Wreck-It Ralph
Member
QTEs annoy me because they completely take me out of the cinematic. I can't pay attention to how awesome Kratos looks swinging around and ripping heads off because I'm too busy looking for the button prompt so I don't die.
I dunno, I thought they were pretty cinematic when I was playing the original Dragon's Lair.
QTEs annoy me because they completely take me out of the cinematic. I can't pay attention to how awesome Kratos looks swinging around and ripping heads off because I'm too busy looking for the button prompt so I don't die.
And that's exactly how QTEs need to be. Devs should just allow us to turn the button prompts off.Yeah but that proves my point. The original Dragon's Lair had no button prompts- that was the whole point of the game. Nothing appeared on screen to clutter up the visuals, hence the game was extremely cinematic.
Why did you waste a perfectly good shiv on a door?
In TLOU they actually didn't bother me too much, and I'm not sure why. I guess because the button prompts were fairly subtle in how they appeared on screen, and the rest of the game was so amazing.
Nothing pisses me off more than when a cutscene begins, and I put the controller to sit back and enjoy the cinematic, only to see a button prompt half way through. I'm then fumbling for the controller, trying to smash the button before the prompt goes away, and then I can't enjoy the rest of the cutscene as I'm on edge waiting for the next prompt. It's so dumb.
I dont understand the point of QTE's during cutscenes. I sure as hell dont enjoy them. Most people dont. Am I supposed to be watching this cutscene? Because I'm not. I'm watching a 3 inch by 3 inch piece of my screen intensity waiting for a goddamned button prompt. You could put up a cutscene of 2 midgets banging and I'm not going to notice. I need to watch for those button prompts.
And that's exactly how QTEs need to be. Devs should just allow us to turn the button prompts off.
Excellent point. 90% of the time I'm watching the video sequence and following along and then I get blindsided by a QTE and miss it. The scene repeats itself and instead of paying attention I am just waiting in anticipation of the prompt. If you actually pay attention to the video sequence you are more likely to miss the prompts.
Developers put QTEs in their games because it's an easy way to show elaborately directed action sequences without having to worry about the difficulties in having them be player-controlled.
These tend to appear in 'cinematic' games for the most part, but the irony is that one element of QTE's is decidedly uncinematic and ends up having the exact opposite effect of what the developers intend. The element I'm referring to is on-screen button prompts. When a game is made with a cinematic presentation in mind, having a disembodied 'Triangle' or 'circle' button appear on screen next right in the middle of an action scene is completely immersion-breaking and reminds the player that yes, this is a game.
The most egregious examples of this are David Cage games, and the upcoming The Order: 1886. With The Order, the devs have stated time and time again that they're going for a 'filmic' look, and to make a game that resembles a movie. They've gone so far as to letterbox the game to simulate a movie. Yet this is what happens as you play:
https://www.youtube.com/watch?v=UOJ6rD-1DMc
I dunno, I don't get it. It's not the lack of interactivity that bugs me as much as it is the buttons on-screen. It looks stupid and tacky, and is the complete opposite of 'cinematic'. It's about as gamey as it gets. I'm not trying to shit on The Order- for all I know it'll be the Best Game Ever, but it's just a recent example that comes to mind.
So what do you think? Am I wrong? Right? Is there a way to do QTEs that isn't so immersion breaking? Are there better ways to make games cinematic that don't involve QTEs?
Pretty much this.
No-one who has played Asura's Wrath would claim QTE's aren't cinematic.
Excellent point. 90% of the time I'm watching the video sequence and following along and then I get blindsided by a QTE and miss it. The scene repeats itself and instead of paying attention I am just waiting in anticipation of the prompt. If you actually pay attention to the video sequence you are more likely to miss the prompts.
I don't like them, except when is to add "strenght" to some move, like in Bayonetta 2 and The Wonderful 101. This is fun, is like a minigame inside the game.
