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PS5 Quick Resume in Action

Nah, in the video they are just using a card to load the last save from spiderman, which is fast but it's not quick resume.
Quick resume suspends and resume games, in they video he can't even go back to astro where he left of because of course that game doesn't save on the menu and doesn't even have a "continue" card.

So the difference is that there's no difference between "recent' cards and old ones, right? The new game isn't reserving preprocessed disk on the SSD to dump back into RAM, but at the same time you can jump into an activity hella fast because of it.

I do wonder what Sony is doing with all that reserved space though.
 
He didn't use a card to return to Astros playroom he used the game switcher.
what card would he use? there is no card to return you to the exact point you where playing in any game, there is only continue in some games which loads the last checkpoint.
So the difference is that there's no difference between "recent' cards and old ones, right? The new game isn't reserving preprocessed disk on the SSD to dump back into RAM, but at the same time you can jump into an activity hella fast because of it.

I do wonder what Sony is doing with all that reserved space though.
No sure what you mean, but cards are just loading the game all over again. It looks fast in Spiderman because that game loads super fast in PS5 and it's instatnly loading the "continue" option as if you where already on the game menu. I would assume that there is no reason to use disk space for that.
 
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But it is the switcher...

What we're talking about isn't the switcher, it's activity cards. Some games like DMC5 seem to have a "Continue" activity card which could be similar to quick resume (or be a simple load + continue chained, in that case you'd get back to the latest checkpoint, not the exact location where you were when leaving).

The switcher is just a way to launch another game.
 
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What we're talking about isn't the switcher, it's activity cards. Some games like DMC5 seem to have a "Continue" activity card which could be similar to quick resume (or be a simple load + continue chained, in that case you'd get back to the latest checkpoint, not the exact location where you were when leaving).

The switcher is just a way to launch another game.
quoting myself from the other thread.
So in this video PS5 Hands-on - 7 Things You Didn't Know PlayStation 5 Could Do they make it really clear that yes, cards are meant to replace the awesome quick resume. It's just a shittier version of it allowing you to jump to checkpoints and some other things in some games, the ones available in DMCV are interesting because highlights that basically launch the game the normal way it's just a waste of time but having to browse to pick the continue card it's kind of shit too instead of being the default way of launching the game. Here a screen cap of what DMCV offers:

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Nah, in the video they are just using a card to load the last save from spiderman, which is fast but it's not quick resume.
Quick resume suspends and resume games, in they video he can't even go back to astro where he left of because of course that game doesn't save on the menu and doesn't even have a "continue" card.


It's a trade off, Quick resume is nothing more than dumping the RAM to the SSD, which is probably 8-10GB per game. Saving the game state via a card/save is saving the metadata and loading the game from disk. The speed differences is negligible, they are both loading from the same SSD. The difference are the game "state" and how well it is preserved. Quick resume is a lazy way of doing it because it takes a bunch of SSD space. The pro is the state is exactly where you left, versus some save spot that might be close.
 
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I know, I don't get the comparisons, this(cards) is a much better feature.
Personally I believe Quick Resume is much better, especially because not every developer (3rd party) will implement it as its something that has to be integrated with the game. Quick Resume literally saves your game for you for up to five games, you won't even notice that you left a game at a particular place.
 
So let's see if I understood it. The main differences between Quick Resume and Activity cards/Switcher are:

Quick Resume
-Resumes exactly where you left the game in the last game session. So you can 'resume' to a single point of the game.
-Not all games support it (at least some of them due to a bug that will be fixed)
-Works with a few games you recently played (up to 5 Series X games or 12 BC games), not all the ones you have installed in the console
-Requires dozens of SSD GBs because basically dumps the game RAM in the SSD

Activity cards/Switcher
-In all PS5 games is a cold boot + resumes to your last checkpoint savedata in the last game session or acts as quick, direct access to specific tasks, stages or game modes skipping menus/logos (varies per game). So you can 'resume' to multiple points in each game.
-All PS5 games support it (in PS4 games it's only a quick access to cold boot the game)
-Works in all the games you have installed in the console, not with the few you recently played
-Doesn't require extra SSD space because it basically uses the normal savedata

Please can someone correct me if I'm wrong in something?
 
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I don't really like quick resume/suspend mode. It was my least used feature even in handhelds. I know it is a matter of opinion but I would rather replay a couple of minutes of something to get back into the feel of it than jump back in at the middle of a firefight, race or whatever else is going on. I am glad the option is there for others to use.

