Ppl still believe wiiu will be on par with true next gen in ps4&nextbox?
I believe you two are getting a little off track here and I'm not sure where your going with it(to bgassassin and bruiserbear).
So anyways.... I believe Glorified brought up a good point here. PS2/GC/Xbox were all relatively comparable with there own strengths and weakness. RE4 on PS2 and GC is a perfect example. The PS2 version was like a worse port, but largely the same. NO WAY should Wii U be able to replicate a PS4 game like PS2 replicated a GC game. I remember articles stating PS2 had very a powerful CPU with the VU's in the EE and was in some ways more powerful than the CPU in the Xbox, and GC had some sort of device in it that allowed it to render twice as many triangles vs Xbox. Ill admit im not sure of either of those and my memory is very fuzzy, but the point was even though there was a pretty clear hierarchy of most powerful console to least, they were all very comparable and had there own strengths and weaknesses. I agree with the fact that I dont think Wii U will share any of those similarites with the 6th gen consoles, and seriously doubt it will have ANY advantages or strengths when compared to PS4/720(technically speaking, the tablet controller if u consider that an advantage doesnt count on this bases).
Therefor the comparison of Wii U as PS2 vs gc/xbox isnt a good one. The gap will be bigger than that. It shouldnt be like the Wii to 360/PS3 but you could make the argument thats the closer comparison.
Oh yeah. Ps3 and 360 will sell a truckload when they hit $99.
any truth to the WiiU CPU being weaker?
Ppl still believe wiiu will be on par with true next gen in ps4&nextbox?
What's probably the case is that the CPU doesn't contain architecture comparable to SPEs or VMX128. Not including whatever they may have clocked it at.
No.
any truth to the WiiU CPU being weaker?
Wow if they advertise the PS3 as a $99 game system, blu-ray player, dvd-upscaler, internet tv device (hulu, netflix, etc).
If they advertise it as a multimedia device at that price even my mom would probably get one, so she can have one device. lol
If they advertise it just as a PS3, it wouldn't do as well. 360, meh....
Ppl still believe wiiu will be on par with true next gen in ps4&nextbox?
most of devs t saying that it isnt even on par with current gen, few said it was (nest case scrario).
Ignorance is bliss, but being stupid isnt, sorry. Next gen will be like current gen. Wiiu will get some sort of bad versions of some big ips, just like wii. Wiiu will once again be a platform to play big nintendo titles and thats it.
Most? Do you mean those anonymous sources? We have developers saying that it's more powerful than current generation consoles.most of devs t saying that it isnt even on par with current gen, few said it was (nest case scrario).
Wii had the disadvantage of lacking proper architecture to run ports of Xbox 360 games and PlayStation 4 games. Wii U won't have that disadvantage. I'm not saying Wii U will have the same raw capabilities as the next generation consoles, but the gap between the consoles won't be as large as it was this generation.Ignorance is bliss, but being stupid isnt, sorry. Next gen will be like current gen. Wiiu will get some sort of bad versions of some big ips, just like wii. Wiiu will once again be a platform to play big nintendo titles and thats it.
Most? Do you mean those anonymous sources? We have developers saying that it's more powerful than current generation consoles.
Wii had the disadvantage of lacking proper architecture to run ports of Xbox 360 games and PlayStation 4 games. Wii U won't have that disadvantage. I'm not saying Wii U will have the same raw capabilities as the next generation consoles, but the gap between the consoles won't be as large as it was this generation.
Also, Wii U is as "next generation" as the other next generation consoles.
The part in bold suggests you must not know why Wii was a problem and why it's not like Wii U.
But define "on par"
IMO an argument could be made that PS2/GC/Xbox were more or less "on par" with each other. If people think Wii U will be PS2 and PS4 is GC/Xbox they more or less will be on par, and to the average gamer it will be very much on par.
The Wii problem was third parties thinking where wasn't much of an audience to sell their games. If developers really wanted to, they wouldn't use the modern feature set found in the hd twins, stuck with SD development & have games across all three systems. I think power/feature set wasn't much of a problem to begin with.
The Wii problem was third parties thinking where wasn't much of an audience to sell their games. If developers really wanted to, they wouldn't use the modern feature set found in the hd twins, stuck with SD development & have games across all three systems. I think power/feature set wasn't much of a problem to begin with.
