First review? I knew someone would skip the embargo for some hours
http://www.brashgames.co.uk/2017/03/27/rain-world-review/
10/10
The way he talks about observing and overcoming obstacles using nothing more than your growing base knowledge, reminds me of Spelunky.
It has defaults for the main controller types (and asks you which one you're using on first run). One (or both?) of the devs play on keyboard, so you shouldn't worry about that being a 2nd-class experience.
Here's an early BTS one from the Kickstarterhey more_badass, do you have those cool gifs showing how the animation on the slugcat works?
It was taken down, but that sure sets expectations high for the critical receptionFirst review? I knew someone would skip the embargo for some hours
http://www.brashgames.co.uk/2017/03/27/rain-world-review/
10/10
it's funny, i clocked in 63 hours in the game and yet i didn't find this creature
makes me wonder what else i missed in the game
Any news on the Vita version?
Gonna optimistically say that i hope it will still be ported but got a feeling it aint happening. It was announced but never verbally cancelled.Where is the Vita version?
the playtime of others is clocking around 30-40 hours so don't take that as the actual time it takes to finish the game
Any news on the Vita version?
Where is the Vita version?
30 hours? Aw. Was hoping for something far shorter. So many games coming out currently and I just don't have time to put that many hours into this game currently.
Think I might ask for a refund and buy it again later.
This game isnt going to work on iOS. There's a ton of stuff going on behind the scenes: animations, AI, the persistent world happening off-screen, etc. I'm all for iOS ports, but this is the last kind of game you want to play on touch.They haven't given any update since announcing it for Vita. And it's being published by Adult Swim games, who strangely have never published Vita ports. I think Vita version of Rain World is canned.
Too bad, I was looking to play this on Vita, PS4 doesn't feel like the right platform for this. Maybe they might port Rain World to iOS in the future?
But honestly I wouldn't be surprised if this comes to Vita. In an interview, the devs said this is going to be the first Adult Swim game to be released in Japan, so Adult Swim is pushing this game pretty hard. Plus they specifically expanded the game to support 16:9 widescreen, with Vita in mind
The latest Kickstarter update specifically mentions "additional platforms and systems".Interesting. But still, no specific Vita updates is a little worrying. Other indie developers who also have a Vita port in development at least say something about it, if it's happening or not.
The journey continues, of course! We have content updates already in the works, including multiplayer, as well as additional narrative arcs and game modes which will we detail as soon as the initial release madness subsides. Since it isn't being included in the initial release we've had to keep all of this stuff top secret for the past months, so we seriously cannot wait to show you.
Also up next we will be detailing our progress in bringing Rain World to additional platforms and systems. Please pardon us being tight-lipped about the specifics of this for now, as we have quite a lot of compatibility testing and fussing about with code before we will be comfortable making any official announcements or timelines. Our tiny team can only handle so many platforms at once!
Push Square broke embargo toohttp://www.pushsquare.com/reviews/ps4/rain_world6/10
Rain World has massive world that can be pretty easy to get lost in and enables some real survival adrenaline rushes. Unfortunately, these positive aspects alongside its exquisite art direction are at odds with some of the less satisfying aspects: the slightly awkward controls, the overwhelming feeling of almost too much freedom, and the fairly constant threat of losing large chunks of progress take away from the experience.
The end result is complicated: it's a game we bounced off quite a lot but one we still greatly appreciate. The game does something new with the genre and it does it well for the most part, making the game worth at the very least giving a look.
+1 I guess this will be one of the games hated by press and general public but GoTY material for othersAll the complaints I've seen about it so far are actually stuff that are positives to me lol
There is a rank system. When you successfully get enough food and find a place to hibernate, you rank up. With higher ranks you can access more places. When you die you lose a rank. It's not much of an issue when you start understanding how it works. As you start knowing the map, you can opt to play it safe and spend a bit of time in the same area to get food and hibernate a few times.I didnt quite understand the hibernation mechanic that the reviewer seems to hate a lot in that video. Any detailed explanation regarding it? I would hate to go through the same area hundreds of times.
I think that PushSquare conclusion is going to be a common one, with the choice of score seeming almost arbitrary.
There is a rank system. When you successfully get enough food and find a place to hibernate, you rank up. With higher ranks you can access more places. When you die you lose a rank. It's not much of an issue when you start understanding how it works. As you start knowing the map, you can opt to play it safe and spend a bit of time in the same area to get food and hibernate a few times.
Secret/mechanic:So essentially a mistake can cost you a lot of progress that you will not recover kinda like how when you die in Dark Souls and you lose your souls but instead of being able to get them back, in Rain World you wont be getting back your rank unless you grind again which also means that if you keep on dying you might as well end up back to 0 with no way of securing your rank?
Theres pleasure to be found in a challenge. Theres pleasure to be found in difficulty, and in failure, and in obscurity too. I just cant say that I found any of that pleasure in Rain World. I can't fault anyone who does, because there is something to that awkward little slugcat and the grimey, mean world it calls home. But I never felt properly equipped to discover, to improve. With core systems opaque and unnecessarily limited, all I ever felt equipped to do in Rain World was fail.
Already got the game purchased on steam but some of the reviews are worrying me, I don't mind some difficulty but it seems really punishing?