What I would really like on consoles and handhelds are more like the save states used in emulators. I find being able to save anytime, anywhere, in multiple save slots much more useful than a resume type feature.

You kn
Because activity cards can make both quick resume AND start you directly in different points / levels in every game at blazing fast speed, which quick resume can't do. It's wider.

activity cards won't b used by third party unless PlayStation pays for them to do so
 
Personally I believe Quick Resume is much better, especially because not every developer (3rd party) will implement it as its something that has to be integrated with the game. Quick Resume literally saves your game for you for up to five games, you won't even notice that you left a game at a particular place.

I think activity cards is better because it adds waypoints / levels direct start. It will be used in every game I think, I highly suspect Sony made it mandatory on PS5 and even if it wasn't mandatory, it's not hard or costly to make so I don't see why they wouldn't do it.
 
what card would he use? there is no card to return you to the exact point you where playing in any game, there is only continue in some games which loads the last checkpoint.
I may have misinterpreted your comment. Yes he didn't return to the game at the exact state because that's not a feature of the PS5 currently.

In the end I think Sony and MS are doing good things with their feature set and this is just software when it comes down to it. MSs multi game suspension will likely come in a patch for ps5 as it is already rumored from a vetted insider and a version of Sonys hop in and play card system will likely go to XSX. Right now at launch I think Sony is focusing on segmenting gameplay and bringing immediacy in other ways. With their card implementation and focus on playtime with things such as ETAs and the way the cards allow users to hop into specific task not just saved games or levels.
 
activity cards won't b used by third party unless PlayStation pays for them to do so

That's not the way it works. Sony makes multiple features mandatory, like trophies. You can't release and sell your game on the console if you don't do it.

Even if it wasn't (I highly doubt it), it's pretty easy to develop frankly. Checkpoints and dump save / restore will be in every game.
 
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So let's see if I got it right. The main differences between Quick Resume and Activity cards/Switcher are:

Quick Resume
-Resumes exactly where you left the game in the last game session
-Not all games support it
-Works with a few games you recently played, not all the ones you have installed in the console
-Requires dozens of SSD GBs because basically dumps the game RAM in the SSD

Activity cards/Switcher
-Resumes to your last checkpoint savedata in the last game session
-In all PS5 games also acts as quick, direct access to specific tasks, stages or game modes skipping menus/logos (varies per game)
-All games support it (savedata checkpoint, the quick access to specific game parts is exclusive to PS5 native games)
-Works in all the games you have installed in the console, not with the few you recently played
-Doesn't require extra SSD space because it basically uses the normal savedata


Please can someone correct me if I'm wrong in something?

lmao

Quick Resume works with every game, cards will not because the checkpoints have to be assigned to the cards by the developer of the game, and third party developers are not guaranteed to do so. Quick Resume also stays active on the console for as long as the game has not ended manually.
 
It's a trade off, Quick resume is nothing more than dumping the RAM to the SSD, which is probably 8-10GB per game. Saving the game state via a card/save is saving the metadata and loading the game from disk. The speed differences is negligible, they are both loading from the same SSD. The difference are the game "state" and how well it is preserved. Quick resume is a lazy way of doing it because it takes a bunch of SSD space. The pro is the state is exactly where you left, versus some save spot that might be close.
The card it's not loading a system wide save state, it's just loading the save that the game already manages as the game loads it, it's a shortcut to a load point that the game already has implemented.
If you kinda understand how saves works you would realize that cards could not manage to just dump you where you left off unless the game was made for it.
Not even if you somehow where able to capture the "world state" of every game via the card system, because not every game is completly deterministic, so games would break if not compatible.
As it is implemented tho, the card system it's not magically capturing the world state and loading it, it's just loading the game as the game usually loads but skipping directly to that specific loadpoint.
 
That's not the way it works. Sony makes multiple features mandatory, like trophies. Even if it wasn't (I highly doubt it), it's pretty easy to develop frankly. Checkpoints and dump save / restore will be in every game.

Sony can't make anything mandatory if both consoles aren't using it. It may be easy to implement checkpoints into cards, it may not, but that doesn't guarantee that a developer will see any point in implementing it.
 
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Not the same but the card system and going to exactly where you want to go in a game is brilliant. Not the same as leaving the game and going back it exactly as you left it (Quick resume).

The "continue" activity card is what makes the quick resume (possibly setting you back to your last game checkpoint, we'll see).
 
Sony can't make anything mandatory if both consoles aren't using it. It may be easy to implement checkpoints into cards, it may not, but that doesn't guarantee that a developer will see any point in implementing it.

