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PSP product concept shortcomings contributing to poor performance

Chittagong said:
Unclear positioning
Digital multimedia use cases executed poorly
Perceived fragility
Bingo. Also, the inferior input panel hurt the gaming experience considerably, causing less favorable word of mouth. It's 80% of an absolutely fantastic device, but that missing 20% is really irritating in practice.

Still, it's hard to deny that handheld gaming is still mostly a kid's market, sad as it is.
 
The DS is dead--or soon to be dead since Nintendo just pulled its life-support. You heard it here first, remember that.

3rd party support is down to movie-adations and other sure-sellers. Nintendo has done its best to make it seem like the DS is alive. They've even gone as far as to make a 2D Mario-game -- a good one, even.

Compared to the PSP that has tons of titles coming out in the next months the DS stands with one or two good-to-great titles. Nintendo have bailed ship and scammed all the Nintendophiles out of their money not to give any joy back in the form of a steady line-up of games.

The PSP may have failed in comparison but atleast it'll be alive in a year.
 
kinoki said:
The DS is dead--or soon to be dead since Nintendo just pulled its life-support. You heard it here first, remember that.

3rd party support is down to movie-adations and other sure-sellers. Nintendo has done its best to make it seem like the DS is alive. They've even gone as far as to make a 2D Mario-game -- a good one, even.

Compared to the PSP that has tons of titles coming out in the next months the DS stands with one or two good-to-great titles. Nintendo have bailed ship and scammed all the Nintendophiles out of their money not to give any joy back in the form of a steady line-up of games.

The PSP may have failed in comparison but atleast it'll be alive in a year.

What? :lol
 
dark10x said:
What don't you like about them? I'm very suprised, actually. I suppose it's all opinion, though. I refused a free copy of Brain Training DS and Animal Crossing simply because I have absolutely NO interest in ever touching those things again...
It's hard to describe something that you're turned off by, but I never liked EE and dressing it up in a light show doesn't help. It's pretty for a while, but I find it dull. MM is pretty meh.

Don't get me wrong, they're alright games but they do nothing for me. Yeah, it's all opinion.

Brain training is fine at first but it does get boring quite quckly. It's there atm "for inspiration" not because I particularly enjoy it. I don't play AC but I won't have a word against if only for that funny singing dog.

I'm filling in a form to request those games at the moment but our glorious leader has said not to bother with Exit or he won't sanction it! Everyone's a critic!
 
It's not about the games. Sheesh, that is such a lame argument. Just look at the lineups at metacritc. Compared to the DS, not only does the PSP have more games to chose from, it has more good games rated 75+ and less bad games rated 49-.
The port argument doesn't fly anymore either. The highest rated game on the DS is a port. Seriously, if you can't find something worth playing on the PSP, you're not even trying. Games are not the issue.

Sony admitting they're slightly disappointed in PSP sales does not mean the system is a failure. I'm sure even Sony never expected the PSP would EVER dominate the DS. Nintendo had the monopoly, and that fanbase doesn't just disappear with a new generation. And given the price and features, the PSP was clearly targeted to a more of a niche demographic. The price was never going make the PSP attractive to everybody, but realistic expectations for the PSP would give it a nice chunk of the marketplace. I think it's done exactly that.

There doesn't have to be one winner declared. Contrary to fanboy beliefs, this is not a war where there is only one winner. The DS has done very good, and I think the PSP has done close to expected. They're both winners.
 
Sony and their Sonicstage nonsense kept me away from the PSP. You'd think they'd learn from their past mistakes with the Minidisk player.
 
Pureauthor said:
I'd like to think that was sarcasm, but looking at your post history, I can't tell.

It may be sarcasm. But look at the future of the DS. It's all about the Wii. The DS is as unwanted as the GameCube. All hopes for a new Mario-game or a new creative title from Nintendo is just as unlikely as Sony switching from "shipped" to "sold".
 
kinoki said:
It may be sarcasm. But look at the future of the DS. It's all about the Wii. The DS is as unwanted as the GameCube. All hopes for a new Mario-game or a new creative title from Nintendo is just as unlikely as Sony switching from "shipped" to "sold".

