There’s a 70% increase in compute so I don’t understand only 45% render increase
Is it that limited by bandwidth? Why not just increase the bandwidth enough to fully utilize compute?
For single-issue the actual compute increase is to 16.75 TF so it's like a 63%. It could be the CPU not getting a big revision or super-high clock to leverage it wholly though.
Pretty solid increase just on the raster side. That, plus using PSSR to upscale to whatever res and frames might make this box very compelling. I’m very interested in this.
Same. PSSR and any other customizations for upscaling, AI, caches etc. are more interesting to me than whatever the TF is going to be.
In the vidoe he is saying double that.
He wasn't specifying single-issue or dual-issue mode, though. Realistically, you'd need a 112 CU GPU at PS5's GPU clock just to get 32 TF in single-issue mode.
So the 33.5 TF is definitely dual-issue mode, meaning games would have to target dual-issue shader throughput to get the benefits on that front.
Much more realistic. Otherwise, this "leak" is saying AMD was able to put roughly the equivalent of a 7800 XT on to an APU. That is a massively leap in APU tech, isn't it?
Nah....not buying it. Don't get me wrong. I would absolutely LOVE to be wrong. Just not holding my breath.
Yeah it's 16.75 TF in "real" performance (single-issue shader mode). It's a 56 CU design; to hit 33.5 TF the GPU'd have to be clocked more than 4.5 GHz. I don't think any GPU's are hitting that at this size for a few years from now, even from AMD (whose GPUs are usually higher-clocked than Nvidia ones).
Good news is the custom stuff like PSSR seem to be doing a lot of the heavy lifting, and are very easy for devs to tap into. Can definitely see Sony doing $349 PS5 digital/$449 PS5 disc/$549 PS5 Pro digital this holiday.