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Rant about gaming related things that piss you off.

All the video game experts that trumpet their opinions like a divine mandate every time someone tries to talk about a game on the internet. Learning to tune it out, but it still bugs me a lot. Add in the goons that cry, cry, and cry some more about evil publishers/developers forcing them to buy new.

- Fucking xp/leveling systems cropping up in every game.
- Exclusive / timed DLC.
- Online Achievements / trophies that require grind, or have dead online regardless.
- 2K's servers, 2k/EA switching off games asasp after the new edition hits.
- Everyone who's ever mentioned meta-critic when discussing a game.
- Lack of blonde womenz in favor of dark haired nerdy/cold/angry types. (Fuck yeah, Elena.)
- When a dev calls a patch DLC.
- Obsidian's QA.
- Valve's release schedule.
- People shitting on SE for trying something different.
- People that get all snooty about games like Duke or Bulletstorm "setting Video games back a dozen years!" bleh.
 
Tutorials that are forced upon you. I'd rather have an in-game manual that explains things in depth, should I feel the need to.

Also, the fact that developers now treats games like they have the intelligence of a toaster. Stop trying to hold our hands all the time! I'm a big fan of some of your games, mr developer, but I'm not into that kind of thing.
 
You know what really grinds my gears?

That in God of War I can disembowel, behead and remove eyes of my enemies in awesome detail but the sex scene where the camera shifts to the side is still more talked about by the general media.
 
I really hate it when blood splatters on the camera in games. I occasionally don't mind it if it's uncommon, or if it makes sense, like say if you just used a chainsaw on an enemy. But when it splatters on the camera whenever you take damage, I find it really annoying. To me it's distracting, and just plain dumb and unrealistic. And a lot of the time it doesn't even look like blood. It just looks like some red colored goop.

Unfortunately it seems to be a popular trend in a lot of games these days. I just wish that all games that have this effect gave me the option of disabling it.
 
The strong disparity between handheld and console preferences in Japan and North America (and perhaps Europe too). Admittedly I kind of prefer handhelds, but it'd be nice if the gulf simply weren't as huge as it were, even if it's still consoles > handhelds here and handhelds > consoles in Japan.
 
People who don't play the multiplayer of a game (keep reading). Being able to beat scripted AI dudes is fine and all..but the place where you really see if you know what you're doing is against other humans. Now, I get it, not everyone has that competitive edge and wants to deal with multiplayer, that's fine, different tastes.. BUT the people who usually don't play MP cite reasons like "I don't want to play with strangers" and "everyone is just yelling and saying racist things anyway"..that kind of stuff makes me want to pull my hair out. You can see a movie in a theater with strangers (that are more likely to be yelling like idiots), so why is playing a game online so amazingly scary? And, contrary to popular belief, not every online game has people on their mics acting insane.

/rant
 
Eusis said:
The strong disparity between handheld and console preferences in Japan and North America (and perhaps Europe too). Admittedly I kind of prefer handhelds, but it'd be nice if the gulf simply weren't as huge as it were, even if it's still consoles > handhelds here and handhelds > consoles in Japan.
I completely agree, I wish the PSP had received more support in NA and more games localized.
 
Fucking B-spec in GT5.

On the face of it it's a great idea, manage a racing team to victory, in reality it's hard to see any aspect they got right.

Your drivers
As amusing as it can be to find a good random name, they may as well have called them 'AI 1', 'AI 2', 'AI 3' etc.. Despite it looking like they have different attributes when you set them up, they all follow the exact same skill progression in reality, any lvl. 20 driver is exactly the same as any other lvl. 20 driver so what's the point? There's no scope for finding a talented driver or retiring one who didn't live up to his potential, they're all clones with an actual fucking service lifetime after which you just replace them with an identical model.