:lol :lol :lol

Joke character?
 
Guns N' Poops said:
Like Lumines, Wipeout Pure, Daxter, Ultimate GnG, Ace Combat X, Syphon Filter: Dark Mirror, Pursuit Force, both Megamans, MGA2, Field Commander, Loco Roco, Monster Kingdom, Mercury Meltdown, Burnout Legends, Killzone Liberation, Medievil Ressurection LOLOLOLOL :lol :lol :lol :lol

I'm sorry, I'm just not interested in any of those games!

In fact I don't like games at all, why am I even posting here
 
Parch said:
Just look at the lineups at metacritc. Compared to the DS, not only does the PSP have more games to chose from, it has more good games rated 75+ and less bad games rated 49-.
Good reviews don't make good sales, ever.

Who follows sales thread knows this for sure by now.
 
Juice said:
The people still stomping about that the PSP has some kind of amazing library really need to admit their position within a deeply engrained hardcore niche. The average person has very obviously declared that they give no **** about any of the PSP's games, and its continually lagging software sales in every territory (third and first party alike) ought to make that evident.
QFT
 
First Children said:
Good reviews don't make good sales, ever.

Who follows sales thread knows this for sure by now.

GET THE ARGUMENTS STRAIGHT

Does the PSP have no good games?

or

Does the PSP have problem selling good games?
 
I bought a PSP on launch day. Got to Target at 7:30am expecting long lines in wait of the 8am opening. I was the only one in the parking lot. When the store opened, I walked back to electronics and there were 5 employees standing behind the counter looking bored. Clearly, they were expecting a mad rush of people on launch day and you could hear crickets chirping because I was the only one in the entire electronics department. I had a feeling this device was going to be doomed from the start.

I have hardly touched my PSP in the last 6 months and I need to ditch it on ebay before a massive price drop happens. Over the course of its life time I've purchased maybe 6 games total for it and have ditched them on ebay once I'm done with them. I have no games at all for it right now.

Here are my problems with the system and why its dead to me:

1. Price of games. Ridiculous to have these games at, or near the same price as their console counterparts. I would take a wild guess and say that almost everyone that owns a PSP also owns a PS2, Xbox, or some other home console.

2. Its too big to be all that portable for me. It won't fit in any of my coat pockets without it protruding. I've actually had it fall out of a pocket once and smack the ground, but luckily it had its soft case around it and did no damage.

3. All of the games I have purchased and played on the system have ridiculously looooooong loading times. I'm not talking 10-15 seconds.. more like between 30 seconds and 1 minute, if not longer.

4. I do not like the analog nub. Its position on the face of the PSP is a little awkward for my thumb. Not having a second nub for camera control or some other feasible method of camera control cripples just about every single 3D game for it.

5. The web browser is terrible IMO. Its functional at best but its unwieldy and I would only use it in a desperate situation where there was no other PC or laptop nearby. There is simply not enough memory in the system to be able to handle web surfing on websites built today. Maybe in 1998, but not today. Even with my cache set to max and all of the other tricks out there I've tried, I still get out of memory errors constantly.
 
its unfortunate that good games aren't selling on the PSP...

its not exactly a "bail out" since they're definitely making SOME sort of profit on it...

Sony has a unique problem on their hands, and the DS doing so well doesn't help either.
 
Oni Jazar said:
GET THE ARGUMENTS STRAIGHT

Does the PSP have no good games?

or

Does the PSP have problem selling good games?
My argument is straight: "psp does not have enough games that really interest the mainstream audience".

Interesting =! Good
 
After a while of playing the PSP you do adapt to its "shortcomings" but one of the main problems with this was Sony forcing the whole style before substance thing on it to ensure it out WOWed the competition.

