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PSVR is out this month... 0.o

Those who preordered and are going to cancel please just cancel now so someone else who is really excited about VR can get it day one. You're double parking in front of an open parking spot when parking is scarce.
 
It will sell well but it's going to be like the move and kinect, I hope I am wrong but i trust my gut feeling we need another decade.


I have the same feeling.... obviously lol but I don't think the issue is primarily time, rather the implementation of it.

If it was a pack in with every single ps4 it would succeed, I hope a rendition is with the ps5.

As it stands the general public is still in the dark about PSVR and rightfully so, it's very hard to market other than hands on demos.
 
I have the same feeling.... obviously lol but I don't think the issue is primarily time, rather the implementation of it.

If it was a pack in with every single ps4 it would succeed, I hope a rendition is with the ps5.

I think that is the wrong way to think of VR.

Much like how mobile gaming didn't end PC or console gaming, VR doesn't need to be a replacement for, but in addition to. It doesn't need to have an 80% PS4 attach ratio to succeed. Every game that comes out in 2017 doesn't need to be playable in VR for it to succeed.

It is, and should be looked at, as a medium to expand the scope of gaming rather than as a medium to replace some of current gaming. It does enough that is new that makes it different from a bolt-on that was Kinect and Move.
 
It will sell well but it's going to be like the move and kinect, I hope I am wrong but i trust my gut feeling we need another decade.
If it sells like the Move (15 million) or Kinect (25 million), I will be happy. Virtusl Boy numbers might be a lot closer, unfortunately.
 
I was going to buy one upon release to play Resident Evil 7. But recent news that it will be out on PC leaves me with enough patience to wait until VR develops a bit further.
 
What will business users use PC vr for? Spreadsheets?
I can see VR being used for training, Absolutely would work great in that environment.

I think users on this forum think of success as massive consumer success because that's what every single tech blog and site and magazine has been selling for the past couple of years. Everyone is going to love it, it's going to sell huge and change everything, every developer is on board. Instead, we've seen very low sales and hesitant developers.

I do think price is just the biggest obstacle here, for pc and psvr . It's just too high for most people for a single person device.

I own an Estate Agents and using a 360 camera I'm putting together property tours so people can see my property from within my office, there's also a really good looking VR property portal called transported which is in Beta just now.

Audi and Savilles are two large scale companies using VR to showcase cars and high end property. Business without doubt has an interest in VR
 
I think that is the wrong way to think of VR.

Much like how mobile gaming didn't end PC or console gaming, VR doesn't need to be a replacement for, but in addition to. It doesn't need to have an 80% PS4 attach ratio to succeed. Every game that comes out in 2017 doesn't need to be playable in VR for it to succeed.

It is, and should be looked at, as a medium to expand the scope of gaming rather than as a medium to replace some of current gaming. It does enough that is new that makes it different from a bolt-on that was Kinect and Move.

Sure, that is an option but here are the issues that pose that alternative form of gaming entertainment, again think of this from the general public point of view, im just being the devils advocate here;

- why have something that is an occasional use device that is meant to compliment gaming cost more than the gaming system itself?
-why does it need a PS4 yet I cant play PS4 games on it in VR? ( 2d static mode asside )
- why do I need to buy different games for it?
- why do I need to buy a camera and new controllers for it?

VR right now, is priced higher than any platform that has ever launched ( besides PS3 ) in Canada. The precised value for what it is is far from there, this will be a huge issue. I get it, people have disposable income from entertainment but this is at an entirely new level.
 
PSVR has sold out, and every gaming product from Sony, Microsoft and Nintendo will continue to sell out almost instantly. We are in a different age now of capitalism from scalpers and people ordering without thinking just get an order in before the scalpers.

PS4 pro isn't sold out.

By your logic, that must mean...
 
I think that is the wrong way to think of VR.

Much like how mobile gaming didn't end PC or console gaming, VR doesn't need to be a replacement for, but in addition to. It doesn't need to have an 80% PS4 attach ratio to succeed. Every game that comes out in 2017 doesn't need to be playable in VR for it to succeed.

It is, and should be looked at, as a medium to expand the scope of gaming rather than as a medium to replace some of current gaming. It does enough that is new that makes it different from a bolt-on that was Kinect and Move.
well said...


I think Sony would be happy with a 10% attach rate and consider it a major success and support and try to grow that user base.
 
Sure, that is an option but here are the issues that pose that alternative form of gaming entertainment, again think of this from the general public point of view, im just being the devils advocate here;

- why have something that is an occasional use device that is meant to compliment gaming cost more than the gaming system itself?
-why does it need a PS4 yet I cant play PS4 games on it in VR? ( 2d static mode asside )
- why do I need to buy different games for it?
- why do I need to buy a camera and new controllers for it?

VR right now, is priced higher than any platform that has ever launched ( besides PS3 ) in Canada. The precised value for what it is is far from there, this will be a huge issue. I get it, people have disposable income from entertainment but this is at an entirely new level.
right now, PSVR isn't being marketing at the general consumer though. The main unit is the one without the move controllers or camera, because millions of people already have both. This is for the enthusiast first, and later price drops will be for the general public.