Actually, the one thing that does change is how quickly they 'cool down' (read: go too slow), which leads me to:

The racing
Unless you give your driver a car that is so much more powerful than the opposition they can't help but win, which makes the whole thing a mockery anyway, you literally have to sit there stabbing 'go faster' every 15 seconds. If you don't they will just 'cool down' and happily give up places to the competition. I mean what kind of a racing driver wouldn't STAY IN THE LEAD whether or not you were constantly on the radio hassling him to fuck? Did he answer the wrong questions during career guidance or something?

It's not like they listen to your more crucial instructions anyway, they can't overtake (without crashing), there's no aggression or daring, which if you want to win you're going to need when you start every fucking race in last place on a rolling start (and don't get me started on that shit).

Oh also, if you're struggling to win a race because there's a cap on the car you can give your AI moron there's no feedback from the driver whatsoever on what is lacking in the setup. Would he rather the gear ratios be altered, the brake balance, the LSD settings, WHAT? Don't just get out and walk off in silence like a fucking monkey!

And of course there's no option for you to hop in the car to test it out and improve the settings, you'd have to remember the track, come all the way back out, and do some practice runs in A-spec before going back into B-spec hoping that Johnny Go-slow can make use of it, and if you're in the middle of a championship, you can't even do that!

The progression
What races you can enter doesn't depend on the skill level or experience of your driver, it's totally down to some weird arbitrary progression stat of the 'racing team'.

So when you first start out, you might have to enter your first driver in 50 different races, slowly building them up through the ranks in faster and faster disciplines. However, when you start a new driver you can just pop him into Le Mans 24hr for his first ever race and he can instantly jump 25 lvls that took your other driver years (in game time). The fuck?

So in summary, B-spec in no way resembles managing a racing team and at best is a way to get some extra cars and money, but at its worst is a controller breaking, TV smashing pain fest.
 
BeeDog said:
Non-skippable cutscenes/intros/company logo screens/end credits. UUUUUGGGGHHHHHH

THIS. I'M LOOKING AT YOU BATTLEFIELD 3 (and bad company 2).

Insane epilepsy-flavored static flashes for ELECTRONIC ARTS --> DICE --> FROSTBITE --> DOLBY DIGITAL intro every fucking time I launch the game. Make this shit skippable!
 
Slow ass beginnings where you're just going around talking to people and doing fetch quests, before the real game starts.

Yeah, that game. That game you're thinking of is what I'm talking about!
 
Games that refuse to let me bind my own buttons.

Companies not putting games on PC, then complaining about console sales.

Heavy reliance by publishers and developers on metacritic scores.

And yes, checkpoint saves.
 
I want more anime in my games, there's not nearly enough and it's shrinking, stuff like what they did to Nier and SO4 makes me really fucking mad. Yes, I am a weeaboo. I would pay 100$ for gears of war if they replaced the space marines with little girls.
 
LeonSKennedy90 said:
Instruction Manuals.

Back in the day, you used to get a game from your parents money from doing chores or birthday or whatever, and you read the instruction manual on the way home. You got all the fun backstory stuff that didn't really effect the game or you couldn't already find in the game, but you liked it anyway! You got to get a little familiar with the controls and how they would play out over the game. There was a NOTES section in the back that nobody knew what the fuck to do with, but it was there, ya know? Just in case you had to take notes in the back of your instruction manual! It felt like the developers were talking to you, the consumer, especially with those fun Konami manuals they gave out with the early Contras/Castlevanias.

Hell yeah. Anyone remember the original Gran Turismo instruction manual? It included a section on real driving techniques for freaking hell sake! Compare to GT5....
 
Complaints about on disc DLC/unlock keys or whatever you want to call it.

The location of the content doesn't make a difference. It doesn't mean instant entitlement, nor does it mean someone can judge the developer and guess whether content was locked and sold later.

You don't know the whole story.
 
Flash games that you used to find all over the internet for free are now all iPhone games and shit. I don't have an iPhone and I don't want one, all I want is to play silly flash games for free!

Oh and dudes that apparently put a headset on, only because they want everyone on their team to hear them breathing. WHAT. THE. HELL.
 