This was achieved and I remember looking at my PSP and thinking "It looks so futuristic" - after an hour of Ridge Racer I remember thinking "Complete with ergonomics from the past". Loading times/battery life are not really a concern for me as I play primarily from the Memory Stick and in house or short journeys.

The dumb glossy coating, unusable in daytime screen and crap button arrangement are still not enough to stop me damaging my hands, wrists and fingers tearing around the circuits of Wipeout Pure - This title also justifies not only the purchase price but the existance of the PSP.

Now I wish they would live up to the portable part of the title and get this game on the PS2.
 
Parch said:
It's not about the games. Sheesh, that is such a lame argument. Just look at the lineups at metacritc. Compared to the DS, not only does the PSP have more games to chose from, it has more good games rated 75+ and less bad games rated 49-.
The port argument doesn't fly anymore either. The highest rated game on the DS is a port. Seriously, if you can't find something worth playing on the PSP, you're not even trying. Games are not the issue.

Sony admitting they're slightly disappointed in PSP sales does not mean the system is a failure. I'm sure even Sony never expected the PSP would EVER dominate the DS. Nintendo had the monopoly, and that fanbase doesn't just disappear with a new generation. And given the price and features, the PSP was clearly targeted to a more of a niche demographic. The price was never going make the PSP attractive to everybody, but realistic expectations for the PSP would give it a nice chunk of the marketplace. I think it's done exactly that.

There doesn't have to be one winner declared. Contrary to fanboy beliefs, this is not a war where there is only one winner. The DS has done very good, and I think the PSP has done close to expected. They're both winners.

The problem is the PSP doesn't have games that catch people's attention. The highest selling PSP title is also a PS2 game. The PSP doesn't have any AAA must have titles, while the DS has many must have titles which have sold the system. Nintendogs, Brain Age, and Super Mario Bros are all games which have motivated casual gamers to pick up the DS. The PSP doesn't have that kind of game, especially now considering GTA:LS is also on the PS2.

There's not one game on the PSP that's going to make a large group of hardcore gamers say "I'm going to buy this system to play that game." Not one. Why? Because the PSP's biggest games are already available on the PS2, in one form or another. MGS is already on the PS2, and the series has seen a drop in sales (in the US). SOCOM is already available on the PS2, with more features and better graphics. Daxter is similar to its console series in many ways. This cannot be said of Nintendogs, Brain Age, the 2D Mario, or any of the bigger DS titles. They all are unique to the DS, thus providing a good incentive to buy them. No one is going to buy a $200 handheld to play games they already own to some degree or another. The software data speaks for itself

Parch said:
Sony admitting they're slightly disappointed in PSP sales does not mean the system is a failure. I'm sure even Sony never expected the PSP would EVER dominate the DS. Nintendo had the monopoly, and that fanbase doesn't just disappear with a new generation.

Funny, that's not what Sony said. They fully expected to beat Nintendo by shifting older players into the handheld market, as well as tech-heavy buyers. So far, they haven't achieved either goal.

Parch said:
There doesn't have to be one winner declared. Contrary to fanboy beliefs, this is not a war where there is only one winner. The DS has done very good, and I think the PSP has done close to expected. They're both winners.

There is a cleae winner here, and it's the DS; how anyone could deny that is beyond me. Not only has it been a worldwide hit, it has been extremely profitable for Nintendo. This cannot be said of the PSP, as the financial report shows.
 
Their problem is not a lack of games - or even a lack of good games. Anyone that's "into the scene" can easily spot out the good games for a PSP. Realistically, anyone arguing there are "no good games" on a PSP has an agenda.

However, the problem is that there are no games that "define" the PSP for the average consumer. DS has at least Mario - whether that defines the system to the hardcore people or not is another question. DS will have all the Nintendo brands that define it.

PSP doesn't have anything like that. And, it doesn't have to be a "mascot" game or anything. Simply a game that people will think of when they hear "PSP". When PS2 first came out, people associated games like "Tekken Tag" with it. No one does that for PSP.

