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Deleted member 59090
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I'm done with 27" Monitors. I'm really irked by the fact that not one company can give us a 16:9 4K monitor that's at least 34 or 35 inches.
Are those 2-3 inches really that meaningful?
I'm done with 27" Monitors. I'm really irked by the fact that not one company can give us a 16:9 4K monitor that's at least 34 or 35 inches.
Yeah, I'd probably also get a separate mount.But a good arm mount. That's what I use. Worth ever penny and gets rid of those GAMERRR stands that comes with most high end monitors.
THe difference between 27" and at least 35" is already 8"Are those 2-3 inches really that meaningful?
What makes it too large? Your specific desk?Yeah, I'd probably also get a separate mount.
THe difference between 27" and at least 35" is already 8"
Personally, I'd want 37-40 for 4k, since that still allows working viably without scaling.
But really, it's too large for monitor use outside of gaming. That's why I find the ultra-wide 3440x1440 34-35" form factor fantastic for my purposes.
Moving the monitor back just makes the effective PPI higher, which means that you need to use scaling again, which then in turn means that you get less effective working real estate and more issues with many older productivity applications.What makes it too large? Your specific desk?
I feel like 40" is fantastic if you have a fairly deep desk. The perfect size for 4K without scaling.
THe difference between 27" and at least 35" is already 8"
Personally, I'd want 37-40 for 4k, since that still allows working viably without scaling.
But really, it's too large for monitor use outside of gaming. That's why I find the ultra-wide 3440x1440 34-35" form factor fantastic for my purposes.
It would probably end up with pillarboxing (black bars).Tempting, but how well do ultrawide monitors play with consoles? (PS4 specifically)
I don't think I could stretch to two high-end monitors, and I'm already planning to upgrade when next gen arrives.
Black bars don't bother me, if that's an option. Assuming that would still leave a top quality 1080p screen in the middle.
But the only announced G-sync HDR 4k screens are 27". That's what I was comparing to.I meant between 32" and 34-35, there's plenty of those.
But the only announced G-sync HDR 4k screens are 27". That's what I was comparing to.
The issues with 2D distortions they have are absolutely the same, nothing stupid about it.By calling them both "curved monitors" you imply that, since they tried to make CRT monitors less convex, it is stupid to make flat screens concave - when the two are complete opposites.
Not really. At some point a flat screen can cover all your FOV and then there's no need for any curvature. Curved display helps only by increasing the perceived FOV which can only happen when you actually able to see it's sides.Which could also be interpreted as: the closer you sit, the greater the need for a curved display is.
Tempting, but how well do ultrawide monitors play with consoles? (PS4 specifically)
I don't think I could stretch to two high-end monitors, and I'm already planning to upgrade when next gen arrives.
Black bars don't bother me, if that's an option. Assuming that would still leave a top quality 1080p screen in the middle.
No but expect them to be ~$2000.has any pricing been announced or even rumored yet?
I think you meant to ask "Is G-Sync VRR implementation better than HDMI 2.1's?" This is unknown since there is no HDMI 2.1 devices with or without VRR implementation. Technically, G-Sync should be able to work over HDMI 2.1 as well btw so they are not mutually exclusive.Is G-Sync better than HDMI 2.1?
Obviously can't be 100% certain based on a video, but that looks like it's probably a VA panel from the angled shots.
Obviously can't be 100% certain based on a video, but that looks like it's probably a VA panel from the angled shots.
if the input lag is high then problems still persist. If blur is still a problem and doesn't have lightboost then problems still persist. Everything else seems to be in order, but I don't know if I would want a curved screen.
To summarize:
- 3440x1440 @ 35" (ideal PPI for real estate / usability for legacy applications)
- 200 Hz G-sync (holy crap)
- 512 zone backlight (that's some of the highest I've ever seen, and we still don't even have a single released monitor with zoned backlight)
- HDR with 1000 nits max brightness and DCI-P3 color gamut (together with the zoned backlight: actual HDR!)
It's basically exactly what I want. If there's no big snafu in the implementation I'm all the way there.
I'm not worried about that, it isn't an issue on any G-sync screen and I doubt NV want to give up that reputation.if the input lag is high then problems still persist.
Transition speeds from 0 to some low light levels are really the only thing that could make this less than perfect that I am concerned about. Some recent high-refresh VAs were quite bad at this.If blur is still a problem and doesn't have lightboost then problems still persist.
All VA panels are bad at this, and it's nothing new.I'm not worried about that, it isn't an issue on any G-sync screen and I doubt NV want to give up that reputation.
Transition speeds from 0 to some low light levels are really the only thing that could make this less than perfect that I am concerned about. Some recent high-refresh VAs were quite bad at this.
While it's true that there are still many new releases that lack native ultrawide support, a significant number of those games can either support it via config file changes or modding.This mirrors how I feel. Games just keep coming out that don't support 21:9. Plus the prices on these and the 4k144hz ones are such a downer.
My biggest question is this, if I'm someone that games and watches a stream on a 2nd monitor, are ultrawides ever as convenient as two dedicated displays? I guess my fear is trying to play a game in windowed mode on one side of a monitor and manipulating another window for youtube/browsing on the same monitor on the opposite side. Just seems a bit awkward to maneuver all that on one screen, even though it's large.
Found that bit interesting...As a G-Sync HDR display it needs Nvidia's new, updated electronic inside the monitor itself. And that new G-Sync HDR module has to do a lot more work now too.
