Gavin Stevens
Formerly 'o'dium'
With that polygon example, I meant the geometrical quality of a model. Technically the higher one is better quality than a lower one but at a certain distance, they will look the same (not talking about simple flat surface models like a cube). Similar to resolutions, at certain distance 1080p image quality will start to look the same as 4K on the same screen but 4K technically has better image quality right?
That’s what real-time subdivision is about, and you will see it a lot more in the coming years.
As for 4k, screens get bigger and clarity is always important.
But I’ll say again: frame rate is king.