Self High Five
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I am a PS pro owner and really wanted PS5 to come out on top from, spec-wise in raw power.
lol no offense op, but the thread title kinda gave it away.
I am a PS pro owner and really wanted PS5 to come out on top from, spec-wise in raw power.
The CPU doesn't need RAM that fast and as far as i'm aware I don't believe there would be any benefit at all in the RAM having a higher bandwidth.You forgot that XSX has slower RAM bandwidth for CPU than PS5. And also if dev will use more than 10 GB of RAM ( in this case 13.5 for games like it says in spex sheet) average bandwidth speed falls to 476 GB/s. So, 28 GB more than PS5s. Also, PS5 RAM usage for games is still unknown thing
MS is playing Mandingo while Sony pulls out the Kama Sutra.Honestly, my sense is that Sony's design choices have been driven by a desire to create a powerful but cost-efficient system that devs will be able to do new and exciting stuff with, without driving them to PS3-era distraction with needless complication.
On the other hand SX seems driven by the singular need to be able to promote around having more "power" than the competition.
But how much is PS5 SSD faster than than most typical SSDs? Keep in mind that XSX also has a slower RAM speed for CPU unlike PS5
If it's 2x faster than Xbox's which is like 50x faster, i guess that means it's approaching 100x faster. But again that's just one metric. There's only so much the SSD can help with as far as pushing visuals goes. For game concepts and design, yes it's significant, but both consoles have access to the same benefits.
I imagine we'll see some truly crazy applications of this superior streaming in next-gen open world titles in the future. PS5 will likely excel at them, but, again, it's still a bit weaker at pushing actual visuals.
And i don't remember reading anywhere that XSX has slower ram.
PS5 has 6GBs that are faster than XSX's, but the remaining 10 on XSX are the same amount faster than PS4's. Don't know exactly how this math plays out, but in a situation where ALL of the memory is being used, PS5 and XSX should be equal in RAM....but in probably like 80% of cases and for all intents and purposes, XSX has much faster RAM.
The CPU doesn't need RAM that fast and as far as i'm aware I don't believe there would be any benefit at all in the RAM having a higher bandwidth.
Also, if the CPU and other tasks are only using 2.5GB of the slower ram and the GPU actually needed more than 10GB, for example, the GPU would only be using 1GB of the slower RAM. Assuming that this calculation makes sense technically (and the fact that any slower ram is being used at all doesn't mean something more), then the average speed of the 11GB of total RAM being used is actually 540 GBS ((560*10+336*1)/11)
However, is needing 11GB of RAM for the GPU going to be likely? That is as much as the 2080ti has, however, MS talked about including changes to the pipeline to have RAM be used more effeciently (less redundant texture loading) and the level of RAM on the 2080ti needs to be approrpiate for PC's without SSD's as fast as the nex gen consoles will have, which will reduce the need to load textures in advance.
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Of course. But nevertheless, adding more CPU RAM reduce the bandwidth speed. In worst case 476 GB/s
Isn't more than 2x faster?? Maybe you should edit numbers again.
I was wondering where you got that figure, but now i've worked out it is based on a game using the 16GB of total system RAM for just the GPU. Nothing for the OS and nothing for the CPU.Of course. But nevertheless, adding more CPU RAM reduce the bandwidth speed. In worst case 476 GB/s
Last gen Sony came out and surprised everyone with a last minute Ram upgrade... I wonder if MS could or even WOULD do something similar this gen?
Sony seems pretty maxed in what they can improve now save the amount of Ram but at a slower speed.
What if MS decided to throw a couple extra gigs of high bandwidth Ram in the machine before launch?
Something like that even possible?
*Not to mention so far everything has shown the XsX being cool and whisper quiet, could they upclock their specs even higher to sacrifice a bit of heat and noise if they wanted?
Man, a couple extra gigs of RAM would be amazing. Pretty sure it's too late for that though. If anything they'll unlock a gig or two from the available pool like they did with the X. They could even clock things up a bit if the cooling is acceptable. They're in a good spot to respond at this point and that might be in the cards.Last gen Sony came out and surprised everyone with a last minute Ram upgrade... I wonder if MS could or even WOULD do something similar this gen?
