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Quantum Error dev says it's easy to implement ray tracing on the ps5

Jtibh

Banned
Coming from someone that joined just eight months ago that is quite ironic.
8 months ago and active daily in gaming and off topic.
Contributing daily in the wuhan thread and known by many.
VS a almost 3 year old account wirh zero post history popping in randomly in sony thread only to trash talk.

You do the math
 
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Group hug guys, we are better together.

beavis-and-butthead-nachos-gif-5.gif
 

Jtibh

Banned
Group hug guys, we are better together.

I wonder if this game is gonna be Outlast style scary (shit jumping at you every other moment) or Soma style (tense, atmospheric, some jumps but not reliant on them)
Anyone remember what dark sector suppose to be originaly?


I am hoping for something like this.
Alien isolation was one of my favorite games this year and i am a sucker anything space horror related.
 

ethomaz

Banned
Isn't Quantum Error a game that is coming for both PS4 and PS5? Of course there will be a ton of additional power to implement raytracing. We are talking about 1.8 TF vs. 10.28 TF. Doesn't mean that it's easy in actual next gen games that use the majority of the power for more geometry/effects/AI/sound.
It was announced as PS4 and PS5.

But they stopped to talk about PS4 version so who knows.

Maybe they will release PS5 version first.
 
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