Shu himself stated they are treating it like the original PS. A new platform, and aiming for slow and steady growth, not a Wii.
 
realistically what are the chances i walk into a store in toronto sometime this year and get to buy one?

send me a PM. I do have a pre order I am keeping for a just in case moment. If I decide to pass ill just sell you at cost rather than returning if they are hard to get. I am from milton.
 
The true hype and anticipation is clear if your looking logically for it. People are cancelling at a huge rate and this is even before it launches, unprecedented for something that is destined to succeed. This will sell and get support at a level even worse than the Vita. I'm sorry but the writing is on the wall.


You're making a pretty big claim there (that night be right). But, that's gonna require receipts.

Personally I keep getting torn between wanting a new tech toy, and thinking how much use I'm really gonna get out if this thing if the "bad at movie screen" is true.

Then again maybe I'm just apprehensive that I'll get driveclub VR and feel the need to build a wheel rig, which is more $$$ down the drain.
 
I really need to wait until the reviews are out before i can decide.

Money is tight at the moment but im loving from what i've tried at Bestbuy. I just hope this thing will take off and Sony will support it until the end.
 
I doubt I'd buy it. Based on what I know it would be subpar compared to a Vive/PC so I'd rather put the money into that than a PSVR, considering I plan on buying a gaming PC next year anyway.
 
I think that is the wrong way to think of VR.

Much like how mobile gaming didn't end PC or console gaming, VR doesn't need to be a replacement for, but in addition to. It doesn't need to have an 80% PS4 attach ratio to succeed. Every game that comes out in 2017 doesn't need to be playable in VR for it to succeed.

It is, and should be looked at, as a medium to expand the scope of gaming rather than as a medium to replace some of current gaming. It does enough that is new that makes it different from a bolt-on that was Kinect and Move.

No it doesn't, but they'll want to have content to keep current owners happy because they are the ones who will be spreading the word whether or not it's worth it. If they let it stagnate like the Move then those owners will be screaming from the rooftops that VR isn't worth the investment and Sony doesn't want that.
 
908647.gif

LOL

If only I had this GIF before.
 
Out soon but I haven't seen any advertisement for it, at all. No idea what the launch games are and there certainly isn't a big system seller.

I'm interested, but really haven't heard of anything interesting to play on it from the usual channels when a new console or something is launching.

Have seen ads for the new PS4 though, that's it.

I've actually seen quite a few ads for it over the last couple of weeks. Both on television and YouTube. On TV, that would basically mean during sports (college football).
 
Do you think the market research was wrong on VR in general?

We know it's stagnant on PC. But for months before releasing it was very very hyped. Back theb VR excitement overshadowed any shortcomings, similar to how any product that that's new is accepted. PSVR was created in and around that time. I wonder what sony really thinks this thing will do now?
 
I really really really really really want this, but $400 (closer to $460 in Denmark) is just a bit too much for something I haven't tried yet - I'm sure I'll love it but I'm not really sure the games announced so far have legs to be anything more than gimmicky. Also, I need to be sure that Sony will continue to push some amazing games for VR going forward.
 
I just saw this very positive reaction to the PSVR from a guy called UKRifter who has a YouTube channel dedicated to the Oculus, Vive and VR in general.

https://www.youtube.com/watch?v=0re6e4SHYyM

And we have some sanity restored. Oracle is making bold claims as if half of people have cancelled their preorders when there's no figures I've seen to say that. This system will be sold on the back of the experience people have with it. Hands on. It's like 4K, it's very hard to advertise that effectively, people go "oh I'm fine with what I have" and then they actually see a good demonstration model with the right content and it suddenly becomes something they're far more likely going to part with cash for.

PSVR is so much like this. Since it seems to be as good as VR can be for such a price, and very comparable to the costlier PC headsets, I think it has a great chance. About 50 million households have a PS4, that's a lot of potential. This is definitely going to be something people have fun with this Xmas and I'm betting there's plenty of additional sales in January if supply is there for it.. the naysayers are looking for faults in everything and kinda forgetting, this is virtual fucking reality in people's homes! :P
 
well no, I mean slims/oneS never really gathered that much enthusiasm. Neo is along the same lines.

Ah, I see. So is anticipation for the PS4 Pro clear? What does buyer enthusiasm say about the support it will receive? Have you been looking logically for it?

I'm looking for scoops and you seem very certain with your claims.

The true hype and anticipation is clear if your looking logically for it. People are cancelling at a huge rate and this is even before it launches, unprecedented for something that is destined to succeed. This will sell and get support at a level even worse than the Vita. I'm sorry but the writing is on the wall.

And just for clarification, by "writing is on the wall" you do mean you writing on the walls of every PSVR thread with your eager condescending pessimism right?
 
Do you think the market research was wrong on VR in general?