Developers taking fan input can be some of the biggest hit and miss in the industry. Blizzard forums are filled with the most idiotic ideas imaginable, but fan input made Witcher 2 a much better game. I guess as a dev you need to know what to take as smart fan input and what to take as.. well, not smart fan input.

Of course there is Dragon Age 2, after waiting so many years for a Baldur's Gate type game, and NWN doesn't count because its more solo, we got another DA really quickly, and it totally stripped the original of everything it had going for it in terms of being similar to Baldur's Gate.

Don't listen to fans unless you know it won't piss off at least one large part of them.
 
1. Lack of quick save when there should have been one (Crysis 2)

2. Unskippable cutscenes.

3. Checkpoints right after an un-skippable cutscene.

4. Too linear and stupid like CoD Black Ops and MoH 2010

Watch this entire video - LINK

5. Day 1 patches

6. Press Enter to play (more of a pet peeve really)
 
The thing I hate the most about gaming is how gaming companies seem to be trying to constantly find new and exciting ways to make you pay more money for less content, and then try to sell you the content later.
 
A handful:

  • Bad art design in a visual medium.
  • Bad voice dubs and slow pacing in JRPGs.
  • The *FOLLOW THIS GUY YOU DUMB MOTHERFUCKER* icon floating over guys heads.
  • Iron-fucking-sights in order for your gun to have any semblance of accuracy.
 
Angry Birds
The death of the JRPG (love those cliches)
Fanboys of a single console manufacturers
DLC
Gaming on touch-screen-only devices
 
People who support EA and then complain about anything in the industry.

Casual/motion/ios/facebook gaming. I'm tired of hearing about how amazing the 5 minute $1 time wasters that add nothing to the creative growth of this industry are. Paying for something that I played for free in computer class 6 years ago is not progress.

Weeabos/fanatics. I only put fanatics there because I'm relatively sure a lot of Dark Souls fans aren't weeabos, but god damn I'm sick to death of hearing about Dark Souls and Xenoblade (this one has died a bit thankfully). It seems like every thread I click on has someone talking about DS. It's like whenever a japanese game that isn't completely horrible finally comes out it's these people's duty to talk about it in every thread.

Oh and multiplayer in single player games. If you can give me a good explanation on why you need to play deathmatch or co-op in the 500th different game then I guess I can accept it.
 
When I'm forced to actually play the game when I'm in the middle of a cinematic visceral action scene.

I wish there was a medium where I didn't have to participate at all. Now that would be user-friendly/streamlined/cinematic.
 
Getting knocked down in non-playable scenes in FPS games and then having to wait for a bro to pick you up and ask you if you're okay. Takes fucking forever, is in every modern war fps and is really annoying!
 
LeonSKennedy90 said:
Moving past those weird GAMES ARE DEEP/ART HERP DERP stuff, lets get to the real problem with games today.

Instruction Manuals.

Back in the day, you used to get a game from your parents money from doing chores or birthday or whatever, and you read the instruction manual on the way home. You got all the fun backstory stuff that didn't really effect the game or you couldn't already find in the game, but you liked it anyway! You got to get a little familiar with the controls and how they would play out over the game. There was a NOTES section in the back that nobody knew what the fuck to do with, but it was there, ya know? Just in case you had to take notes in the back of your instruction manual! It felt like the developers were talking to you, the consumer, especially with those fun Konami manuals they gave out with the early Contras/Castlevanias.

Nowadays? You get a fucking 1-3 page black and white pamplet. Maybe some stickers if you buy Gears of War 3. What, is the GOOD instruction manual DLC now!? Fucking REALLY!? You on that tight budget so you can't even give us something in color?

This is some sad stuff, man, and I don't like it.
T
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Anyone that thinks it is great (or maybe they do not think at all) to eat when their mic is on, or to talk when their mouth is full. There is no excuse. Shame on anyone that thinks it's ok, or endearing, or funny.
 
- Long load times, unskippable logos
- Throwing a bunch of set pieces around that can't actually effect/hurt me as the player but are supposed to create some kind of dramatic tension. Especially the ones that take control completely away from the player.
 
the over stauration of games and ADDness of this industry ( as well as culture in general).