I understand the argument that it cant be like Wii was to PS3/360 cause Wii had no programmable shaders, and that the technical differences in the architecture from 2012/2013 PS4 tech vs 2010 architecture in the Wii U will have no disparity of this magnitude, where the same game engine cant fundamentally exist because of it. Though isnt over 2 years still "forever" in the technical world? There will still be some differences, there has to be. GPGPU? What does this allow?
Also doesn't something like the ipad2 or even the new ipad have programmable shaders(i know the vita does, same gpu)? Does that mean it could run a lower spec version of a future PS4 game(it sounds like a ridiculous thought to me)? Isnt there a point where even if something is architecturally similar "enough" and the graphical features are similar "enough" that with enough difference in "raw power" an enigne will not be able to be scaled down enough to work between those two pieces of hardware? such as PS4 to Vita as an example.
Yes, it was a problem. Why wouldn't developers take advantage of the twins' more modern capabilities? Improved graphics was a big selling point for the Xbox 360 and PlayStation 3. The gap in power was far too large for developers to settle for the weakest feature set.The Wii problem was third parties thinking where wasn't much of an audience to sell their games. If developers really wanted to, they wouldn't use the modern feature set found in the hd twins, stuck with SD development & have games across all three systems. I think power/feature set wasn't much of a problem to begin with.
When I think on par, if PS4 has a 1.8 TFLOP GPU for example, then Wii U's GPU would need to be over 1 TFLOP and probably around 1.4 at least.
If the definition of on par is as wide at the context of your post then Wii U would be on par. All the consoles are going to have GPUs based on unified shaders. This isn't like this gen where PS360 had moved on to programmable shaders and Wii was still using TEV.
The exploding budgets show they wouldn't have really wanted to because they wanted to achieve a certain level of visuals with their titles. If Wii had at least been a "360 lite" there would have been a lot more ports.
I'm not sure I agree with the implication, if it's being made, that developers desired better visuals purely for the sake of better visuals as opposed to it being driven in part with what the market dictated.because they wanted to achieve a certain level of visuals with their titles.
Don't forget little things like modern online systems with friends lists, achievements, and more secure systems with notably less piracy and the ability to sell DLC right off the bat. Oh, and patches. And all those modern features that publishers drool over came out in a system a year before the Wii was released. It's not just GPU features that held third-party support of the Wii back.
Or Splinter Cell to Splinter Cell.My definition of on par is what the average gamer will see and think. Im sure most average people would think Vita and PS3 are on par. Based on what a lot of you guys are saying on here, by this definition they will be very much on par.
I think the difference between PS4 and Wii U will be big enough that an average person walking by will be able to tell from the games theres a significant difference in graphical fidelity and features, while not being same night and day difference as Wii to 360/PS3. You could not do this with the ps2/gc/xbox gen. Unless you compared Halo CE to Spongebob square pants.
Also, I believe Unreal Engine 3 was ported to iOS devices. That doesn't make them as powerful as current generation consoles. I think.
There will definitely be some differences. I will not attempt to compare other devices to consoles because I am not as tech-savvy as I would like to be. However, as you said, the difference in power will be much less than it was this generation. Also, I believe Unreal Engine 3 was ported to iOS devices. That doesn't make them as powerful as current generation consoles. I think.
A great point and an astute observation!
I guess the current story is.......WiiU, PS4 and NextBox all have DX 11-level GPUs, therefore the games will look the same!
I am not quite sure I buy that sales pitch just yet, though.....
Well, if the NextBox and PS4 actually turn out to be comparable to the WiiU, I would take that to mean they are also comparable to a PS360, by extension. I find that to be an unlikely scenario, but if it does come true, what would be the point of migrating to a ps420?
Or Splinter Cell to Splinter Cell.
My definition of on par is what the average gamer will see and think. Im sure most average people would think Vita and PS3 are on par. Based on what a lot of you guys are saying on here, by this definition they will be very much on par.
I think the difference between PS4 and Wii U will be big enough that an average person walking by will be able to tell from the games theres a significant difference in graphical fidelity and features, while not being same night and day difference as Wii to 360/PS3. You could not do this with the ps2/gc/xbox gen. Unless you compared Halo CE to Spongebob square pants.
I'm not sure I agree with the implication, if it's being made, that developers desired better visuals purely for the sake of better visuals as opposed to it being driven in part with what the market dictated.
Would people have bought TES:Oblivion on the Wii with it's degree of visual fidelity in 2006? Or Skyrim in 2011?