We know it's stagnant on PC. But for months before releasing it was very very hyped. Back theb VR excitement overshadowed any shortcomings, similar to how any product that that's new is accepted. PSVR was created in and around that time. I wonder what sony really thinks this thing will do now?

I've always said PC VR was going to be for the hardcore PC crowd and so it was. PC VR was never going to get your average consumer suddenly buying a $1000 powerhouse gaming PC and $700 headset to play some VR content. I've always said PSVR is the one with the real shot at making VR a relative success. And remember this is all relative. The tech is still expensive, and it has limitations, and it can undoubtesly get much better but...

Most people have yet to even get a glimpse of VR. They will soon and that's a big deal, and when they do they will see that it is something within their reach, fuss free to use, and many will likely have the PS4 to power it already so the outlay is even less bothersome.
 
Ah, I see. So is anticipation for the PS4 Pro clear? What does buyer enthusiasm say about the support it will receive? Have you been looking logically for it?

I'm looking for scoops and you seem very certain with your claims.



And just for clarification, by "writing is on the wall" you do mean you writing on the walls of every PSVR thread with your eager condescending pessimism right?


I know I have been vocal that's for sure, but with everything there are two view points. I just have been overly confident with mine. We will see in a few weeks !
 
People are cancelling at a huge rate and this is even before it launches, unprecedented for something that is destined to succeed.

Preorders are sold out, everywhere, and they still have not opened up yet even if we assume that your theory about mass cancellations is true. Which means demand is still so high it cannot be served until (from what it looks like) 2017.
 
We're super excited for our psvr headset.

We had a DK2 which we only had a MacBook pro that could run it.... So we were playing very simple games/experiences on it with VERY low framerates..... But that scale and sense of place stole the show for us. My personal favorite was a simple demo where you just sat in this futuristic bar and looked around. Looking at yourself you realized you were a robot and turning to your left to look out the window you could see your robot reflection. Just felt great.

The psvr with good framerates and better screens and not having to deal with running everything on a computer is a huge upgrade for us. So soon :)
 
I'll make a prediction.

A lot of cancelations. Then when impressions come in from the mainstream (playing it at their enthusiast gamer-friend's house) about how fuck awesome it is, and how Jimmy Fallon can't stop talking about it, and then all the ads and game announcements and threads for them...these same cancellations will be chomping at the bit to get in on the action.

Also, the Pro will be seen as mostly a waste of everyone's time.
 
The 'Ultimate FAQ' is up and running, and this bit stuck out for me.

Q: When can I buy PS VR?
In North America, PlayStation VR preorders opened in March and have sold out. But there will be units available at participating retailers nationwide on launch day, October 13, 2016. Click here to learn more.

Q: How can I pre-order PS VR?
Our three separate waves of pre-orders for PS VR have concluded. If you were not able to pre-order, we are planning to have units available to purchase at retailers nationwide once the device is available on October 13, 2016.

Very curious to know how many pre-orders there are in NA.

This is interesting too;

Q. Do you have plans to offer PS VR games on PlayStation Plus?
We have nothing to share at this point in time, but we are looking into it.
 
Preorders are sold out, everywhere, and they still have not opened up yet even if we assume that your theory about mass cancellations is true. Which means demand is still so high it cannot be served until (from what it looks like) 2017.

You can still pre-order for day one in the UK
 
It will sell well but it's going to be like the move and kinect, I hope I am wrong but i trust my gut feeling we need another decade.

The difference is, this the Kinect never really had games for it. Other than the dance games was there anything that really used the tech well? Were there any good games that were actually made to be used with the Kinect?

The move just seemed reactionary to try and capitalize on the wiis success. Again, were there any real move games? As far as I remember it was just tacked on to existing games.
 
I'll make a prediction.

A lot of cancelations. Then when impressions come in from the mainstream (playing it at their enthusiast gamer-friend's house) about how fuck awesome it is, and how Jimmy Fallon can't stop talking about it, and then all the ads and game announcements and threads for them...these same cancellations will be chomping at the bit to get in on the action.

Also, the Pro will be seen as mostly a waste of everyone's time.

Agreed. I'm not sure PSVR will necessarily do better, but I'm willing to bet Pro sales will begin and end with enthusiast consumers unless it becomes the only SKU sometime down the road.
 
The move just seemed reactionary to try and capitalize on the wiis success. Again, were there any real move games? As far as I remember it was just tacked on to existing games.

There were Move exclusive games as well as games that had Move as an option. No different than VR. There's a wiki for all Move games.
 
I half of what he said is true, we're in for a treat. Screen door effect is one of my major concerns.

Screen door is barely an issue at all with PSVR because of the RGB pixel layout. In that regard, it's great. What people are usually referring to when they mention SDE and PSVR is just the effect of low resolution. It's a blurry, jagged image for sure, but the pixels at least blend together and you forget about it after a minute or so.

I imagine that will be quite a bit better with downsampling with the Pro too, low resolution aside.
 
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