Because it still saps the battery like a bastard. ;Ptruffleshuffle83 said:and they still havnt let developers tap into the 333MHz clock yet have they? looks hot
Drek said:How exactly does Syphon Filter play anyways? Just got a PSP and haven't gotten to try it yet. I've always thought the PSP would be great for FPS games as long as the nub was used for aiming/looking around and the triangle, cross, square, and circle were used for forward, back, left strafe, right strafe respectively. The D-pad could be used for weapon changing and zoom, shoulder buttons for 1st and second fire (grenade).
Sho Nuff said:TGS might have showed shit support from Japan, but thank god the white mens is still making good stuff
imastalker co. said:FPS with a single anolog nub FTW!!!!!!!
If you hated SF-DM controls, then you must have hated RE4 controls too, because "classic" control mode in SF is exact same as RE4, even better actually as it allows for strafing. So why would you then want this game to be like RE4 then?-Rogue5- said:I'm more concerned with how it controls; personally I still hated Syphon Filter controls compared to dual analog, so it just seems like a waste. They should just go 3rd person (ala RE4 or MGS). If they need to go first person then they should do it like Metroid Prime.
You should try it if you like MGS games - even if you didn't care about previous Syphon Filter installments. SF-DM is a very good combination of MGS zanyness and Splinter Cell seriousness and gadgets. It's one of the best PSP games for sure, and really good in it's genre even for 'big' console strandards.Drek said:How exactly does Syphon Filter play anyways?
Thats about what I thought except movement and aiming are swapped. For a 3rd person action game I can see the reasoning behind it though (need smoother movement). For an FPS just swapping the controls should make it pretty tight.trancejeremy said:SF is a 3rd person game, not FPS. But close, since it's a zoomed in view. Basically in SF, the analog is used for moving (left-right for strafing), while the 4 face buttons are used for aiming/turning. The d-pad is used to select weapons and gear, and the right button is used to fire the selected weapon. L target locks.
There's also some special controls for sticking behind cover. You can sort of sticky yourself to a wall, and them peek out to shoot.
I think it works quite well. I'm not great at this sort of game, so maybe that's why it was easier for me to pick up that those that play this sort of thing all the time on consoles. But I had no problem with it.
Drek said:Thats about what I thought except movement and aiming are swapped. For a 3rd person action game I can see the reasoning behind it though (need smoother movement). For an FPS just swapping the controls should make it pretty tight.
What firmware is Syphon Filter? I'm definately going to pick it up, but having just gotten a PSP I'm not sure if I want to give up eLoader right off the bat (have 2.6 so I have gimped homebrew anyways).
SNUG REVOL said:Damn that looks hot. I swear Im gonna cave and cop a PSP this holiday. Killzone + Vegas.... portable action games FTW.
Juice said:Hah, this is like the anti-wallguy. What a bullshot:
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Can't wait until the real game comes out and we can put this screen next to a real screen and then call it a downgrade.
A team of 50 has been working on this PSP game for over a year. Ubisoft is the first developer to use Epic Games' Unreal Engine 3 for a PSP game. It makes sense, since the game will feature the same first-person shooter action as the next generation version. By utilizing Epic's technology, which brings swift and solid gameplay and detailed environments to the forefront, the Quebec City team was able to unlock the online multiplayer aspects of the PSP.
JDSN said:U3? Amazing.
Ranger X said:Eww. There's so much bloom it looks next-gen.
I thought i wouldn't see too much of that on the PSP.
Just a curiosity, does the PSP handle HDR lighting??
Kevin said:According to Mark Rein, No!
mckmas8808 said:So how can the PSP do it and not the Wii?
mckmas8808 said:So how can the PSP do it and not the Wii?
link?Kevin said:Don't know. Mark Rein who is the Vice President of Epic Games has stated several times that the Wii version could not handle Unreal Engine 3.0 and thus that is the reason why they are not developing for it. Maybe the PSP has a Ferrari under the hood. :lol
mckmas8808 said:Looks like the Wii version.