Don't forget little things like modern online systems with friends lists, achievements, and more secure systems with notably less piracy and the ability to sell DLC right off the bat. Oh, and patches. And all those modern features that publishers drool over came out in a system a year before the Wii was released. It's not just GPU features that held third-party support of the Wii back.
While I agree that budgets have grown - perhaps inordinately in some cases - I am rather curious how often a budget is excessive purely due to a drive for better visual fidelity and not due to mismanagement of time and resources in general.That implication is being made and I agree that in part the market dictated better visuals, but not to the point where the budgets inflated like they did.
I didnt say they didnt.
I think the differences between Wii U and the next gen consoles will be quite a bit bigger than the differences shown in the Splinter Cell video and RE video, and by this definition the average person would not be able to say there close enough or comparable.
While I agree that budgets have grown - perhaps inordinately in some cases - I am rather curious how often a budget is excessive purely due to a drive for better visual fidelity and not due to mismanagement of time and resources in general.
Game development budget figures are difficult to come by of course.
I suppose an example to cite is Killzone 2 - which was essentially Sony trying to prove a point.
But then Naughty Dog made two Uncharteds on a similar total development budget.
There's Gran Turismo - but I'd chalk that up to horrible management coupled with striving for better visuals.
I'm somewhat curious about what the equivalent AAA game costs on the Wii - for example something like Super Mario Galaxy or The Last Story.
----
NB I'm separating out the ridiculous inflation of marketing budgets. Although a case can be made that these budgets aren't necessarily inordinate, considering they're often necessary for a game to sell.
You just said "You could not do this with the ps2/gc/xbox gen." So what am I interpreting wrong?
I don't and the hardware known so far says that it won't.
But can we separate mismanagement from that when the goal was the same? Would the budgets have still been that way if they weren't pursuing high-level visuals even with poor financial management? And just in case I do agree and those are serious questions.
Honestly if thats all the differences were gonna get I think a lot of people are going to be really disappointed. Im one of the people that think while ZombieU looks great but its arguably very comparable to PS3/360 games and maybe not as good as some(UC3, GoW3, GeoW3, ect). I agree WiiU games will continue to get better, but seriously using ZombieU as a basis how much? It better be huge massive leap, cause I dont want PS4 games to look like a PC version of ZombieU. I dont think Sony does either cause it wont sell and I'll just keep playing PS3 games like Kleegamefan implied.
Presumably every situation is different I imagine; different genres, gameplay mechanics, artstyles.But can we separate mismanagement from that when the goal was the same? Would the budgets have still been that way if they weren't pursuing high-level visuals even with poor financial management? And just in case I do agree and those are serious questions.
But that's an assessment based on launch title that started as a PS360 game. One thing you won't see me do is use ZombiU as a basis. Between the two things I just mentioned and a shift in game play after E3 2011, I'm glad it's at the point of where it is now.
Diverting this back on topic, just how far are you expecting next gen, and in this case PS4, to go with what they are targeting? And ignoring the target, how far would you have liked to see Sony go?
LMAO i knew this post was comingWii had the disadvantage of lacking proper architecture to run ports of Xbox 360 games and PlayStation 4 games. Wii U won't have that disadvantage. I'm not saying Wii U will have the same raw capabilities as the next generation consoles, but the gap between the consoles won't be as large as it was this generation.
Also, Wii U is as "next generation" as the other next generation consoles.
I came to see rumors on the PS4. I left reading meaningless debates of technology gaps between consoles that aren't even finalized.
smh
Sorry. Spec-wise.
Oh I'm not saying it's one of the best looking so far. I'm saying it's not a basis. The first game that's truly built from the ground up for Wii U that pushes for visuals should be the basis.
Presumably every situation is different I imagine; different genres, gameplay mechanics, artstyles.
Something like FFXIII's horrible development cycle is probably a chicken-egg scenario with them pushing visuals.
But something like Uncharted 2 shows you can ship a game on budget and time with superb overall quality.
Can a producer set out with an intended two year development cycle, with a $20M budget for a AAA title and achieve that? I think so.
Although your mileage may vary as to whether a $20M budget is considered reasonable for a modern AAA game.
What do you mean see how far they go? go where? how many years on the market? Or specs wise?
oh and ZombieU is arguably the best looking exclusive Wii U title thus far, so if not that then what do we have to use as a basis? Just cause it started as a PS360 title doesnt mean that they shouldnt be taking advantage of Wii U as much as they can now as it is exclusive to Wii U. Unless the Wii U isnt what we think it is.
