Marconelly said:
Alright, sorry to bump an old post, but I was catching up with the thread, and I have to ask, how in the hell can you say something like this and not back it up?
I mean R&C levels have at least the same if not more geometry as anything in Resistance, very similar particle effects, much better textures (Resistance textures fall apart when you get close to almost anything), better shader effects on many kinds of materials, and all that at twice the framerate. There no comparison even.
I didn't want to de-rail the thread because both are great looking games.
I've seen you and others talk about R&C's textures, but I don't see them. Whenever I walk up to most objects/walls they looks like 640x480 textures. Resistance had that too and I remember taking pictures of how low-res many textures there were, but I swear there were more high-res textures in Resistance than R&C. Look at the freaking ground in the dino planet in R&C....it looks terrible. Rocks are terrible. I remember being on an elevator and the camera is forced to look at the floor and I went "wow, that's a nice high-res texture! I guess when you're going to be forced to stare at it for a few secs you better actually use a high-res one!" because it was so rare to have high-res textures in the game. I think R&C has more texture
variety thanks to texture streaming, but the actual texture quality appears lower IMO.
Geometery seems about the same in both games. Maybe less in Ratchet. Most ratchet stuff is really simple geometery x lots of it to make huge scenes. Resistance had some absolutely insane geometry in the alien levels.
Effects. Resistance had better post-processing effects. The snow in Resistance is incredible and nothing in Ratchet gets anywhere near that.
Both games lack any sort of global lighting or lighting worth mentioning.
The models were better in Resistance. Ratchet's models are good, but outside Ratchet himself they aren't impressive poly-wise. Like the main girl looks straight out of a Jak game with slightly better geometery and textures. Resistance models for Hale and the chimera are pretty darn good. The weapons seemed to have more geometery in Resistance as well.
Animation is amazing in both games, with the nod going to Ratchet.
Like I said, both games are 9/10 in the graphics department. But I think Resistance looks sharper and better (thanks to effects) in most cases, but the trade-off is half the framerate.