lastflowers
Banned
COD + Digital Foundry in December should be very interesting. Titanfall on ps4 after a year VERY interesting.
or just look at BF4/Watchdogs/Fifa?
Why would looking titanfall a year later do anything for you?
COD + Digital Foundry in December should be very interesting. Titanfall on ps4 after a year VERY interesting.
I am not so sure about that. The PS3 and 360 were evenly matched. In this case, the PS4 appears to be a runaway winner - at least on paper. But I guess we will have to wait and see.FAKE EDIT-
I'll also add that I expect very few instances this gen of one version of a game being seriously poor compared to the other. I tihnk the similar architectures will be a huge win for single platform gamers being relatively safe to buy whatever version of the game they have the system for. I don't think we'll see many, if any, Bayonetta like scenarios where one platform is extremely superior.
What makes the PS4 easier to develop for other than esRAM on XBOne?
I haven't heard about anything other than that.
You have to remember that both platforms have nearly identical architectures and therefore very little optimization is needed to improve one version over the other. This isn't cell vs xenon. This is AMD x86 apu vs better AMD x86 apu.
PS4 has a huge-ass, unified pool of fast RAM. "What should we dump into RAM? Everything!" Done.What makes the PS4 easier to develop for other than esRAM on XBOne?
I haven't heard about anything other than that.
Right the apu consists of GPU and CPU on same die. CPU is the same for both, but GPU, ram type, and bandwidth are better on ps4Also AMD GPU with 12 CU's vs AMD GPU with 18 CU's.
Right the apu consists of GPU and CPU on same die. CPU is the same for both, but GPU, ram type, and bandwidth are better on ps4
Bit of misinformation in the first post, no?
Naughty Dog's A-Team made Uncharted 2 and then moved on to The Last of Us, whilst their B-Team made Uncharted 3, hence why Uncharted 3 isn't as good as Uncharted 2.
Right?
Bit of misinformation in the first post, no?
Naughty Dog's A-Team made Uncharted 2 and then moved on to The Last of Us, whilst their B-Team made Uncharted 3, hence why Uncharted 3 isn't as good as Uncharted 2.
Right?
'Team 2' isn't really any different to saying B-Team.Bit of misinformation in the first post, no?
Naughty Dog's A-Team made Uncharted 2 and then moved on to The Last of Us, whilst their B-Team made Uncharted 3, hence why Uncharted 3 isn't as good as Uncharted 2.
Right?
You have to remember that both platforms have nearly identical architectures and therefore very little optimization is needed to improve one version over the other. This isn't cell vs xenon. This is AMD x86 apu vs better AMD x86 apu.
But most under the big publishers follow the save money, milk it quick, and pop 'em out fast routine.
Are we talking visually here? Because Uncharted 3 definitely looked better graphically over 2. Not by a huge margin, but it did.
True, but I still expect more of the same. If they can shave time/money off development, they will. Most go for "good enough" especially with multiplats. That's why I put in that there will be some games here and there that the PS4 version will be top, as there will be times where they will put in that bit of extra effort.
But most under the big publishers follow the save money, milk it quick, and pop 'em out fast routine.
Precarious position when it comes to graphics and tech. last thing you want is to be left behind by the first party devs. That looks bad on the developer. They'll need to make some efforts to keep up parity with the better looking stuff.
I think this is the first time where two consoles have been so similar that we can actually have Apples vs Apples comparisons between them. Just thinking about that makes me smile.
Anyway, I think launch titles won't be indicative of either machine's performance because of their circumstances of their development (working on unfinished hardware for 90% of development). Remember that Gen 7 started with nonsense like Wall Guy, but ended with nice looking games like Halo 4 and The Last of Us.
What will begin to happen is that PS4 games will slowly become the obvious winners in faceoffs like DF's. Several things play into this, like the larger quantity of high speed memory available to games, and the significant advantages its GPU has over its competitor. The biggest differences will be seen in 1st party developers who don't have to cater to a lowest common denominator and can simply focus on PS4-only development techniques.
One thing that interests me is how soon (and to what extent) will we see GPU compute being used in next gen games. I say this because Marck Cerny went on at length about how powerful this is, and what modifications he made to the console to maximize its use of it.
Here's a nice overview of some benefits games can see from it
If you aim for lowest common denominator and make it look good on XB1 having parity on PS4 is the good enough factor. There's generally no reason as a multi to spend the extra time/money to boost one over the other.
There also will be little chance of them competing anyway vs 1st parties who build to the bone for 1 platform only. You'll never match them.
Most likely the multi games will be using some licensed engine built for both platforms anyway which are never as good as 1st party efforts. That's why you'll only see the really outstanding stuff from exclusives and 1st parties.
Heh, I can't blame you. This is heady stuff we're on the verge of seeing. I'm eager to see which developer is first to start exploiting it.qa_engineer said:Thanks for the link. I'm more excited about the APU technology than the games... sometimes. SHHHHH don't tell SonyGAF.
No. People don't want the Xbox to be 'bad.' Facts are facts, the Xbox is less powerful on paper.
I tend to agree with your statement as well. This much was evident this generation as very few 3rd parties optimized for PS3. And PC games suffered from developers having to develop for the lowest common denominator (consoles).
With that said, the landscape is seemingly different this upcoming generation. The hardware is truly comparable to desktop hardware and memory is no longer a bottleneck (at least for the next 3-5 years). I truly believe that 3rd parties will be able to optimize their games on each platform rather easily. Maybe not the first wave of games, but certainly mid 2014 titles and beyond.