"There's a pile of HDR10 processing that has to happen in the G-Sync electronics," said Sharma. "We have to control the backlights. There's 384 zones on the 4K, it's 512 zones here... It's updated so we can drive 4K at 144Hz, we can drive WQHD at 200Hz, so that's all been updated. It's a considerable amount of change in the new electronics."
Lol 3.3k dollares?
My biggest question is this, if I'm someone that games and watches a stream on a 2nd monitor, are ultrawides ever as convenient as two dedicated displays? I guess my fear is trying to play a game in windowed mode on one side of a monitor and manipulating another window for youtube/browsing on the same monitor on the opposite side. Just seems a bit awkward to maneuver all that on one screen, even though it's large.
Seriously. Why do these have to be curved?Curved![]()
To summarize:
- 3440x1440 @ 35" (ideal PPI for real estate / usability for legacy applications)
- 200 Hz G-sync (holy crap)
- 512 zone backlight (that's some of the highest I've ever seen, and we still don't even have a single released monitor with zoned backlight)
- HDR with 1000 nits max brightness and DCI-P3 color gamut (together with the zoned backlight: actual HDR!)
It's basically exactly what I want. If there's no big snafu in the implementation I'm all the way there.
i would like a monitor that has/is:
- 1440p
- g-sync
- IPS
- 144hz
- 27-inch
- USB-C
- sane design
- passable speakers
i think the asus PG279Q is about as close as i can get, even though it was announced a year and a half ago, so i think i'm just going to bite the bullet on it soon. USB-C is more of a nice-to-have than essential because i have an LG ultrafine that i use with my macs.
i can't see HDR being a thing that isn't a pain in the ass on PCs for years.
You can get USB-C to Displayport adapters, I use a Club3D one with my Dell ultrawide and MBP 2016 at work.
Built-in speakers are always just as shitty as the shittiest, cheapest speakers so I don't see any point in them. You can always fit a pair of small speakers under the display if you are short on space.
Sorry but 3440x1440 is way too low of a resolution for a monitor of this price in 2017. Fun fact: by pixel count 3440x1440 is closer to 1080p than it is to 4k. 5120x2160 is the minimal resolution I'd go for. Ideally I want a 7680x3200 monitor between the size of 38" to 43" ish where I could perfectly scale everything by 200%.
I'm glad that you like 4K+ resolutions. For someone like me who is into gaming, I think 4K gaming is mostly overrated right now and overall too demanding for most PCs out there. I prefer higher frame rates over higher resolutions. Most video cards have trouble maintaining 4K/60fps, let alone any frames above 60fps. You'd have to go for 1080 or 1080 Ti minimum, and even then it's not always a guarantee depending on the game and settings used to run that game. 3440x1440 is also a different aspect ratio from the 16:9 3840x2160 UHD that most games use for 4K resolution. Ultrawide offers a different alternative experience from the 16:9 monitors.
The other problem I have with these gaming 4K monitors coming from Asus and Acer is the screen size. I believe 27" is too small a size to truly appreciate 4K. I feel like it would shine much better at 30"+, ideally the closer to 40" the better. These Ultrawide monitors are coming in at 35", which is a damn good sweet spot for screen size, pixel density, and image quality while providing higher framerates than what you would get rendering games at 4K UHD.
If someone is more of a professional video editor and content creator, I definitely see the benefits of getting a 4K monitor. But speaking purely from a gaming standpoint, 1440p is the sweet spot for image quality and performance.
I don't see how it can be a pain in the ass, frankly. When it works it works, and when it doesn't it does not, but you still most likely get better contrast than any other monitor due to the FALD backlight.i can't see HDR being a thing that isn't a pain in the ass on PCs for years.
I'd rather have G-sync.I'm dissapointed that ULMB isn't on the list of ideal features![]()
What? No.A framerate higher than 60 and HDR are useless.
elelunicy doesn't care about framerate, only aliasing - which they mostly equate with resolution.I prefer running productivity apps in native resolution, and for that 3440x1440 is pretty close to the maximum I can comfortably use.
Also, if you can run 95% of your games at 7680x3200, then you either only own very old games or only own low-fidelity indie games. Especially since we are talking about a 30-200 Hz display in this thread, so I'd very much at least want to run things at > 60 FPS on it.
I think that motion clarity is fairly important, but I don't think I'm willing to sacrifice variable refresh rates for it now.I'd rather have G-sync.
Honestly, I'm not as big on motion clarity in a monitor as many others are.
Don't forget that 4K monitors started at $5,000 and the current 8k monitor is $5,000
$3,300 ish for a high end professional monitor isn't actually all that bad when viewed in context.
I don't see how it can be a pain in the ass, frankly. When it works it works, and when it doesn't it does not, but you still most likely get better contrast than any other monitor due to the FALD backlight.
That's somewhat true but I still don't understand why I can have a 65" OLED TV for less than this 32" OLED monitor. PC monitor pricing is a mysterious thing.
Problem with computer graphics is that most games use perspective projection which stretches the image at sides.Do you have any sources demonstrating how curved is better? I can perhaps understand the argument for 21:9 displays due to it allowing you to keep more of the screen in your view, but as far as distortion is concerned I've seen very few articles on the subject.
Here is one post from a few years back:
The flawed math behind curved monitors
![]()
Are those 2-3 inches really that meaningful?
Yes, unless pixel switching times are abhorrent.I remember you talking about waiting for the "perfect" monitor for a while, now, Durante. Will you finally bite?
Every G-sync monitor solves input delay.Do they solve input delay tho?