They certainly can. It's a really small thing you know. I'm not dev, just IT engineer, but you just tell the location of the checkpoints. It doesn't look like hard work at all once the feature is there in the OS...
 
So let's see if I got it right. The main differences between Quick Resume and Activity cards/Switcher are:

Quick Resume
-Resumes exactly where you left the game in the last game session (correct)
-Not all games support it (wrong, its a system level feature..some games will fail if internet connection is required)
-Works with a few games you recently played, not all the ones you have installed in the console (its a cache so yes it only the most recent games)
-Requires dozens of SSD GBs because basically dumps the game RAM in the SSD (who knows what it requires exactly, but at the end of the day you still have more available space than the xbox one x 1tb HDD)

Activity cards/Switcher
-Resumes to your last checkpoint savedata in the last game session (is there a universal last checkpoint/autosave card?)
-In all PS5 games also acts as quick, direct access to specific tasks, stages or game modes skipping menus/logos (varies per game) (depends on what the developer chooses to give you as cards)
-All games support it (savedata checkpoint, the quick access to specific game parts is exclusive to PS5 native games) (only ps5 games support it now, and its what the developers choose to do with it)
-Works in all the games you have installed in the console, not with the few you recently played (ps5 games* because its not a cache and again, its up to the developer to give you those options)
-Doesn't require extra SSD space because it basically uses the normal savedata (you have 667gb of useable space onboard regardless)


Please can someone correct me if I'm wrong in something?

the important distinction is that it is not quick "resume". loading a session very quickly is not the same a resuming one on hold. it also does not hold multiple game states or work even after powering down.

both consoles have their cool little gimmicks but these are two very different things and your not getting specifically what you get in one on the other.
 
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Sony can't make anything mandatory if both consoles aren't using it. It may be easy to implement checkpoints into cards, it may not, but that doesn't guarantee that a developer will see any point in implementing it.
That's actually false. Companies implement all types of game dev and compliance requirements even if they don't exist on other consoles. Just go back to days of 360 before trophies existed. They were required for certification.

But yes it's unlikely that Sony would mandate it completely. And if it were it probably wouldn't be granular like 1st party game cards. Maybe something more akin to requiring a "continue last save" card or something.
 
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The card it's not loading a system wide save state, it's just loading the save that the game already manages as the game loads it, it's a shortcut to a load point that the game already has implemented.
If you kinda understand how saves works you would realize that cards could not manage to just dump you where you left off unless the game was made for it.
Not even if you somehow where able to capture the "world state" of every game via the card system, because not every game is completly deterministic, so games would break if not compatible.
As it is implemented tho, the card system it's not magically capturing the world state and loading it, it's just loading the game as the game usually loads but skipping directly to that specific loadpoint.

Which is what I'm also saying... Maybe I wasn't clear. You give up fidelity in the game state for SSD usage. The load times should be more or less the same.
 
lmao

Quick Resume works with every game, cards will not because the checkpoints have to be assigned to the cards by the developer of the game, and third party developers are not guaranteed to do so. Quick Resume also stays active on the console for as long as the game has not ended manually.
There is at least a guy in a Spanish game media (anaitgames.com, he said it in a recent podcast) with a Series X who says that some games don't support Quick Resume. If I don't mistake, Quick Resume has some maximum SSD dedicated space and keeps storing there the recently played games, so if you play 20 different games in a row you'll lose the progress of the first ones without ending them manually.

If activity cards are to keep track of your progress on different activities/stages/game modes/etc, then what game shouldn't save your checkpoint progress in a card if all PS5 games support it? Multiplayer only games maybe? I mean, for traditional linear single player games I assume at least they will have at least single card with the progress in the story. I assume that PS4 games only have the card to launch the games plus the other ones that are to keep track of trophies but aren't a quick acess button. I'd bet it's mandatory to support activity cards in PS5 games.

Sony can't make anything mandatory if both consoles aren't using it. It may be easy to implement checkpoints into cards, it may not, but that doesn't guarantee that a developer will see any point in implementing it.
Both Sony, Nintendo and MS make mandatory a tons of things to certificate that a game can be published on their consoles.
 
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That's not quick resume.

This is going to get annoying... take a minute and learn what it is/does...

It's not a big deal that PS5 doesn't have it.. but it doesn't.
 
Quick Resume
-Resumes exactly where you left the game in the last game session. So you can 'resume' to a single point of the game.
-Not all games support it
-Works with a few games you recently played, not all the ones you have installed in the console
-Requires dozens of SSD GBs because basically dumps the game RAM in the SSD

All games support it. Only if you are PLAYING AN ONLINE GAME - of course you will be kicked out there if you don't rejoin. If the match is already finished, how are you going to join? This is obvious.

