Patrick S.
Banned
Yeah but ESDF makes crouching weird.
Not if you crouch with C.
Yeah but ESDF makes crouching weird.
Yeah but ESDF makes crouching weird.
This sounds horrible.Not if you crouch with C.
I think it's purely subjective. ESDF sounds more appealing on paper but I vastly prefer the triangle shape you get in your hand from resting on CTRL-WASD-Space, so any notion of ESDF being unilaterally superior must be untrue.I use the closer of my mouse's two side buttons across most games now.
ESDF is better in most respects if you think about it, imo. (The F key often has a nice bump on it that aids in finding finger positioning, too.)
I've been trying to play the game today and any time I launch it, the game closes almost immediately. Tried to find an answer to fix it online but I didn't really see anything out there. Anyone else have this issue?
Steam version if it matters
This sounds horrible.
I think it's purely subjective. ESDF sounds more appealing on paper but I vastly prefer the triangle shape you get in your hand from resting on CTRL-WASD-Space, so any notion of ESDF being unilaterally superior must be untrue.
What kind of maniac contorts their hand and uses their pinky just to crouch?
In games that don't require crouch-jumping to rocket jump, C is the sane choice.
Why is crouch ever bound to left control by default? What kind of maniac contorts their hand and uses their pinky just to crouch?
Its not really contortion by any stretch lol
How the fuck do you even crouch and move right if you've bound to C?
Putting it on C means you can't strafe and change guns while crouching. Putting it on any of the modifier keys removes that limitation.How the fuck do you even crouch and move right if you've bound to C?
Putting it on C means you can't strafe and change guns while crouching. Putting it on any of the modifier keys removes that limitation.
Sub level, you have to give us a chance. You took all the kills in that DM game.
Did I play against you on Burial Grounds? Heh I was just doing some runes for BJ.
Got rekt the very next game on Lockbox. Was taking all the deaths instead of kills lol
That happens if the game cannot detect an internet connection. Make sure there's nothing that may be putting up a roadblock (e.g. Steam being in Offline Mode).
Not it at all. After doing a bunch of troubleshooting it seems to be related to RTSS, as the game only works when I disable it. It worked fine for weeks with it before. No idea why it's acting up now
Its not really contortion by any stretch lol
Why would my hand be flat? That sounds horribly uncomfortable.You can't keep your hand flat like that while still crouching and moving left.
Alt or left shift. Come on. Left control is way too slow. I don't trust anyone who's played Team Fortress 2 and still uses left control to crouch especially.
Why would my hand be flat? That sounds horribly uncomfortable.
I have been a high level Quake player for a long time and I use left control for crouch. Good for you and all that you don't like it but it's far from impossible and it's definitely not inefficient considering it is probably the most common bind (or, at least, one of the most common) for crouch among high level players.
The real story here is that binds don't matter at all and you should do whatever lets you do the maneuvers.
Flat in reference to the way it shows the hand in that picture.
Then do they always have pinky on left control? That's always seemed too uncomfortable.
Are you going to rework some of the rune challenges? Some of them are very difficult, especially for new players. Other challenges require insane luck.
Yes, absolutely. While it was great to get the Rune System out there to introduce it to players, we plan on going over all of the existing challenges and making adjustments. Some challenges will have their goals adjusted, while others may be replaced entirely.
Will there be more passive ability focus on mobility? (Like wall jump, crouch slide, etc.)
I think we will continue our current trend of having a mix of passives, some that provide movement mechanics, others than provide gameplay buffs. We certainly have a few Champions slated for next year with movement passives.
Visor's passive, Full Sprint, is not too useful due to his slow acceleration, especially with small maps. Its uniqueness is also lessened since every character can break their speed cap by rocket/tri-bolt boosting. Will you look at retooling his passive to better match his kit?
I don't anticipate changing his passive or adding a new passive ability to Visor. We have some changes coming in the next couple of update that will make his active ability more effective. We'd like to see how Visor plays after making those changes before looking at further changes, but I would be more tempted to increase his acceleration, causing him to make better use of his passive, than change the passive itself.
When will Tim Willits be a playable character?
We don't foresee making Tim or any other developers Champions. We have so many Champions right now that we'd like to get into the game.
Are there any ideas for maps with volumetric fog?
Ideas? Sure. But nothing we're going to capitalize on yet. A lot of players dislike heavy fog maps, and we probably need a lot more maps in our library before we brand out into those.
Are we going to get fast weapon switch?
Not sure. If it ever is desirable for one of our upcoming modes then we may add the feature and make it available as a Custom Game option, but we probably won't pursue it until such time.
Will there be a chainsaw skin for the Gauntlet?
We'd love to have one eventually, but it may present some technical challenges that prevent us from doing so immediately. We would have to build a lot of new animations to support custom melee weapons.
Do you plan to add an option for raw mouse input?
I would like to eventually add raw mouse input.
Any new info on customizing crosshairs?
No new info yet. I reviewed some crosshair work last week while visiting Saber, but most of this work is planned for October and November.
How is progress going on the zoom sensitivity slider?
We're slated to work on those features in October for release later this year.
Can we expect quality of life additions like the client remembering data center choices?
Yes, this is another one of those features we're tackling in October for a release later this year.
Can we have the option to disable chat completely to avoid toxic players?
Perhaps, although I would personally prefer just the ability to mute or report such player behavior so that we may address the issue at hand.
Can we get shaders for our names? I want my colored name back from Q3A!
We'll discuss it, but there are currently no plans right now for colored names. While they were fun, I actually prefer the clarity gained from being able to have team colored names in UI and chat, and colored names either interfere with that, or you have to choose only select places to display those colored names.
Do you have any information you can share about how ranked will work? Are there different divisions? Will there be different ranks for each ranked mode? (A player having one ranking for Duel, one for TDM, etc.?)
Currently there are 5 divisions, with room to expand if needed. Players will be able to see their division in all modes, and in ranked play players will see their division rank as well as their MMR value.
Will Custom Game allow us to adjust things like champion stats, item pickup placements, respawn/ability timers?
While Custom Game does have a lot of planned features, we don't plan for players to be able to make these adjustments in Custom Game.
Can you talk about what each developer works on for Quake Champions? Specifically, what does id Software do, and what does Saber Interactive do?
That's not an easy question to answer! We have a lot of developers at both Saber and id. The bulk of design direction comes straight from id, and a lot of the art and programming is done at Saber. But in all cases, we have people at both studios doing work. There's no single part of the game - level design, character creation, programming, animation - that we can point to as being 100% developed by one studio or the other. It's a collaboration.
My pinky rests on shift. I don't use crouch that much since I am primarily a teams player. If I need to crouch, I move it to control.Flat in reference to the way it shows the hand in that picture.
Then do they always have pinky on left control? That's always seemed too uncomfortable.
I filled it out, wrote a lot about how I feel that the game is good but is still quite a bit worse than QL on many fronts, particularly in terms of duel, and that they should spend less time trying to reinvent the wheel and more time focusing on how to add value to what was already a stellar package.They sent out another round of surveys. Its a different survey than the one they did during the beta. If you got any big recommendations you better say them now lol
Doomguy was always good tho. Yeah the punch is a bit iffy to get a connect with sometimes but it's better to use it as a finisher or to ambush someone anyways.
Seeing impressions that the patch actually hurt performance lol. Make sure to recheck graphical settings.
Still downloading my patch so haven't tried it yet.
It reset mine back to "High" (which, each patch seems to do for this).
Are other players pings no longer showing ?