No I'm serious. No joke.
mckmas8808 said:I swear I'm not trying to troll, but can the Wii run Unreal Engine 3?
ethelred said:Yeah. You're saying the PSP is more powerful than the Wii, but you're not trying to troll. Okay!
mckmas8808 said:Yeah asking a question and trying to get an answer is trolling right? Stop being so scared about your future Wii purchase. The Wii will be okay without UE 3.0
Mook1e said:link?
Before we finish up: did Epic ever get that Wii dev kit?
Mark Rein: (laughs) I can't say, I'm under NDA with Nintendo. But I can tell you that we're not doing, internally any development right now on the Wii. The Wii I'm sure is going to be a fantastic machine and sell really well but it's kind of below - it's not Intel integrated graphics but it's pretty far bellow the kind of min-bar of Unreal Engine 3. If you built a PC with that spec it wouldn't really be capable of playing an Unreal Engine 3 games decently. They're aiming at clearly at different audience that what we are. You know, Unreal Engine 3 can't run on Xbox 1 or PS2 either - and that's not to say that some of our licensees wont find a way to shoe-horn it into that platform, we certainly have some licensees that are doing some experiments in that area and it could very well happen. But that's a really tough job. And one thing that has become public knowledge in the last little while is that Ubisoft's game Red Steel is using Unreal Engine 2, so there will be Unreal Engine games on the Wii. There will be Unreal Engine games on the Wii and hopefully they'll be successful and maybe we'll make a little money from it, but Unreal Engine 3 - that's a little below our target platform.
1-UP (Garnett): You see what they need, they need a development tool like Unreal [engine] for the Wii! What do you think about that, mark, unreal [engine] for the Wii?
Mark Rein: ...I don't know...
1-UP (Luke): I remember what you thought about that, mark...
Mark Rein: The problem with the Wii is that it's not within our performance envelope...
1-UP (Luke): Like it's gimped...?
Mark Rein: Without saying what the hardware spec of the machine is, i think it's clear that nintendo has aimed it at [standard definiton] and unreal engine 3 is really more aimed at high definiton... I don't think our engine really could deliver a compelling experience on that platform.
During a Q&A session following a demonstration of their new Unreal Engine 3, Epic Games' Mark Rein said, "It won't be easy to take something HD res here to the Revolution," continuing we probably "won't be seeing Unreal Engine 3 on the Revolution."
"I think Unreal Engine 3 and Nintendo Revolution would be very well suited to each other.
Amir0x said:Actually ethelred, although it's coming from mckmas8808 this is a valid question.
IF what gamedaily says is true - and I'm kind of suspect of what it says myself - it kind of puts into an odd light all the comments that Mark Rein has made about Wii being "below the minimum bar for Unreal Engine 3.0." In fact, Red Steel is using Unreal Engine 2.0 just for this reason supposedly.
I can't imagine PSP is ABOVE that minimum bar, and Wii isn't. Maybe gamedaily meant it's the first PSP game to utilize Unreal Engine 2.0?
Edit: Seems I was semi-beaten with even MORE quotes above.
You know, Unreal Engine 3 can't run on Xbox 1 or PS2 either - and that's not to say that some of our licensees wont find a way to shoe-horn it into that platform, we certainly have some licensees that are doing some experiments in that area and it could very well happen.
Amir0x said:Actually ethelred, although it's coming from mckmas8808 this is a valid question.
IF what gamedaily says is true - and I'm kind of suspect of what it says myself - it kind of puts into an odd light all the comments that Mark Rein has made about Wii being "below the minimum bar for Unreal Engine 3.0." In fact, Red Steel is using Unreal Engine 2.0 just for this reason supposedly.
I can't imagine PSP is ABOVE that minimum bar, and Wii isn't. Maybe gamedaily meant it's the first PSP game to utilize Unreal Engine 2.0?
Edit: Seems I was semi-beaten with even MORE quotes above.
ethelred said:Rein:
StevieP said:Red Steel is using Unreal 2.5. The Wii could do Unreal 3, it would just have to be downscaled (in a similar way that Crytek will be downscaled to the 360/PS3). Almost anything can be scaled down to match certain hardware. What Rein was saying (behind his pompous arrogance) was that he wasn't going to be the one to downscale it, since he feels it would be too much work for nothing. I think the first dev team that's going to downscale the UE3 to Wii is the one behind the next Medal of Honour title (which is also going to the Wii).