*edit* - uncontrollable dialog/subtitles. i just want to press X and move on not listen to some shitty voice acting and bad lipsync animation at a 5x slower pace than my 2nd grade reading level...
 
EA
online passes
Shitty instruction booklets
Stuff that used to be free but is now paid dlc (looking at you epic)
 
Licensing hell. I feel like everyone loses out when when a few license holders get caught up in a battle that's really about money. It's like if one holder can't have the biggest chunk, no one can have anything at all.
 
Snarky douchebags in videogames. For example, the announcer in Uncharted 3's multiplayer is the biggest fucking douchebag, snarky, condescending asshole I've heard in a while.

"*hmmf* They dropped a treasure... go pick it up. *hmmf*"
"*hmmf*5 kills remaining... *sigh*Nobody die."
"*snark*I suggest you use your kickback."
"*hmmf*Some people have dogs and cats... *snark*I have horses."

And who is this character anyway? It sounds like Elena's evil, smug twin sister or some shit. Also, she's the same announcer for both teams. You cannot escape her snarky-ness. It's horrible, I have no idea why ND put it in their game.
 
Hand-holding through the entire game. I'm playing Dark Souls and I'm loving checking online sources or guides and even in-game messages about a short-cuts or hidden walls. Reminds me when my friends and I would compare notes on games in the lunch-room.
 
OMG! Stop fucking complaining so much!

If games pissed me off that much, I just wouldn't play them.
 
zeelman said:
-People who bitch about a new Call of Duty being released every year, despite the fact that two studios work on the series and each one takes 2 years for them to make.

-People who think COD4 was the last good COD and insist on bringing that up as much as possible (i.e. Youtube COD Commentators).

-Said people who could be playing COD4, but keep playing the new CODs and complaining instead.
I do all of these except for the buying new cods part.

Cod 4 4lyfe
 
Over the top cutscenes that transition into down to Earth gameplay. Lots of Japanese games do this shit. You are left thinking, "boy that sure looked cool, wish I could do that in the game, too bad I can't."
 
brandonh83 said:
Gamestop commercials that try to be funny.

Or their dorky spokesperson trying to sell Dark Souls on how hard of a game it is. I don't mind him being honest, but there is something annoying about the combination his voice and his attempt at selling difficulty to an average shopper. Some games are not meant for mass marketing. That's where word of mouth and Neogaf step in.
 
People who hate RPGs because they are 'weeaboo' or the characters are 'that gay anime shit'.

Anyone who thinks a game can be inferior because of the region it comes from.

People who say "PC/console/handhelds/hardcore gaming is dying".
 
MAking you do an escort or protection mission then killing that person you were protecting. It's basically the devs giving you the finger and telling you thanks for wasting your time. Screw you, Uncharted 2!
 
Stop fucking hoping that the next game from a series you dislike is going to be bad. Good games are a good thing whether or not it is your particular cup of tea.
 
Games with drops that are low as fuck. Castlevania Dawn of Sorrow and some of those fucking souls man!!!!!!! The Abomination soul one of the rarest drops in the fucking game. I think it was like 3% or some shit, it may have been lower because it sure as hell felt like it. That shit really changed my view of the game. Aria of Sorrow was way better with the soul drops, nothing below 10% if I remember correctly.
 
Comic book videogames: Why do they never use an actual comic book artist's style for the graphics? For example, Marvel Ultimate Alliance 2 could and should have used McNiven's style instead of that GODAWFUL UGLY GENERIC semi-realistic look they used.

A good example is that quick scene in the Kick-Ass film where it's rendered in 3D Romita style.

Comic book games usually look like trash and are just plain ugly.

Imagine a Chris Bachalo styled game? Or even Leinel Yu? FRANK CHO? Come on!!!
 
Whenever something new or innovative happens in the gaming space (wiimote, touchscreen,etc) the gaming media and gamers alike boast about how it's the 'future of gaming' as if gaming only has one trajectory.
 
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