More_Badass
Member
2014 vs 2016
Even Ueda is excited
https://www.twitter.com/fumito_ueda/status/839611083690106880
He had previously said how Rain World is a game he was really looking forward, because of its design and tech
For anybody wondering why RW takes so dang long, here's an example of the unique visual detail on just one of the 1600+ rooms
Considering they're being published by Adult Swim, that all falls under Adult Swim's purview now. From what I recall from the devlog, once they got picked up by Adult Swim, the focus shifted to private QA/beta testing.For any others who (slacker-)backed for alpha/beta access, I e-mailed the devs a few days ago asking if we'd receive a pre-release Steam key as the beta never came but was ignored.
Considering they're being published by Adult Swim, that all falls under Adult Swim's purview now. From what I recall from the devlog, once they got picked up by Adult Swim, the focus shifted to private QA/beta testing.
I totally forgot I had backed this for a digital copy of PC/Mac.For any others who (slacker-)backed for alpha/beta access, I e-mailed the devs a few days ago asking if we'd receive a pre-release Steam key, as the beta never came, but was ignored.
More @RainWorldGame - megastructures and neon, tones of Tsutomu Nihei, Moebius, Katsuhiro Otomo. I am more than a little excited about this.
Devs say multiplayer's coming in a post-release update, since they're still balancing. It's not just co-op; they're also doing competitve and wave survival modes, as well as other modes and aspects that unlock as you progress through the campaignDoes this have co-op at launch or is that coming later?
Steam preorder is up. Same discount as PSN ($15.99)I notice preorder is up on PSN but not on Steam. My dollars keep getting sucked into my PC vents but getting stuck! Please help!
Thank you!Devs say multiplayer's coming in a post-release update, since they're still balancing. It's not just co-op; they're also doing competitve and wave survival modes, as well as other modes and aspects that unlock as you progress through the campaign
Steam preorder is up. Same discount as PSN ($15.99)
Part of why I'm glad they're part of that Sony promotion. From what I've played of some older builds, I do feel some aspects will probably be divisive, mainly the time pressure of the rain and lack of handholdingI'm a bit confused...the official website says this is releasing for Mac, but on Steam there's only a Windows version. I may have to end up purchasing for PS4. Is this digital-only or is there a physical version?
I'm pleasantly surprised at the price. I hope they can make back their money with the amount of work they've put into it.
Part of why I'm glad they're part of that Sony promotion. From what I've played of some older builds, I do feel some aspects will probably be divisive, mainly the time pressure of the rain and lack of handholding
Back then at least. The builds I played didn't have any story, set pieces, tutorials, or progression
Steam preorder is up. Same discount as PSN ($15.99)
Since you were part of the KS, were there Mac builds available?
Nope. The alpha is Windows-only.
Just asked the devs. They said they had to focus on PC and PS4 for launch (only one programmer), so Mac, multiplayer, etc. will come after launchHuh. I think as a Mac user I would've felt a bit pissed if I had been a backer, as the original pitch was for a PC & Mac release, with PS4 and Linux being additional platforms.
PS4 is "fairly locked at 60"Do we know that the framerate will be on PS4? Have the devs mentioned targeting 60?
Just asked the devs. They said they had to focus on PC and PS4 for launch (only one programmer), so Mac, multiplayer, etc. will come after launch
i dont like the graffiti to be honest, takes away from an otherwise otherwordly and mysterious setting
Yeah, graffiti and old-school cartoons were things that influenced the game from the beginning. For example, the devs tried to make the combat and killing not too violent, but a more cute/cartoony vibeThat's actually been a common thing for the game all along. Seems like the dev really wanted to work it in somehow, but it just didn't really fit. Lots of negative feedback about the original title image, for example.
I suppose there's a cipher here. Wonder if people have decoded it yet.
One of the main influences to Rain World's aesthetic has always been graffiti, believe it or not. In a way the game is set in a graffiti drawing, or in a graffiti world. It's the same kind of urban, abandoned areas, and if you take a look at the "plants" they're rather graffiti ornaments than plants as we know them. The lizards are very inspired by this aesthetic.
My other main source of inspiration is, once again believe it or not, early 20'th century cartoons, like this stuff:
I guess what I like about graffiti is the contrast. It's loud, whacky, colorful and cartoony, but where the goofy voices stop there's an echo, a vast sense of abandonment. Because where all this wackiness takes place is some kind of no longer used industrial area, and at the feet of the cartoon character a little spruce is growing, year by year, and a plastic bag is slowly decomposing. Nature is cold and lonely, but never as cold and lonely as when compared to the meaningless chatter of our culture. There's no feeling of abandonment and godlessness as when you see pop culture next to a spruce growing, and understand that whatever we say and do, the universe doesn't even care
Agreed, but it's been worse earlier in developmenti dont like the graffiti to be honest, takes away from an otherwise otherwordly and mysterious setting
More on why Windows first, from the devlogThanks for asking. That really disappointing. It makes financial sense to focus on PS4 first, but still frustrating.
It should be noted that when they launched the Kickstarter and put together the tiers, the game was built in Lingo and wasn't expected to be expanded and rebuilt in another engineShaders, bro! While we are using unity as a rendering pipeline, the engine and everything else is 100% custom, and moving that from DX11 to OpenGL is still a time consuming process, especially since Rain World has hundreds of custom shaders and textures that will need to be fitted.
It's just Joar doing the programming, so launching on 4 OSs simultaneously was impossible. But once we have the PC/PS4 versions launched, we'll be able to turn our attentions to other versions and give them the attention they deserve!