Amir0x said:I think Mark Rein knows more about his engine than you or I, so i'm just gonna listen to his comments until someone does something relevant with UE3.0 on Wii. I mean, I can't even imagine the benefit to try.
StevieP said:Mark Rein is also a graphics whore who runs his mouth about stupid things in stupid ways, and certainly hates companies like Intel and Nintendo who DON'T believe that you need expensive graphics hardware to have a good time. We know where he stands, he's made it quite clear in the past. UE3 will end up on the Wii (in a downgraded form) eventually, we all know that to be true at some point in the next 4-5 years. It's just a matter of which team "shoehorns" it onto the Wii, and I'll take a shot in the dark and say that the guys working on Medal of Honour will be the first. I THINK that game is using UE3, and is going across all next-gen platforms.
Amir0x said:i'm not sure what Mark Rein being a graphic whore has to do with the engine he and his team made, but hey... whatever the bitter Nintendo fan thinks, the bitter Nintendo fan can think!
Kroole said:Are you for real?
Amir0x said:Yes, him being a graphic whore does not have any relevance to his statement on what his engine can do on system X, Y or Z... because they made it, and they know what it can do. Simple as that.
StevieP said:If you pay attention to Mr. Personality himself when he opens his blow-hold, you'd have learned that Unreal Engine 4 is already in the works for the consoles AFTER the 360/PS3 (and DX10 computers of course) and that the UE3 is practically out of date already. THAT'S the graphics whore you speak of.
Kroole said:Are you for real?
StevieP said:If you pay attention to Mr. Personality himself when he opens his blow-holeyou'd have learned that Unreal Engine 4 is already in the works for the consoles AFTER the 360/PS3 (and DX10 computers of course) and that the UE3 is practically out of date already. THAT'S the graphics whore you speak of.
Amir0x said:Yes, him being a graphic whore does not have any relevance to his statement on what his engine can do on system X, Y or Z... because they made it, and they know what it can do. Simple as that.
Kroole said:He said what he said because that's in his interest. Why talk up a system which is rarely going to be using "his" engine? The technology to bring out the maximum in the UE3 engine isn't there in the Wii (and sure as hell isn't in the PSP).
The engine is perfectly scaleable but he expressed doubts about why would wyou scale it down so much that a 4 year old engine could do a similar job. 3rd parties (not Rein) will bring UE3 to Wii just as they're doing with PSP.
Rainbow Six: Vegas is the first Ubisoft PSP game that will support online gameplay for up to six players. The technology that the studio developed for this game will be shared with other development teams working on PSP titles. Ubisoft had several ad hoc multiplayer games running at its Las Vegas press event, and the game ran smoothly and offered solid FPS action. Two of the six classic multiplayer maps from Raven Shield were playable - the Presidio and the private airport and tower. Online gameplay includes survival and team survival modes.
Amir0x said:Mark Rein's best interest = make money
Wii utilizing UE3.0 on a decently wide scale = Epic making even more money
Mark Rein saying it's probably not a good idea to even try does not equal "in his best interest", it equals reality. otherwise he would not say something that could turn away potential customers.
Eurogamer: What system would you have to build or buy to makes sure there are no compromises in an Unreal Engine 3 game?
Mark Rein: This is pretty much it, what we're running here. A really fast high end processor, either Intel or AMD, a GeForce 6800, half a gig to a gig of RAM would be good
Eurogamer: At the low end of the scale, what's the minimum you would need?
Mark Rein: We're pretty much aiming that if you're a real gamer and you want decent performance of this engine, that's pretty much where we want you to start. It doesn't mean that the game won't run on things that are less than that - of course we'll have some fallbacks for the previous generation of video cards and systems that don't have all that power, but it'll be like playing in software today. It's okay and it works and you don't have to return the game but it's not the optimal experience. We believe in that term 'The Way It's Meant To Be Played' and we really want people to have a good experience.
Amir0x said:Actually ethelred, although it's coming from mckmas8808 this is a valid question.
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