I came to see rumors on the PS4. I left reading meaningless debates of technology gaps between consoles that aren't even finalized.
smh
I came to see rumors on the PS4. I left reading meaningless debates of technology gaps between consoles that aren't even finalized.
smh
What's it going to take to get "Agni's" Real-time/Gameplay visuals? Is such a thing even possible next Gen?
Well, if the NextBox and PS4 actually turn out to be comparable to the WiiU, I would take that to mean they are also comparable to a PS360, by extension. I find that to be an unlikely scenario, but if it does come true, what would be the point of migrating to a ps420?
PS360 would be cheap, readily available, have tons of games and similar graphics.
Sony and Microsoft are well aware they need the hardcore gamers to be fully onboard for the first 5M or so NextBoxen/PS4. These are the people who will springboard these Multi-Billion dollar platform(s) and I doubt these hard core gamers would evangelize any next gen console to the less informed joe six pack masses unless it was a full generational leap.......especially after 7+ years.
Not with similar graphics to a WiiU and not with similar graphics to a PS360. Therfore, I do expect a full generational leap and you will see a similar story from this generation.......those looking for Nintendo games will get a WiiU.....those looking for high-end 3rd party games will get PS4/NextBox and those who want it all and have the means will get it all
What's it going to take to get "Agni's" Real-time/Gameplay visuals? Is such a thing even possible next Gen?
LMAO i knew this post was coming
I believe you two are getting a little off track here and I'm not sure where your going with it(to bgassassin and bruiserbear).
So anyways.... I believe Glorified brought up a good point here. PS2/GC/Xbox were all relatively comparable with there own strengths and weakness. RE4 on PS2 and GC is a perfect example. The PS2 version was like a worse port, but largely the same. NO WAY should Wii U be able to replicate a PS4 game like PS2 replicated a GC game
Well, if the NextBox and PS4 actually turn out to be comparable to the WiiU, I would take that to mean they are also comparable to a PS360, by extension.
Resistance wasn't rooted in PS2 dev though, it was a ground up PS3 project and launched a year after we'd had HD games on the market in general. A better comparison would be something like Kameo and Perfect Dark Zero on 360, among the first next gen titles on any platform and also games that had significant R&D done on previous gen machines. Actually how well of a baseline did they (and other launch fare like DOA4, RR6, PGR3, COD2, etc) give for Xbox 360 capability? Remember Xbox 1.5?Thats like saying tell we got Uncharted 1/2 and Killzone 2 we didnt have a basis for PS3. We all know launch titles get eclipsed as the developers get more familar with the hardware. We saw this with GOW2 and many other games on PS2, and are seeing it now with UC3, Beyond, and The Last of US on PS3. The launch titles are a still clear starting point where gradual increase starts from. Resistance is good example of this with PS3. Why is ZombieU not Wii U's Resistance? Resistance was still leaps and bounds better looking than PS2 games, or even Halo. While ZombieU is very similar to PS360 games. You cant deny thats worrisome if were considering WiiU a next gen console.
since this is the Wii U thread for now I have to ask,
who wouldn't be satisfied with a Mario Kart game with GT5 level graphics / Mario game with Uncharted 3 level graphics / Metroid with Crysis 2 level graphics?
because all that should be achievable with the Wii U specs so I don't see a big problem.
since this is the Wii U thread for now I have to ask,
who wouldn't be satisfied with a Mario Kart game with GT5 level graphics / Mario game with Uncharted 3 level graphics / Metroid with Crysis 2 level graphics?
because all that should be achievable with the Wii U specs so I don't see a big problem.
I have a question - how is the CPU looking so far? Still Steamroller or has that changed?
and a 1.8 TFLOP GPU is insane. That is way, way more powerful than the PS3's RSX...
If they can get games running on PS3 that look like MGS 4, God of War 3, Heavy Rain, GT 5, Uncharted 3, Beyond, Last of Us and Last Guardian then it is going to be truly frighting what we can expect on a machine that is 8-10 times more powerful.
I have a question of my own, why are Sony dumping the Cell after spending so much time and money on it ?, wouldn't boosting the clocks of the CPU and adding in the 2 - 4GB's of Ram along with the 1.8 tFLOP GPU to it not make it just as powerful rather than starting again with an AMD CPU ?.
Third parties are pretty much used to developing for it now and it would also ensure PS3 backward compatibility.