Sony seems pretty maxed in what they can improve now save the amount of Ram but at a slower speed.
What if MS decided to throw a couple extra gigs of high bandwidth Ram in the machine before launch?
Something like that even possible?
*Not to mention so far everything has shown the XsX being cool and whisper quiet, could they upclock their specs even higher to sacrifice a bit of heat and noise if they wanted?
I was wondering where you got that figure, but now i've worked out it is based on a game using the 16GB of total system RAM for just the GPU. Nothing for the OS and nothing for the CPU.
Sure, the 3.5GB is avaiable the GPU, if it needs it, and if the CPU and other non-gpu related tasks are not already using it. I really don't think they are expecting it to need it though, and if anything it will be the CPU needing to use some of the faster pool.On ERA. And nobody said a word against it. 13.5 is for the games ( split 10-3.5 ). not 16. 6 GB of slower RAM is for the audio, CPU tasks ( if more thab 10 GB isn't used ) . If more than 10 GB is used for games , out of 6GB, 3.5 is for GPU too, but it's still slower bamdwidth. 2.5 GB is the for OS.
Please here me out!
I am a PS pro owner and really wanted PS5 to come out on top from, spec-wise in raw power. I was disappointed at first as well: 12.2 flops (Xbox Series X) is more than 10.3 tflops (PS5). Also, the Xbox has faster RAM (10gigs of it, 6 gigs is slower), a faster CPU and isn't variable in its performance.
But then I read/watched some more on the topic of the SSD and -here it comes- the obvious bottleneck in the Xbox design: RAM
- The Xbox has 16gigs of GDDR6, with a portion of it being used for OS and such. 10gigs of it is even faster than its PS5 counterpart (6 gigs is slower though).
- The Xbox SSD is a lot slower than the PS5's: roughly 4.8Gb/s VS 8.5Gb/s
In theory, the SSD on PS5 could just about act as a pool of "extra RAM". At least, that is what is speculated now. I thought about the PS3 days, when the CPU was amazing, but the system was kinda gimped by a weaker GPU (= no balance). I also remembered that XBox360 was praised, mainly because of it being a balanced system: RAM, CPU and GPU were working great in tandem with eachother. No real obvious bottleneck = the key.
10gigs of its total pool of GDDR6 is superfast on Xbox, but.. will it be enough for nextgen games? Reminds me of the eDRAM sistuation with XboxOne, where a relatively small portion of memory was supposed to eleviate all problems, but turned out to be a horrible bottleneck (which was fixed with Xbox One X). PS4 was praised form the beginning for having 1 big pool of GDDR5, just like they are doing now with PS5: 1 big pool of 1 type of GDDR6.
In raw performance the Xbox Series X will undoubtedly be the faster system. Still, I think the PS5 is more balanced, because it's all about removing bottlenecks. All custom chips and its SSD design were built towards reaching that goal.
I'd love to hear developers talk about this, because I have no idea which of the two would be preferable. But the topic of possible bottlenecks and resolving them by design really fascinates me.
How is it more balanced when it's overclocking to get to 10.2 TF while the Series X is comfortably at 12 TF?
Where are those "BALANCE" memes from 2013?
Forza 7 runs 4k60fps on Xbox One X. It has 6TFLOPS in GCN architecture. PS5 is 10TFLOPA in RDNA2. It will run games in 4K60FPS for sure...I think 4k/60 is gonna be a struggle for the PS5 in a lot of games. I think a lot of AAA multiplats are gonna be 4k/60 on XsX and 4k/30 capped or 4k/45ish uncapped on PS5
Those flops will always matter
Balanced.
And just like that op, you created a meme that will haunt this forum for the whole generation. Congrats
Grasping on to that SSD again... I would say PS5 is less balanced, because it's super fast SSD can't be used to the max due to that less powerful RAM/CPU/GPU.
3.5GB of the game RAM is not ‘slow’, it’s just slower than the rest. It’s performance is about the same of that in the Xbox One X, which can clearly do 4K 60fps with high quality textures etc. Plus a chunk of it will be used by the CPU which doesn’t need the full bandwidth anyway.
