but you can't play those games outside your house
Yet I keep hearing that people use their handhelds at home and not outside :/
but you can't play those games outside your house
This is how remote play worksI've been getting conflicting info on Internet use. Do you have any proof it only supports local wifi?
You can use it over the internet but you don't have to be on the same local network, you can be anywhere in the world but of course that introduces major lag and no it is not pseudo WiiU, it is a feature that was built into PS3 that is carried over to PS4.Well you can't use it over the internet, that's how they manage lag. Both the PS4 and the Vita have to be on the same local network. It's basically for use at home only as a pseudo-Wii-U controller for gaming without TV.
The have allegedly reduced lag but we'll have to try it to find out for ourselves. See above for how remote play works.I'm still confused on how it will work, and how bad the lag would be.
In the latin america sony e3 conference, Cerny talk a little about this, he say that they will be using wifi direct for this feature, and that no internet conection is required.
here it is, after the Knack demo:
http://www.youtube.com/watch?feature=player_detailpage&v=byXzJv85V20#t=4955s
i didnt found it in english without that awful translation.
I'm probably going to play 60% of my PS4 games on my Vita lol.
Yet I keep hearing that people use their handhelds at home and not outside :/
FFXV on the vita. awesome.
Why not mention that at e3? it would have been cool to at least get a bit excited about the Vita. I knew Remote Play was happening and Sony wanted this to happen with most of their games, but I'm glad it's not something extra the developers have to do to make it happen. Very cool.
I'm looking forward to playing inFamous: Second Son on the crapper.
This is how remote play works
1. Wifi Direct or Direct Wifi (w/e you want to call it) best option
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2. Private Home Network via your router (not internet)
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3. Over the internet (this one introduces lag and depends on internet connection)
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You can use it over the internet but you don't have to be on the same local network, you can be anywhere in the world but of course that introduces major lag and no it is not pseudo WiiU, it is a feature that was built into PS3 that is carried over to PS4.
The have allegedly reduced lag but we'll have to try it to find out for ourselves. See above for how remote play works.
Already have a vita, this is all I need to preorder ps4 this weekend. I anticipate most of my time will be spent streaming to vita.
I hope developers make more use of the Vita in their games too
like a kind of Wii U Gamepad.
(use for it in WATCH_DOGS, The Divison, Battlefield 4 (commander control))
I've played the original FIFA Football as my brother got it at launch, it was great, but I was a bit disappointed that it was basically FIFA 11 rather than FIFA 12. I assumed they'd fix that with the next version, however "FIFA 13" was just the same game again with a few transfer updates and a new logo. If I didn't get it for free through Amazon for pre-ordering Soul Sacrifice I'd have felt ripped off.I've had the Launch Fifa game for the Vita and love it....but it was basically a port of an older Fifa engine. Still looked great though, and friends couldn't believe it was a game.
EA is releasing their newest Fifa game on the Vita this year, and they usually go for $39.99. If its with an updated engine, I might get that version...or if they have a bundle for both the PS4 version and Vita version.
what I like about getting the Vita version, instead of PS4 Fifa on the Vita through streaming, is that I can game offline anywhere....I usually leave my Vita in my car and take it everywhere.
I'm looking forward to playing inFamous: Second Son on the crapper.
Didn't they say before that devs have to provide a control mapping for Vita? Or maybe that's optional and it has a default button mapping that it uses if there isn't a custom one available.
so... for example, if a native PS4 game runs at 60fps, will that be the same on Vita? Off course the game resolution will be lower on the Vita, but if the frame rate is still the same, wow it will awesome. (is it even possible?)
Yeah im really hoping so. Not really remote play on a smartphone but some kind of integration like they're trying to do right now. But looks like its only for tabletsI bet the same thing will be enabled on smartphone, tablets and whatever in the future. That would be great, imagine to be able to stream the game in any tv in the house, or maybe even online from your ps4
Same here. Sometimes I'm annoyed that I'm already done with my pooping and I haven't died yet in Jetpack Joyride haha.I never get this. I'm not sure I spend more than a minute or two on the toilet. Up your fibre intake.
good, now i can play horror games on the toilet so i don't shit my pants
But what about r2/l2?
on the touch pad...?
In terms of aliasing, this should in fact result in the best image quality there has ever been on console games. Basically, you get the default rendering of the game (e.g. 1080p with some post-processing AA) and then get 4xOGSSAA on top of that due to downsampling 1080p to 540p. And watch all that on a high-ppi OLED screen.
As a huge IQ enthusiast, I can't wait.
Doesn't that have to do with the relatively low resolution of the WiiU controller in the first place? I have no clue about the artifacts though.I know with the wii u all games take a quality hit and look worse than playing on the television. On the game pad you get artifacts and low res. Why would the ps4 work different and look better, I expected worst quality on vita just like the wii.
I'd like to know how they're going to handle a few things on remote play:
1. Enabling access on a Wide Area Network, or more simply remote-play outside of your home network
- What kind of bandwidth requirements are needed to ensure a seemless experience?
- What is being done to curb the inherent lag from transferring data to/from multiple networks?
- With WAN remote-access, an issue with many video files is packet loss. Juttered video, lost audio, dropped framerates, etc. so what kind of infrastructure and coding solutions are being put in place to prevent these issues?
PS3 remote play used around 1mbps. This won't use much more. Probably less then 3mbps.
2. What is the effect on battery life on the VITA? Will this be a WiiU controller redux?
Will use less battery then actually playing a Vita game.
3. With the touchpad on the PS4 controller being used for in-game actions, how will that transfer to the VITA? Since the VITA (as far as i know) does not have a touch pad, will developers need to code touchpad-based interactions to be substituted by buttons?
It has 2 of them
4. What kind of limitations are being put in place for remote-play? Is it a service available for single player mode only or is there the option to be able to remote-play multiplayer services or off-host co-op?
Do you mean coop with one on PS4 and another on Vita? That's impossible
I'd like to know these things, because it is an interesting feature but remote play does have its limitations currently. If any of these questions have been answered already, please feel free to clue me in![]()
I have a super rare 20GB launch PS3 without wifi included. Does any of this apply to me?