Pristine_Condition said:
Wow, what a load of crap.
First off, I disagree with the premise of this thread on it's face. "Product concept shortcomings?"
Tell me, what's wrong with these product concepts?
-What's wrong with the concept of being ambitious and entering a market even though you have a single dominant player as your main competition?
-What's wrong with the concept of recognizing your competition's dominance requires offering a totally different technical approach from that dominant player to try to carve out your own place in the market?
-What's wrong with going for a different market demographic and price structure than your competition in an attempt to make a new set of customers?
Those are, after all, the "product concepts" behind the PSP.
These three product concepts are the same concepts we all feel the need to praise in the Wii, yet we damn PSP for taking a similar approach?
Or are you suggesting that those three concepts are only valid when you offer less technology for a cheaper price? You have to aim lower than your competition, you can never aim higher?
Screw that.
Maybe you noticed, but the initial post mostly talked about execution failures, not the initial proposition behind the PSP... BTW, the
whole point of the Wii is going for an untapped market by offering the combo of a novel, simpler game experience and lower cost HW (that Nintendo got greedy and tried to make some extra cash from its faithful fans and early adopters is beside the point or may constitute another execution failure). PSP is the polar opposite.
Trying to make way into a solidly held market by pricing yourself outside of the reach of the larger part of the existing audience is not exactly smart business practice. MS understood this quite well with their initial XBox pricing that they had to reduce mighty fast (when sales slowed down to a crawl after the initial honeymoon) even when it meant bleeding money.
The PSP is a great first effort, has sold millions even at a much higher price, and is easily the best non-Nintendo portable ever made.
Isn't it grand that expectations for Sony fans have been downscaled from "crushing the gimmicky waffle-maker out of the gate and making Nintendo go 3rd party" to "selling better than the Gamegear, the Lynx, and the Wonderswan". Remember we are talking about a product using the most successful videogame brand ever, here. Not exactly some newcomer.
What makes SDF's heads explode all over the world, though (not a problem, since an exploding head is just a minor flesh wound to fanboys as no major organ is hurt), is that
most argument that the PSP is successful can also apply to the GameCube... "Oh, but Sony makes money on that so it can't be described as a failure", "Oh, but they have some market share and a very faithful following"...
I guess I'm old enough to remember that Nintendo's first forays into the portable space weren't perfect either. It took Nintendo a lot of evolutionary design and strange decisions to get it right.
I fail to see what was wrong about the GB for its time. Yes the screen was shitty, but at least you could play it outside and it didn't cost its own price in batteries every week... It was priced extremely well, and had an amazing selection of games.
You expected absolute perfection from Sony on the first try?
Well, I expected them to give us the Ipod killer, get portable gaming out of the ghetto, and not even having to enter Nintendo's format in their plannings since that comparison would not be fair. Also getting UMD price down to the point where I could get my newspapers on it.
More seriously, Sony did that to themselves. They tried to introduce console-level tech into the handheld space, and since they don't have access to future technology (although the 4D PS3 network may change that) compromises had to be made. Said compromises may be worth it in some cases or for some groups (nothing wrong with that), but they still exist and some of them (battery life, loading times, fragility...) go a long way into making a less than optimal
handheld experience. To the contrary, the GB failings that you mention where done in order to ensure a better handheld gaming experience (system robustness, battery life, quick loadings).
Why? Are you crazy? Do you think they are so awesome they can't possibly have to do what everyone else does and learn over time?
Perhaps them and their fans should not have started out in such a cocky way to begin with. To keep things in perspective, they had most if not all the press (both specialized and mainstream) behind them. They had a price point that, while expensive, was described as a bargain for the included technology (if this reminds you of something, it should). They had incredible 3rd party support, with both western and japan developers firmly favoring their system. They came very strongly out of the gate with the PSP both introducing major sales records in nearly every region and beating the DS in sales early on. And they managed to botch that.
The current multitude of competing bundles for the PSP (new games bundles, old games bundles, various MS sizes bundles, UMD bundles...) is a proof of Sony's sales departments being in total disarray and just coming up with new "genius" bundles every couple of weeks in hope to find a formula that works. They don't want to actually cut the price of the unit probably because they have to keep at least the >200$ price point and bundle stuff up to increase the value because they would start bleeding cash again, which they can't with the PS3 ramping up.
The disconnect between production shipments boldy heralded in press releases only a couple months ago, and actual sales data is becoming wider with each NPD and MC release and is reaching "ET the game" levels.
Another problem for Sony is that they tried at the same time to crush Nintendo in its strongest market, to introduce a so-called "Ipod killer" or "21th century walkman" and as such take their revenge on Apple, and introduce a new proprietary format (cleverly hiding it behind the word "Universal"), something that really, really succeeded them in the past.
Even the most insanely rabid Nintendo fanboy has to look into that deep, dark, truthful mirror and admit that the PSP has done nothing but good for Nintendo fans. Nintendo fans finally got a sleek design and a nice, finally-bright-enough screen, with beautiful color out of Nintendo--something we asked for and asked for and asked for, for years.
(snip)
People ridicule Sony for saying they'd take portable gaming out of the ghetto. Well, they did it. Perhaps not the way they intended, but they did it nonetheless. The PSP forced Nintendo to aspire to something better for a change and give us the DS Lite.
I've seen some stupid stuff on GAF over the years, but that takes the cake. Yeah, competition is good. Can't see why Sony fans were so eager to get Nintendo out of business, if it's the case... Anyway, your spin on "Sony making Nintendo get portable gaming out of the ghetto" is absolutely breathtaking. I'm sure you and the rest of the SDF meant just that back in Feb 2005... Am I rite ? And I'm sure Sony execs are currently helping themselves Champagne, now that their cunning plan to force Nintendo to release a sales juggernaut handheld with an incredible lineup of games is a proven success. Mission accomplished !