Arguable, it may simply be poor marketing on Sony's part. All their ads have primarily been ads for the "system" with some mention of games available. They need to (and should have earlier) pushed ads specifically for some killer games... the PSP logo at the end of the ad (much like the X360 logo at the end of 360 ads) would associate the brand to the game.

Just imagine if there were ads all over TV showing video of Tekken Dark Resurrection, with quotes placed across them from reviews - "It's an amazing feat to see a game like this reproduced on a portable system", "best portable fighter ever".... then the commercial ends with the PSP logo. People are going to start associating that kind of game with the system. They should have done it for wipeout pure when the system first came out - market it heavily. People would have been thinking "wow, a portable that can do that, I gotta get one". Instead they've been missing out on marketing what the system can do and the library available for it.
 
I think it is mostly a hardware issue and a little bit has to do with its games being ports or games too close to their console brethren that they just don't get people excited.

I say it's mostly a hardware issue though. A few things they could've done to make the media features take off is offering video-out for one. If my tiny iPod can output video to the TV I see no reason the PSP can't. Plus if you could play your games on TV I'm sure people would be more inclined to buy them. And Sony really should've chose a format for games that's less cumbersome. UMDs are just clumsy. They need cases, they're expensive, and they are slowwww!
 
It's not really so black-and-white as "PSP has good software" or "PSP has no good software." It really doesn't matter what your and your hardcore-videogame buddy's opinions are. The mainstream has spoken with its dollars, and it's shown that it doesn't care for the software on PSP.

You guys trying to pin the blame on something else are following Nintendo fans to a tee. They said this shit a few years ago about GameCube almost verbatim.

"No, not the software! It's marketing! The handle! It's purple! Lack of positioning! Not where their focus is! Lack of vision!"

It won't be long before you've moved on to the next stage: yes, the games are awesome, but casuals are just "sheep" or too dumb to understand your obviously hardcore tastes.
 
ffs time and time again people keep telling you and pointing out the problem with the games. Get more original, imaginative, and fun titles onto the machine stat.

Grrrrrrrrrrrrrrrrrrrrrrrr
 
Sho Nuff said:
I'm sorry, I'm just not interested in any of those games!

In fact I don't like games at all, why am I even posting here
I swear, it's like the dreamcast was still alive.
 
The tragedy of PSP. :(

I have a feeling Sony is just going to keep pumping money into this pit.

Which is great because I totally benefit from their pride.
 
You know...just because it's not setting the world on fire, it's far from being crappy. It's actually a lot of fun at times despite not being perfect. I mean, a lot of systems are out there without being perfect or achieving success on a level that satisfies GAF. Look how many gaming options you have as a gamer. It's an embarassment of riches. Sony has far more than just their PSP strategy to blame for losing money.
 
Wow, what a load of crap.

First off, I disagree with the premise of this thread on it's face. "Product concept shortcomings?"

Tell me, what's wrong with these product concepts?


-What's wrong with the concept of being ambitious and entering a market even though you have a single dominant player as your main competition?

-What's wrong with the concept of recognizing your competition's dominance requires offering a totally different technical approach from that dominant player to try to carve out your own place in the market?

-What's wrong with going for a different market demographic and price structure than your competition in an attempt to make a new set of customers?


Those are, after all, the "product concepts" behind the PSP.


These three product concepts are the same concepts we all feel the need to praise in the Wii, yet we damn PSP for taking a similar approach?

Or are you suggesting that those three concepts are only valid when you offer less technology for a cheaper price? You have to aim lower than your competition, you can never aim higher?

Screw that.



The PSP is a great first effort, has sold millions even at a much higher price, and is easily the best non-Nintendo portable ever made. I guess I'm old enough to remember that Nintendo's first forays into the portable space weren't perfect either. It took Nintendo a lot of evolutionary design and strange decisions to get it right.