Eh, I don't know about that. There are a number of things that could easily be cranked up for a PS4 version that wouldn't require much work. I don't know if the developer would be content leaving their game not looking at least as good as other offerings on that platform. Marketing might also get involved, so if it's capable of adding extra sparklies that can be shown in a screenshot they might be pressured to do it.
Something like this is not far fetched:
http://www.youtube.com/watch?v=CtN50vQj5TU#t=2m27s
it also looks as though ps4 and Xbox one are approaching their hardware in a completely different way.
ps4 is a very 'brute force' high theoretical performance machine.
Xbox one looks like a heavily optimized machine, with lower theoretical performance but little drop-off for real time performance.
I have concerns over the brute force method, because without proper tools optimization will be very tricky.
It really just comes down to the tools available.
3rd party may look at development for x1 due to the shared kernel making portability theoretically easier.
it also looks as though ps4 and Xbox one are approaching their hardware in a completely different way.
ps4 is a very 'brute force' high theoretical performance machine.
Xbox one looks like a heavily optimized machine, with lower theoretical performance but little drop-off for real time performance.
I have concerns over the brute force method, because without proper tools optimization will be very tricky.
we still don't have the full picture though on either, but I'm really not expecting much of a difference if any. Neither machine is perfect, we just need to see which will equip developers better to take advantage of their methods and architecture.
Again, not true. The APU of the Xbox One is fundamentally the same as the PS4, just with fewer CUs which results in ~600GFLOPS less performance. CPUs are identical. Generation of GPU is identical.
By all accounts, the development tools for the PS4 are more mature than the Xbox One.
Another thing to keep in mind is that multiplatform games are all basically Xbox one exclusives on a technical level. Basically devs can code to the metal on Xbox, squeeze as much as possible out of it just as an exclusive studio would, and then port it on ps4 without much problems since ps4 is superior and has the same architecture.
It's another reason why I hope the rumours for the down clock are false otherwise we are all screwed no matter which console we choose.
I'm not sure where you are getting this from.It really just comes down to the tools available.
3rd party may look at development for x1 due to the shared kernel making portability theoretically easier.
it also looks as though ps4 and Xbox one are approaching their hardware in a completely different way.
ps4 is a very 'brute force' high theoretical performance machine.
Xbox one looks like a heavily optimized machine, with lower theoretical performance but little drop-off for real time performance.
I have concerns over the brute force method, because without proper tools optimization will be very tricky.
we still don't have the full picture though on either, but I'm really not expecting much of a difference if any. Neither machine is perfect, we just need to see which will equip developers better to take advantage of their methods and architecture.
I'd love to see the timeframe breakdown for Durango/Xbone devkits. Can anyone provide the details like nib95 has done for the PS4?
The Xbone games running on PCs running Nvidia Titans (e.g current 2013 top end GPUs) at E3 raised eyebrows, but then sources said MS claim these are official devkits. Surely MS would have dev kits with final silicon (AMD APU and ESRAM) by now, not powerful 2013 spec PCs with completely different Intel/Nvidia architecture.
The infamous SuperDEA devkit was also Intel/Nvidia based, which again is weird.
I don't think we will see much of a difference from 1st year games, TBH. Most will also have current gen releases. After a year I think we will see the PS4 pull ahead by a noticeable difference. 1.2 to 1.8 isn't a small bump but its not PS2/Xbox difference IMO.
SPE said:I'd love to see the timeframe breakdown for Durango/Xbone devkits. Can anyone provide the details like nib95 has done for the PS4?
The Xbone games running on PCs running Nvidia Titans (e.g current 2013 top end GPUs) at E3 raised eyebrows, but then sources said MS claim these are official devkits. Surely MS would have dev kits with final silicon (AMD APU and ESRAM) by now, not powerful 2013 spec PCs with completely different Intel/Nvidia architecture.
The infamous SuperDEA devkit was also Intel/Nvidia based, which again is weird.
I'm curious to see how long SCE will take to add cloud computations for graphical/AI enhancements.
Yes correct, 5gb DDR3 allocated to games along with the 32mb of eSRAM. This would still put the PS4 at a disadvantage with only 4gb GDDR5 total with probably 0.5gb-1gb for OS and 3-3.5gb for games. Now all that went out the window once Sony announced 8gb unified with 1gb for OS and 7gb for games, however I feel many developers wouldn't get to take full advantage of this until after the first generation of games. In all practicality both will probably end up similar at launch.Xbox One games don't get full access to all 8GB of RAM. IIRC 3GB is reserved for the OSes.
Would be really nice to have the real spec of the xbone one but I suppose we will get their one day dev gonna talk about it
I'm curious to see how long SCE will take to add cloud computations for graphical/AI enhancements.
So basically 5gb DDR3 RAM plus 32mb of eSRAM on the Xbox One, versus 7gb GDDR5 RAM on the PS4 for games only?
Can someone tell me what kind of difference can be gained from those numbers? Framerates? Textures? Etc. In layman's terms preferably.
I'd guess multiplat designers will design for the least powerful system (XB1 by the looks of it), and PS4 first party stuff will look a couple notches better throughout the gen. Looking forward to seeing what Naughty Dog stretches out of the system though when it's all over.
Wouldn't PS4 running a multi-platform title, always perform better than the the Xbone or at the very least equal it? It's the same architecture, except one box has a more powerful GPU and faster RAM.
So basically 5gb DDR3 RAM plus 32mb of eSRAM on the Xbox One, versus 7gb GDDR5 RAM on the PS4 for games only?
Can someone tell me what kind of difference can be gained from those numbers? Framerates? Textures? Etc. In layman's terms preferably.