EVERY SINGLE GAME OF EVERY XBOX GENERATION support it.

It works with up to 5 nextgen games at the same time.
Or up to 12 BC games at once.

It requires no storage or anything. The OS reserves a few GBs, but this is independent of quick resume. Even if you don't use it, this won't change at all. So no, you will not notice anything.

BTW, where did you get all of this crap? This is wrong on so many levels. Reads like fanboy FUD.

And quick resume even works if the console has turned off, even if you UNPLUG THE CONSOLE!
 
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As much as I like QR and want it for PS5.....this is not the same thing.

Activity Cards loading levels and QR are fundamentally different. And thats fine. And I do hope the PS5 get some form of QR.

As a user with other users in my home.....QR would be great. And hopefully per user.
 
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Activity cards/Switcher
-In all PS5 games is a cold boot + resumes to your last checkpoint savedata in the last game session or acts as quick, direct access to specific tasks, stages or game modes skipping menus/logos (varies per game). So you can 'resume' to multiple points in each game.
-All PS5 games support it (in PS4 games it's only a quick access to cold boot the game)
-Works in all the games you have installed in the console, not with the few you recently played
-Doesn't require extra SSD space because it basically uses the normal savedata
-If you totally shut down the console you don't lose the progress

Please can someone correct me if I'm wrong in something?
Absolutely NOT. The developers manually have to create this. Only got a specific platform. Sorry, but why would a dev put valuable resources on this for a single platform?
you could expect it for first party games. But FOR ALL games - even for all third party games? Not a chance.
It only works for games where the dev put resources into it.
 
All games support it. Only if you are PLAYING AN ONLINE GAME - of course you will be kicked out there if you don't rejoin. If the match is already finished, how are you going to join? This is obvious.

EVERY SINGLE GAME OF EVERY XBOX GENERATION support it.

It works with up to 5 nextgen games at the same time.
Or up to 12 BC games at once.

It requires no storage or anything. The OS reserves a few GBs, but this is independent of quick resume. Even if you don't use it, this won't change at all. So no, you will not notice anything.

BTW, where did you get all of this crap? This is wrong on so many levels. Reads like fanboy FUD.
A guy from the Spanish game media said it doesn't work with all games. He said that some of these games don't support it due to a bug and MS told them they are working to fix it, but it isn't the case for all the games that as of now don't support Game Resume.

Series X as I remember it has 13.5GB of RAM available for games. If it dumps that to the SSD for 5 games means up to 67.5GB (probably less, I assume it will be compressed). Not sure how much memory OG Xbox, XBO or XB1X had available for games, but multiply the XB1X amount of GBs by 12. So not sure if they will store that in the part reserved to the OS, where they store savedata or where they store games, but for sure it should be in the SSD because 67GB don't fit in the RAM.
 
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Watch from the 9.5min mark, switching between two games.


Stop calling it Quick Resume when it's not... Christ... Cards are cool for those who wants to use them. Quick resume is good for gamers who have an old school mentality and don't want everything to be socially connected or told what to do next. It's like way points for games. And if you like that then great. But I'm not one of them as someone who had disconnected from social media it doesn't sit well with me. I don't care what random PSN friend did in a game. I'm too busy playing mine.
 
 
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Absolutely NOT. The developers manually have to create this. Only got a specific platform. Sorry, but why would a dev put valuable resources on this for a single platform?
you could expect it for first party games. But FOR ALL games - even for all third party games? Not a chance.
It only works for games where the dev put resources into it.

Third partys will love this feature to push engagment so yes I think it's very likely they'll implement it

If it's not even difficult to do in the first place then even moreso,
 
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It's mentioned above that there are 'Continue' activity cards to carry on exactly from where you left off, so it sounds like a more flexible system.
Probably continues from your last save or check point, so not the same as quick resume.

For example, I'm playing right now Yakuza 0. That game will not have cards, but even if it would have them, game has no check points and you can only save manually in specific spots. With quick resume (I play in PS4), that doesn't bother me because I suspend the game when I want regardless of check points. I will continue playing in same way in PS5, but my point is that I would want that feature for more than one game, to swap between an arcade and an adventure, for example.

I suppose the thing it bothers me is that I thought that was not possible until Xbox has implemented it, and now I want that feature : )
 
Stop calling it Quick Resume when it's not... Christ... Cards are cool for those who wants to use them. Quick resume is good for gamers who have an old school mentality and don't want everything to be socially connected or told what to do next. It's like way points for games. And if you like that then great. But I'm not one of them as someone who had disconnected from social media it doesn't sit well with me. I don't care what random PSN friend did in a game. I'm too busy playing mine.

