Canis lupus
Member
One of the best light and shadow effects Ive seen in videogames.
That's 100% the LBP engine.
One of the limitations of being set on a stage actually helps out in looks department. Being set on a stage, only a fixed camera is required, freeing up precious CPU cycles to do something else. Moore and his team decided to use this extra power to pump into a virtual full theater lighting rig, which he says lets him do "incredible things." Again, you'll have to see Puppeteer running in person to fully appreciate this, but it absolutely sparkles with its up to 140 fully volumetric lights shining in real time. Spotlights sweep overhead and highlight the action while floods and other effects really sell the stage setting.
A silly request, but is there a site other than Youtube where I can view this? In Pakistan Youtube is blocked :-/.
they probably gonna say look like lbp, lol floaty platforming, or something like that...
use proxies
We are currently casting in London for the voice actors, so I apologize for the voices in the trailer. ItÂ’s a little embarrassing because all of the voices are done by me, apart from the narrator.
Actually, I am thinking of doing the WitchÂ’s voice in the final retail version, I just havenÂ’t decided for sure yet. So, I thought I would leave that up to you the fans to decide. If you want me to remain as the Witch in Puppeteer, please just post a comment below and I will tally it up. Witch yes/no will do.
I WANNA SEE THE RECEIPTS!
It looks straight up like an upgraded LBP engine.
I'm not talking about the art style. The volumetric lighting and particle system (look at the fog on the screen) looks like it was pulled straight from that Engine. I haven't seen the ND or Guerrilla Game engine pull of lights like that."These games look similar, this engine must be the same!"
We are currently casting in London for the voice actors, so I apologize for the voices in the trailer. It’s a little embarrassing because all of the voices are done by me, apart from the narrator.
Actually, I am thinking of doing the Witch’s voice in the final retail version, I just haven’t decided for sure yet. So, I thought I would leave that up to you the fans to decide. If you want me to remain as the Witch in Puppeteer, please just post a comment below and I will tally it up. Witch yes/no will do.
I'm not talking about the art style. The volumetric lighting and particle system (look at the fog on the screen) looks like it was pulled straight from that Engine. I haven't seen the ND or Guerrilla Game engine pull of lights like that.
Regardless, it looks fantastic.
I was't aware that once one studio implemented a system, another studio couldn't replicate it without using their engine. Crazy