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PSP2 (Next Generation Portable) Announced, 2011, BC [Up3: Info In OP]

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Netto-kun said:
The game is available on Japanese and HK PSN, so I wouldn't be worried.

It is, but there has been no info about a US/EU PSN release yet. There's an extremely good chance it will make it to the PSN store, but on the retail launch day in 3 weeks, or sometime in 2012 is the question. Maybe the fact that there will be day 1 DLC for it will help the odds, but I haven't read anything official yet.
 
demosthenes said:
Yea, this is what I want to know as well. They really should upload all the games to PSN when the original PSP dies.

There are quite a lot up there. Of course, having ALL would be ideal, but that's not going to happen. Last I checked there were several hundred PSP games on the NA store. For someone like me this mightn't be a bad catalog to peruse once I get a NGP - particularly with the range of pricing there on older titles etc.
 
camineet said:
Sony has never done this and never will.

NGP is powerful enough to be a better game machine than iPhone5 (weaker version of the NGP hardware) and even a hypothetical iPhone6.

Sony will release PSP3 in 5-7 years once PSP2/NGP has run its course, just like PSP.

They haven't, but maybe with the way the market looks like now, forward compatibility is a better strategy than starting from scratch every 5-6 years. This is essentially how iOS and Android work.
 
Takao said:
I read some comments about this on some 3DS blogs, and jeeze that be some mighty fine kool-aid they drinking. How'd Nintendo invent the touchscreen? The DS wasn't even the first handheld video game platform to use one.
for them on a nintendo platform maybe. That's all that matters.
 
amazing, amazing system. truly everything i could have wanted. looks chunky as fuck as well

guess i've got to buy downloadable versions of all my umd games now.
 
BladeoftheImmortal said:
Does this thing use Micro Memory Sticks for storage? I got a 16gb one sitting at my house.

It uses the proper memory format, SD cards, I have like a half dozen laying around from digital cameras, but I'd probably buy a 64GB one (or two 32GBs for half the price) for the PSP2.

Edit: At least I thought it did! Maybe it doesn't? :(
 
tretton's comments to engadget make me second guess my price expectations

We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway.
 
Amir0x said:
Also the PSP2 now is officially the superior touch enabled device. 3DS is now a generation behind in touch technology.

Funny but true story.

Yea, I wonder if 3DS still has some of the same drawbacks the DS had when it came to character recognition. Sometimes it wouldn't even recognize the touch in the proper spot. I wonder if that's a fidelity thing though - if it's fixed by now.
 
BladeoftheImmortal said:
Does this thing use Micro Memory Sticks for storage? I got a 16gb one sitting at my house.

This is my one complaint about it so far (well, asides from no video-out perhaps) - it's using a proprietary format for memory cards. Yes, not just game cards, but memory cards too. I would guess this is security related, I think Yoshida basically said as much.

Now, if rumours are to be believed it'll come with quite a reasonable amount of built-in storage, so this shouldn't be a big day one issue. But I do hope the pricing on expanded storage is reasonable.
 
gofreak said:
They haven't said. I assume it's not powerful enough for emu which would suggest hardware of some sort in there. If you bought the game on PSN you can play it on NGP...silent on UMDs obviously.
ARM cores get a lot done per MHz. It could be close enough to try. Especially if they do the "Turbo Boost" thing of clocking one core really high and shutting the others off.
 
xtop said:
tretton's comments to engadget make me second guess my price expectations

god it's so amazing that they really didn't learn anything from the PS3 (and PSP, to an extent). No, consumers are NOT going to automatically jump on board for your hideously overpriced gaming dedicated platform. It's a toy for games. price it like a toy for games. $250 is too expensive; $300+ is just absurd.

if I was a shareholder for Sony i would be crying myself asleep tonight
 
camineet said:
Sony has never done this and never will.

NGP is powerful enough to be a better game machine than iPhone5 (weaker version of the NGP hardware) and even a hypothetical iPhone6.

Sony will release PSP3 in 5-7 years once PSP2/NGP has run its course, just like PSP.

Sony has never released someone else's silicon before either, but that is exactly what they are doing with the NGP. Everything about the design of that chip screams to me that it will be upgraded.