You should open your mind a little bit more if you think that's all cards are

Garuntee you'll use it if nothing else for the convenience
 
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Personally if have to choose 1 I like Sony approach. I'd prefer mix of both as both cool. May not use MULTI resume often though.

Usually 1 game suspend is enough for me as its me leaving console vs playing something else but I see why others would prioritise it more. or to be able to cut power and still be there. Like if invited to another game.

Although on ps5 probably part of reason pip with chat there. Can finish race while watching and talking to friend then join after.

Sacrifices must be made either way you go currently.
 
You should open your mind a little bit more if you think that's all cards are

Garuntee you'll use it if nothing else for the convenience

I don't think menus immerse me in a game more. I'm not a check list gamer. I revel in my games so challenges and activities seem the opposite of what I want from my games.
 
Probably continues from your last save or check point, so not the same as quick resume.

For example, I'm playing right now Yakuza 0. That game will not have cards, but even if it would have them, game has no check points and you can only save manually in specific spots. With quick resume (I play in PS4), that doesn't bother me because I suspend the game when I want regardless of check points. I will continue playing in same way in PS5, but my point is that I would want that feature for more than one game, to swap between an arcade and an adventure, for example.

I suppose the thing it bothers me is that I thought that was not possible until Xbox has implemented it, and now I want that feature : )
Let's wait and see. It's not like it's a technical issue, more an alternative solution with a benefit for storage saving but these things evolve with time.
 
Stop calling it Quick Resume when it's not... Christ... Cards are cool for those who wants to use them. Quick resume is good for gamers who have an old school mentality and don't want everything to be socially connected or told what to do next. It's like way points for games. And if you like that then great. But I'm not one of them as someone who had disconnected from social media it doesn't sit well with me. I don't care what random PSN friend did in a game. I'm too busy playing mine.

Is it quick? Yes.
Does it resume your game? Yes.

Don't get bothered by the semantics it still quick resumes.
 
lmao

Quick Resume works with every game, cards will not because the checkpoints have to be assigned to the cards by the developer of the game, and third party developers are not guaranteed to do so. Quick Resume also stays active on the console for as long as the game has not ended manually.

Would be great if we can customize our own Activity cards, per example "Load 1 - Activity-Card-Load-1", everything you have on Load 1 will always load, basically a quick acess to a save you want.

Man Sony has to be thinking about that.
 
Is it quick? Yes.
Does it resume your game? Yes.

Don't get bothered by the semantics it still quick resumes.

Sony already called it "Rest mode" and they call switcher the ability to chooses a different app in a quick menu....

It is NOT QUICK RESUME. IT IS REST MODE.

I guess il call the Xbox control dual shock then as it has dual motors for rumble... Don't get bothered by the semantics....
 
Sony already called it "Rest mode" and they call switcher the ability to chooses a different app in a quick menu....

It is NOT QUICK RESUME. IT IS REST MODE.

I guess il call the Xbox control dual shock then as it has dual motors for rumble... Don't get bothered by the semantics....

Why are you talking about Switcher? It's the cards, and yes its "quick resume" in the literal sense of the word
 
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I just came across this and hadn't seen it before. Alanah Pearce loading RDR2 from quick resume :


How could you consider this useless? Am I missing something?
 
This isn't really akin to the Quick Resume on Series X but the shortcuts are a really nice touch, and yeah, it is blazing fast.
The best would be of course to have both, I guess we'll see if Sony implements it in the future.
 
Let's wait and see. It's not like it's a technical issue, more an alternative solution with a benefit for storage saving but these things evolve with time.
And I almost sure that if the people demand it or it has success in Xbox, Sony will implement it in a future update. As you said is not a technical issue but a decision, and I think if we don't have multiple games quick resume at launch is because storage size.

Same in the opposite way. If cards have success, they will appear in Xbox in someway in the future.
 
This isn't really akin to the Quick Resume on Series X but the shortcuts are a really nice touch, and yeah, it is blazing fast.
The best would be of course to have both, I guess we'll see if Sony implements it in the future.
It most probably will. Remember that PS4 didn't even have quick resume when it launched. BTW currently PS5 has quick resume for only one game.
 
To me, no proper quick resume is probably the biggest disappointment to date in regards to PS5. I was really looking forward to having multiple games suspended exactly where I left off.
 
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