BR4DOKYBrazil
Neo Member
Thank you very much for the reply! A few days ago, I was "playing" with the PS5 HDR calibration screen. I changed the values and entered games like Spiderman Miles Morales, Uncharted Thief Legacy and Horizon Forbidden West. At least in these three games, when I changed the calibration pattern on the PS5 dashboard, I completely changed the image within the games! So, as I noticed that the Vicent calibration left my image dark, I changed only the third step, increasing by 8 clicks from 0. It improved a lot.I don't know the guy and I don't 100% follow his recommendations but the usage of DTM is a refreshing idea but ONLY if you also calibrate with DTM I guess
HGIG is relatively new and is created so a game and TV operate on the same settings. Like, You tell the game to output 800 nits and then you set tv to HGIG.
HGIG expect and REQUIRES you to have proper output from the game. It will cut off anything more than 800 nits (if that is max of your tv for example) and anything lower will be displayed properly.
Dynamic Tone Mapping just tries to use the most of your tv and works best with games without any calibration.
Be aware that 99.9% of games totally ignore ps5 hdr system level calibration. But the proper way to use DTM if you want to use it, is to calibrate that screen with DTM enabled it seems.
Or if a game is ignoring ps5 calibration but got it's own calibration screens and you still want to use DTM, the proper way would be to calibrate those screens with DTM. If the game gives you numbers,. then you can just max out the sliders when using DTM or put it at 4000 nits
I also saw some videos on the internet comparing DTM vs HGiG. Many of them have shown clipping in bright areas of the games using DTM ON, such as a Horizon Forbidden West flashlight, while in HGiG it was easy to notice more details in this flashlight. I also don't know if this person calibrated the HDR in both modes or just changed it from one to the other without calibrating.