You know how OLD the CPU will look by NGP2 time?

If they wait till 2018 to update their portable again they are really really stupid.
 
demosthenes said:
Yea, this is what I want to know as well. They really should upload all the games to PSN when the original PSP dies.

Outside of ancient sports games, and two ARG games, Sony has already uploaded all their games onto PSN. It's impossible for a variety of reasons to have every PSP game up there. The most you can hope for is that the NGP springs fence sitters like Namco Bandai, and Square Enix to upload more of their catalogue.
 
gofreak said:
There are quite a lot up there. Of course, having ALL would be ideal, but that's not going to happen. Last I checked there were several hundred PSP games on the NA store. For someone like me this mightn't be a bad catalog to peruse once I get a NGP - particularly with the range of pricing there on older titles etc.

I want to play some games like Kingdom Hearts:BBS. Does anyone have a list of notable games not on PSN?
 
Rolf NB said:
ARM cores get a lot done per MHz. It could be close enough to try. Especially if they do the "Turbo Boost" thing of clocking one core really high and shutting the others off.

Oh, CPU I think could be fine, but I'd guess GPU may not be (?) Dunno, I'm not entirely familiar with PSP architecture. Would just be surprised if there was a 100% software solution.
 
Valkyr Junkie said:
Are we sure it's proprietary? Sony is teaming up with Sandisk and Nikon to create a CF successor which I think may be out by the end of the year.
Either a Shu.. or Hirai interview stated this.
 
ivedoneyourmom said:
Sony has never released someone else's silicon before either, but that is exactly what they are doing with the NGP. Everything about the design of that chip screams to me that it will be upgraded.

You know how OLD the CPU will look by NGP2 time?

If they wait till 2018 to update their portable again they are really really stupid.
I agree. This system is built to be upgraded. I wouldn't be surprised at all to see it refreshed at some point.
 
Amir0x said:
god it's so amazing that they really didn't learn anything from the PS3 (and PSP, to an extent). No, consumers are NOT going to automatically jump on board for your hideously overpriced gaming dedicated platform. It's a toy for games. price it like a toy for games. $250 is too expensive; $300+ is just absurd.

if I was a shareholder for Sony i would be crying myself asleep tonight

Its so funny to hear people flip out about 250 American dollars. In Australia, with a dollar worth MORE than the American, we would be lucky if this thing is less than 500 bucks. I think 300 for Wi-Fi, 350 for 3G.
 
Tobor said:
I agree. This system is built to be upgraded. I wouldn't be surprised at all to see it refreshed at some point.
The only upgrade you will see will be a 3D model in a three-four years time or so.
 
gofreak said:
Oh, CPU I think could be fine, but I'd guess GPU may not be (?) Dunno, I'm not entirely familiar with PSP architecture. Would just be surprised if there was a 100% software solution.
The SGX543 is a beast, and then there's that unexplained little + sign in the spec table. I wouldn't worry about GPU emulation at all.
 
Man said:
The only upgrade you will see will be a 3D model in a three-four years time or so.
I'll take that bet. They're using an extremely popular architecture for a reason.

Building a system with forward compatibility in mind is the way the industry is moving.
 
gofreak said:
The fact it's server based and gps based means they can do some different things. They can go a bit more 'area' based and be a bit more comprehensive than street pass. With streetpass the range is presumably quite limited, so you may only pick up a small subset of people you more immediately pass. It has no idea of where you bumped into people, just that you did...so you get no geography info. With this, it could also theoretically show you every user that showed up in a specific area (although obviously that would be silly, but they can show you a bigger picture). It could also be invariant with time, let you know if friends came into an area at a different time after you or before you. It can also give you game popularity stats based on everyone who was in that area, not just based on devices you passed immediately. So stuff like that, basically...it's much more flexible. You could see, like, the most popular games currently among people who frequent your local starbucks. Now, maybe that seems a little pointless, but the whole idea is discovery and trivia I think, and it's an example of the kind of data you could pull out of this.

