PeakPointMatrix
Member
Hell fucking yes. Can't wait to hear what's been improved.
Please not the PS2 version. I want to play this game again, but not that piece of garbage version
Tim Schafer via reddit AMA said:There were two main errors I made with Meat Circus. When some people said it was too hard, I asked my lead tester what he thought. "No way! It's my favorite level," he said. Forgot that testers are unnaturally skilled at games, especially ones they play over and over. Not his fault--mine. Secondly, I asked our lead designer what he thought, and he said, "Well, it's hard, but I think it's good that the game has at least one really hard level." Which I understand, but looking back, it probably should have had one medium hard level before it at least.Third thing was there were some bugs that made it harder than it should be. So when we got the pub rights back to it and updated it for Steam we fixed those bugs and made a couple other changes. We left it hard, but not too hard I think, and people who play it on Steam have responded well to the changes.
There goes a ps+ slot.
So how is the PC version? 60fps?
Depends on your PC
Are you running the Mac port? If you have access to bootcamp, try the PC version. It's a looooot better optimized.I bought it on steam years ago, it doesn't run too well on my Macbook and the controls suck. I hope the PS2 version was better, if so i'll probably grab this.
It's just a quick port of a cult classic platformer. It'll make some money for Double Fine, just like all (?) of their classic game releases have made money for them (I assume). They just got 3,3+ million dollars for Psychonauts 2 through their crowdfunding site. There's clearly interest in the IP.why???
This will not turn profits....don't believe for one second.
Source? How do you know?It's the PS2 version, but apparently they will be making enhancements
Source? How do you know?
Source? How do you know?
http://blog.us.playstation.com/2016...uts-comes-to-ps4-this-spring/#comment-1135791+ James Spafford on January 12th, 2016 at 3:37 pm said:
it will be an emulated version of the original Psychonauts on PS2, but hopefully with some added bells and whistles which were still figuring out now.
How was the PS2 port? I played it on the Xbox back in the day.
They said so in the stream they were doing before the Fig campaign ended
Eugh, that's surprising actually. You'd think with the PS4's PC-friendly architecture, porting the PC version might have been more straight forward. Juicing up the tattered PS2 port seems like *more* work.Well, that is unfortunate, the PS2 version was an outsourced port.
I'm still purchasing it regardless. The screens do look great as well, but it just sounds like they're re-doing a lot of the improvements already available in the Steam version.Those screenshots look great to me. Stop whining gee wiz
You guys keep complaining about the OG PS2 version when the emulator will obviously address issues like loading speed, frame rate and overall visual fidelity
Eugh, that's surprising actually. You'd think with the PS4's PC-friendly architecture, porting the PC version might have been more straight forward. Juicing up the tattered PS2 port seems like *more* work.
:/
I'm not interested in replaying the worst version. It looked rough back then, imagine today.
Hell fucking yes. Can't wait to hear what's been improved.
PC Port is impossible. They lost a ton of assets and a lot of other key components in order to port it. This is literally the only option. What would be MORE work is rebuilding it from the ground up.
I can't get the PC version to run on my Mac with proper Dualshock 4 controls..
The PS2 port will have to do =/
Isn't there another method of porting games using the final code on the disk that yields better results at the expense of a more arduous process? I thought I remember Bluepoint talking about that. Didn't they do the MGS HD collection that way?
BP did some other game via reverse engineering though. They did talk about it, but I can't remember what game it was.No that is compiled code. The source code isn't just sitting there and animation data is gone into the abyss.
BP had MGS source code. Easy Peezy Port.
Don't bother, get the PC version. It's awesome.
And its regularly on sale for $1
Seriously. No excuses. Its super old and runs on just about anything
Don't bother, get the PC version. It's awesome.