said multiple times this there's a default control mapping so almost every game just works but would prefer it if devs took half a second to think how it would work on the Vita.

Remote play works at the system OS level. There's no special coding to be done. I have no idea what the hell he's talking about.
 
If this is true, I am 1000% okay with it. And buying a Vita.
I don't know if it's "true" for certain, but it is how they have described the feature since the start. It's a basic OS service, not something games need to opt in to or specifically code for.
 
Is it bad that the main reason I want FIFA 14 at launch is so I have a decent football game to play on the Vita?

I've had the Launch Fifa game for the Vita and love it....but it was basically a port of an older Fifa engine. Still looked great though, and friends couldn't believe it was a game.

EA is releasing their newest Fifa game on the Vita this year, and they usually go for $39.99. If its with an updated engine, I might get that version...or if they have a bundle for both the PS4 version and Vita version.

what I like about getting the Vita version, instead of PS4 Fifa on the Vita through streaming, is that I can game offline anywhere....I usually leave my Vita in my car and take it everywhere.
 
Rhodes said on the Gb Dumptruck that it was system wide and required no input from developers. You can change the control scheme on the vita if it doesn't match right.

This is beyond awesome. It makes me cry tears of joy seeing Sony get everything right with the PS4. Day one, baby.
 
In terms of aliasing, this should in fact result in the best image quality there has ever been on console games. Basically, you get the default rendering of the game (e.g. 1080p with some post-processing AA) and then get 4xOGSSAA on top of that due to downsampling 1080p to 540p. And watch all that on a high-ppi OLED screen.

As a huge IQ enthusiast, I can't wait.

Erm no, not at all. Providing an input mapping is absolutely not the same as (partial) rendering to some entirely new output in addition to the main display.

Yep, exactly. Games should look gorgeous, can't wait to try it out. Such a huge feature for me.
 
I didnt think Wii U was that special at all, but I find this might sell me PSV, together with my PS+ accumulating all these games. I guess it is games and my Sony preference or something.

I am not even interested in take PSV outside, it is mostly for indoor or vacationing.
 
Didn't they say before that devs have to provide a control mapping for Vita? Or maybe that's optional and it has a default button mapping that it uses if there isn't a custom one available.

That's correct, the only thing they have to do is present an alternate control scheme for vita. Also, a *lot* more games are going to be streamable to Vita now we know that the PS Camera doesn't come bundled with the system.
 
I bet the same thing will be enabled on smartphone, tablets and whatever in the future. That would be great, imagine to be able to stream the game in any tv in the house, or maybe even online from your ps4
 
The Vita already has fantastic options for button mapping/aspect and screen options etc. for older games built in.

It seems like you could almost leave button mapping up the to end user.
 
Really!? Why doesn't it "Just happen" on the PS3 then? Seems to me if modded PS3s can do it then it's a software thing that could be implemented through an update on the PS3.
 
Really!? Why doesn't it "Just happen" on the PS3 then? Seems to me if modded PS3s can do it then it's a software thing that could be implemented through an update on the PS3.

The PS4 will have Gaikai technology built into the core operating system to support low-latency control over a network connection. It's also likely using the new PS4 hardware video encoder chip to handle the video streaming. Both of these are exclusive to the PS4.

I'm not saying a PS3 couldn't do it, but it couldn't without negatively effecting game performance. With PS4, there will be no impact on the game because it's built into the system architecture from the start and backed by custom hardware.
 
For the record, current PSP and PS Vita Remote Play with the PS3 works over the Internet as well. But it's not a good idea at all to play your games this way (the lag can be quite noticeable), unless they're turn-based games or something like that.

(I actually used remote play once while on vacation to put my PS+ games to download, back when we didn't have the web store. 'Twas magic).
 
Really!? Why doesn't it "Just happen" on the PS3 then? Seems to me if modded PS3s can do it then it's a software thing that could be implemented through an update on the PS3.

From the same article :

“The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional – the system didn’t do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that teams fight amongst each other for,” he said.

“So when it comes down to the priorities, these are features that are very easy to drop.”
 
Yup. But all in all, this could be beneficial to the Vita as a platform.

And give it a couple of years max and they'll start bundling it in, imho.

Benefit in what way? I really can't see devs making any Vita games down the road when all they can do is make PS4 games that will automatically work on Vita.
 
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