Alex Connolly
Member
From the official R.U.S.E. site, some news and information concerning what happened after the first beta and an unveiling of the new five day open multiplayer beta kicking off this weekend:
Unit Pathfinding and Behaviour Update
A list of the fine-tweaks and balancing following the open beta earlier in the year
Announcement of Free Weekend Multiplayer Event
Sounds like they're really done a fantastic job listening to the feedback and I for one simply cannot wait until I get my mitts on it. Getting the Move supported PS3 version, as I think it'd be a great fit on a large screen. This just might be a hallmark or milestone in console strategy gaming. Love the tabletop look of it all.
Try and keep the irrelevant Starcraft 2 jabs to a minimum.
Do watch the video, it's worth checking out the team's hard work.
Unit Pathfinding and Behaviour Update
Unit pathfinding in the beta was sometimes inconsistent when moving a group of units comprised of towed units and Tanks. In some cases, a move order could lead to Tanks moving in a straight line while the towed units used the roads to go faster. Now the whole group will use the same path and move at the same speed in order to preserve its cohesion. We have also improved the formations. They were too loose and looking like column formations rather lines. Now they look much more aggressive!
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Additionally, a lot of you asked for the ability to set up waypoints. The SHIFT + click command to queue up orders was present in the beta, but it was buggy and impractical. This has been fully fixed.
Finally, we've been asked to improve the overall pathfinding, particularly to avoid bottlenecks when crossing bridges or inside cities. We've been dedicated to fixing all the problems the players reported and we believe the system is now completely reliable.
A list of the fine-tweaks and balancing following the open beta earlier in the year
Eugen Systems said: Flamethrower tanks can't fire anymore while moving.
Excessive paratroopers' stress resistance has been fixed.
Siegfried & Maginot field defences' minimal flamethrower range has been fixed.
British paratroopers' armament changed from "Elite" to "Heavy".
All heavy bombers' (P108, Lancaster, B17, Arado Blitz) production time has been increased by 5 seconds.
B17 bomber's speed has been decreased.
Lancaster bomber's speed has been decreased.
Heavy bombers' bombs' damages have been slightly decreased.
All bombers' ground speed has been decreased.
All planes' repair time on ground has been increased by 25%.
British Coventry recon vehicle's armor has been decreased by 1 point, speed decreased too.
HQ's resistance has been slightly increased.
US Chaffee tank's speed has been slightly increased.
All ground units now have better reactivity (rotation, acceleration, ).
AA guns' damages on falling paratroopers have been increased.
USSR Ishak fighter's production time has been decreased by 5 seconds.
AA guns are now in " shoot to kill " mode (they keep the same target until his death).
Light AA (20mm & 40mm) guns' damages have been slightly increased.
USSR Yak-3 fighter's research price has been decreased by 25$.
German Tiger tank's price has been decreased by 5$.
French SAU-40 tank's speed has been slightly decreased.
British Firefly tank destroyer's speed has been slightly decreased.
British Firefly tank destroyer's turret rotation has been slightly decreased.
All air recon's price have been increased by 5$.
USSR IS-2 tank's price has been decreased by 5$.
USSR ZSU-37 AA tank's research price has been decreased to 25$.
US M40 armored artillery's price has been increased to 50$.
US M40 armored artillery's armor has been decreased.
Italian 20mm AA is now available without research.
Italian 20mm AA gun's price has been increased by 5$.
All advanced tank destroyers' maximum range has been decreased.
All heavy/jumbo/super-heavy tanks' HE damages have been increased.
Italian Semovente tank destroyer's research price has been decreased to 25$.
Italian Semovente tank destroyer's production time has been decreased by 5s.
German Siegfried field defence's price has been decreased by 5$.
US Stuart tank's price has been increased by 5$.
German SdKfz 222 now has a level one armor
German SdKfz 222's speed has been slightly decreased.
USSR BA-11 armored recon's speed has been increased.
US Greyhnoud armoured recon's price has been decreased by 5$.
Italian Autoblinda 40 armoured recon's speed has been increased.
All 20mm AT guns (SdKfZ 222, M11 tanks, )' AP damages have been decreased.
US T95 super-heavy tank's price has been decreased by 5$.
German Marder tank destroyer's damages have been increased.
German Marder tank destroyer's price has been increased by 5$.
British Archer tank destroyer's price has been decreased by 5$.
German Ju-87 fighter-bomber's dive attack move has been adjusted.
All fighters/fighter-bombers auto-engage range has been decreased.
All planes' climbing/landing rate has been decreased.
British Sexton armored artillery's price has been decreased by 5$.
German Wirbelwind AA tank's research price has been decreased by 25$.
German PaK 40 AT gun's price has been increased by 5$.
German PaK 40 AT gun's research price has been decreased by 25$.
Announcement of Free Weekend Multiplayer Event
Following the Public Beta, a few months ago, we received tons of feedback from beta-testers. Its a great feeling for us to know that so many of you enjoyed the game basics and balance as well as the introduction of innovative features such as the zoom ability and the deception cards. At the same time we inherited a big challenge because of the amount of requests and suggestions the team received.
Thus, back in April, we made the hard but necessary decision to postpone the game to September in order to utilize this worthy feedback and ultimately, ensure that this game would meet the highest expectations of the R.U.S.E. supportive fan base.
Well its been a while since then, and were now pleased to present to you many of the final changes brought to the game in this video broadcast, featuring Mathieu Girard and Alexis Le Dressay, Senior Producer and Creative Director of the game. (The video is long it explains what weve been working on during the past months but you can directly jump to the part that interests you the most by using the buttons at the end of the introduction.)
VIDEO
If that wasnt enough, were absolutely thrilled to let you guys know that youll be able to try these improvements during a 5 days Free Multiplayer Weekend starting July, 15th on Steam! You will be able to pre-download the game as soon as today, and more information will come regarding the content and game modes available, so keep an eye on R.U.S.E.s Community Developer twitter (www.twitter.com/UbiLeak) to get the info as soon as it appears. Thanks for your support and enjoy the game!
The R.U.S.E. team
Sounds like they're really done a fantastic job listening to the feedback and I for one simply cannot wait until I get my mitts on it. Getting the Move supported PS3 version, as I think it'd be a great fit on a large screen. This just might be a hallmark or milestone in console strategy gaming. Love the tabletop look of it all.
Try and keep the irrelevant Starcraft 2 jabs to a minimum.
Do watch the video, it's worth checking out the team's hard work.