edit - another thing...does gps depend on 3g? If not, you wouldn't even need to leave your 3g on while walking around to take advantage of these features, which would save battery. The system could poll for gps data every so often and just record it locally, and then you could elect to pass it up to the server later - either with wifi or 3g. All the data it needs to do the necessary 'reconstruction' of your walkabout will be there, it doesn't actually need to be pinging the server as you go.
You could also 'battle' like street pass, but using the GPS and wifi/3G to not need to be near people. So you kind of just leave your 'scent' behind, showing what you played etc, but also a little package of data. Then when someone else comes along with the same game, it sees your data, you have a little battle, and the person sees the result. Your result can be automatically delivered to you the next time you are online
 
Takao said:
Outside of ancient sports games, and two ARG games, Sony has already uploaded all their games onto PSN. It's impossible for a variety of reasons to have every PSP game up there. The most you can hope for is that the NGP springs fence sitters like Namco Bandai, and Square Enix to upload more of their catalogue.

Yea, I want to play some PSP games like the SE ones but I just want to get the PSP2 now :lol
 
Rolf NB said:
The SGX543 is a beast, and then there's that unexplained little + sign in the spec table. I wouldn't worry about GPU emulation at all.
The + sign refers to the fact that it has 128MB of vram (and not stealing from the system memory). That's the theory at least.
 
Tobor said:
I'll take that bet. They're using an extremely popular architecture for a reason.

Building a system with forward compatibility in mind is the way the industry is moving.
Yes - price and performance per watt. They need the efficiency of a single hardware design to avoid fragmenting the user base and ensure developers can focus on getting the most out of it.
 
Tobor said:
I'll take that bet. They're using an extremely popular architecture for a reason.

Building a system with forward compatibility in mind is the way the industry is moving.

I can't agree more. You don't adopt the same arch that Apple/Google/WinMo is using unless you are planning on:

A) being obsolete in 2 years by not getting nearly free arch revisions
B) upgrading your system more frequently by getting nearly free arch revisions

They will need some extra power to add that 3D display, 2x the polygons just don't magically appear when you change just the display.
 
Amir0x said:
god it's so amazing that they really didn't learn anything from the PS3 (and PSP, to an extent). No, consumers are NOT going to automatically jump on board for your hideously overpriced gaming dedicated platform. It's a toy for games. price it like a toy for games. $250 is too expensive; $300+ is just absurd.

if I was a shareholder for Sony i would be crying myself asleep tonight
? I'd figure you were the last person on this forum who would ever say that.
 
Amir0x said:
god it's so amazing that they really didn't learn anything from the PS3 (and PSP, to an extent). No, consumers are NOT going to automatically jump on board for your hideously overpriced gaming dedicated platform. It's a toy for games. price it like a toy for games. $250 is too expensive; $300+ is just absurd.

if I was a shareholder for Sony i would be crying myself asleep tonight

There has always been the hi tech fetishists. It kind of makes sense to keep them in a solid second place.
 
gofreak said:
This is my one complaint about it so far (well, asides from no video-out perhaps) - it's using a proprietary format for memory cards. Yes, not just game cards, but memory cards too. I would guess this is security related, I think Yoshida basically said as much.

Now, if rumours are to be believed it'll come with quite a reasonable amount of built-in storage, so this shouldn't be a big day one issue. But I do hope the pricing on expanded storage is reasonable.
Sony really have a bad trackrecord of making branded stick not reasonably price. hopefully a third party company can make cheaper ones unless there's like a security thing built right in?
 
distrbnce said:
Well, beyond the fact that those games may introduce a number of huge innovations by combining the features available... it would be foolish to imagine that the only games on the system will be versions of things you've already played, huh?
Perhaps, but what they are selling right now are a bunch of PS3 franchises. Innovations of any significance to me are doubtful (videos made it look like you're doing exactly the same things on screen but with different controls...woop-de-do).

I'm sure more games will be released, but it is not terribly exciting to the focus on the same franchises from the PS3.
 
dragonfart28 said:
There has always been the hi tech fetishists. It kind of makes sense to keep them in a solid second place.
the PS1 was successful because it was the affordable option.
 
I'm kind of glad I've been buying PSN versions of games, as know they will come over with me on the NGP.