We put up with a lot of crappy shortcoming on earlier Nintendo portables. You expected absolute perfection from Sony on the first try?

Why? Are you crazy? Do you think they are so awesome they can't possibly have to do what everyone else does and learn over time?

Even the most insanely rabid Nintendo fanboy has to look into that deep, dark, truthful mirror and admit that the PSP has done nothing but good for Nintendo fans. Nintendo fans finally got a sleek design and a nice, finally-bright-enough screen, with beautiful color out of Nintendo--something we asked for and asked for and asked for, for years.

Remember, they turned a deaf ear to the fans for years to give the US and Europe a backlighted model, and watched us screw around with those crappy add-on lights until they released the SP in 2003, by which time every cheap cellphone on the planet already had one.

Given the past as a guide, there is little doubt in my mind that we'd still be playing the fat DS if Sony hadn't come along and forced their hand.

People ridicule Sony for saying they'd take portable gaming out of the ghetto. Well, they did it. Perhaps not the way they intended, but they did it nonetheless. The PSP forced Nintendo to aspire to something better for a change and give us the DS Lite.


.
 
chespace said:
The tragedy of PSP. :(

I have a feeling Sony is just going to keep pumping money into this pit.

Which is great because I totally benefit from their pride.
how stupid can this get? PSP is still selling at a good price and Sony is making money off it. Where is the tragedy? That it doesnt sell as many units as the usual Nintendo handheld? What a surprise! It is bigger, heavier and the battery life is worse. Guess what, thats what Sony was going for, more power, higher price and the disadvantages that come with that.
 
loosus said:
It's not really so black-and-white as "PSP has good software" or "PSP has no good software." It really doesn't matter what your and your hardcore-videogame buddy's opinions are. The mainstream has spoken with its dollars, and it's shown that it doesn't care for the software on PSP.

I'd bet the mainstream isn't even aware of most of the software available on PSP... just as I pointed out earlier - most people couldn't associate many games with the PSP, despite the size of its library. Just ask a casual gamer to name some games on the PSP off the top of their head.

loosus said:
You guys trying to pin the blame on something else are following Nintendo fans to a tee. They said this shit a few years ago about GameCube almost verbatim.

"No, not the software! It's marketing! The handle! It's purple! Lack of positioning! Not where their focus is! Lack of vision!"

It won't be long before you've moved on to the next stage: yes, the games are awesome, but casuals are just "sheep" or too dumb to understand your obviously hardcore tastes.

Why is it so unrealistic to believe that it could possibly be marketing? It would not be the first ever product that was good, but performed poorly due to marketing. If marketing has so little to do with a product's performance, then why do all these companies spend so many millions of dollars on it.
 
travisbickle said:
I didn't think the PSP was doing so badly but some guy at a party I went to the other night was trying to be smart about the DS being better than the PSP, at a party!! with women!!
Makes sense. Women love DS.


dark10x said:
That would be perfectly in line with the N64 and their other machines. Only a select few 3rd party titles really perform well while the vast majority do poorly.
Actually, 3rd party games did proportionately better on N64 versus PS1/Saturn... likely because of limited selection mainly, but you even had utter garbage from publishers like Acclaim, Midway or THQ regularly passing a million units. The vast majority of 3rd party games on all machines do poorly, but they tended to do less poorly on N64 generally.

You're thinking of GameCube. ;)
 
jgkspsx said:
Still, it's hard to deny that handheld gaming is still mostly a kid's market, sad as it is.

God, how I hate these statements. It never ceases to amaze me that if Nintendo is ahead in something then it must still be considered a kiddie market. Do you know how many adults are playing videogames on their cellphones or laptops??? 4 years ago I saw people either sleeping, or reading while riding the train to work. Now I see almost half of those same people playing a videogame on some sort of outlet - mostly cellphones and laptops. Those same games are 25 year 2D games, and they're being played on multimedia electronic devices. It's not that people don't want to play the PSP because it doesn't have the games, or they don't exactly understand what it can do. They don't want it because they already have something that does the same thing, but better and for the same cost, if not less.
 