But this The Order Cutscene is stupid, just let me watch the fight. I don't feel like I'm in control (because I'm not) and yet I do have to press buttons that they told me to do so.
It's so fucking boring.
PSY・S;147765326 said:![]()
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Floating letters and shapes are the complete opposite of cinematic?
Yeah but that proves my point. The original Dragon's Lair had no button prompts- that was the whole point of the game. Nothing appeared on screen to clutter up the visuals, hence the game was extremely cinematic.
Good point. The on screen button prompts can take away the "cinematic experience" when done wrong and just remind you that you are playing a game by consciously making you think that you have to press a button at a specific moment to avoid failure or a change in game direction. And I guess that can be immersion breaking and a bit of a cheap way to throw the player a curveball.
Yeah, that's pretty much my whole issue with QTEs. The extra 'clutter' on screen more than anything. But I'm the type of guy who a lot of time turns off HUD elements and on-screen button prompts as much as the game will let me.
I can agree with this in full. I suppose one way they could change up the formula is instead of having that awkward wait for button prompt pause, they could do brief moments of slow-mo, giving the user time to analyse the scene, then continue after your prompt.
I've been playing MGS : Ground Zeroes lately and I actually dig how the game goes into slow mo when you get spotted and gives you a chance to take out the guard before they can sound an alarm. It's cinematic and makes you feel like a badass, yet you feel in control the whole time.
PSY・S;147765326 said:![]()
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Floating letters and shapes are the complete opposite of cinematic?
Nothing like a big button prompt in the middle of the screen to tell me that I am in fact playing a video game.
To which I answer,
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Asura's Wrath along with a lot of other CyberConnect2 titles are the only games that I believe do QTEs right. If you're going to have them, make those scenarios fucking cool.
I'm more immersed in the QTEs Asura's Wrath delivered than literally any other game with the damn things, because Asura's Wrath is fucking cool.
I actually wouldn't mind playing Azura's Wrath just because the whole thing looks so damn ridiculous. Wish it were available digitally though. Wonder if I can pick up a cheap used copy for PS3 at a local gamestop...may have to look into that.
Man Asuras wrath is the shit.
they exist within the context of the story/what's happening on-screen. a QTE prompt does not.
Oh man, you haven't played Asura's Wrath? It's the most.....there are no words that can accurately describe Asura's Wrath.
It's beyond life, it's beyond God. It's beyond existence. It's...Asura's Wrath.
Definitely check it out, you will not be disappointed. Those gifs aren't even close to capturing some of the really ridiculous stuff that happens.
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The worst part about Asura's Wrath was playing it. That should have just been a Capcom film of some sort.
Yeah I wanna play it! When it came out I always intended to pick it up when it dropped in price, but I'm not sure that ever happened.
EDIT: Looks like I can get it used on Amazon for $ 30
Nothing pisses me off more than when a cutscene begins, and I put the controller to sit back and enjoy the cinematic, only to see a button prompt half way through. I'm then fumbling for the controller, trying to smash the button before the prompt goes away, and then I can't enjoy the rest of the cutscene as I'm on edge waiting for the next prompt. It's so dumb.
This, so much this. Happened all the time in Lords of Shadow. I remember beating the final DLC boss and clasping my controller waiting for the final finisher QTE and dreading that I'd fail it and restart that annoying final phase of the boss again, and it mercifully didn't, but since it was inconsistent with the rest of the game I didn't trust the game to let me just deposit the controller and watch the ending.Why do QTE even exist? Do they exist to remind you that you're playing a video game while showing [what should be] a cutscene? I don't get it. It ruins the flow of a cutscene, and takes away from actual gameplay.
Why do QTE even exist? Do they exist to remind you that you're playing a video game while showing [what should be] a cutscene? I don't get it. It ruins the flow of a cutscene, and takes away from actual gameplay.
I want to play Asura's Wrath but the ending being DLC bothered me. Is that actually true or was it nonsense?![]()
Get out.
Totally worth it and I'm not surprised it's kept its value.