Pai Pai Master said:
Why can't I play my N64 cartridges on my Wii why is Nintendo making me rebuy everything!!





Whoah really? I assumed it was the same type of internal memory as Go.

There's no difference. Flash memory is solid state. I think he's referring to the solid state media format.
 
I have absolutely no idea why people are saying things like 'Sony wins once again' and why they do it in here. I'm quite aware that I'm being a hypocrite by entering this discussion but it's utter nonsense.

What we're witnessing here is an almost perfect replica of the situation 5 or 6 years ago. THE DS and PSP were announced and the international press decided that the DS was the end of Nintendo. We all know what happened next. What strikes me as odd is that Sony doesn't learn from it's mistakes and releases an almost identical handheld in terms of target market.

I personally have no intention to buy the PSP2/NGP at launch simply because I know the fate of the old PSP. It hasn't been touched in a year, because there are simply no games on it that I even remotely care for. On one side is this a personal problem, but on the other side it totally isn't. There was an enormous lack of something during the original PSP's lifetime and that was innovation, not in terms of hardware, but in terms of software.

Not for one second will I state that Dr. Kawashima's Brain Training was my favourite game on the DS, but it did something that no game on the PSP ever did: sell a shitload of consoles. The Professor Layton games helped as well, nintendogs, etcetera. Correct me I'm wrong but if we look objectively to the PSP's database, there are no real system-sellers. Of course, we have games like God of War, Metal Gear and perhaps even Gran Turismo, but we know all those already. You know as a company that you've made a brilliant piece of hardware when new quality IP's simply burst out of the ground. The PSP lacked these IP's sadly.

Now we all know that history isn't always a flawless blueprint for what will happen in future, but still. What does the PSP2 offer that the old one didn't? It has a sexy screen and it's super powerful, but that's called evolution. The PSP was as good as the PS2 at the time and the screen was supersexy by 2004's standards. It has some slide pad on the back that is used in a way that Sony used to hate; as a gimmick. Climbing in Uncharted? Looks really uncomfortable and unnecessary. It feels really tacked on and that is a shame. It's the same with the touch-screen on the front and the two camera's. The touch-screen serves no real purpose because it isn't an essential part of the handheld as it is with the DS and, yes, the iPhone. The touch-screen is half of what made the DS the multi-million seller that it is now, the same goes for the iPhone. I wasn't even aware of the existence of the touch-screen here until I saw someone rubbing it to make Nathan Drake jump over a tree, which feels also really unnecessary.

The iPhone is a brilliant multimedia-machine because it can do everything, basically. It's a phone, a great mp3-player, a gaming device, a fine internet machine, you get the point. The DS is great because it doesn't anything of that, just like the 3DS. It is what it's supposed to be and Nintendo is really aware of where it should be in the current videogaming market. The new PSP just kind of floats around between the two, and that's not best of both worlds, it's a place where noone can comfortably be.

I'd love to be proven wrong but I have the feeling that Sony is walking the same steps they did with their first portable. We all know how that ended.
 
mrklaw said:
You could also 'battle' like street pass, but using the GPS and wifi/3G to not need to be near people. So you kind of just leave your 'scent' behind, showing what you played etc, but also a little package of data. Then when someone else comes along with the same game, it sees your data, you have a little battle, and the person sees the result. Your result can be automatically delivered to you the next time you are online

And again, it could actually wait to do this until you go online, asynchronously. So you wouldn't need to leave your wifi or 3g on. GPS seems like it would be so perfect for what Nintendo was going after, and an elegant solution from a battery life POV. But maybe they didn't want the cost of an app that would require some server side relaying of data.
 
The PSP2 (Wifi model) will cost $299. End of line.

It will cost slightly more than the 3DS to have it's high-end image intact but below the magical $300 barrier (and within range of EEDAR hardware cost estimates).
Yoshida/Hirai/House says that system cost was a great concern this time around and that it will be affordable. Tretton is corrected ten times in his interview.
 
Sony I'm almost ready to hop on board your train. Don't price this thing over $299 and include a decent amount of storage on the device and we are golden.
 
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