- UMD too expensive, not a viable media format
- Digital media sharing not nearly as good as a number of other options; need USB stick + hacked firmware to unlock the machine's potential
- Lack of battery life, etc.
- Lack of kid-friendly titles to steal a lot of GBA's userbase.
- Stigma of it being "uncool" for adults to play a portable gaming system in public places

- No differentiation between PSP games and PS2 games
- Many games watered-down PS2 ports or semi-sequels to PS2 games.
- Lack of "killer app"; Liberty City Stories could have been one but it got released to PS2 so people think the PSP GTAs will get ported.
 
I dropped my PSP from a counter and now it doesn't turn on. ****ing piece of shit.

Regardless, I agree that it was a product of the "old Sony" - no clear focus when it comes to digital media, and too much focus on a useless proprietary media format. If they had marketed it as more of a portable media one-use product, and created it with that in mind (easily accessible encoding software to copy data to / from the mem stick, much better USB connectivity) it would've been much more compelling. I consider myself pretty saavy technically, but even I thought converting and managing videos between the PSP and my desktop to be a pain in the ass, but that was the PSP's best feature.

edit: And anyone denying that the portable market is almost entirely geared towards kids needs to get their head out of their ass. Just ride public transit for a day and keep your head up, it's blindingly obvious who buys portable game machines.
 
It's all about perception. Sony wanted to get a piece of the handheld market. They've done that.

I thought it was clear that the price and tech of their product wasn't going to be attractive to everyone, but they did reach the older/tech demographic that Nintendo couldn't satisfy. At no time did I think Sony or anybody with reasonable expectations expect the PSP to steal away the majority of the handheld marketplace. That just wasn't realistic considering Nintendo's monopoly and the price of the PSP. Sony was clearly targeting a specific handheld demographic, so success can't be measured by direct comparison to the success of the DS.

Considering that Nintendo went from 100% of the handheld marketplace to significantly less than that, it's interesting that N fans are now declaring such a significant victory.

It's all about perception.
 
Come to think of it, there really aren't any PSP games that would make me want to go out and buy a system. A few close calls (well, one... Tokimemo, but that's a game I've already played in another form) but nothing out there that would make me want a PSP specifically. I'd rather go with a PS2 and pay about the same price to get the full-sized experience.

DS however... Well, initially my criterior for buying one was it coming in pink. The moment I became aware of a pink DS, I pre-ordered. I think in the beginning I was gonna wait for Animal Crossing, but the pink DS came in from Japan one day and somehow I kept ending up buying game after game for it and enjoying myself.

As much as I'd like a PSP, I don't see myself buying any games for it frequently so it'd just turn into a paperweight. But I guess it's nice to have PSP... Makes Nintendo work a little harder.
 
quetz67 said:
how stupid can this get? PSP is still selling at a good price and Sony is making money off it. Where is the tragedy? That it doesnt sell as many units as the usual Nintendo handheld? What a surprise! It is bigger, heavier and the battery life is worse. Guess what, thats what Sony was going for, more power, higher price and the disadvantages that come with that.

Easy there, Lieutenant.

I'm not bashing the PSP, I'm loving the fact that Sony's stubborness yields me a great handheld device.

Perception or not, the truth is Sony and its investors are not happy with PSP performance on the market -- even while they have a clearly superior handheld system with better games. Therein lies the tragedy.
 