Its actually a clever cost saving exercise with negligible performance penalty. They save a bit of silicon space with using a smaller BUS, and also save on GDDR6 chips. Maybe shaved 25+ dollars off the build cost, or even more.
According to Eurogamer, the Sony GPU might not be complete feature RDNA2. They're not sure yet till they look at the internals and performance. I have awful feeling Sony ray tracing will not be same as Microsoft.
MS implies they have dedicated hardware AC in the box that offloading the ray tracing and shading/lighting changes are not done on the GPU.
MS claiming a performance of 25 teraflops with ray tracing on. Claim right now till we see for real!
I've got to admit. After seeing the specs for the PS5, I was sure that GAF would boo Sony in full unison for their choice in hardware.
And yet here I am.... Seeing an absolute stunning show in mental gymnastics. The spin is real folks.
I agree with one exception, the difference between PS4 Pro and One X was nearly 50%. And you could see it in most multiplats (1800p Vs 4K).PS fanboy here, for the most part.
The "bottleneck" talk is absolutely true, but as far as it goes for PS5 vs XBSX, BOTH consoles are removing the same bottleneck. Honestly, XBSX is the more balanced console. All of its clocks are locked and it provides extra power on a seemingly linear basis -- it's basically an Xbox One except significantly stronger. PS5 is naturally going to be much stronger than PS4 but in comparison to XBSX, to reach competitive performance it's going to have to pull more tricks most like.
The PS5's SSD is going to make a huge difference, but while it's 100% faster than the XBSX's, the XBSX's SSD is like 500% faster than most typical SSDs by itself. The XBSX also has much faster RAM.
The architecture solution for handling this in the SSD might make a difference, but outside of first-party titles i wager that the loading between XSX and PS5 will mostly be marginal.
The real thing to keep in mind here though is that although everyone is talking about TFLOPs.....the PS5 and XBSX aren't nearly far enough apart for multiplats to really experience any massive differences, and certainly not enough to hinder ports.
This is really going to be more like the difference in PS4 Pro vs. Xbox One X, but probably even less than that because of how similar the parts are.
Even in things like Raytracing, both consoles do it but will pale in comparison to actual PC GPUs, so multiplat games are likely going to target a midground for consoles that will work on both platforms.
The real show in power is going to be in exclusives....as always.
But I’m not the one spending hours on the internet playing mental masturbation with myself to try and mythically quantify numbers and properties that just aren’t there for the sake of “discussion” (read: its okayism and console envy). So maybe there is something to be said for a stranger’s appraisal of strange behaviour.
They’re all just pieces of plastic upon which myself and others will play some amazing experiences. One is simply better than the other. That is the discussion’s beginning and end point. Once we have games to look at things become more subjective.
yes indeed shit was pathetic as is this nowIs this what us Xbox fans sounded like at the start of this gen? Let me apologize then. Because this shit is nauseating!
I say it again, if PS5 hits 4K60FPS (looks like it easily will) people will be "content". I recommend watching latest Digital Foundry video, they explain "trickery" which could somehow help PlayStation close the gap...
Like predicted: the roles have flipped !yes indeed shit was pathetic as is this now
With X having expandable custom ssd cards..... no way.As long as the system can handle it the SSD in Xbox can always be upgraded to a faster unit.
RAM on the other hand.
With X having expandable custom ssd cards..... no way.
This thing is a fiasco, like the PS Vita cards. How stupid are they to make them proprietary... LOL
With X having expandable custom ssd cards..... no way.
This thing is a fiasco, like the PS Vita cards. How stupid are they to make them proprietary... LOL
I said this the other day, if they would of come out and said 9.2tf or 10.3tf or what ever it is and talked about the features like super fast ssd or audio before xbox did they would of stood on a lot better ground but they let Microsoft get there first and wow everybody with power that it underwhelmed when they talked about ps5
Lol stop asking logical questions.What does "balanced" even mean?
Devs are the ones who will (or won't) squeeze the power out of the thing, balance be darned.
This is something Reggie level spin
They're not custom cards..... the PS5 ones are off the shelf but have to fit the port....Honestly in the long run the XsX SSD expansion will probably be simpler and cheaper though. The custom cards required for PS5 might not even be available at launch and will be expensive as fuck