I think and have always thought that the PSP was the worst designed product. Nothing about it makes any sense. Its like been designed by a chav teenager. There really was no point to it what so ever. None of the features make any sense, and neither does the technology or the form. But, yes there is a but, I also did beleive this was the last nail in Nintendo's coffin. I thought this would succeed like the PS2 and the DS would be worse than the GC. Boy was I wrong, but I didn't take into consideration the DSLite. Which was a nuclear bomb from nowhere. I think there wouldn't have been a DSPhat if the PSP wasn't announced. But then I don't think nextgen would have begun had it not been for the Newbies Microsoft XBOX. There new to it all, they don't know how to go about things. For that reason I really hated them. Its not like they are running out of money. When your one of the worlds biggest firms there is no reason to try and steal someone else's market.
 
Nerevar said:
edit: And anyone denying that the portable market is almost entirely geared towards kids needs to get their head out of their ass. Just ride public transit for a day and keep your head up, it's blindingly obvious who buys portable game machines.

I never said adults playing portable games on portable gaming machine. I said people playing portable games, period.
 
Pristine_Condition said:
Wow, what a load of crap.

First off, I disagree with the premise of this thread on it's face. "Product concept shortcomings?"

Tell me, what's wrong with these product concepts?

There's nothing wrong with these concepts except that Sony aimed too high and thus created a machine that they have to sell at a lost AND still deemed too expensive by most consumers. Doesn't help that they are using their gaming device to help sell their other struggling product lines.

See a parallel there will their soon-to-launch console?
 
This is Sony´s response to the PSP situation:
The PSP isn't on its last legs yet, though. Sony's Chief Financial Officer Nobuyuki Oneda made mention today of a rethinking of PSP strategy, stating "We'll have to increase the ways of enjoying the PSP, with the development of software and peripherals. Sony Computer Entertainment is currently investigating solutions."

Link: http://ps3.ign.com/articles/740/740278p1.html
 
How about this:

Sony US game approval commite doesn't approve anything 'new' or 'different'. I'm not talking pure distribution deals, I'm taking new US ones.
Sony US is a major pain in the ass for product approval taking PS2 as a reference all the time: Just add 30% more than the PS2 version kind of crap.
Sony US has NO PSP staff for developers approval and game approval, everybody is focused on the PS3 launch.
Sony Japan and Europe DO NOT requiere a publisher signed up when you propose a concept and become dev Sony (So you can buy kits...) hence allowing more creative titles.
Changing all these would be a good start to see really new stuff IMHO.
Nintendo is able to provide it's own killer apps. Sony rarely can, they need to recognize that and let dev go free.
 
Do you want to know why I don't own a PSP? Because I can speak for myself much better than the market as a whole.

I love games and own just about every relevant system. I also think the PSP has a good lineup with about 5-7 that I really want. But it's too expensive. The Wii is going to be the first system I ever buy for more than $200. I simply cannot justify that amount of money for a handheld system. It seems that developers are concerned about the cost as well. To make a game that maximizes what the PSP is capable of a developer would have to invest a lot of money. Ironically, the best games on the system don't push it at all. Stuff like LocoRoco and Lumines are really fun, perfect on the go, and use a fraction of the system's power.

The PSP2 needs to be cheaper to manufacture and develop. I love my PS2 and have no interest in playing similar games on the go.
 
the thoroughbred said:
I think and have always thought that the PSP was the worst designed product. Nothing about it makes any sense. Its like been designed by a chav teenager. There really was no point to it what so ever. None of the features make any sense, and neither does the technology or the form. But, yes there is a but, I also did beleive this was the last nail in Nintendo's coffin. I thought this would succeed like the PS2 and the DS would be worse than the GC. Boy was I wrong, but I didn't take into consideration the DSLite. Which was a nuclear bomb from nowhere. I think there wouldn't have been a DSPhat if the PSP wasn't announced. But then I don't think nextgen would have begun had it not been for the Newbies Microsoft XBOX. There new to it all, they don't know how to go about things. For that reason I really hated them. Its not like they are running out of money. When your one of the worlds biggest firms there is no reason to try and steal someone else's market.

What doesn't make sense, though?

Sony tried to bring the PS console experience to the portable front. They were successful doing that, but failed at the same time since it's looking like a lot of people don't want that.
 
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